Funkmaster Whale
Fatal Absolution
1172
|
Posted - 2013.11.21 16:15:00 -
[2] - Quote
Thor Odinson42 wrote:Funkmaster Whale wrote:The real problem is aim assist. Every idiot who can pull a trigger is landing exponentially more shots which makes high-damage single-shot guns like the ScR so deadly.
This game was so much more fun before aim assist. I don't believe this to be true. It's the bigger hit box and the improved hit detection. I don't even notice a difference if I switch the aim assist off and on. You don't notice it because you most likely attribute your hits to your own ability to aim. I guarantee that statistically you're landing way less shots than you would with aim assist.
I switched over from M/KB to DS3 because the aim assist was so amazing, and that's after being a PC FPS gamer for well over a decade. The crap M/KB controls/input lag makes close-quarter combat a nightmare vs someone with DS3/aim assist. It's pretty baffling. In any other game when I'm using M/KB my aim tracking is pretty damn spot on, but for some reason in this game my aiming goes completely herp-derp when I try to stay on target at <10m.
When I switched over to DS3 I was shocked at just how well I was able to pretty much stay constantly on target with my bullet-hose. The only time I really use the M/KB anymore is for sniping/Forge gunning, which is still far better.
I mean, in one regard I understand that M/KB and DS3 input needs to be balanced by aim assist, but at the same time they completely gimped the mouse controls somehow and inadvertently made DS3 far better. Of course, most people will have no sympathy for M/KB because it's a "console" game, but it's still a huge problem. Honestly, without decent M/KB support I don't even want to play this game, and I'm sure there are many more like me.
Again, "good riddance" is what you all will say, but in a game with sub-4000 people playing CCP needs to do their best to please both sides of the island. Give me ******* raw input to counter this aim assist nonsense!
Let me play you the song of my people!
|
Funkmaster Whale
Fatal Absolution
1173
|
Posted - 2013.11.21 16:39:00 -
[3] - Quote
Thor Odinson42 wrote:I'll take your word for it, but I noticed it A LOT when the updated aim assist was released (don't remember which update). After all of the QQ I noticed it decrease in effectiveness.
For a while hip firing an SMG seemed effortless. I have to move my joystick now. Sometimes it feels like I'm fighting the AA with the AR. They only updated aim assist once and that was when they brought back magnetism and adhesion. Before it was only "aim friction". Friction was what reduced input when you were close to the target, meaning the same angle of joystick movement moved your view less when your reticle was on target.
Magnetism and adhesion brought about the "sticky reticle" that (a) made your crosshair veer towards your target as you turned toward them, and (b) made your crosshair stick to them as they moved away. They explicitly said that they haven't made any changes to aim assist since then in a blue post and that any claims to reductions in AA effectiveness was nothing but rumor mongering. It's still as powerful as it was when it first came about.
Let me play you the song of my people!
|