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Thread Statistics | Show CCP posts - 0 post(s) |
Rowdy Railgunner
Xer Cloud Consortium
140
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Posted - 2013.11.11 23:33:00 -
[1] - Quote
Considering that a 'DREN' shotgun with no skills in it can down a 1200 HP heavy in 3 shots I find your entire argument invalid. I also find that people think that just because only one person shows up on the kill screen that that is the only person shooting at them. TTK is not too low in this game. I have had a few good fire fights in PC matches and in skirms when I was out alone trying to solo hack objectives. I find this whole campaign is nothing more than proto players wanting more advantage over lesser skilled suits and I will rally against it at all fronts. No damage reduction for weapons, no hit point buffs to suits, no exploitation of the power blocs trying seduce the masses into their misguided agenda. |
Rowdy Railgunner
Xer Cloud Consortium
140
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Posted - 2013.11.11 23:37:00 -
[2] - Quote
Iron Wolf Saber wrote:
So the best solution in combination with some adjustments to weapon performance would be a direct damage nerf to overall output of the problem weapons. Remember when 1.0 rolled out we had issued out a 10% damage BUFF to ALL weapons to account for horrendous hit detection and now that hit detection is near where it should be the change needs to be rolled back on select weapons that are seemingly out of the 'curve'.
So following weapons that should be affected:
High Auto SMGs High Auto Plasma Rifles SCR (standard shots) and ASCR
Quit changing history. That is not the reason that a 10% damage buff was added to weapons. It was added because of the removal of it from skills. If you have to lie to get your way then your way is flawed. |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 00:11:00 -
[3] - Quote
crazy space 1 wrote:I've got 12 million skill points and I can get just as many kills using militia gear , this isn't right :/ why did I level up? So that your militia gear is better. That is what the skill system is in place for. |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 00:16:00 -
[4] - Quote
Ryder Azorria wrote:Rowdy Railgunner wrote:Iron Wolf Saber wrote:
So the best solution in combination with some adjustments to weapon performance would be a direct damage nerf to overall output of the problem weapons. Remember when 1.0 rolled out we had issued out a 10% damage BUFF to ALL weapons to account for horrendous hit detection and now that hit detection is near where it should be the change needs to be rolled back on select weapons that are seemingly out of the 'curve'.
So following weapons that should be affected:
High Auto SMGs High Auto Plasma Rifles SCR (standard shots) and ASCR
Quit changing history. That is not the reason that a 10% damage buff was added to weapons. It was added because of the removal of it from skills. If you have to lie to get your way then your way is flawed. You're both right, the 10% damage buff was added because people felt that TTK was to high back then - as a result of the weaponry skill being changed, as well as the non functioning AA and the poor hit detection. Now that hit detection and AA are actually working, TTK has gone through the floor - removing the 10% buff seems like the low hanging fruit as far as increasing it again goes. Except it wasn't a buff. It was the way that it already was. All they did was change the 10% from a skill to a straight modification of the weapons. All weapons were already at a 10% damage increase. And TTK wasn't too high back then, infact it was much much lower due to the OPness of the LR and ARs.
So how many other people have 30/50 hindsight? |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 00:20:00 -
[5] - Quote
crazy space 1 wrote:Rowdy Railgunner wrote:crazy space 1 wrote:I've got 12 million skill points and I can get just as many kills using militia gear , this isn't right :/ why did I level up? So that your militia gear is better. That is what the skill system is in place for. But it works just as well as my gek. So why not just remove weapons tiers and make it so my advantage is my skills only not the gun? Right now proto weapons are pointless. Tell that to the people QQing about duv and imp wrecking face on the battlefield. I'm sure they will have a different take on it than you. |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 00:26:00 -
[6] - Quote
Iron Wolf Saber wrote:
Actually the number of people complaining on how useless the duvolle has been verse the gek has been increasing substantially.
Probably because the system is like EVE, where you can skill into a weapon and then fit a lower tier so that you can use better tank mods. Who would of thunk it. CCP made EVE DUST just like EVE Online in some aspects. |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 03:15:00 -
[7] - Quote
Why do people think that they gave weapons a 10% buff? They never did that. Weapons were already that powerful. All they did was move it from a character skill to directly on the weapon. There was never a buff, if anything there have only been nerfs to weapon damage since open beta. Get your facts straight. |
Rowdy Railgunner
Xer Cloud Consortium
142
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Posted - 2013.11.12 03:35:00 -
[8] - Quote
SgtDoughnut wrote:Great post IWS, I have no idea why people obsess over low TTK games. I mean yes having your TTK way to high makes it where people can just be stupid and run straight at a group of enemies, but crazy low TTK just turns it into a twitch shooter which are boring as hell. And for rowdy above me, they did give all weapons a 10% buff to dmg during the change from Chomosome to Uprising the skill they removed was sharpshooter which they retooled on some weapons to be a disperson skill. The old sharpshooter had AR's shooting at LR ranges, HMG's shooting at AR ranges, and LR's shooting at sniper ranges. No, weaponry used to give a 2% per level damage boost to weapons. Now it just unlocks the different classes. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
151
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Posted - 2013.11.13 03:36:00 -
[9] - Quote
How many times do I have to say this before people realize it. THERE WAS NEVER A 10% BUFF, IT WAS ALREADY ON WEAPONS THROUGH SKILLS. ALL CCP DID WAS REMOVE IT FROM THE SKILL AND PUT IT DIRECTLY ON THE WEAPONS. NET CHANGE IN DAMAGE ZERO.
Actually, there was a nerf at the time on a few weapons as they were too damaging. You people need to get your facts straight. You are all basing your opinions on false premise. Bunch of ignoramuses around here. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
223
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Posted - 2013.12.03 22:55:00 -
[10] - Quote
Text Grant wrote:Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less and less people play it. If you want to play chess, go play chess. If you want to play a FPS then STFU. If you die too fast here is an idea, equip some tank mods. You know, those things that raise your HP. |
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