|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
10116
|
Posted - 2013.11.11 23:11:00 -
[1] - Quote
Welcome to Hit Detection 514 we're aiming is so improved you could make up for the disadvantages of a weapon's dispersion.
Anyways back to our two examples above which are just representational and not accurate at all.
In game weapon thoery you have Short, Medium, and Long range weapons and everything in between, When looking at exhibit A you will see the TTK for short and long range weapons is relatively high. The reason why you scale the damage the way the two graphs are going to impose is to have a level of expected encounters. Now overall map design plays a massive role in this because if you have a wide map so to say people are going to use snipers and not even bother with shotguns as there is no cover to allow short ranged people to reach their targets before they get gunned down or alternatively throw everyone in a cargo box they're going to resort to short range weapons.
As you add obstacles to the map you create engagement opportunities. Places where a short, medium, or long range weapons are ideal but maybe not as ideal for others. As you add engagement opportunities you also start adding is disengagement opportunities by consequence. When combined this becomes the 'window of opportunity' where the player ability to engage its target is limited by the environment presented.
Overall Dust 514 does a fair job on this (except in the cases where one engagement range cannot reach the other such as top of the comm towers) so map design itself is not a universal issue in Dust 514 in comparison to a game such as call of duty's extremely constrained maps for justification of its sniper weapons having no scoping which might as well be a short range gun in that game.
So with the maps removed from the equation the next thing to look at is the guns themselves and back to our ttk vs range graph? So why does a short range and long range weapons have an extreme number for its ttk time? For long range weapons it has plenty to with the window of opportunity. The ability to shoot someone in a preferred location and usage is often fairly limited and not as frequent in comparison to someone storming a base full of guys in hallways. The sniper is only going to be shooting anyone stupid enough to run out. Making a sniper TTK to low results in a large amount of frustration however, shooting a guy with a difficult to aim weapon 10 times and he still does not drop is rather annoying and unrewarding.
As for why short range weapons get a high TTK is for the other reason, number of engagements. Getting into knifes edge is not as common as one thinks. Especially for a game that emphasis sensors, radar, and being able to pick out your targets at such long ranges. So for getting into effective range of the short ranged weapon is in itself should be a reward. Window of engagement for short range weapons also typically tends to be short as well as its pretty visceral and medium ranged weapons can perform rather well with less accuracy mechanics involved. Short range weapons however are typically not much more powerful than the medium ranged weapons on average BUT what normally happens with short range weapons is they have a tighter 'damage compression' or how much hurt they can put out in their allotted window of engagement. For example a shotgun is fairly deadly at close range but once empty takes a long time to reload and the AR is already gunning you down with its third magazine and you only have two reloads total. It also because of the lack of engagements is why so many side arm and sniper weapons are allotted far less ammo because they're not expected to upkeep combat.
Overall Dust 514s short range game is fairly decent time to kill and is well in the curve needed and fit the model fairly well (except nova knifers) Long range game is on the borderline due to the high values offered by some targets in combination with weapon skills creates a spectrum of the rifles are in the zone and rifles that are under the zone. These are however not our problem weapons we have today.
Our problem weapon is the medium range weapon. In a normalized game your medium range weapons would have some of the longest time to kills comparatively to the other weapons available to that game. However because of most map designs they are the most expected weapons to be engaging each other with thus high ammo counts to deal with the situations presented. In Dust 514's case the current ttk graph looks similar to exhibit's B where the medium range weapon is highest in regards of TTK. That people drop far faster to a plasma rifle than they do to laser rifles or a sniper rifle.
Why is this a particularly bad thing? Because it disenfranchises long range and short range (especially short range) play. Where medium range weapons are suitable for all engagement opportunities and most scenarios. Thus we start seeing a selection of guns that just 'role stomps' over the other guns making the other guns inferior to use based on their principles alone and creates an air of anti-diversity and in the long run destroys tall order playing and interactivity with the game.
