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Beren Hurin
Onslaught Inc RISE of LEGION
1778
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Posted - 2013.11.12 16:00:00 -
[1] - Quote
Iron Wolf Saber wrote: With that do know the CPM is unanimous on the TTK issue and are working closely with CCP on a favorable solution.
I like the detailed talk on this topic, but I'm wondering why nobody has brough up a ballpark for what a reasonable TTK SHOULD be. How can you be unanimous on it? Is the unanimity just on that TTK 'needs to be looked at'?
-What should be the penalty for choosing the wrong weapon in any engagement?
-How do you steer people away from the big alpha weapons? Remember another part of the reason that we got the 10% damage buff was because people were mainly using LAVs, mass drivers, and grenades for their 'alphas'. You bump TTK too much higher, and we will get the same problem. Everyone will just drive around in LAVs and only hop out to get objectives or kill AV.
- Another nuance I think needs to be included in the TTK issue is that TTK isn't the only thing that balances conflict in many other games. If TTK is your only balance metric, then all you can start to look at is DPS and eHP.
We can open up the question to the CPM, because I'm curious, but I personally think that disruption and support SHOULD play very important roles. IOW TTK should be pretty short when it's just gun vs. gun, but much more diverse and nuanced when support + gun vs. gun + gun or other scenarios.
What it is hard to compensate for in our operating concept of TTK is ALL of the things a player will do leading up to the moment that you open fire on a target (positioning, aim, target location, concentrated fire etc). If we are saying that TTK SHOULD be X all the time, what are we saying about all the other things players should be doing prior to shooting? A lot of times when I find myself killing folks really fast, it is when I'm intentionally flanking them and coming at them from the side while they are already strafing toward and away from me, reducing my transversal. Or when I find them standing still thinking they are safely aiming at someone. |
Beren Hurin
Onslaught Inc RISE of LEGION
1779
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Posted - 2013.11.13 18:14:00 -
[2] - Quote
My paper games on weapon damage application
Guys...I think MOST of you are being WAY TOO generic about your criticism of TTK. I'm not saying it is ideal atm, just that this conversation is hot air until we get specific.
--I don't think proper consideration has been given to the EXTREME subjectivity of TTK. --(Damage application) If a guy is charging his forge gun for 2 seconds and misses his first shot and hits on the second, it feels instant for the target, but isn't for the shooter.
--(Skill) If a shooter has an AScR and lands 4 rounds to the body and 1 to the head and you die instantly, it feels fast, but his shot is just good.
--(Damage application) If a short ranged weapon user had to move to close the distance on you because he knew it would be crap outside 35m, then at what point do you count as 'kill time'? Do you start counting when he started to move to close the gap?
--(Damage coordination) If you die to a mass driver round after somebody else's flux grenade, at what point does the TTK timer start? IMO, it's as soon as the guy who threw the grenade started to cook it.
A few points I think need to be made here:
1) TTK is fundamentally subjective for the person dieing. 2) The "TTK experience" is different for the shooter and target. 3) TTK SHOULD NOT be the same for the skilled and the unskilled player alike. 4) TTK cannot be balanced based on DPS and eHP alone. 5) TTK must consider the time it takes to apply DPS, not just the time you are doing damage. 6) TTK will feel short for high alpha weapons. The longer the TTK, the more players will gravitate for the alpha weapons (FG/core locus grenades, shotgun, charged weapons) |
Beren Hurin
Onslaught Inc RISE of LEGION
1790
|
Posted - 2013.11.18 20:41:00 -
[3] - Quote
Boy, I'm really glad we came to an agreement on how low is too low. I can see us all being happy here in a few months when CCP figures it all out. I was worried that all that jello we were nailing to the wall was going to be for nothing.
...Oh wait... |
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