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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1593
|
Posted - 2013.11.21 06:02:00 -
[1] - Quote
D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point |
Nocturnal Soul
Immortal Retribution
1133
|
Posted - 2013.11.21 06:05:00 -
[2] - Quote
The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1593
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Posted - 2013.11.21 06:09:00 -
[3] - Quote
Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts |
Nocturnal Soul
Immortal Retribution
1134
|
Posted - 2013.11.21 06:15:00 -
[4] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Fizzer94
L.O.T.I.S. Public Disorder.
843
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Posted - 2013.11.21 06:21:00 -
[5] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:23:00 -
[6] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands!
With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes?
If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon and that weapon is OP |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:25:00 -
[7] - Quote
Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? |
Fizzer94
L.O.T.I.S. Public Disorder.
844
|
Posted - 2013.11.21 06:31:00 -
[8] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Nocturnal Soul
Immortal Retribution
1135
|
Posted - 2013.11.21 06:32:00 -
[9] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you
" The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:38:00 -
[10] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR |
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calvin b
Molon Labe. RISE of LEGION
977
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Posted - 2013.11.21 06:49:00 -
[11] - Quote
It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP. If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level.
Do not eat the yellow snow
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 06:50:00 -
[12] - Quote
* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 06:52:00 -
[13] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. Agreed AA is the true problem here thanks Cal for clarifying this
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:02:00 -
[14] - Quote
Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence?
As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:06:00 -
[15] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Fizzer94
L.O.T.I.S. Public Disorder.
844
|
Posted - 2013.11.21 07:07:00 -
[16] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR
18 rounds will overheat a ScR with Operation V. It will take about 21 if an Amarr assault is used.
An ScR with with Prof. V and x2 CX DMs put out 1945 damage before it overheats, and a DPS of 1350. This is enough to kill a brick tanked sentinel in ~1.4 seconds. This assumes maximum DPS is achieved. Without a modded controller, this is high impossible. If I had to guess, the sentinel would actually drop in ~1.8 seconds.
The prenerf TAC with Prof.V and x2 CX DMs had 1330 DPS, enough to kill a brick tanked sentinel in 1.4 seconds. This also assumes maximum DPS, which a nodded controller is needed to obtain. About 1.8 seconds is the actual time it would have taken most people.
As comparison, a Duvolle with Prof. V and x2 CX DMs will have 637 DPS, enough to kill a brick tanked sentinel in ~2.1 seconds.
Overall, I would say the Current ScR is not as good as the prenerf TAC. This is because the clip size is *effectively* smaller, and the TAC outranges the ScR.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Cat Merc
Ahrendee Mercenaries EoN.
4685
|
Posted - 2013.11.21 07:07:00 -
[17] - Quote
An Amarr Assault can actually push the overheat limit to 24 bullets, making it almost as good as the original TAC.
The only reason people aren't calling it OP is because it doesn't have the name "AR" slapped on it
And for any burrhurt people: I am an SCR user, I use it more than my AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:10:00 -
[18] - Quote
Cat Merc wrote:An Amarr Assault can actually push the overheat limit to 24 bullets, making it almost as good as the original TAC. The only reason people aren't calling it OP is because it doesn't have the name "AR" slapped on it And for any burrhurt people: I am an SCR user, I use it more than my AR. I am a Scr user and I specialize in amarr tech. Anyway the thing is its not the blaster rifle its the scrambler rifle a whole new entity by itself.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:11:00 -
[19] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true. Im clearly saying its difficult to miss and the SCR destroys things with aid of it. So kinda both? Why does that question even matter, i gave more facts about the the SCR than i talked about the assist. Kinda dogging me here |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5301
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Posted - 2013.11.21 07:11:00 -
[20] - Quote
30 bullets in the D-TAR, quick reload once depleted. 15 shots from the SCR before overheating, dealing damage and disabling it for twice as long.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Fizzer94
L.O.T.I.S. Public Disorder.
845
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Posted - 2013.11.21 07:13:00 -
[21] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone.
Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:14:00 -
[22] - Quote
wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) |
Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:14:00 -
[23] - Quote
Arkena Wyrnspire wrote:30 bullets in the D-TAR, quick reload once depleted. 15 shots from the SCR before overheating, dealing damage and disabling it for twice as long. Arkena your name carries weight maybe they'll hear the plight of the balanced Scr now.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:15:00 -
[24] - Quote
Exmaple Core wrote:wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) no it is not.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Lorhak Gannarsein
619
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Posted - 2013.11.21 07:16:00 -
[25] - Quote
The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:16:00 -
[26] - Quote
^ ty
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:17:00 -
[27] - Quote
Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:19:00 -
[28] - Quote
Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:20:00 -
[29] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:22:00 -
[30] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? i can strafe around a surprise plasma rifile user and brawl with them with my shotgun, but against the scramber i get 1 shoted or killed in 3 shots by hipfire that hit me in .4 seconds. Plasma rifiles cant get 3 shots off under a half second, and their shots dont do about 100 damage a peice ethire |
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Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:22:00 -
[31] - Quote
Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:23:00 -
[32] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:27:00 -
[33] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip |
Fizzer94
L.O.T.I.S. Public Disorder.
845
|
Posted - 2013.11.21 07:28:00 -
[34] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6
Also, a shield tanked light frame is the ScRs favorite snack.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:28:00 -
[35] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote] .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP? |
GVGMODE
WorstPlayersEver
82
|
Posted - 2013.11.21 07:29:00 -
[36] - Quote
The bypass technique for the overheat is a big deal, once it is fixed in 1.7 the status quo will return to where it is supposed to be. That is mainly because once you overheat you cannot sprint or swap weapons except jump like an idiot for a good chunk of time ( making you such an easy kill for anything).