Because of this we do not see some of our interesting fits anymore, such as a stormtrooper, a super tanked heavy with shotgun used to clear interiors. Fights are also mostly becoming much less fun for both shooter and the guy getting shot. The shooter loses out because of the lack of challenge in his targets, point click dead, no need to track. The victims lose out because they cannot be rewarded for good positioning or reflexes, good cover? not enough.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10116
|
Posted - 2013.11.11 23:11:00 -
[2] - Quote
reserved
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10123
|
Posted - 2013.11.11 23:54:00 -
[3] - Quote
Mortedeamor wrote:Vegetation Monster wrote:Atiim wrote:See this is what happens when CCP does too good of a job fixing stuff they broke sniper rifle hit detection... sniping in dust is the most **** tarded thing..and not even a little bit realistic i agree with what i saw in your post wolf saber as i scanned it (for reals that **** might as well be a prologue to ur book) bullet dispersion needs to be raised on certain weapons and the whole bullets going around walls and through them is complete bullshit and needs to be fixed one thing that did bother me sniping in dust is not hard it is easy and ******** not even a little bit realistic bullet travel in dust is laughable to be honest dust is going to end up just like halo 2 a bunch of assholes running around sniping eachother and thats it
at least its not like call of duty's hop off a cliff 360 x4 and head shot a guy with every 360 then land the jump on a mattress.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10123
|
Posted - 2013.11.11 23:59:00 -
[4] - Quote
crazy space 1 wrote:I've got 12 million skill points and I can get just as many kills using militia gear , this isn't right :/ why did I level up?
And people wonder why I went omni.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10127
|
Posted - 2013.11.12 00:05:00 -
[5] - Quote
DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM.
I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game)
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10127
|
Posted - 2013.11.12 00:07:00 -
[6] - Quote
Thor McStrut wrote:Iron Wolf Saber wrote:Mortedeamor wrote:Vegetation Monster wrote:Atiim wrote:See this is what happens when CCP does too good of a job fixing stuff they broke sniper rifle hit detection... sniping in dust is the most **** tarded thing..and not even a little bit realistic i agree with what i saw in your post wolf saber as i scanned it (for reals that **** might as well be a prologue to ur book) bullet dispersion needs to be raised on certain weapons and the whole bullets going around walls and through them is complete bullshit and needs to be fixed one thing that did bother me sniping in dust is not hard it is easy and ******** not even a little bit realistic bullet travel in dust is laughable to be honest dust is going to end up just like halo 2 a bunch of assholes running around sniping eachother and thats it at least its not like call of duty's hop off a cliff 360 x4 and head shot a guy with every 360 then land the jump on a mattress. Hey now. Trick-shot of Duty is fo realz bro. Don't hate. Themz take mad skillz yo!
True I don't mind the trick shots, I hate the quick scopes because it abuses a mechanic that modded controllers have made a point in using. basically locking onto to people with it.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10129
|
Posted - 2013.11.12 00:15:00 -
[7] - Quote
Vegetation Monster wrote:8213 wrote:VAHZZ wrote:
I'm 21, i'm grown up, i reguarly read Edgar Allen Poe...but this is still too long for mua
Its not even 1000 words... perhaps you still need to grow up more or hope you never have a job that requires you know massive amounts of information on short notice... ? Kudos for reading Poe though. Been a favorite of mine for 25 years :) you're old, you got nothing more to do in life than read and play games, im young and ima do what ever the hell i want, i like dust 514 so i play it, i like football so i play it, i dislike reading so i dont waste my time on it but i love to argue and im too lazy to capitalize the "i" in my writing because i can do what ever the fk i want.
Victim of society's rules and expectations. Enslaved by the system and sells himself on the idea that he is free when he is truly shackled.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10129
|
Posted - 2013.11.12 00:17:00 -
[8] - Quote
Rowdy Railgunner wrote: So how many other people have 30/50 hindsight?
Most people have 0/0 back vision.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10129
|
Posted - 2013.11.12 00:21:00 -
[9] - Quote
Rowdy Railgunner wrote:crazy space 1 wrote:Rowdy Railgunner wrote:crazy space 1 wrote:I've got 12 million skill points and I can get just as many kills using militia gear , this isn't right :/ why did I level up? So that your militia gear is better. That is what the skill system is in place for. But it works just as well as my gek. So why not just remove weapons tiers and make it so my advantage is my skills only not the gun? Right now proto weapons are pointless. Tell that to the people QQing about duv and imp wrecking face on the battlefield. I'm sure they will have a different take on it than you.
