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Fizzer94
L.O.T.I.S. Public Disorder.
843
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Posted - 2013.11.21 06:21:00 -
[1] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
844
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Posted - 2013.11.21 06:31:00 -
[2] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
844
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Posted - 2013.11.21 07:07:00 -
[3] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR
18 rounds will overheat a ScR with Operation V. It will take about 21 if an Amarr assault is used.
An ScR with with Prof. V and x2 CX DMs put out 1945 damage before it overheats, and a DPS of 1350. This is enough to kill a brick tanked sentinel in ~1.4 seconds. This assumes maximum DPS is achieved. Without a modded controller, this is high impossible. If I had to guess, the sentinel would actually drop in ~1.8 seconds.
The prenerf TAC with Prof.V and x2 CX DMs had 1330 DPS, enough to kill a brick tanked sentinel in 1.4 seconds. This also assumes maximum DPS, which a nodded controller is needed to obtain. About 1.8 seconds is the actual time it would have taken most people.
As comparison, a Duvolle with Prof. V and x2 CX DMs will have 637 DPS, enough to kill a brick tanked sentinel in ~2.1 seconds.
Overall, I would say the Current ScR is not as good as the prenerf TAC. This is because the clip size is *effectively* smaller, and the TAC outranges the ScR.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
845
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Posted - 2013.11.21 07:13:00 -
[4] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone.
Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
845
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Posted - 2013.11.21 07:28:00 -
[5] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6
Also, a shield tanked light frame is the ScRs favorite snack.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.11.21 07:43:00 -
[6] - Quote
Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.11.21 07:55:00 -
[7] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.11.21 11:30:00 -
[8] - Quote
8213 wrote:Okay, seriously, where did this 400 damage charged shot number come from? Because when I charge shot people, I'm sure as heck not doing 400 damage. The maximum damage a charged shot can do is 407, and that is with proficiency V and 5 complex damage mods. The only way to obtain that is by using a Caldari Logi, an Imperial ScR with Prof V, and 5 damage mods. Also, he was wearing a heavily shield biased suit. He really has no reason to complain that a laser-type weapon tore him up. Even if the ScR user only had 1 damage mod equipped, it would have been an instakill. If he had a single basic armor plate on, he would have survived the charge shot.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
847
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Posted - 2013.11.21 11:42:00 -
[9] - Quote
Mortedeamor wrote:hey its being balanced ccp is buffing it members?
omfg ccp you suck royally for that one btw ..beyond you trolling the whole vehicle community with the idea of a vehicle lock in 1.7 this deserves u 2 b burned at the stake Really? I thought our community was above giving devs death threats. Grow up.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Fizzer94
L.O.T.I.S. Public Disorder.
854
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Posted - 2013.11.21 23:29:00 -
[10] - Quote
THUNDERGROOVE wrote:Fizzer94 wrote: It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
It's not actually always like that, for example, the laser rifle. It's damage is hard capped directly after it's optimal which is pretty ****** in my opinion It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
I know.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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