Fix overheat bypass and the weapon is balanced and back in the cave, it will come back to being a subpar TAR. |
KingBabar
The Rainbow Effect
1411
|
Posted - 2013.11.21 07:29:00 -
[37] - Quote
Its not as good as the TAC ARs of old, no way.
That being sayd, its still a very powerful weapon in its current form.
But then again, its not like my Duvolle fit is any less effective. Yes it doesn't have the same alpha, but it will keep spewing out bullets, drop People in no time and its much less sensitive to lag and bad framerate.
If I could only chose one weapon for all situations, I'd still use a Duvolle, its safer and never fails.
The current AA and TTK is the issue here IMO, did we se any threads like these before the 1.6 patch? These issues needs to adressed before we start to fiddle with the guns themselves....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:31:00 -
[38] - Quote
Thank you KB ^
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:33:00 -
[39] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip Pro tip: Sometimes you have to storm a base to gain a foothold in an area
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:35:00 -
[40] - Quote
A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote]
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:38:00 -
[41] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:41:00 -
[42] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:41:00 -
[43] - Quote
Nocturnal Soul wrote:A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about[/quote] Something to awe about being killed? Nah not all. Awe about being one shotted by an AR? yes! 400 HP in one shot is waaaaay too much and you cant deny that. Its not even a head shot!! If you dont want to kill that with a charged shot then fine 3 shots and hes dead. 3 shots 400 health in .5 of a second. Cant react and instant death but its balanced right? its /only/ 400 HP in .5 of a second. its not like it was one second of shooting or anything |
Fizzer94
L.O.T.I.S. Public Disorder.
846
|
Posted - 2013.11.21 07:43:00 -
[44] - Quote
Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:45:00 -
[45] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence. [/quote] your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate |
Rei Shepard
The Rainbow Effect
1059
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Posted - 2013.11.21 07:46:00 -
[46] - Quote
Quote:What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence?
The reason to that is very simple, Hit Boxes now work properly....or maybe too accuratly.
Before i would have half my rounds give me hit feedback, but they did nothing to someones shields or armor, the bulltes just ghosted out of excistence.
Also the game now favors people with more twitch skills due to the low TTK's we have, ive seen your reaction and time to aim speed Exmaple, its like looking at a baby turtle seeing a crop of salad. Most people have an average of 0.3ms, then they need an average of 0.5ms to get on target, thats 0.8ms of time, that is if they saw their target or recognized it as a target, most people take another half second for their target recognition to catch up.
For good players, the startle reflex takes over part of the recognition, bypassing that part, relfexes for good players are around a 0.16ms and time to target aim sits at a 0.3ms.
If we all add that up with a TTK of 0.6 seconds roughly, witch are percieved as instagibs and having fought Tiberius on semi equal footing, he doesnt insta-gib me, but can severely wound me, while at the same time i was hurting him.
Recap:
Normal Player: total time to react & counter fire = 1.3 seconds + 0.6 seconds to Gib the target = 1.9s to kill target. Good Player: total time to react & counter fire = 0.46 Seconds +0.6 seconds to Gib the target = 1.06s to kill target.
This makes it so that for Regular Players, they are gibbed BEFORE they can return fire, this also is true for their teammastes unable to return fire inside the time someone like Tiberius Gibs one of them and while they re-adjust to the QQ comming in over the Coms from the guy being gibbed, another one is most likely gibbed before the guy has to duck into cover, witch with his relfexes is possible.
Before the TTK changes, where say we had 2s Gib times, the buddies could in that timeframe aquire the target with their aim and put down some smack, even with their slower reaction time, the good player did not have enough time to burn trough someone.
Also it doesnt help those regular players that they are standing still, so if Tibby takes cover and the guy looses his tracking, its again going to take the guy longer to react to the enemy rearing the corner to pop him.
Thats what is basically happening right now, i know for a fact Tiberius is faster then me on both aim and reaction speed, but i am riding it close (i am 36 afterall and i dont have my reaction speed i used to have, but its still half that of a normal player)
Ive got players accuse me of everything, because i went trough their squad with my Imperial like taking out the trash, when i saw them again i would swap to my ASCR and have the same effect on them, and i would still be having the same effec on them if i had a Duvolle.
A Lower TTK is really deadly in the hands of skilled players and we all gravitate to high Alpha Hitting weapons and people like Tibby don't miss, so all their shots connect now with the fixed Hit boxes.
I am completely not affected by the low TTK because my previous game had even lower Average TTK's, but i see people who did well in full squads before fumble around right now and do awefully bad.
The negative side of this was, before 1.6 i ran less kills then i do now per game but i was also killed allot less, if i was killed 3 times a game in 1.5 or below, that was a friggin allot, if i killed 25 people it was friggin allot, but that was due to squads being much more resilient to one lone gunman. Now i run 30+ kills on average a game and can go trough an entire squad before reloading with the Imperial, Standard, or the Carthum it makes no difference.
The culprit is the low TTK and Hit Detection working, what are you gonna do, Nerf Player Skill ? They wanted more action in Dust, well heres more action, to bad it results in my enemies looking more at the spawn screen.
ps: Phew that long fast....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:48:00 -
[47] - Quote
Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. |
calvin b
Molon Labe. RISE of LEGION
977
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Posted - 2013.11.21 07:49:00 -
[48] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Any weapon that can do what a charge sniper rifle can do but faster is F***** stupid.