Actually the number of people complaining on how useless the duvolle has been verse the gek has been increasing substantially.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10144
|
Posted - 2013.11.12 03:00:00 -
[10] - Quote
4447 wrote:CCP, I love what you've done with TTK it means i can kill more people with one mag, not 2 mags to kill one.
I managed 4 on one mag today. Aim better.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
|
Iron Wolf Saber
Den of Swords
10147
|
Posted - 2013.11.12 03:57:00 -
[11] - Quote
DJINN Marauder wrote:Someone suggested adding multiple hit boxes to the player. Efficiencies:
100% - Head 60% - Chest 50% - Lower Torso 30% - Limbs
This could outright fix ttk issues no?
I would like similar done for vehicles (treads, side, cockpit, turret ect ect) and not only that expanded to classes further (IE heavy has a lower multiplier overall) but overall HP increasing or EHP would have a long turn around time and would need an extensive balance pass to make work and feel right after all is said and done.
Someone else brought it up another reason why you want a somewhat longer TTK is to encourage excellence in gun play. Short TTK is as most of you folks put caters to the scrubs. Those with excellent gun game are nearly unphased by longer TTKs. Similar to the forge gun splash nerf. I am fairly certain if you removed the splash entirely from the forge gun you will still get complaints about forge gun snipers because the best of the best of the FG snipers hit center mass for their kills.
AA I am a bit iffy on the controls for non keyboard and mouse and keyboard and mouse still has various degrees of disparity between the two. It's going to require far more refinement regardless though.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10147
|
Posted - 2013.11.12 04:20:00 -
[12] - Quote
Lightning xVx wrote:Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game) .....Your shitting me? How in the world is that almost breaking the game? If anything it's our only advantage. Plus, will there be a fix on stunlocking and phantom running for Scouts?
I think a better option is to give scouts less of a strafe and back pedal penalty or none at all for them allowing them to have a means of agility and role defining characteristic for its size. (while giving everyone else the pack pedal speed penalty)
Overall the problem with the speed limit is the game doesn't know what to do with infantry moving that fast. This is probably why earlier builds did have infantry to infantry collision damage and they where not supposed to. While its something I too would like to see done tis not a viable option in the short run because you will get faster heavies and faster mediums and the mediums are going to role stomp on the scouts even more so when the scout's own speed cannot be risen any further.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10147
|
Posted - 2013.11.12 04:22:00 -
[13] - Quote
This post was too good to pass up
Ghost Kaisar wrote:
Good to see that you aren't afraid to speak your mind.
On the other hand, raising TTK makes engagements less focused on gun game, and more on appropriate counters and tactics.
TL;DR for those who are lazy. Damage values are percentage based, which yield larger values from higher bases. By decreasing TTK, you devalue that percentage (for example, right now the bonus is killing 0.1 seconds faster, but with a higher base, that bonus could be increased to about 0.5)
If you increase TTK, using weapons that are more effective vs. shields or armor would play a major factor in who wins firefights, not just who can apply DPS the fastest (hence the AR or ScR spam nowadays)
FOR EXAMPLE:
Gallente GK.0 vs Caldari CK.0 (assume stereotype tanking, with gallente stacking armor and caldari stacking shields)
lets just assume equal eHP, with 600 total. 100-500 for GK.0 and 500-100 for CK.0
Lets say that they both use AR's.
Standard DPS for AR is about 440
The Armor tank will rip through the shields in 1 second and the armor in 1/4 of a second. TTK is now roughly 1.25 seconds. The Shield tank will rip through the shields in .2 seconds and the armor in 1.26 seconds. TTK is now 1.4
The difference is around 0.15 seconds. Thats a measly 66 damage with the AR. About 2 bullets difference. You miss 2 shots, and the armor tank loses his advantage.
Now lets say that we increase the TTK. Lets make them heavies with 2000eHP instead.
