Meeko Fent
Commando Perkone Caldari State
1633
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Posted - 2013.11.21 17:01:00 -
[1] - Quote
Fizzer94 wrote:Exmaple Core wrote:D Tac damage per bullet: 78.5 Imperial Scrambler Rifle damage per charge: 79.5?
Accuracy of D Tac: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate Imperial Scrambler Rifle: Zero recoil, 100% perfect accuracy ADS or hipfire unless on the move but still accurate
Sights of D Tac: A nice ACOG scope with a small zoom but loses preferential vision Sights of Imperial Scrambler: A red dot sight with an insignificant zoom but retains preferential vision
Clip size of D Tac: had a clip of 36. Clip size of Imperial Scrambler: 45? But can overheat. Not sure how much it effects the Imperial, but hinders the standard version
Rate of fire of D Tac: Rediculas Rate of fire of an Imperial Scrambler: More rediculas. Wish i was in front of my PS3 to determine the exact ROF
Both do more damage than tank blaster turrets with a damage mod and max profficentcy, but the SCR gains a bonus to sheilds and a debuff to armor. Admitively, it doesent matter if your armor speced you die quickly ethire way but its death to shield suits. Well, faster death. The D Tac killed everyone just as quick and everyone was screwed, but they were screwed equally.
So the orginal D Tac was indeed OP AF, and it got nerfed pretty good. But the SCR has the same stats as the orginal D tac except it fires faster, has more ammo & clip, murders shields faster, does slightly more damage in general and has an overheat function. Not entirely sure how much that effects the later variants, but it effects the standard rifle. Then again, i have the absolute minimal stats to get standard so i geuss it wont matter much at imperial.
So we cried the D tac was OP because it was, so why hasent the SCR been balanced yet? Is it because not every single person in the game is using them yet, like it happened with the D Tac? P.S, im gona use it here and there untill its nerfed. it really doesent matter at this point The ScR usually overheats at about 18 rounds, this severely limits its actual clip size. The ScR also has a shorter effective range than the D Tac did. Effective range is one of the most important stats for a gun, I would place it right behind DPS. Yup.
And, you would have to either have a modded controller, or have a REALLY freaking fast trigger finger.
And, you would need a huge amount of SP to dump in proficiency to get that "Tank gun", plus drop a Shield extender.
For those who want it good, and can be good at using it, it is potent gun.
Any scrub can still pwn anybody with an AR though. ScR takes skill, and ability.
Hitting that charge shot, and hitting the follow up. It is a skillshot weapon.
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