Do not eat the yellow snow
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:51:00 -
[49] - Quote
Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Fizzer94
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.11.21 07:55:00 -
[50] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:57:00 -
[51] - Quote
Rei Shepard wrote:Quote:What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? The reason to that is very simple, Hit Boxes now work properly....or maybe too accuratly. Before i would have half my rounds give me hit feedback, but they did nothing to someones shields or armor, the bulltes just ghosted out of excistence. Also the game now favors people with more twitch skills due to the low TTK's we have, ive seen your reaction and time to aim speed Exmaple, its like looking at a baby turtle seeing a crop of salad. Most people have an average of 0.3ms, then they need an average of 0.5ms to get on target, thats 0.8ms of time, that is if they saw their target or recognized it as a target, most people take another half second for their target recognition to catch up. For good players, the startle reflex takes over part of the recognition, bypassing that part, relfexes for good players are around a 0.16ms and time to target aim sits at a 0.3ms. If we all add that up with a TTK of 0.6 seconds roughly, witch are percieved as instagibs and having fought Tiberius on semi equal footing, he doesnt insta-gib me, but can severely wound me, while at the same time i was hurting him. Recap: Normal Player: total time to react & counter fire = 1.3 seconds + 0.6 seconds to Gib the target = 1.9s to kill target. Good Player: total time to react & counter fire = 0.46 Seconds +0.6 seconds to Gib the target = 1.06s to kill target. This makes it so that for Regular Players, they are gibbed BEFORE they can return fire, this also is true for their teammastes unable to return fire inside the time someone like Tiberius Gibs one of them and while they re-adjust to the QQ comming in over the Coms from the guy being gibbed, another one is most likely gibbed before the guy has to duck into cover, witch with his relfexes is possible. Before the TTK changes, where say we had 2s Gib times, the buddies could in that timeframe aquire the target with their aim and put down some smack, even with their slower reaction time, the good player did not have enough time to burn trough someone. Also it doesnt help those regular players that they are standing still, so if Tibby takes cover and the guy looses his tracking, its again going to take the guy longer to react to the enemy rearing the corner to pop him. Thats what is basically happening right now, i know for a fact Tiberius is faster then me on both aim and reaction speed, but i am riding it close (i am 36 afterall and i dont have my reaction speed i used to have, but its still half that of a normal player) Ive got players accuse me of everything, because i went trough their squad with my Imperial like taking out the trash, when i saw them again i would swap to my ASCR and have the same effect on them, and i would still be having the same effec on them if i had a Duvolle. A Lower TTK is really deadly in the hands of skilled players and we all gravitate to high Alpha Hitting weapons and people like Tibby don't miss, so all their shots connect now with the fixed Hit boxes. I am completely not affected by the low TTK because my previous game had even lower Average TTK's, but i see people who did well in full squads before fumble around right now and do awefully bad. The negative side of this was, before 1.6 i ran less kills then i do now per game but i was also killed allot less, if i was killed 3 times a game in 1.5 or below, that was a friggin allot, if i killed 25 people it was friggin allot, but that was due to squads being much more resilient to one lone gunman. Now i run 30+ kills on average a game and can go trough an entire squad before reloading with the Imperial, Standard, or the Carthum it makes no difference. The culprit is the low TTK and Hit Detection working, what are you gonna do, Nerf Player Skill ? They wanted more action in Dust, well heres more action, to bad it results in my enemies looking more at the spawn screen. ps: Phew that got long fast.... oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too |
Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:59:00 -
[52] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC are described as AV weapons in their descriptions.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:59:00 -
[53] - Quote
Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 08:01:00 -
[54] - Quote
Nocturnal Soul wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC or described as AV weapons in their descriptions. True, nethire of them are described as AV but they can both be used as AV because of flux/MD combo and the PC's high amount of damage. The PC can one hit most suits in the game because its basically a weak AV weapon |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 08:06:00 -
[55] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong The only reason the Scr can 1 shot a suit is because of the CHARGED SHOT mechanic, and it starting to sound like you just want it to be another semi-auto AR clone
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Rei Shepard
The Rainbow Effect
1060
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Posted - 2013.11.21 08:16:00 -
[56] - Quote
Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too
Ive been over all the match of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there...
Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....
Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR.
If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
528
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Posted - 2013.11.21 08:22:00 -
[57] - Quote
Rei Shepard wrote:Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too Ive been over all the math of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there... Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....and i never stand still, while most people recoil in horror....to get hit by followup shots. Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR. If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you.
o_o
Thank you for your incredibly kind words. I need to play the EU servers with Keri some time soon o7
@ Maple, I think we need to think about buffing the other suits. I believe that the Amarr Assault is the best example of a suit bonus done right. The other suits need role specific advantages like this, and I'm sure thats what CCP is hoping to achieve. This Thread was a good read.
The Sinwarden
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4447
Crux Special Tasks Group Gallente Federation
827
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Posted - 2013.11.21 08:27:00 -
[58] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
I understand your argument. what about my computer's keyboard numbering from one to nine ,But where's the ten i ask you
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Rei Shepard
The Rainbow Effect
1061
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Posted - 2013.11.21 08:31:00 -
[59] - Quote
1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too Ive been over all the math of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there... Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....and i never stand still, while most people recoil in horror....to get hit by followup shots. Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR. If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you. o_o Thank you for your incredibly kind words. I need to play the EU servers with Keri some time soon o7 @ Maple, I think we need to think about buffing the other suits. I believe that the Amarr Assault is the best example of a suit bonus done right. The other suits need role specific advantages like this, and I'm sure thats what CCP is hoping to achieve. This Thread was a good read.
While the amarr suit is the only suit that does something good, its also bad for diversity to have suits with innate bonusses to specific race weapons only. They need to step it up a notch and deliver suits more akin to Eve ships.
Theres amarr ships with only laser bonusses, but there are also ships from amarr with missile bonusses or drones...
Right now the pool of suits/modules & weapons is just too small to allow for diverse setups, also the modules that do not give +EHP should be looked at to give a % EHP so that while you equip a scanner you get say 20 EHP added to the suit, but a plate is still better in the Armor adding department.
I dont get it how they can make seemingly unending suits for sale with a diffrent color, but they cannot deliver us new suits with diffrent slot layouts.
I also think their shoice of only doing High & Low slots was a mistake in diversifying suit setups, for ships with High, Mids, & Lows the combinations are much more diverse then just 2 racks here.
