|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
George Moros
Area 514
149
|
Posted - 2013.11.04 13:26:00 -
[1] - Quote
The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics).
It's actually pretty simple to solve all this without damage/weapon nerfs, required filled equipment slots and whatnot - make the base HP, slot layouts and PG/CPU of logi dropsuits similar to assault / standard dropsuits (no extra slots and extra PG/CPU, but with similar base HP of assaults), and give them a fixed role bonus of, say, 50% PG/CPU cost reduction to all equipment.
This way, you don't force a logi player to forfeit anything it currently has, but make him think twice if he wants to play other roles with logi dropsuit. |
George Moros
Area 514
149
|
Posted - 2013.11.04 13:44:00 -
[2] - Quote
Beeeees wrote: Or, you know, you just buff assault so its more viable in its role than logi. Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs.
Too short average TTK is a global problem, not just between assaults and logis. If you want to adjust TTK, simply add more base HP to everything. I don't think that logis should have less survivability. Just less "exploitability". |
George Moros
Area 514
150
|
Posted - 2013.11.04 15:50:00 -
[3] - Quote
John Demonsbane wrote:I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too prohibitive. Equipping even a couple compact hives would force a compromise somewhere else and make the assault suit more attractive to someone not interested in filling the class' intended role, which is not a dirty word per se, just something that should be defined broadly. I see the intended role as providing some strategic/material support for the team other than firepower alone. What I find elegant about the solution is that it is simple to understand and program, and would have a limited impact on anyone who isn't using the suit as 100% killer bee. (Even that would still be possible, but not as good as assault)
That said, 2 thoughts:
- The class doesn't need a nerf, the assault maybe needs a buff and that is the preferred solution IMO. The gallente assault bonus is pretty stupid, no news there.
It doesn't really matter whether you nerf logis or buff assaults. Bringing them in balance is what matters.
John Demonsbane wrote: - The other ideas are terribad. I can see how a reduction to equipment CPU/PG use plus a reduction in the base stats might sound attractive but I see it as a more complicated way of accomplishing virtually the same thing as requiring the equip slots to be filled.
It is more complicated, but that's the dev's problem. The approach I'm proposing is exactly how it's done in EVE, and it works just fine. I really don't understand why CCP didn't use that approach and took the unbeaten path. Equipping 3 compact hives costs less PG/CPU than 1 advanced (K-2), and it's not like an assault minded player using a logi suit wouldn't know how to put them to good use. Your proposal would be just a slight hinderance for logi dropsuit "abusement", not a solution.
|
George Moros
Area 514
153
|
Posted - 2013.11.04 21:53:00 -
[4] - Quote
Cosgar wrote:The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults need some attention? Nerf logis! Such a great idea! By that logic, scouts should be complaining that the larger frames need a nerf.
This isn't about killer bees anymore- the CaLogis has been neutered. This is butthurt assaults that want their suit to do it all and nothing else. Don't fool yourselves, they won't rest until we're as useless as Chromosome again, mark my words.
I'm sorry mate, but this simply isn't true. I'm not some butthurt assault slayer whining about logis being too good at everything. I play either as a sniper (with logi dropsuit - go figure out why), or a heavy.
I'm not advocating logis should be nerfed, and especially not rendered useless. Logis should be good at, well, logistics. Frankly, if you ask me, I would take away the equipment slot from assaults, to make logis even more important on the battlefield than they are now!
However, although they should be able to handle themselves in firefights, they can't rival assaults in that department. Not even close. |
|
|
|