700-1300 vs. 1300-700 <-------- I know it's not realistic, thats not the point. I've really increased the eHP. Lets see the effect
So now we have to deal 2000 damage with a 440 DPS weapon. With an AR, the armor tanked heavy will kill the targets shields in 2.7 seconds and kill the armor in 1.7. TTK is now 4.4 seconds.
Now lets compare that to the other shoe. The Shield tanked one will kill the shields in 1.4 seconds and get through the armor in 3.3 seconds. Total TTK is now 4.7
That's only a .3 second difference, but that difference is around 132 eHP left to the survivor.
Now lets see what happens you enter the Advantageous encounter: You have an Armor tank with an ScR and an SMG as a backup. You face off against a Shield tank with only a ScR. Time for more maths.
700-1300 vs 1300-700
ScR does 20% extra damage to shields, but lets assume for DPS sake, that the DPS is equal to an AR. (This is to show the percentage difference, not the weapon difference).
Armor tank rips though the shields in 2.4 seconds. Switch to SMG. SMG deals 10% extra damage to armor (once again, DPS is still 440). Armor is gone in 1.4 seconds. TTK is now 3.8. That is almost a full second faster than the other tank. That is 440 eHP. You should win that engagement every time on equal ground.
With larger TTK's, the game will reward people who engage targets based on their weapons strengths. Right now, it's just a game of who shot who first with the AR or ScR.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10148
|
Posted - 2013.11.12 04:45:00 -
[14] - Quote
Wikia states 5.7 run and 7.9 sprint for matar while gallente suffers at 5.5 and 7.6.
Unfourtuantely there is not an api fed stats available yet so bleh its likely wrong. Also its quite time in the house can't boot up to check.
I do know the Gallente scout is sorta screwed up with 1 high 4 lows and with 3 of them that's about 30% more sprint speed though
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10152
|
Posted - 2013.11.12 09:48:00 -
[15] - Quote
Cosgar wrote:-Remove the emergency 10% damage buff on all weapons -Reevaluate TTK and buff under performing weapons -Remove the proficiency skill or make it affect DPS indirectly -Reevaluate TTK -Reduce the cap on strafing speed -Reevaluate TTK -Buff dropsuit base EHP -Reevaluate TTK
Sounds like a good plan of action in decent order.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10174
|
Posted - 2013.11.12 18:16:00 -
[16] - Quote
Sgt Buttscratch wrote:Atiim wrote:Sgt Buttscratch wrote:I started reading then remember IWS and CPM are an absolute joke and CCP need to stop all communication with them. Please explain how. Don't just insult people out of spite and/or jealousy. After the thread named something like "CCP Allows glitchers to win tournament", IWS decided he'd drop some opinion which: Justified the use of glitches and called you **** if you were on the wrong end of the glitch. As he is a face of CPM combined the opinion I got is that IWS and CPM are jokes. No possible way of being jealous of IWS
How about you missing the point of my replies in that thread?
Has plenty to do with expectation settings.
I'll give you a cookie if you can tell me the most commonly used exploit/glitch during the squad cup.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10175
|
Posted - 2013.11.12 18:57:00 -
[17] - Quote
Killar-12 wrote:ReGnYuM wrote:Great Thread BTW IWS As a side note: Did you know that in BF4 and BF3 that all ARs or weapon classes have the same Damage and Range, yet an M416 will easily out gun an AEK in a distanced battle. I personally do not think ARs should be balance based on optimal range, but more on stability, recoil, and RoF. BTW when are you gonna start playing PC I sure every team needs OMNI specialist to ring for them This would be rather interesting even if, at minimum, Stability, recoil and RoF are used more as balancing sticks.