Right now only Speed, DPS, EHP matters, everything else on a suit is a wasted Module.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Himiko Kuronaga
The Generals EoN.
2330
|
Posted - 2013.11.21 08:41:00 -
[60] - Quote
TAC had zero downsides and was highly exploitable by modded controllers. Could **** someone in 1v1 from range or up close, had no real way to stop it.
SCR has a severe downside (overheat). Can be used to assist from range more than to kill from range. Cannot be used at all to fight multiple opponents or it overheats and the user dies instantly to the enemy zerg. Use of a modded controller all but guarantees instant overheat and death.
Pretty big difference between the two, Maple. |
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8213
BIG BAD W0LVES
775
|
Posted - 2013.11.21 09:22:00 -
[61] - Quote
I've used both, and I could name countless counter points to the semi-facts you sated, of the very few you did state, but simply put; I've never committed suicide with a TacAR. |
8213
BIG BAD W0LVES
775
|
Posted - 2013.11.21 09:24:00 -
[62] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:A proto heavy no, a proto medium maybe but a scout yes it's completely fine. .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Lol you make 400HP seem like its something to awe about[/quote] Something to awe about being killed? Nah not all. Awe about being one shotted by an AR? yes! 400 HP in one shot is waaaaay too much and you cant deny that. Its not even a head shot!! If you dont want to kill that with a charged shot then fine 3 shots and hes dead. 3 shots 400 health in .5 of a second. Cant react and instant death but its balanced right? its /only/ 400 HP in .5 of a second. its not like it was one second of shooting or anything[/quote]
Okay, seriously, where did this 400 damage charged shot number come from? Because when I charge shot people, I'm sure as heck not doing 400 damage. |
Korvin Lomont
United Pwnage Service RISE of LEGION
240
|
Posted - 2013.11.21 09:31:00 -
[63] - Quote
To be honest both the SCR and the old Tac are similar they are not identical as the SCR has the overheat. The SCR is not as OP as the old TAC was but it can get close to this opness.
Especially as the overheat is a little tricky it is based on time and not per shot (or trigger pulled) this is exploitable if you can pull the trigger really fast and there is still the glitch to bypass the overheat.
IMHO CCPs idea to balance OP weapon stats by a gamemechanic is rather stupid but that my personal view towards this topic. |
Fizzer94
L.O.T.I.S. Public Disorder.
846
|
Posted - 2013.11.21 11:30:00 -
[64] - Quote
8213 wrote:Okay, seriously, where did this 400 damage charged shot number come from? Because when I charge shot people, I'm sure as heck not doing 400 damage. The maximum damage a charged shot can do is 407, and that is with proficiency V and 5 complex damage mods. The only way to obtain that is by using a Caldari Logi, an Imperial ScR with Prof V, and 5 damage mods. Also, he was wearing a heavily shield biased suit. He really has no reason to complain that a laser-type weapon tore him up. Even if the ScR user only had 1 damage mod equipped, it would have been an instakill. If he had a single basic armor plate on, he would have survived the charge shot.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Mortedeamor
WASTELAND JUNK REMOVAL
786
|
Posted - 2013.11.21 11:36:00 -
[65] - Quote
hey its being balanced ccp is buffing it members?
omfg ccp you suck royally for that one btw ..beyond you trolling the whole vehicle community with the idea of a vehicle lock in 1.7 this deserves u 2 b burned at the stake |
Borne Velvalor
Endless Hatred
970
|
Posted - 2013.11.21 11:38:00 -
[66] - Quote
Don't worry, OP. Scrambler Rifles are gaining 15-30m in range, even the Assault variant, as of 1.7. TARs are also getting a 5-7m range nerf, to go along with their halved DPS and moderate recoil over the Scrambler Rifle.
I love my TAR. If it's UP in 1.7, I'm swapping to the Scrambler Rifle or Combat Rifle and not looking back.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Fizzer94
L.O.T.I.S. Public Disorder.
847
|
Posted - 2013.11.21 11:42:00 -
[67] - Quote
Mortedeamor wrote:hey its being balanced ccp is buffing it members?
omfg ccp you suck royally for that one btw ..beyond you trolling the whole vehicle community with the idea of a vehicle lock in 1.7 this deserves u 2 b burned at the stake Really? I thought our community was above giving devs death threats. Grow up.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Borne Velvalor
Endless Hatred
970
|
Posted - 2013.11.21 11:45:00 -
[68] - Quote
Fizzer94 wrote:Mortedeamor wrote:hey its being balanced ccp is buffing it members?
omfg ccp you suck royally for that one btw ..beyond you trolling the whole vehicle community with the idea of a vehicle lock in 1.7 this deserves u 2 b burned at the stake Really? I thought our community was above giving devs death threats. Grow up.
What makes it even funnier is that it's a free to play game.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Protected Void
Endless Hatred
187
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Posted - 2013.11.21 13:28:00 -
[69] - Quote
Exmaple Core wrote:...the SCR rifile skills reduce heating per shot and decrease cool down time...
The scrambler rifle has exactly one skill affecting heating: Scrambler rifle operation. This skills decreases cooldown time, ie. it doesn't affect how fast the gun overheats if you're firing rapidly.
The other skill that affects heating is not a scrambler rifle skill. It's a suit skill: Amarr Assault suit. This skill decreases heat buildup, ie. increases the number of rapid shots you can fire before overheat - if you're in an Amarr Assault fitting.
If anything is overpowered, it's the combination of those two skills.
I run Gallente scout and scrambler rifle. If I fire a charged shot and then follow up with rapid fire, I overheat after three or four follow-up shots, depending on precisely how fast I fire them.
BTW: charged scrambler rifle shots are less precise than uncharged ones, hence they're harder to land.
