Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1593
|
Posted - 2013.11.21 06:02:00 -
[1] - Quote
D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point |
Nocturnal Soul
Immortal Retribution
1133
|
Posted - 2013.11.21 06:05:00 -
[2] - Quote
The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1593
|
Posted - 2013.11.21 06:09:00 -
[3] - Quote
Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts |
Nocturnal Soul
Immortal Retribution
1134
|
Posted - 2013.11.21 06:15:00 -
[4] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Fizzer94
L.O.T.I.S. Public Disorder.
843
|
Posted - 2013.11.21 06:21:00 -
[5] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:23:00 -
[6] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands!
With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes?
If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon and that weapon is OP |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:25:00 -
[7] - Quote
Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? |
Fizzer94
L.O.T.I.S. Public Disorder.
844
|
Posted - 2013.11.21 06:31:00 -
[8] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
|
Nocturnal Soul
Immortal Retribution
1135
|
Posted - 2013.11.21 06:32:00 -
[9] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you
" The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 06:38:00 -
[10] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR |
|
calvin b
Molon Labe. RISE of LEGION
977
|
Posted - 2013.11.21 06:49:00 -
[11] - Quote
It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP. If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level.
Do not eat the yellow snow
|
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 06:50:00 -
[12] - Quote
* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 06:52:00 -
[13] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. Agreed AA is the true problem here thanks Cal for clarifying this
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:02:00 -
[14] - Quote
Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence?
As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:06:00 -
[15] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Fizzer94
L.O.T.I.S. Public Disorder.
844
|
Posted - 2013.11.21 07:07:00 -
[16] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR
18 rounds will overheat a ScR with Operation V. It will take about 21 if an Amarr assault is used.
An ScR with with Prof. V and x2 CX DMs put out 1945 damage before it overheats, and a DPS of 1350. This is enough to kill a brick tanked sentinel in ~1.4 seconds. This assumes maximum DPS is achieved. Without a modded controller, this is high impossible. If I had to guess, the sentinel would actually drop in ~1.8 seconds.
The prenerf TAC with Prof.V and x2 CX DMs had 1330 DPS, enough to kill a brick tanked sentinel in 1.4 seconds. This also assumes maximum DPS, which a nodded controller is needed to obtain. About 1.8 seconds is the actual time it would have taken most people.
As comparison, a Duvolle with Prof. V and x2 CX DMs will have 637 DPS, enough to kill a brick tanked sentinel in ~2.1 seconds.
Overall, I would say the Current ScR is not as good as the prenerf TAC. This is because the clip size is *effectively* smaller, and the TAC outranges the ScR.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
|
Cat Merc
Ahrendee Mercenaries EoN.
4685
|
Posted - 2013.11.21 07:07:00 -
[17] - Quote
An Amarr Assault can actually push the overheat limit to 24 bullets, making it almost as good as the original TAC.
The only reason people aren't calling it OP is because it doesn't have the name "AR" slapped on it
And for any burrhurt people: I am an SCR user, I use it more than my AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:10:00 -
[18] - Quote
Cat Merc wrote:An Amarr Assault can actually push the overheat limit to 24 bullets, making it almost as good as the original TAC. The only reason people aren't calling it OP is because it doesn't have the name "AR" slapped on it And for any burrhurt people: I am an SCR user, I use it more than my AR. I am a Scr user and I specialize in amarr tech. Anyway the thing is its not the blaster rifle its the scrambler rifle a whole new entity by itself.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:11:00 -
[19] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true. Im clearly saying its difficult to miss and the SCR destroys things with aid of it. So kinda both? Why does that question even matter, i gave more facts about the the SCR than i talked about the assist. Kinda dogging me here |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5301
|
Posted - 2013.11.21 07:11:00 -
[20] - Quote
30 bullets in the D-TAR, quick reload once depleted. 15 shots from the SCR before overheating, dealing damage and disabling it for twice as long.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
|
Fizzer94
L.O.T.I.S. Public Disorder.
845
|
Posted - 2013.11.21 07:13:00 -
[21] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone.
Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:14:00 -
[22] - Quote
wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:14:00 -
[23] - Quote
Arkena Wyrnspire wrote:30 bullets in the D-TAR, quick reload once depleted. 15 shots from the SCR before overheating, dealing damage and disabling it for twice as long. Arkena your name carries weight maybe they'll hear the plight of the balanced Scr now.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:15:00 -
[24] - Quote
Exmaple Core wrote:wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) no it is not.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Lorhak Gannarsein
619
|
Posted - 2013.11.21 07:16:00 -
[25] - Quote
The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:16:00 -
[26] - Quote
^ ty
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:17:00 -
[27] - Quote
Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:19:00 -
[28] - Quote
Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:20:00 -
[29] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
|
Posted - 2013.11.21 07:22:00 -
[30] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? i can strafe around a surprise plasma rifile user and brawl with them with my shotgun, but against the scramber i get 1 shoted or killed in 3 shots by hipfire that hit me in .4 seconds. Plasma rifiles cant get 3 shots off under a half second, and their shots dont do about 100 damage a peice ethire |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |