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Exmaple Core
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Posted - 2013.11.21 06:02:00 -
[1] - Quote
D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point |
Exmaple Core
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1593
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Posted - 2013.11.21 06:09:00 -
[2] - Quote
Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 06:23:00 -
[3] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands!
With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes?
If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon and that weapon is OP |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 06:25:00 -
[4] - Quote
Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. True, it did have a shorter range and i forgot to put that in the OP. But the SCR does not have a significant falloff like the HMG. It has quite a long range of its own. It is by no means, unable to compete with any other weapon in the game at range. Agree? |
Exmaple Core
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1594
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Posted - 2013.11.21 06:38:00 -
[5] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you " The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit Surely youve seen this reply freind and foe, for you forgot to mention that you get that 20% back and more vs sheild, and against those enemys you will not overheat as long as your aim is true, and they die. If your shooting at an armor speced enemy then you simply control your fire (not hard because the SCR rifile skills reduce heating per shot and decrease cool down time, wich improves up the weapon levels) and kill him the old fashioned way: Concentrating. You normally do not have to do this because not even a heavy suit will survive enough rounds for you to overheat. As someone said above, it takes 18 rounds to overheat the SCR |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:02:00 -
[6] - Quote
Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence?
As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP |
Exmaple Core
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1594
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Posted - 2013.11.21 07:11:00 -
[7] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true. Im clearly saying its difficult to miss and the SCR destroys things with aid of it. So kinda both? Why does that question even matter, i gave more facts about the the SCR than i talked about the assist. Kinda dogging me here |
Exmaple Core
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1594
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Posted - 2013.11.21 07:14:00 -
[8] - Quote
wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) |
Exmaple Core
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Posted - 2013.11.21 07:17:00 -
[9] - Quote
Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:19:00 -
[10] - Quote
Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both |
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Exmaple Core
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1594
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Posted - 2013.11.21 07:22:00 -
[11] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? i can strafe around a surprise plasma rifile user and brawl with them with my shotgun, but against the scramber i get 1 shoted or killed in 3 shots by hipfire that hit me in .4 seconds. Plasma rifiles cant get 3 shots off under a half second, and their shots dont do about 100 damage a peice ethire |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:27:00 -
[12] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip |
Exmaple Core
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Posted - 2013.11.21 07:28:00 -
[13] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote] .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP? |
Exmaple Core
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Posted - 2013.11.21 07:38:00 -
[14] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire |
Exmaple Core
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Posted - 2013.11.21 07:41:00 -
[15] - Quote
Nocturnal Soul wrote:A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about[/quote] Something to awe about being killed? Nah not all. Awe about being one shotted by an AR? yes! 400 HP in one shot is waaaaay too much and you cant deny that. Its not even a head shot!! If you dont want to kill that with a charged shot then fine 3 shots and hes dead. 3 shots 400 health in .5 of a second. Cant react and instant death but its balanced right? its /only/ 400 HP in .5 of a second. its not like it was one second of shooting or anything |
Exmaple Core
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Posted - 2013.11.21 07:45:00 -
[16] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence. [/quote] your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate |
Exmaple Core
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Posted - 2013.11.21 07:48:00 -
[17] - Quote
Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. |
Exmaple Core
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Posted - 2013.11.21 07:57:00 -
[18] - Quote
Rei Shepard wrote:Quote:What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? The reason to that is very simple, Hit Boxes now work properly....or maybe too accuratly. Before i would have half my rounds give me hit feedback, but they did nothing to someones shields or armor, the bulltes just ghosted out of excistence. Also the game now favors people with more twitch skills due to the low TTK's we have, ive seen your reaction and time to aim speed Exmaple, its like looking at a baby turtle seeing a crop of salad. Most people have an average of 0.3ms, then they need an average of 0.5ms to get on target, thats 0.8ms of time, that is if they saw their target or recognized it as a target, most people take another half second for their target recognition to catch up. For good players, the startle reflex takes over part of the recognition, bypassing that part, relfexes for good players are around a 0.16ms and time to target aim sits at a 0.3ms. If we all add that up with a TTK of 0.6 seconds roughly, witch are percieved as instagibs and having fought Tiberius on semi equal footing, he doesnt insta-gib me, but can severely wound me, while at the same time i was hurting him. Recap: Normal Player: total time to react & counter fire = 1.3 seconds + 0.6 seconds to Gib the target = 1.9s to kill target. Good Player: total time to react & counter fire = 0.46 Seconds +0.6 seconds to Gib the target = 1.06s to kill target. This makes it so that for Regular Players, they are gibbed BEFORE they can return fire, this also is true for their teammastes unable to return fire inside the time someone like Tiberius Gibs one of them and while they re-adjust to the QQ comming in over the Coms from the guy being gibbed, another one is most likely gibbed before the guy has to duck into cover, witch with his relfexes is possible. Before the TTK changes, where say we had 2s Gib times, the buddies could in that timeframe aquire the target with their aim and put down some smack, even with their slower reaction time, the good player did not have enough time to burn trough someone. Also it doesnt help those regular players that they are standing still, so if Tibby takes cover and the guy looses his tracking, its again going to take the guy longer to react to the enemy rearing the corner to pop him. Thats what is basically happening right now, i know for a fact Tiberius is faster then me on both aim and reaction speed, but i am riding it close (i am 36 afterall and i dont have my reaction speed i used to have, but its still half that of a normal player) Ive got players accuse me of everything, because i went trough their squad with my Imperial like taking out the trash, when i saw them again i would swap to my ASCR and have the same effect on them, and i would still be having the same effec on them if i had a Duvolle. A Lower TTK is really deadly in the hands of skilled players and we all gravitate to high Alpha Hitting weapons and people like Tibby don't miss, so all their shots connect now with the fixed Hit boxes. I am completely not affected by the low TTK because my previous game had even lower Average TTK's, but i see people who did well in full squads before fumble around right now and do awefully bad. The negative side of this was, before 1.6 i ran less kills then i do now per game but i was also killed allot less, if i was killed 3 times a game in 1.5 or below, that was a friggin allot, if i killed 25 people it was friggin allot, but that was due to squads being much more resilient to one lone gunman. Now i run 30+ kills on average a game and can go trough an entire squad before reloading with the Imperial, Standard, or the Carthum it makes no difference. The culprit is the low TTK and Hit Detection working, what are you gonna do, Nerf Player Skill ? They wanted more action in Dust, well heres more action, to bad it results in my enemies looking more at the spawn screen. ps: Phew that got long fast.... oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too |
Exmaple Core
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Posted - 2013.11.21 07:59:00 -
[19] - Quote
Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong |
Exmaple Core
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Posted - 2013.11.21 08:01:00 -
[20] - Quote
Nocturnal Soul wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC or described as AV weapons in their descriptions. True, nethire of them are described as AV but they can both be used as AV because of flux/MD combo and the PC's high amount of damage. The PC can one hit most suits in the game because its basically a weak AV weapon |
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