Also, for comparison: The Black Eagles scout suit event has sort of "forced" me to play quite a bit with the assault rifle, since only kills with the weapons the suit comes with counts towards the event goals. I do just as well with the militia assault rifle on that suit as I do with the scrambler rifle on my regular fittings. To put that into perspective, I have ScR operation level 5, ScR proficiency level 4 and usually run the advanced level ScR. I have no skills whatsoever in assault rifles, and I'm also neither used to nor experienced in using them. Plus, I have less EHP on the Black Eagles suit than on my usual fitting. Now, what does that tell you about which rifle is the most OP? |
Borne Velvalor
Endless Hatred
973
|
Posted - 2013.11.21 13:36:00 -
[70] - Quote
Protected Void wrote:Exmaple Core wrote:...the SCR rifile skills reduce heating per shot and decrease cool down time... The scrambler rifle has exactly one skill affecting heating: Scrambler rifle operation. This skills decreases cooldown time, ie. it doesn't affect how fast the gun overheats if you're firing rapidly. The other skill that affects heating is not a scrambler rifle skill. It's a suit skill: Amarr Assault suit. This skill decreases heat buildup, ie. increases the number of rapid shots you can fire before overheat - if you're in an Amarr Assault fitting. If anything is overpowered, it's the combination of those two skills. I run Gallente scout and scrambler rifle. If I fire a charged shot and then follow up with rapid fire, I overheat after three or four follow-up shots, depending on precisely how fast I fire them. BTW: charged scrambler rifle shots are less precise than uncharged ones, hence they're harder to land. Also, for comparison: The Black Eagles scout suit event has sort of "forced" me to play quite a bit with the assault rifle, since only kills with the weapons the suit comes with counts towards the event goals. I do just as well with the militia assault rifle on that suit as I do with the scrambler rifle on my regular fittings. To put that into perspective, I have ScR operation level 5, ScR proficiency level 4 and usually run the advanced level ScR. I have no skills whatsoever in assault rifles, and I'm also neither used to nor experienced in using them. Plus, I have less EHP on the Black Eagles suit than on my usual fitting. Now, what does that tell you about which rifle is the most OP?
This is very true. I took a stock Scrambler and used it on my Gallente fitting. The overheat was just enough to screw me over several times. However, with the extra bullets of the Amarr Assault, I would've done a lot better. The Scrambler Rifle is odd in that it's overall utility is affected a lot more than other guns by the suit you use.
The Scrambler Rifle as it is now is not OP. It has huge burst damage potential, but it's tricky to use. The numbers are high, but who can hit the fire cap consistently without overheating and land all of their shots, while also getting Charged Shots off? Anyone can hit the maximum DPS for an Assault Rifle simply by holding the trigger. Pulse it and there's not even any recoil. I gun frailer suits down 60, 70 meters away by pulsing the trigger.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Funkmaster Whale
Fatal Absolution
1172
|
Posted - 2013.11.21 16:01:00 -
[71] - Quote
The real problem is aim assist. Every idiot who can pull a trigger is landing exponentially more shots which makes high-damage single-shot guns like the ScR so deadly.
This game was so much more fun before aim assist.
Let me play you the song of my people!
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Thor Odinson42
Molon Labe PC RISE of LEGION
1975
|
Posted - 2013.11.21 16:06:00 -
[72] - Quote
Funkmaster Whale wrote:The real problem is aim assist. Every idiot who can pull a trigger is landing exponentially more shots which makes high-damage single-shot guns like the ScR so deadly.
This game was so much more fun before aim assist.
I don't believe this to be true. It's the bigger hit box and the improved hit detection.
I don't even notice a difference if I switch the aim assist off and on.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Kaughst
0uter.Heaven Proficiency V.
40
|
Posted - 2013.11.21 16:14:00 -
[73] - Quote
I think this has alot to do with the TTK although I wouldn't imagine that this is not just also a systemic problem the AR tactical faced, CCP having said that if the Tac AR was over preforming past the last nerf they gave they would go on to adjusting it some more, arguably you could say the SR is over preforming from where the AR Tac left off. Personally it doesn't feel like a big issue as the Flaylock was...but of course the more people make a weapon a 'go-to' gun the more CCP will start to rear it's ugly head.
Kaughst, kost, kogist, kaust, kahst, kog. I go by many names. Mostly because people do not know how to pronounce my name
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Funkmaster Whale
Fatal Absolution
1172
|
Posted - 2013.11.21 16:15:00 -
[74] - Quote
Thor Odinson42 wrote:Funkmaster Whale wrote:The real problem is aim assist. Every idiot who can pull a trigger is landing exponentially more shots which makes high-damage single-shot guns like the ScR so deadly.
This game was so much more fun before aim assist. I don't believe this to be true. It's the bigger hit box and the improved hit detection. I don't even notice a difference if I switch the aim assist off and on. You don't notice it because you most likely attribute your hits to your own ability to aim. I guarantee that statistically you're landing way less shots than you would with aim assist.
I switched over from M/KB to DS3 because the aim assist was so amazing, and that's after being a PC FPS gamer for well over a decade. The crap M/KB controls/input lag makes close-quarter combat a nightmare vs someone with DS3/aim assist. It's pretty baffling. In any other game when I'm using M/KB my aim tracking is pretty damn spot on, but for some reason in this game my aiming goes completely herp-derp when I try to stay on target at <10m.
When I switched over to DS3 I was shocked at just how well I was able to pretty much stay constantly on target with my bullet-hose. The only time I really use the M/KB anymore is for sniping/Forge gunning, which is still far better.
I mean, in one regard I understand that M/KB and DS3 input needs to be balanced by aim assist, but at the same time they completely gimped the mouse controls somehow and inadvertently made DS3 far better. Of course, most people will have no sympathy for M/KB because it's a "console" game, but it's still a huge problem. Honestly, without decent M/KB support I don't even want to play this game, and I'm sure there are many more like me.
