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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:22:00 -
[31] - Quote
Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:23:00 -
[32] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:27:00 -
[33] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip |
Fizzer94
L.O.T.I.S. Public Disorder.
845
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Posted - 2013.11.21 07:28:00 -
[34] - Quote
Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6
Also, a shield tanked light frame is the ScRs favorite snack.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2013.11.21 07:28:00 -
[35] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly well it does 120% to shields plus you'd be crazy not to go proficiency 3 in the weapon and dmg mods is a must. so.... your saying its okay that it can 1 hit kill a proto suit without a headshot? A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote] .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP? |
GVGMODE
WorstPlayersEver
82
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Posted - 2013.11.21 07:29:00 -
[36] - Quote
The bypass technique for the overheat is a big deal, once it is fixed in 1.7 the status quo will return to where it is supposed to be. That is mainly because once you overheat you cannot sprint or swap weapons except jump like an idiot for a good chunk of time ( making you such an easy kill for anything).
Fix overheat bypass and the weapon is balanced and back in the cave, it will come back to being a subpar TAR. |
KingBabar
The Rainbow Effect
1411
|
Posted - 2013.11.21 07:29:00 -
[37] - Quote
Its not as good as the TAC ARs of old, no way.
That being sayd, its still a very powerful weapon in its current form.
But then again, its not like my Duvolle fit is any less effective. Yes it doesn't have the same alpha, but it will keep spewing out bullets, drop People in no time and its much less sensitive to lag and bad framerate.
If I could only chose one weapon for all situations, I'd still use a Duvolle, its safer and never fails.
The current AA and TTK is the issue here IMO, did we se any threads like these before the 1.6 patch? These issues needs to adressed before we start to fiddle with the guns themselves....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:31:00 -
[38] - Quote
Thank you KB ^
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:33:00 -
[39] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote:Lorhak Gannarsein wrote:The ScR is way harder to use than the old TAR was; the overheat mechanic takes practice to work around, while mastering the old TAR was just 'skill to lv4 AR and rock out with GLU'. ..... its the same exact weapon except it overheats and does sheild/armor difference. Its actually better for 1v1s than the Tac was. Look at my math and facts in the OP, its straight up more efficient than the Tac in 1v1 and only suffers if your attempting to kill 2v1. Unless their sheild tanked, you can easily kill them both So your proving it has a disadvantage in facing groups. yes unless they are shielded. But tbqh, would you TRY to kill groups of people by yourself? No, youd, run away and set up to a more favorable position/to allys even if your a heavy. All weapons are at a disadvantage when outnumbered, not just scramblers. But scramblers and destroy pairs of shield tankers and thats the truth. It can also destroy literally anything in a 1v1, so if your smart you wont be outnumbered and lure enemys to 1v1s pro tip Pro tip: Sometimes you have to storm a base to gain a foothold in an area
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:35:00 -
[40] - Quote
A proto heavy no, a proto medium maybe but a scout yes it's completely fine.[/quote]
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:38:00 -
[41] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 07:41:00 -
[42] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
|
Posted - 2013.11.21 07:41:00 -
[43] - Quote
Nocturnal Soul wrote:A proto heavy no, a proto medium maybe but a scout yes it's completely fine.
.... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?[/quote]
Lol you make 400HP seem like its something to awe about[/quote] Something to awe about being killed? Nah not all. Awe about being one shotted by an AR? yes! 400 HP in one shot is waaaaay too much and you cant deny that. Its not even a head shot!! If you dont want to kill that with a charged shot then fine 3 shots and hes dead. 3 shots 400 health in .5 of a second. Cant react and instant death but its balanced right? its /only/ 400 HP in .5 of a second. its not like it was one second of shooting or anything |
Fizzer94
L.O.T.I.S. Public Disorder.
846
|
Posted - 2013.11.21 07:43:00 -
[44] - Quote
Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
|
Posted - 2013.11.21 07:45:00 -
[45] - Quote
Nocturnal Soul wrote:Exmaple Core wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire Everything you just said is now invalid just because of that one sentence. [/quote] your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate |
Rei Shepard
The Rainbow Effect
1059
|
Posted - 2013.11.21 07:46:00 -
[46] - Quote
Quote:What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence?
