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Shotty GoBang
Pro Hic Immortalis
2174
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Posted - 2013.11.13 16:50:00 -
[1] - Quote
+1 ... aiming is so improved you could make up for the disadvantages of a weapon's dispersion ... +1 ... in game weapon theory you have Short, Medium, and Long range weapons ... +1 ... shooting a guy with a difficult to aim weapon 10 times and he still does not drop is rather annoying ... +1 ... as for why short range weapons get a high TTK is for the other reason, number of engagements ... +1 ... getting into knifes edge is not as common as one thinks. Especially for a game that emphasizes sensors... +1 ... getting into effective range of the short ranged weapon is in itself should be a reward ... +1 ... short range weapons however are typically not much more powerful than the medium ranged weapons ... +1 ... our problem weapon is the medium range weapon ... +1 ... in a normalized game your medium range weapons would have some of the longest time to kills ... +1 ... in Dust 514 ... medium range weapon is highest in regards of TTK ... +1 ... that people drop far faster to a plasma rifle than they do to laser rifles or a sniper rifle .. +1 ... it disenfranchises long range and short range (especially short range) play ... +1 ... medium range weapons are suitable for all engagement opportunities and most scenarios ... +1 ... a selection of guns that just 'role stomps' over the other guns making the other guns inferior ... +1 ... creates an air of anti-diversity and in the long run destroys tall order playing and interactivity with the game ... +1 ... we do not see some of our interesting fits anymore ... +1 ... fights are also mostly becoming much less fun for both shooter and the guy getting shot ... +1 ... shooter loses out because of the lack of challenge in his targets, point click dead, no need to track ... +1 ... the victims lose out because they cannot be rewarded for good positioning or reflexes ... +1 ... having extremely short time to kill heavily devalues a player's fitting skills ... +1 ... return the game to being engaging for all ranged playstyles ... +1 ... reward smart behaviors or good skills with victories while retaining punishment for being stupid ... +1 ... if HD is allowing shots to hit through walls ... it does not need another nerf it actually needs a buff ... +1 ... nerfing the detection is a step backwards in making the game un-fun for those who do pride on their precision ... +1 ... increase dispersion for the problem weapons ... +1 ... make the rifles not as sniper sharp giving some long range players some breathing room ... +1 ... some weapons may lose their identify if (fire-rate) altered too much ... +1 ... (prevent) 'bullet weavers' ... +1 ... (increasing) suit HPs ... will continue to disenfranchise and hurt the short range and long range game styles ... +1 ... the best solution in combination of adjustments to weapon performance ... +1 ... direct damage nerf to overall output of the problem weapons ... +1 ... (damage) needs to be rolled back on select weapons that are seemingly out of the 'curve' (SMGs, ARs, ScRs) ... +1 ... increase the medium range TTK by a large fold to about another second or so ... +1 ... with that do know the CPM is unanimous ... working closely with CCP on a favorable solution ... +1 ... making shields and armor on targets matter ... +1 ... enabling weapon selection against targets ... +1 ... Increase battlefield diversity ... +1 ... empowering intelligence choices and game-play excellence ... +1 ... accommodating the need for Prototype weapons again, current TTK nullifies the need for them ...
Sum: +39
Best ... post ... ever.
Kudos to IWS and CPM for addressing the issue of weapon diversity and combat balance. Best of luck in your continued efforts in working toward prompt and favorable solution. |
Shotty GoBang
Pro Hic Immortalis
2279
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Posted - 2013.11.18 04:28:00 -
[2] - Quote
Following up out of curiosity ... Was the feedback well-received?
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Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 06:02:00 -
[3] - Quote
Iron Wolf Saber wrote:I can't give an eta thats for the developmment team Ill keep poking until they decide to do it. That sounds alot like "don't get your hopes up for 1.7" ... More of the same to come, though in two new and exciting different flavors. Is it just me, or are Rifles somehow and inexplicably sacred?
Thanks again for your and CPM's ceaseless efforts. o7 |
Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 06:53:00 -
[4] - Quote
HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english)
Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter.
I share in your discontent. The more I play Dust, the less I want to.
Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance. |
Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 14:41:00 -
[5] - Quote
HUNK tm wrote:Shotty GoBang wrote:HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english) Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter. As you are an HMG Heavy, I share in your discontent. You think 3 seconds is worthy of outrage? Run Scout for a day and see what 0.3 seconds feels like. Doesn't matter how fast your run, its always the same. They don't even have to aim. Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance. You're too kind. Let's talk french then ? :) C'est quasiment g+¬n+¬ral, beaucoup ont le sentiment que la 1.6 n'a rien apport+¬ de bon et je partage leur avis. Je pense que CCP devrait y rem+¬dier et r+¬+¬quilibrer les d+¬g+óts. This is the same feeling for many. Many are tired of the news of 1.6 and I'm agree with them. I think CCP should rebalance the damages.
Agreed.
CCP did an excellent job addressing Knives and Shotguns. Though, the net effect of 1.6 was to major buff AR / ScR.
Will anything good come from 1.7? Perhaps a hard-counter or two to AR-514?
So far, what I see is more ARs. Which appear to be balanced against the old ARs. |
Shotty GoBang
Pro Hic Immortalis
2437
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Posted - 2013.11.24 17:02:00 -
[6] - Quote
John Demonsbane wrote: Which is probably why there isn't much comment about TTK...
My thoughts exactly. Which is why this thread -- and underlying efforts by CPM -- is so important.
Each iteration of Uprising to date has served to reinforce the status quo. Improvements seem to revolve around MedFrames and Rifles.
Sure, there are other suits and weapons ... Be patient, we'll get around to those eventually ... In the mean time, check out this new Rifle ...
This thread is a call for CCP to prioritize balance. I'm quite impressed here with IWS and his counterparts. |
Shotty GoBang
Pro Hic Immortalis
2727
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Posted - 2013.12.08 22:00:00 -
[7] - Quote
1.7 - New Fine Rifles. One will outperform the others. 1.8 - All other Fine Rifles buffed to match. For balance. 1.9 - Yay! Scout Buff. Big IRC discussion. Everyone agreed Shared Squad Sight was best possible buff. 2.0 - Yay! Heavy Buff. HMG dispersion fixed. Fine Rifles buffed in advance. For balance.
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