Again, "good riddance" is what you all will say, but in a game with sub-4000 people playing CCP needs to do their best to please both sides of the island. Give me ******* raw input to counter this aim assist nonsense!
Let me play you the song of my people!
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
548
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Posted - 2013.11.21 16:17:00 -
[75] - Quote
it seems as if the Scrambler is doing more damage to armor then its intended to
like the damage multiplier is wrong Vs armor
SCAN ATTEMPT PREVENTED
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Thor Odinson42
Molon Labe PC RISE of LEGION
1975
|
Posted - 2013.11.21 16:19:00 -
[76] - Quote
Funkmaster Whale wrote:Thor Odinson42 wrote:Funkmaster Whale wrote:The real problem is aim assist. Every idiot who can pull a trigger is landing exponentially more shots which makes high-damage single-shot guns like the ScR so deadly.
This game was so much more fun before aim assist. I don't believe this to be true. It's the bigger hit box and the improved hit detection. I don't even notice a difference if I switch the aim assist off and on. You don't notice it because you most likely attribute your hits to your own ability to aim. I guarantee that statistically you're landing way less shots than you would with aim assist. I switched over from M/KB to DS3 because the aim assist was so amazing, and that's after being a PC FPS gamer for well over a decade. The crap M/KB controls/input lag makes close-quarter combat a nightmare vs someone with DS3/aim assist. It's pretty baffling. In any other game when I'm using M/KB my aim tracking is pretty damn spot on, but for some reason in this game my aiming goes completely herp-derp when I try to stay on target at <10m. When I switched over to DS3 I was shocked at just how well I was able to pretty much stay constantly on target with my bullet-hose. The only time I really use the M/KB anymore is for sniping/Forge gunning, which is still far better. I mean, in one regard I understand that M/KB and DS3 input needs to be balanced by aim assist, but at the same time they completely gimped the mouse controls somehow and inadvertently made DS3 far better. Of course, most people will have no sympathy for M/KB because it's a "console" game, but it's still a huge problem. Honestly, without decent M/KB support I don't even want to play this game, and I'm sure there are many more like me. Again, "good riddance" is what you all will say, but in a game with sub-4000 people playing CCP needs to do their best to please both sides of the island. Give me ******* raw input to counter this aim assist nonsense!
I'll take your word for it, but I noticed it A LOT when the updated aim assist was released (don't remember which update). After all of the QQ I noticed it decrease in effectiveness.
For a while hip firing an SMG seemed effortless. I have to move my joystick now. Sometimes it feels like I'm fighting the AA with the AR.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Funkmaster Whale
Fatal Absolution
1173
|
Posted - 2013.11.21 16:39:00 -
[77] - Quote
Thor Odinson42 wrote:I'll take your word for it, but I noticed it A LOT when the updated aim assist was released (don't remember which update). After all of the QQ I noticed it decrease in effectiveness.
For a while hip firing an SMG seemed effortless. I have to move my joystick now. Sometimes it feels like I'm fighting the AA with the AR. They only updated aim assist once and that was when they brought back magnetism and adhesion. Before it was only "aim friction". Friction was what reduced input when you were close to the target, meaning the same angle of joystick movement moved your view less when your reticle was on target.
Magnetism and adhesion brought about the "sticky reticle" that (a) made your crosshair veer towards your target as you turned toward them, and (b) made your crosshair stick to them as they moved away. They explicitly said that they haven't made any changes to aim assist since then in a blue post and that any claims to reductions in AA effectiveness was nothing but rumor mongering. It's still as powerful as it was when it first came about.
Let me play you the song of my people!
|
Thor Odinson42
Molon Labe PC RISE of LEGION
1975
|
Posted - 2013.11.21 16:52:00 -
[78] - Quote
Kaughst wrote:I think this has alot to do with the TTK although I wouldn't imagine that this is not just also a systemic problem the AR tactical faced, CCP having said that if the Tac AR was over preforming past the last nerf they gave they would go on to adjusting it some more, arguably you could say the SR is over preforming from where the AR Tac left off. Personally it doesn't feel like a big issue as the Flaylock was...but of course the more people make a weapon a 'go-to' gun the more CCP will start to rear it's ugly head.
I'm skilling into the SCR as I speak. I've got the Templar BPO and it's pretty damn beasty.
I'll probably have Amarr Assault Adv suit and Prof 3 in SCR just in time for a nerf.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Cody Sietz
Bullet Cluster Legacy Rising
1505
|
Posted - 2013.11.21 16:53:00 -
[79] - Quote
DONT try to argue, people will bring up the overheat mechanism over and over again.
Also the RPM are 710 on the ScR
And something like 400 on the TAC AR. |
Zatara Rought
Fatal Absolution
1721
|
Posted - 2013.11.21 16:58:00 -
[80] - Quote
Borne Velvalor wrote:
This is very true. I took a stock Scrambler and used it on my Gallente fitting. The overheat was just enough to screw me over several times. However, with the extra bullets of the Amarr Assault, I would've done a lot better. The Scrambler Rifle is odd in that it's overall utility is affected a lot more than other guns by the suit you use.
The Scrambler Rifle as it is now is not OP. It has huge burst damage potential, but it's tricky to use. The numbers are high, but who can hit the fire cap consistently without overheating and land all of their shots, while also getting Charged Shots off? Anyone can hit the maximum DPS for an Assault Rifle simply by holding the trigger. Pulse it and there's not even any recoil. I gun frailer suits down 60, 70 meters away by pulsing the trigger.
Link
Look at the overheat mechanic in action. Watch it.
Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest of the clip as the cooldown mechanic overpowers the overheat.
Couldn't you just overheat it and then burst with no issue until reload?
Tell me where you see recoil from the SCR.
as posted elsewhere the max dps of the scr is more than double that of the ar.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Meeko Fent
Commando Perkone Caldari State
1633
|
Posted - 2013.11.21 17:01:00 -
[81] - Quote
Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. Yup.