The reason to that is very simple, Hit Boxes now work properly....or maybe too accuratly.
Before i would have half my rounds give me hit feedback, but they did nothing to someones shields or armor, the bulltes just ghosted out of excistence.
Also the game now favors people with more twitch skills due to the low TTK's we have, ive seen your reaction and time to aim speed Exmaple, its like looking at a baby turtle seeing a crop of salad. Most people have an average of 0.3ms, then they need an average of 0.5ms to get on target, thats 0.8ms of time, that is if they saw their target or recognized it as a target, most people take another half second for their target recognition to catch up.
For good players, the startle reflex takes over part of the recognition, bypassing that part, relfexes for good players are around a 0.16ms and time to target aim sits at a 0.3ms.
If we all add that up with a TTK of 0.6 seconds roughly, witch are percieved as instagibs and having fought Tiberius on semi equal footing, he doesnt insta-gib me, but can severely wound me, while at the same time i was hurting him.
Recap:
Normal Player: total time to react & counter fire = 1.3 seconds + 0.6 seconds to Gib the target = 1.9s to kill target. Good Player: total time to react & counter fire = 0.46 Seconds +0.6 seconds to Gib the target = 1.06s to kill target.
This makes it so that for Regular Players, they are gibbed BEFORE they can return fire, this also is true for their teammastes unable to return fire inside the time someone like Tiberius Gibs one of them and while they re-adjust to the QQ comming in over the Coms from the guy being gibbed, another one is most likely gibbed before the guy has to duck into cover, witch with his relfexes is possible.
Before the TTK changes, where say we had 2s Gib times, the buddies could in that timeframe aquire the target with their aim and put down some smack, even with their slower reaction time, the good player did not have enough time to burn trough someone.
Also it doesnt help those regular players that they are standing still, so if Tibby takes cover and the guy looses his tracking, its again going to take the guy longer to react to the enemy rearing the corner to pop him.
Thats what is basically happening right now, i know for a fact Tiberius is faster then me on both aim and reaction speed, but i am riding it close (i am 36 afterall and i dont have my reaction speed i used to have, but its still half that of a normal player)
Ive got players accuse me of everything, because i went trough their squad with my Imperial like taking out the trash, when i saw them again i would swap to my ASCR and have the same effect on them, and i would still be having the same effec on them if i had a Duvolle.
A Lower TTK is really deadly in the hands of skilled players and we all gravitate to high Alpha Hitting weapons and people like Tibby don't miss, so all their shots connect now with the fixed Hit boxes.
I am completely not affected by the low TTK because my previous game had even lower Average TTK's, but i see people who did well in full squads before fumble around right now and do awefully bad.
The negative side of this was, before 1.6 i ran less kills then i do now per game but i was also killed allot less, if i was killed 3 times a game in 1.5 or below, that was a friggin allot, if i killed 25 people it was friggin allot, but that was due to squads being much more resilient to one lone gunman. Now i run 30+ kills on average a game and can go trough an entire squad before reloading with the Imperial, Standard, or the Carthum it makes no difference.
The culprit is the low TTK and Hit Detection working, what are you gonna do, Nerf Player Skill ? They wanted more action in Dust, well heres more action, to bad it results in my enemies looking more at the spawn screen.
