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Nocturnal Soul
Immortal Retribution
1133
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Posted - 2013.11.21 06:05:00 -
[1] - Quote
The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1134
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Posted - 2013.11.21 06:15:00 -
[2] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1135
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Posted - 2013.11.21 06:32:00 -
[3] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Nocturnal Soul wrote:The DTAC is a replica of the real TAC a.k.a. the Scr stop your qq I think your agreeing and saying, yes, indeed, the current SCR rifile was based off of the orginal OP D Tac. It appears you go on to imply that yes, that means the SCR is OP like the D Tac, and i should stop QQing over it. Okay. Gotchya thanks Not crying though. Facts are facts "I think" Stop right there now your just saying things I never said. How the hell was the DTAC a gallente replica the blueprint idea of the Scr, and again you give no solid answer to why the Scr is really OP. Not what i meant by "based off..." It is OP by comparison. The D Tac was waaaaayy too OP and the entire community wanted it nerfed due to how brutally efficent the weapon was. It did sums of damage comparable to tank ion cannons, was perfectly 100% accurate, extremely accurate at the hip, insaine ROF and never ran out of clip. It was basically a tank turret that you could weld in your hands! With that being said^ it can be agreed that the past D Tac was a super anti infantry weapon, and clearly better than any other weapon in the game at that purpose. So it had to be nerfed right? Everyone said its OP, and so did CCP? So its unbalanced, yes? If you agree, then compare the current SCR with that D tac. The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference. Therefore it is equivlant to the D Tac, that most people are saying, and therefore it is not balanced. Because its nearly the same weapon My dear friend and foe your complaint is filled with flaws and false information here let me quote you
" The current D Tac is basically the same weapon, with the addition of overheat and sheild/armor difference" If it is basically the same then why does it have a -20% damage to armor or why does it have an overheat mechanic though you may think well those are just two cons for all those pros that it gets but you fail to realize that thos are some MAJOR cons. I still overheat even in my lvl 5 amarr suit
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 06:50:00 -
[4] - Quote
* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 06:52:00 -
[5] - Quote
calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. Agreed AA is the true problem here thanks Cal for clarifying this
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:06:00 -
[6] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:* 20% back and more vs shield You can shoot at shields all day long but if you cant get through the armor its pointless. *you will not overheat as long as your aim is true So your saying player skill is OP? *not even a heavy suit will survive enough rounds for you to overheat Again it all just relies on player skill.
If we were back in chrome i would agree and say yes, this weapon is fair because people do not have such great as aim as other and new players would truely need the crutch. But today nah, ppl have a hefty aim assist and a reduction in straffing speed man its pretty hard to miss now. We are playing a build were you need less skill to win through aim assist, reduced strafe speeds and laughably OP weapons scene the starts of Uprising. In todays build the best players dont need scramblers, but when 2 equally skilled players face each other and one has a scrambler he has the advantage and usually wins. Shows something. What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? As for "shooting at sheilds all day but if you cant get through armor..." i just said up in the post above that there is no suit that can survive 18 rounds (the amount of rounds it takes for an Imperial to overheat) so what cant you chew through? A heavy with a bunch of plates still dies to it.... Its pretty crazy. Im not having a promblem with anyone and im using the standard one. The guns magic and everyone knows it. Its literally the D Tac of old, look at the OP Soo now your saying AA is OP which is true.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:10:00 -
[7] - Quote
Cat Merc wrote:An Amarr Assault can actually push the overheat limit to 24 bullets, making it almost as good as the original TAC. The only reason people aren't calling it OP is because it doesn't have the name "AR" slapped on it And for any burrhurt people: I am an SCR user, I use it more than my AR. I am a Scr user and I specialize in amarr tech. Anyway the thing is its not the blaster rifle its the scrambler rifle a whole new entity by itself.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:14:00 -
[8] - Quote
Arkena Wyrnspire wrote:30 bullets in the D-TAR, quick reload once depleted. 15 shots from the SCR before overheating, dealing damage and disabling it for twice as long. Arkena your name carries weight maybe they'll hear the plight of the balanced Scr now.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:15:00 -
[9] - Quote
Exmaple Core wrote:wait, frizer said its being nerfed? Is this so? If it is, this thread is irrelevant x) no it is not.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:16:00 -
[10] - Quote
^ ty
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:20:00 -
[11] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:22:00 -
[12] - Quote
Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:23:00 -
[13] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:31:00 -
[14] - Quote
Thank you KB ^
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:33:00 -
[15] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip Pro tip: Sometimes you have to storm a base to gain a foothold in an area
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:35:00 -
[16] - Quote
A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote]
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:41:00 -
[17] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:51:00 -
[18] - Quote
Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:59:00 -
[19] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC are described as AV weapons in their descriptions.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 08:06:00 -
[20] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong The only reason the Scr can 1 shot a suit is because of the CHARGED SHOT mechanic, and it starting to sound like you just want it to be another semi-auto AR clone
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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