And, you would have to either have a modded controller, or have a REALLY freaking fast trigger finger.
And, you would need a huge amount of SP to dump in proficiency to get that "Tank gun", plus drop a Shield extender.
For those who want it good, and can be good at using it, it is potent gun.
Any scrub can still pwn anybody with an AR though. ScR takes skill, and ability.
Hitting that charge shot, and hitting the follow up. It is a skillshot weapon.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Cody Sietz
Bullet Cluster Legacy Rising
1507
|
Posted - 2013.11.21 17:11:00 -
[82] - Quote
Zatara Rought wrote:Borne Velvalor wrote:
This is very true. I took a stock Scrambler and used it on my Gallente fitting. The overheat was just enough to screw me over several times. However, with the extra bullets of the Amarr Assault, I would've done a lot better. The Scrambler Rifle is odd in that it's overall utility is affected a lot more than other guns by the suit you use.
The Scrambler Rifle as it is now is not OP. It has huge burst damage potential, but it's tricky to use. The numbers are high, but who can hit the fire cap consistently without overheating and land all of their shots, while also getting Charged Shots off? Anyone can hit the maximum DPS for an Assault Rifle simply by holding the trigger. Pulse it and there's not even any recoil. I gun frailer suits down 60, 70 meters away by pulsing the trigger.
LinkLook at the overheat mechanic in action. Watch it. Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest of the clip as the cooldown mechanic overpowers the overheat. Couldn't you just overheat it and then burst with no issue until reload? Tell me where you see recoil from the SCR. as posted elsewhere the max dps of the scr is more than double that of the ar. Holy ****, that guy was badassz |
Shotty GoBang
Pro Hic Immortalis
2345
|
Posted - 2013.11.21 17:11:00 -
[83] - Quote
Meeko Fent wrote:ScR takes skill, and ability.
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Zatara Rought
Fatal Absolution
1722
|
Posted - 2013.11.21 17:14:00 -
[84] - Quote
Shotty GoBang wrote:Meeko Fent wrote:ScR takes skill, and ability.
More like..............................
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Kaughst
0uter.Heaven Proficiency V.
40
|
Posted - 2013.11.21 17:29:00 -
[85] - Quote
Thor Odinson42 wrote:Kaughst wrote:I think this has alot to do with the TTK although I wouldn't imagine that this is not just also a systemic problem the AR tactical faced, CCP having said that if the Tac AR was over preforming past the last nerf they gave they would go on to adjusting it some more, arguably you could say the SR is over preforming from where the AR Tac left off. Personally it doesn't feel like a big issue as the Flaylock was...but of course the more people make a weapon a 'go-to' gun the more CCP will start to rear it's ugly head. I'm skilling into the SCR as I speak. I've got the Templar BPO and it's pretty damn beasty. I'll probably have Amarr Assault Adv suit and Prof 3 in SCR just in time for a nerf.
They are more likely to reduce damage on all weapons before the SR gets touched by then.
Kaughst, kost, kogist, kaust, kahst, kog. I go by many names. Mostly because people do not know how to pronounce my name
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THUNDERGROOVE
ZionTCD Public Disorder.
326
|
Posted - 2013.11.21 17:53:00 -
[86] - Quote
Fizzer94 wrote: It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
It's not actually always like that, for example, the laser rifle. It's damage is hard capped directly after it's optimal which is pretty ****** in my opinion
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Ridire Greine
37
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Posted - 2013.11.21 17:58:00 -
[87] - Quote
No.
SCR has more fitting requirements.
I can fire off 15 Shots before overheating and causing damage to myself, the D Tac had double that, and didn't damage you when you emptied the clip, also, you can change weapons if you need to reload, you cant once the SCR overheats.
Want a respec?
Send me 50mil ISK
"Woh i rlly god a respek, 11/10" - IGN
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Alldin Kan
Imperfects Negative-Feedback
782
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Posted - 2013.11.21 17:59:00 -
[88] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point With my soon to be completed Amarr fit, I'll be ready for war in Uprising 1.7
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Borne Velvalor
Endless Hatred
977
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Posted - 2013.11.21 18:03:00 -
[89] - Quote
Zatara Rought wrote:LinkLook at the overheat mechanic in action. Watch it. Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest of the clip as the cooldown mechanic overpowers the overheat. Couldn't you just overheat it and then burst with no issue until reload? Tell me where you see recoil from the SCR. as posted elsewhere the max dps of the scr is more than double that of the ar.
My point about the Assault Rifle was simply that it is easy for anyone to hit the maximum DPS and that it's recoil doesn't even stand in the way of that. Anyone can hold the trigger and occasionally pulse it at a distance. As for the Scrambler Rifle, it's not OP in most player's hands, especially on its own. Yes, you can make it OP, especially with the Amarr Assault. The maximum DPS is indeed double; I have stated it myself several times. The DPS of the Imperial with 2 Complex Light Damage Modifiers and Proficiency 5 is over 1200, and the Duvolle is over 600. Most players cannot hit this. Really, my suggestion for a rebalance would be to nerf the Amarr Assault's heat bonus and cap the fire rate on the Scrambler. The only problem with the Scrambler Rifle is its RoF, which makes its DPS in situations like those posted dependent on how fast you can mash the trigger. Differing controllers, such as turbos or even mice, significantly change the players DPS profile.
Cap the RoF to what most players can realistically achieve and don't make it so that using a certain suit allows you to fire for substantially longer, and you wouldn't end up with that. Most players I see are not like that.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Vell0cet
Company of Marcher Lords Amarr Empire
581
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Posted - 2013.11.21 18:17:00 -
[90] - Quote
CCP needs to nerf most weapon base damage to bring TTK back into line. This will significantly impact the ScR because the overheat will be a larger factor. Turbo controllers need to be addressed. The game could detect this by seeing if your controller firing intervals are constant (or super-humanly fast). When the game detects a turbo controller, it should immediately overheat the gun, or if using a weapon without overheat, have the gun jam with the same result.