ps: Phew that long fast....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:48:00 -
[47] - Quote
Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. |
calvin b
Molon Labe. RISE of LEGION
977
|
Posted - 2013.11.21 07:49:00 -
[48] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:calvin b wrote:It takes 2 seconds to charge it and in less than 3 shots you are dead and you are not calling this OP . If you say strafe and they will miss I laugh at this one, thanks to aim assist the D*** suit is a magnet and the bullets will hit as long as you are not off by 2 meters to left or right. It is OP the only ones saying its not OP is the ones using it. The Carthum is another problem as well. This weapon as all energy based should only effect shields and weaken armor, not melt every F***** thing in a few seconds. Heat build up my A** if you are using an Amarr Assault you have a lovely bonus that reduces heat build up by 5% for each level. First thing first. The charge shot has significantly less DPS than semi automatic fire, the charge shot is an Alpha weapon, only useful if you can get the drop on someone. Also, the ScR is an electro-laser, a combination of laser and plasma. It would do damage to armor, about as much a lightning strike. Dang i forgot about the second firing mode ability in the OP. I like this part about the weapon actually. But your wrong, it can one shot a minmitar scout suit with 333 shields and 70 armor with a body shot. Happens to me fairly consistantly It does ~3.5x more damage than a a single uncharged shot, but takes 2 seconds to charge. In 2 seconds someone can shoot way more than 3 times. The DPS of a charged shot is actually only about 140. [(79.2x3.5)++ 2.0] = 138.6 Also, a shield tanked light frame is the ScRs favorite snack. no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Any weapon that can do what a charge sniper rifle can do but faster is F***** stupid.
Do not eat the yellow snow
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Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:51:00 -
[49] - Quote
Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Fizzer94
L.O.T.I.S. Public Disorder.
846
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Posted - 2013.11.21 07:55:00 -
[50] - Quote
Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:57:00 -
[51] - Quote
Rei Shepard wrote:Quote:What is expescailly OP is a skilled played with an imperial like Addict Punk or Tiberius. Have you seen them? You die instantly. Thats pretty quick, and in the past you had a chance against them when they used anything other than SCRs. Coensidence? The reason to that is very simple, Hit Boxes now work properly....or maybe too accuratly. Before i would have half my rounds give me hit feedback, but they did nothing to someones shields or armor, the bulltes just ghosted out of excistence. Also the game now favors people with more twitch skills due to the low TTK's we have, ive seen your reaction and time to aim speed Exmaple, its like looking at a baby turtle seeing a crop of salad. Most people have an average of 0.3ms, then they need an average of 0.5ms to get on target, thats 0.8ms of time, that is if they saw their target or recognized it as a target, most people take another half second for their target recognition to catch up. For good players, the startle reflex takes over part of the recognition, bypassing that part, relfexes for good players are around a 0.16ms and time to target aim sits at a 0.3ms. If we all add that up with a TTK of 0.6 seconds roughly, witch are percieved as instagibs and having fought Tiberius on semi equal footing, he doesnt insta-gib me, but can severely wound me, while at the same time i was hurting him. Recap: Normal Player: total time to react & counter fire = 1.3 seconds + 0.6 seconds to Gib the target = 1.9s to kill target. Good Player: total time to react & counter fire = 0.46 Seconds +0.6 seconds to Gib the target = 1.06s to kill target. This makes it so that for Regular Players, they are gibbed BEFORE they can return fire, this also is true for their teammastes unable to return fire inside the time someone like Tiberius Gibs one of them and while they re-adjust to the QQ comming in over the Coms from the guy being gibbed, another one is most likely gibbed before the guy has to duck into cover, witch with his relfexes is possible. Before the TTK changes, where say we had 2s Gib times, the buddies could in that timeframe aquire the target with their aim and put down some smack, even with their slower reaction time, the good player did not have enough time to burn trough someone. Also it doesnt help those regular players that they are standing still, so if Tibby takes cover and the guy looses his tracking, its again going to take the guy longer to react to the enemy rearing the corner to pop him. Thats what is basically happening right now, i know for a fact Tiberius is faster then me on both aim and reaction speed, but i am riding it close (i am 36 afterall and i dont have my reaction speed i used to have, but its still half that of a normal player) Ive got players accuse me of everything, because i went trough their squad with my Imperial like taking out the trash, when i saw them again i would swap to my ASCR and have the same effect on them, and i would still be having the same effec on them if i had a Duvolle. A Lower TTK is really deadly in the hands of skilled players and we all gravitate to high Alpha Hitting weapons and people like Tibby don't miss, so all their shots connect now with the fixed Hit boxes. I am completely not affected by the low TTK because my previous game had even lower Average TTK's, but i see people who did well in full squads before fumble around right now and do awefully bad. The negative side of this was, before 1.6 i ran less kills then i do now per game but i was also killed allot less, if i was killed 3 times a game in 1.5 or below, that was a friggin allot, if i killed 25 people it was friggin allot, but that was due to squads being much more resilient to one lone gunman. Now i run 30+ kills on average a game and can go trough an entire squad before reloading with the Imperial, Standard, or the Carthum it makes no difference. The culprit is the low TTK and Hit Detection working, what are you gonna do, Nerf Player Skill ? They wanted more action in Dust, well heres more action, to bad it results in my enemies looking more at the spawn screen. ps: Phew that got long fast.... oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too |
Nocturnal Soul
Immortal Retribution
1136
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Posted - 2013.11.21 07:59:00 -
[52] - Quote
Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC are described as AV weapons in their descriptions.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 07:59:00 -
[53] - Quote
Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1596
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Posted - 2013.11.21 08:01:00 -
[54] - Quote
Nocturnal Soul wrote:Fizzer94 wrote:Exmaple Core wrote:Fizzer94 wrote:Exmaple Core wrote: .... a proto medium maby. wow. Anyways, you realise there is NO OTHER anti infaintry weapon besides the very balanced shotty that can one hit 400HP?
