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Spectral Clone
Dust2Dust. Top Men.
841
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Posted - 2013.12.08 21:48:00 -
[151] - Quote
Any updates on this?
When can we expect it to be solved? 1.8?
KDR > ALL
ME > KDR
ME > ALL
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Shotty GoBang
Pro Hic Immortalis
2727
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Posted - 2013.12.08 22:00:00 -
[152] - Quote
1.7 - New Fine Rifles. One will outperform the others. 1.8 - All other Fine Rifles buffed to match. For balance. 1.9 - Yay! Scout Buff. Big IRC discussion. Everyone agreed Shared Squad Sight was best possible buff. 2.0 - Yay! Heavy Buff. HMG dispersion fixed. Fine Rifles buffed in advance. For balance.
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Scout Registry
Kinsho Swords Caldari State
9
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Posted - 2013.12.08 22:21:00 -
[153] - Quote
oops |
crazy space 1
GunFall Mobilization Covert Intervention
2140
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Posted - 2014.01.20 01:54:00 -
[154] - Quote
crazy space 1 wrote:Rowdy Railgunner wrote:crazy space 1 wrote:I've got 12 million skill points and I can get just as many kills using militia gear , this isn't right :/ why did I level up? So that your militia gear is better. That is what the skill system is in place for. But it works just as well as my gek. So why not just remove weapons tiers and make it so my advantage is my skills only not the gun? Right now proto weapons are pointless.
You know I thought about it and you missed the point. I know it's been a while but hear me out.
If skill points make the miltia gun as good as proto, and the TTK is so low, then the skill system supports making some protoweapons obsoltue once you max the skills for that gun.
TTK and the whole weapon tier balance system need to be relooked at. |
Solitar Greywatch
Onuoto Uakan Huogaatsu
117
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Posted - 2014.01.20 02:00:00 -
[155] - Quote
VAHZZ wrote:I stopped after "welcome to Hit Detection 514"...TOO....MUCH....WOOOOORDS! The words! IT BURNS! |
NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.20 02:22:00 -
[156] - Quote
Hmmm.. I remember when TTK was so high, I could shot a tanked proto user. He would stop, text his friend, then turn around and kill me. The lowered TTK last few patches been amazing for the little guys who have patients.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Denn Maell
PIanet Express Canis Eliminatus Operatives
85
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Posted - 2014.01.20 03:04:00 -
[157] - Quote
The TTK was good IMHO until 1.7. Well I mean after we started seeing matches that lacked tank spamming once more. The balance of the Rifles needs a look over.
Assault Rifle, aka Plasma Rifle Based off of Blasters in Eve they are supposed to have the highest DPS of turrets in the game, but counter that with abysmally short ranges. They typically due somewhat more damage to shields than Armor.
Rail Rifle Rail gun turrets in Eve have a much greater range than the blaster cousins, but because of slower RoF their listed DPS pales to blasters. They typically due more damage to armor.
Now unless the stats I'm looking at are wrong, the Assault Rifle in Dust has a terrific RoF but a comparatively low damage per shot, which makes sense. But when compared with the Rail Rifle's range, damage per shot, and the fact that it can blow through most shields and then punch right through the armor, the rate of fire doesn't seem to prevent these rifles from having a greater DPS at any range than their Plasma Blaster cousins.
10% nerf across the board? A good start sure, consider me a hard won +1.
But looking at these numbers, again unless my math and stats are way off base (though I doubt it) another look needs to be done to balance the range vs. DPS on these and all weapons.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Darken-Soul
Tal-Romon Legion Amarr Empire
33
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Posted - 2014.01.20 03:20:00 -
[158] - Quote
I stopped reading when you didn't address the rail rifle as the number one reason this game is no longer fun. Engagements that used to involve multiple weapons and ranges are being shot out long range with the rail rifle. Map design hasn't changed much since chromosome so its like the viziam. An extremely powerful accurate weapon that everyone uses. Diversity is sorely lacking. Rail 514. Tank or rifle you choose.
I am the real Darken
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Rusty Shallows
841
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Posted - 2014.01.20 03:41:00 -
[159] - Quote
VAHZZ wrote:I stopped after "welcome to Hit Detection 514"...TOO....MUCH....WOOOOORDS! I was deeply insulted the graphs didn't have pages of data points. Then after reading the theoretical representations I got over it.
The post would greatly benefit an organizational overhaul. Titled sections marked with underline, bold, or both. A single paragraph premise and conclusions. I spent more time trying to figure out what IWS was trying to say instead of the merits of his argument.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
65
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Posted - 2014.01.20 03:51:00 -
[160] - Quote
Fix the ishukone and kaalakiota sniper rifles, for whats its worth you may as well use ADV
charge rifle is about right but as said above ishukone and kaalakiota are too under powered to it. *same to the state proto in loyalty store.
tweek hit detection on sniper rifles.