Quick/Dirty Test Range Idea
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Zatara Rought
Fatal Absolution
1723
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Posted - 2013.11.21 18:47:00 -
[91] - Quote
Borne Velvalor wrote:Zatara Rought wrote:LinkLook at the overheat mechanic in action. Watch it. Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest of the clip as the cooldown mechanic overpowers the overheat. Couldn't you just overheat it and then burst with no issue until reload? Tell me where you see recoil from the SCR. as posted elsewhere the max dps of the scr is more than double that of the ar. My point about the Assault Rifle was simply that it is easy for anyone to hit the maximum DPS and that it's recoil doesn't even stand in the way of that. Anyone can hold the trigger and occasionally pulse it at a distance. As for the Scrambler Rifle, it's not OP in most player's hands, especially on its own. Yes, you can make it OP, especially with the Amarr Assault. The maximum DPS is indeed double; I have stated it myself several times. The DPS of the Imperial with 2 Complex Light Damage Modifiers and Proficiency 5 is over 1200, and the Duvolle is over 600. Most players cannot hit this. Really, my suggestion for a rebalance would be to nerf the Amarr Assault's heat bonus and cap the fire rate on the Scrambler. The only problem with the Scrambler Rifle is its RoF, which makes its DPS in situations like those posted dependent on how fast you can mash the trigger. Differing controllers, such as turbos or even mice, significantly change the players DPS profile. Cap the RoF to what most players can realistically achieve and don't make it so that using a certain suit allows you to fire for substantially longer, and you wouldn't end up with that. Most players I see are not like that.
Thank you for answering my questions.....
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Zatara Rought
Fatal Absolution
1723
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Posted - 2013.11.21 18:48:00 -
[92] - Quote
Alldin Kan wrote: With my soon to be completed Amarr fit, I'll be ready for war in Uprising 1.7
If you decide to do more than pubs you damn fool HMU and i'll run a core repper on you.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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lDocHollidayl
Ancient Exiles. Renegade Alliance
357
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Posted - 2013.11.21 19:15:00 -
[93] - Quote
It was mentioned but ignored. There are glitches to side step overheat. SCR is then hands down "not working as intended".OP |
Fizzer94
L.O.T.I.S. Public Disorder.
854
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Posted - 2013.11.21 23:29:00 -
[94] - Quote
THUNDERGROOVE wrote:Fizzer94 wrote: It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
It's not actually always like that, for example, the laser rifle. It's damage is hard capped directly after it's optimal which is pretty ****** in my opinion It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
I know.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
165
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Posted - 2013.11.21 23:36:00 -
[95] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
You forgot CPU and PG cost of the Scrambler You forgot the Overheat Mechanic on the SCR You forgot that the SCR needs light weapons Lv 3 opposed to AR's Lv 1 there for more SP sink You forgot the TAC is a COPY of the SCR You forgot the TAC could be used equally effectivley by ANY dropsuit, the SCR needing An Amarr Asssault for maximum efficiency (MORE SP SINK) You forgot that even if it murders shields faster , it does a pityful 80% vs ARMOR, the thing most people are TANKING nowadays,and NO, the SCR is not ''beast'' vs Armor as QQers say.
I might take a Hipfire nerf on the SCR BUT THATS IT.
Your post is biased: Butthurt QQ. Get good and stop Whining. |
8213
BIG BAD W0LVES
787
|
Posted - 2013.11.22 11:11:00 -
[96] - Quote
On paper, the SCR seems OP. But most everyone who says that isn't an SCR user. I suggest using it first. Yes, it can kill an enemy in a fraction of a second, if the player has good aim. Aim assist won't help you with the SCR, you'll overheat before the aim assist can take hold. ARs are just as effective, as are MDs, and Sidearms. All other light weapons suck though.
Try the SCR and if you can perform better with it than an AR, or whatever weapon you usually use, then perhaps it is idiotically OP.
Forge Gun is still the best gun in the game because its OHK every time it hits you. But nobody complains about that...
If the SCR gets a range buff than it will be OP as f*ck. It doesn't need a range buff. Everyone has told CCP not to do it, but of course they don't listen to reason. |
Korvin Lomont
United Pwnage Service RISE of LEGION
254
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Posted - 2013.11.22 11:26:00 -
[97] - Quote
8213 wrote:On paper, the SCR seems OP. But most everyone who says that isn't an SCR user. I suggest using it first. Yes, it can kill an enemy in a fraction of a second, if the player has good aim. Aim assist won't help you with the SCR, you'll overheat before the aim assist can take hold. ARs are just as effective, as are MDs, and Sidearms. All other light weapons suck though.
Try the SCR and if you can perform better with it than an AR, or whatever weapon you usually use, then perhaps it is idiotically OP.
Forge Gun is still the best gun in the game because its OHK every time it hits you. But nobody complains about that...
If the SCR gets a range buff than it will be OP as f*ck. It doesn't need a range buff. Everyone has told CCP not to do it, but of course they don't listen to reason.
Well now the SCR users are in the same boat than AR users regarding having an OP weapon. I can't wait till the new Rifles hit .
Regarding the SCR yes it is (slightly) OP but not in the same way the old TAC AR was, does it need the buff? Hell no because now it will be as OP as the old TAC AR.
Compared to the AR all new rifles will be OP, the Time after 1.7 wille be quite interesting.
BTW I have used the SCR and AsCR (wich becomes more and more a substitute for my AR even though I have spent more points in AR) |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3991
|
Posted - 2013.11.22 11:27:00 -
[98] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
I just started using this thing earlier this week talk about easy killing this thing melts all. |
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