Any Plasma Cannon, Thale's, Charged Sniper Rifle, Any Forge Gun, Scramble Pistol Headshot. This would all one hit a 400HP suit. The plasma cannon and forge gun are anti tank weapons so they dont count but the others do. To be fair, the pistol needs a head shot to kill and the AR version does not need it one bit, id say thats pretty balanced on the pistols part. Would you? The Sniper rifles yeah but they are meant to OHK people and ARs are not. The Plasma Cannon is not AV. The Mass Driver is a better AV weapon. neither MD or PC or described as AV weapons in their descriptions. True, nethire of them are described as AV but they can both be used as AV because of flux/MD combo and the PC's high amount of damage. The PC can one hit most suits in the game because its basically a weak AV weapon |
Nocturnal Soul
Immortal Retribution
1136
|
Posted - 2013.11.21 08:06:00 -
[55] - Quote
Exmaple Core wrote:Nocturnal Soul wrote:Exmaple Core wrote: no it can one hit a proto suit with a charged shot, adding profficentcy 5 and one complex damage mod (99x3.5= 346.50 not counting the shield/armor difference. OR fire hip fire and crush that suit he blinks. Thats pretty fast (instant) and no other weapon can do that. No matter what the scout dies instantly or under .5 of a second. My caldari suit has 476 shields and 105 armor. Doesn't last much longer ethire. Minmitar dies even faster because they have less HP. Ammar has half shields/half armor so they cant tank enough armor on their fits so they die just as fast. Gallente is resistant but not particularly hard to kill ethire
Nocturnal Soul wrote: Everything you just said is now invalid just because of that one sentence.
Exmaple Core wrote: your so bad at trolling/reasoning, whatever your trying to do i cant tell. A minmitar scout has 333 shields and 70 armor. It does +20% damage to shields and 83% of its tottal amount of HP are in fact sheilds. So you can assume thats enough shields to get one shotted. Its so obvious i shouldent have to say it! Weird how iknow how the scrambler rifile works than the people deffending it, im not even discriminating the facts like you are bro. Be real and debate
I am debating and yes your resent post was invalid because it didn't factor in all the variables. But now on to your OP^ its really confusing because its sounds like your agreeing that your scout should get 1 shotted Well, im not saying its wrong that a suit with 400 HP to be killed, but i am saying its wrong that a suit with 400HP should die in one hit from an assault rifile. As friz said above, anti tank weapons? damn right they shot be OHK. headshoted? yes. snipers yeah that too. but an AR? no. not even right. too strong The only reason the Scr can 1 shot a suit is because of the CHARGED SHOT mechanic, and it starting to sound like you just want it to be another semi-auto AR clone
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Rei Shepard
The Rainbow Effect
1060
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Posted - 2013.11.21 08:16:00 -
[56] - Quote
Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too
Ive been over all the match of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there...
Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....
Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR.
