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Zatara Rought
Fatal Absolution
1723
|
Posted - 2013.11.21 18:47:00 -
[91] - Quote
Borne Velvalor wrote:Zatara Rought wrote:LinkLook at the overheat mechanic in action. Watch it. Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest of the clip as the cooldown mechanic overpowers the overheat. Couldn't you just overheat it and then burst with no issue until reload? Tell me where you see recoil from the SCR. as posted elsewhere the max dps of the scr is more than double that of the ar. My point about the Assault Rifle was simply that it is easy for anyone to hit the maximum DPS and that it's recoil doesn't even stand in the way of that. Anyone can hold the trigger and occasionally pulse it at a distance. As for the Scrambler Rifle, it's not OP in most player's hands, especially on its own. Yes, you can make it OP, especially with the Amarr Assault. The maximum DPS is indeed double; I have stated it myself several times. The DPS of the Imperial with 2 Complex Light Damage Modifiers and Proficiency 5 is over 1200, and the Duvolle is over 600. Most players cannot hit this. Really, my suggestion for a rebalance would be to nerf the Amarr Assault's heat bonus and cap the fire rate on the Scrambler. The only problem with the Scrambler Rifle is its RoF, which makes its DPS in situations like those posted dependent on how fast you can mash the trigger. Differing controllers, such as turbos or even mice, significantly change the players DPS profile. Cap the RoF to what most players can realistically achieve and don't make it so that using a certain suit allows you to fire for substantially longer, and you wouldn't end up with that. Most players I see are not like that.
Thank you for answering my questions.....
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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Zatara Rought
Fatal Absolution
1723
|
Posted - 2013.11.21 18:48:00 -
[92] - Quote
Alldin Kan wrote: With my soon to be completed Amarr fit, I'll be ready for war in Uprising 1.7
If you decide to do more than pubs you damn fool HMU and i'll run a core repper on you.
That's Master nader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
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lDocHollidayl
Ancient Exiles. Renegade Alliance
357
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Posted - 2013.11.21 19:15:00 -
[93] - Quote
It was mentioned but ignored. There are glitches to side step overheat. SCR is then hands down "not working as intended".OP |
Fizzer94
L.O.T.I.S. Public Disorder.
854
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Posted - 2013.11.21 23:29:00 -
[94] - Quote
THUNDERGROOVE wrote:Fizzer94 wrote: It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
It's not actually always like that, for example, the laser rifle. It's damage is hard capped directly after it's optimal which is pretty ****** in my opinion It can compete with most weapons in the range game no doubt. The introduction of the Rail Rifle might change this, but we cannot be sure yet. I also believe that HMG has a significant falloff because its range is so short, falloff is tied to effective range, so a weapon with 70m effective range has a much more gradual falloff than a weapon with a 30m effective range. There are exceptions to this though, like the Shotgun and Laser Rifle. Some weapons don't even have a falloff obviously, like the Plasma Cannon or Mass Driver.
I know.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
165
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Posted - 2013.11.21 23:36:00 -
[95] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
You forgot CPU and PG cost of the Scrambler You forgot the Overheat Mechanic on the SCR You forgot that the SCR needs light weapons Lv 3 opposed to AR's Lv 1 there for more SP sink You forgot the TAC is a COPY of the SCR You forgot the TAC could be used equally effectivley by ANY dropsuit, the SCR needing An Amarr Asssault for maximum efficiency (MORE SP SINK) You forgot that even if it murders shields faster , it does a pityful 80% vs ARMOR, the thing most people are TANKING nowadays,and NO, the SCR is not ''beast'' vs Armor as QQers say.
I might take a Hipfire nerf on the SCR BUT THATS IT.
Your post is biased: Butthurt QQ. Get good and stop Whining. |
8213
BIG BAD W0LVES
787
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Posted - 2013.11.22 11:11:00 -
[96] - Quote
On paper, the SCR seems OP. But most everyone who says that isn't an SCR user. I suggest using it first. Yes, it can kill an enemy in a fraction of a second, if the player has good aim. Aim assist won't help you with the SCR, you'll overheat before the aim assist can take hold. ARs are just as effective, as are MDs, and Sidearms. All other light weapons suck though.
Try the SCR and if you can perform better with it than an AR, or whatever weapon you usually use, then perhaps it is idiotically OP.
Forge Gun is still the best gun in the game because its OHK every time it hits you. But nobody complains about that...
If the SCR gets a range buff than it will be OP as f*ck. It doesn't need a range buff. Everyone has told CCP not to do it, but of course they don't listen to reason. |
Korvin Lomont
United Pwnage Service RISE of LEGION
254
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Posted - 2013.11.22 11:26:00 -
[97] - Quote
8213 wrote:On paper, the SCR seems OP. But most everyone who says that isn't an SCR user. I suggest using it first. Yes, it can kill an enemy in a fraction of a second, if the player has good aim. Aim assist won't help you with the SCR, you'll overheat before the aim assist can take hold. ARs are just as effective, as are MDs, and Sidearms. All other light weapons suck though.
Try the SCR and if you can perform better with it than an AR, or whatever weapon you usually use, then perhaps it is idiotically OP.
Forge Gun is still the best gun in the game because its OHK every time it hits you. But nobody complains about that...
If the SCR gets a range buff than it will be OP as f*ck. It doesn't need a range buff. Everyone has told CCP not to do it, but of course they don't listen to reason.
Well now the SCR users are in the same boat than AR users regarding having an OP weapon. I can't wait till the new Rifles hit .
Regarding the SCR yes it is (slightly) OP but not in the same way the old TAC AR was, does it need the buff? Hell no because now it will be as OP as the old TAC AR.
Compared to the AR all new rifles will be OP, the Time after 1.7 wille be quite interesting.
BTW I have used the SCR and AsCR (wich becomes more and more a substitute for my AR even though I have spent more points in AR) |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3991
|
Posted - 2013.11.22 11:27:00 -
[98] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
I just started using this thing earlier this week talk about easy killing this thing melts all. |
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