Fix to graphic glitches of the scope of sniper rifles that causes models to pop in and out of view. Also you get models hanging making you re-zoom.
This is what most real dedicated snipers are asking for.
sniper's are already broke. A 10% nerf across the board would damage them beyond being effective on the battle field. *proto V proto
They wasn't this bad in v1.5, and they we're broken then. And some how the graphic glitches of the scope as gotten worse. |
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
250
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Posted - 2014.01.20 04:26:00 -
[161] - Quote
Agreed.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
335
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Posted - 2014.01.20 04:40:00 -
[162] - Quote
Its sad that I enjoyed and found the game more chalanging back when hit detection was bonkers, Speed tanking felt amazing, hurtaling over handrails and off of platforms to head shot people before landing on their corpse. Having gun fights where skilling up rechargers and regulaters meant you could slip into cover and jump out again a new man, rather than die before you can back pedal 1 foot into the cover you just came from. |
Adelia Lafayette
Science For Death
555
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Posted - 2014.01.20 04:55:00 -
[163] - Quote
... this was written before combat rifles and rail rifles... Now its even more true but that doesn't surprise me.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Scott Knight
Osmon Surveillance Caldari State
13
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Posted - 2014.01.20 05:08:00 -
[164] - Quote
Vegetation Monster wrote:Mortedeamor wrote:Vegetation Monster wrote:Atiim wrote:See this is what happens when CCP does too good of a job fixing stuff they broke sniper rifle hit detection... sniping in dust is the most **** tarded thing..and not even a little bit realistic i agree with what i saw in your post wolf saber as i scanned it (for reals that **** might as well be a prologue to ur book) bullet dispersion needs to be raised on certain weapons and the whole bullets going around walls and through them is complete bullshit and needs to be fixed one thing that did bother me sniping in dust is not hard it is easy and ******** not even a little bit realistic bullet travel in dust is laughable to be honest dust is going to end up just like halo 2 a bunch of assholes running around sniping eachother and thats it no atmosphere or gravity on planets and even in real a 400m kill with a sniper is ideal with very very little bullet drop and you have to think about it that the snipers we are using are thousands of years into the future. All planets have gravity. It's why all planets are circles. All planets have an atmosphere just made up of different things. So all bullets should fall to the ground. How fast they do so and whether future bullets are smart or whatever is a different story. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
94
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Posted - 2014.01.20 06:11:00 -
[165] - Quote
Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game)
could you explain these mechanics to me, and how they are game breaking? also, a gallente scout currently can travel faster than a min scout at 11.11 m/s max.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Lorhak Gannarsein
1247
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Posted - 2014.01.20 06:35:00 -
[166] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game) could you explain these mechanics to me, and how they are game breaking? also, a gallente scout currently can travel faster than a min scout at 11.11 m/s max.
I don't know for certain, but I understand they would actually start skipping frames or something like that. Apparently the engine can't handle something so small going so quickly. (Relative to LAVs and HAVs, that is - I've seen a few people complaining that that can't be the case because vehicles go so fast)
PRO tanker and proud.
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Iron Wolf Saber
Den of Swords
12347
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Posted - 2014.01.20 06:54:00 -
[167] - Quote
Darken-Soul wrote:I stopped reading when you didn't address the rail rifle as the number one reason this game is no longer fun. Engagements that used to involve multiple weapons and ranges are being shot out long range with the rail rifle. Map design hasn't changed much since chromosome so its like the viziam. An extremely powerful accurate weapon that everyone uses. Diversity is sorely lacking. Rail 514. Tank or rifle you choose.
I sorta wrote this before rail rifles where an inkling in most people's eyes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Shion Typhon
Intara Direct Action Caldari State
371
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Posted - 2014.01.20 07:58:00 -
[168] - Quote
Iron Wolf Saber wrote:
Overall Dust 514 does a fair job on this (except in the cases where one engagement range cannot reach the other such as top of the comm towers) so map design itself is not a universal issue in Dust 514 in comparison to a game such as call of duty's extremely constrained maps for justification of its sniper weapons having no scoping which might as well be a short range gun in that game.
OK, I want to make sure I am not misquoting you or misunderstanding you. You think Dust maps aren't part of the problem?
If this is your stance I completely and utterly disagree. Dust's gun design (after the range fix back in 1.3 or whenever) is only a small part of the problem and is nowhere near as dramatic as most people think. They have problems stemming from having no ballistics modelling in the game so they can't implement complex projectile mechanics but appalling map design is far more contributory than any gun design issues. |
Shiruba Ryou
142
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Posted - 2014.01.20 08:09:00 -
[169] - Quote
Iron Wolf Saber wrote:Either way there is enough crap coming down 1.8 that I cannot be bothered to update this post.
Your getting this like because of that sentence right here. Clearly the words of a man with **** to do.
Respect.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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