This is a possible option as well. Been asking nicely for the scrambler to get a sharpshooter skill. Or like in the smg's case maybe its not the damage that needs nerfing but dispersion to make it slightly not as useful in much longer ranges.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10176
|
Posted - 2013.11.12 23:35:00 -
[18] - Quote
Himiko Kuronaga wrote:KAGEHOSHI Horned Wolf wrote:Himiko Kuronaga wrote:KAGEHOSHI Horned Wolf wrote:TL;DR version please. No, you don't get one. If you have the audacity to post, learn how to read. God damned cretins. Yes, such audacity to want something concise. Do you think of yourself as some astute intellectual because you can tolerate needlessly long forum posts so long that it needs to be split in 2? I need to read 15+ paragraphs to get someone's opinion on the TTK of a video game? EDIT: From the TL;DR posted by Krom below, it wasn't even a new idea either (though I support it). If you are incapable of reading, you are incapable of delivering an educated opinion. Anyone with an ounce of intelligence is not intimidated by a couple posts with actual content in them. Therefore it is best you remain silent where possible. This will allow the flow of good ideas and help stem the flow of ignorant ones.
Now now now no need for hostilities on either side, I'll be honest it was a bit long winded but a bit necessary for the uninitiated or those not part of the conversation but clearly drew the wrong audience as those who knows the ins and outs had chimed in.
On the other hand the original post was about... 8 posts long and did some boiling of course as most of it was not necessary. You forget I am capable of very easily doing a 40 page post for an extensive idea, I have done it before in the past and repeat performance is a hop skip and jump away.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10211
|
Posted - 2013.11.13 18:30:00 -
[19] - Quote
Arc-08 wrote:why did you not mention nerfing aim assist?
Different monster that needs its own type of quelling one of which is consistency between clients.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10216
|
Posted - 2013.11.13 22:25:00 -
[20] - Quote
xp3ll3d dust wrote:I'm against nerfing aim assist. You don't want people to go back raging about controller issues, it is at a nice balance right nowl Just a reduction in weapon damage across the board.
I don't think the proper wording or need for aim assist is meeting but fine tuning. We need it good enough that it would be barely notable.GÖÆ
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
|
Iron Wolf Saber
Den of Swords
10221
|
Posted - 2013.11.14 06:32:00 -
[21] - Quote
Ghost Kaisar wrote:Iron Wolf Saber wrote: His only post I have ever agreed with Good to see we agree about something for once
I am a pretty level headed guy at most times just I can't make everyone happy all the time, there are as you might note in this thread people who disagree with the short ttk being an issue.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10260
|
Posted - 2013.11.15 08:13:00 -
[22] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote: His only post I have ever agreed with Good to see we agree about something for once I am a pretty level headed guy at most times just I can't make everyone happy all the time, there are as you might note in this thread people who disagree with the short ttk being an issue. Let's cut to the chase. Is CCP looking at TTK, or should I just take another extended break until things get sorted out?
Yes its being TTK is being actively monitored and there are some plans ready to fire to address it, it may need fine tuning based on the results.
Just started a thread to create context, debate, and content for considerations.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10260
|
Posted - 2013.11.15 08:20:00 -
[23] - Quote
Spectral Clone wrote:Nice, Im awaiting the changes eagerly. Might actually play a few games when they are released.
Let me make a slight integration, plans will only fire if deemed necessary by the development team.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10261
|
Posted - 2013.11.15 10:05:00 -
[24] - Quote
Cosgar wrote:If it's being actively monitored like the academy, I might as well take a break then.
That's a different team which I heard has been tasked with something more important lately. Also they're busy enough not to break lunch with us often so
Team Kong has nearly daily contact with the CPM however and we can nearly poke about it every day.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10368
|
Posted - 2013.11.18 05:15:00 -
[25] - Quote
Shotty GoBang wrote:Following up out of curiosity ... Was the feedback well-received?
No updates over the weekend, sorry.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10595
|
Posted - 2013.11.24 05:52:00 -
[26] - Quote
I can't give an eta thats for the developmment team Ill keep poking until they decide to do it.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
12347
|
Posted - 2014.01.20 06:54:00 -
[27] - Quote
Darken-Soul wrote:I stopped reading when you didn't address the rail rifle as the number one reason this game is no longer fun. Engagements that used to involve multiple weapons and ranges are being shot out long range with the rail rifle. Map design hasn't changed much since chromosome so its like the viziam. An extremely powerful accurate weapon that everyone uses. Diversity is sorely lacking. Rail 514. Tank or rifle you choose.
I sorta wrote this before rail rifles where an inkling in most people's eyes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
|
|
|