If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
528
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Posted - 2013.11.21 08:22:00 -
[57] - Quote
Rei Shepard wrote:Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too Ive been over all the math of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there... Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....and i never stand still, while most people recoil in horror....to get hit by followup shots. Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR. If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you.
o_o
Thank you for your incredibly kind words. I need to play the EU servers with Keri some time soon o7
@ Maple, I think we need to think about buffing the other suits. I believe that the Amarr Assault is the best example of a suit bonus done right. The other suits need role specific advantages like this, and I'm sure thats what CCP is hoping to achieve. This Thread was a good read.
The Sinwarden
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4447
Crux Special Tasks Group Gallente Federation
827
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Posted - 2013.11.21 08:27:00 -
[58] - Quote
Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point
I understand your argument. what about my computer's keyboard numbering from one to nine ,But where's the ten i ask you
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Rei Shepard
The Rainbow Effect
1061
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Posted - 2013.11.21 08:31:00 -
[59] - Quote
1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:oh, you got me! Way to stroke your E-Peen all over my thread by calling me bad and you/tibby good. Everyone knows i suck! tell me something i dont know and kill me again Roll theres more to game balance than there is hit boxes, hit detection, TTK and reaction time. In fact, you ignored every single stat of the weapons when were talking about it's balance.
Also, your saying this weapon is balanced simply because no one has the reaction time to know their getting hit and get out the way. Pretty much impossible. Pretty much impossible to balance in that manner too Ive been over all the math of the guns yesterday when someone advocated a 30% drop on its dps, while his math was all based off everyone using 3 Damage Mods, i am not gonna do the number crunching again, you can look up that thread and read it there... Also i am not stroking E-Peen, just stating facts from having fought Tiberius, he could only Insta Gib me if he was together with Keri using a Tac, and the only people i insta gib are suits with less then 400 total EHP everything else has time to turn around or at least try to, the times ive been insta gibbed by Laser Accurate Duvolles, i can write a book about it.....and i never stand still, while most people recoil in horror....to get hit by followup shots. Encountering him solo could go both ways for us, but i was using an Imperial and a ProtoSuit, he was only using an advanced suit and a standard SCR. If i would be stroking mine, i would not put out statements that make me look bad, if you cannot react to Tiberius firing at you, you should take a Reaction Speed test and train it, the numerous (Tedious) flash games ive played to keep my reaction up should be awarded in the games i trained it for, if you have not trained yours, well s*cks to be you. o_o Thank you for your incredibly kind words. I need to play the EU servers with Keri some time soon o7 @ Maple, I think we need to think about buffing the other suits. I believe that the Amarr Assault is the best example of a suit bonus done right. The other suits need role specific advantages like this, and I'm sure thats what CCP is hoping to achieve. This Thread was a good read.
While the amarr suit is the only suit that does something good, its also bad for diversity to have suits with innate bonusses to specific race weapons only. They need to step it up a notch and deliver suits more akin to Eve ships.
Theres amarr ships with only laser bonusses, but there are also ships from amarr with missile bonusses or drones...
Right now the pool of suits/modules & weapons is just too small to allow for diverse setups, also the modules that do not give +EHP should be looked at to give a % EHP so that while you equip a scanner you get say 20 EHP added to the suit, but a plate is still better in the Armor adding department.
I dont get it how they can make seemingly unending suits for sale with a diffrent color, but they cannot deliver us new suits with diffrent slot layouts.
I also think their shoice of only doing High & Low slots was a mistake in diversifying suit setups, for ships with High, Mids, & Lows the combinations are much more diverse then just 2 racks here.
Right now only Speed, DPS, EHP matters, everything else on a suit is a wasted Module.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Himiko Kuronaga
The Generals EoN.
2330
|
Posted - 2013.11.21 08:41:00 -
[60] - Quote
TAC had zero downsides and was highly exploitable by modded controllers. Could **** someone in 1v1 from range or up close, had no real way to stop it.
SCR has a severe downside (overheat). Can be used to assist from range more than to kill from range. Cannot be used at all to fight multiple opponents or it overheats and the user dies instantly to the enemy zerg. Use of a modded controller all but guarantees instant overheat and death.
Pretty big difference between the two, Maple. |
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