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Ryme Intrinseca
Seraphim Auxiliaries
177
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Posted - 2013.11.04 15:11:00 -
[1] - Quote
Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. |
Ryme Intrinseca
Seraphim Auxiliaries
177
|
Posted - 2013.11.04 15:15:00 -
[2] - Quote
Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain Because the gallente and minmatar have four equipment slots at proto. |
Ryme Intrinseca
Seraphim Auxiliaries
177
|
Posted - 2013.11.04 16:01:00 -
[3] - Quote
Alaika Arbosa wrote:Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain Because the gallente and minmatar have four equipment slots at proto. I have Logi mk.0 and I ALWAYS fill all of my equipment slots, only "slayer" logis would have a problem with this. IMHO, though, **** those scrubs. It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like). |
Ryme Intrinseca
Seraphim Auxiliaries
178
|
Posted - 2013.11.04 17:11:00 -
[4] - Quote
Alaika Arbosa wrote:Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows. Situational awareness > Dual overtanking What makes you think I was trying to guess your loadout?
Anyway, it is obviously possible to fit pretty much any equipment if you don't tank heavily. I'm just saying that the mk.0 should be viable versus capable opposition (=core locus spam).
Situational awareness+dual tanking>situational awareness+prayers. |
Ryme Intrinseca
Seraphim Auxiliaries
178
|
Posted - 2013.11.04 17:21:00 -
[5] - Quote
I honestly think assault versus logi is well balanced as it is. If you were only interested in slaying you wouldn't give up the sidearm, 0.3 movement, shield recovery, etc for the sake of extra equipment slots (a pure slayer wouldn't use them) or PG/CPU (assault PG/CPU is plenty if you're not using equipment). |
Ryme Intrinseca
Seraphim Auxiliaries
186
|
Posted - 2013.11.06 13:11:00 -
[6] - Quote
Cosgar wrote:RydogV wrote:Jebus McKing wrote:I get the feeling all the people in here who are complaining about Logis with more HP than Assaults are exactly those who charge a Logi head on expecting the Logi to go down. They feel entitled to be able to kill him because in their perception he is a mere "support" class. The moment they then get their ass handed to them is the moment when they start complaining.
Assaults and Logistics should be and currently are on par when it comes to killing people if the player knows what the **** he is doing. If you expect to charge a Logi head on, guns blazing then you deserve to lose your clone. Use tactics, use your strenghs, use your speed and sidearm! Don't expect others to be weaker than you just because you are in an Assault suit. Good point. I run a Minmatar Logi (21m SP) as my main char, but I also have an alt char. It is an Amarr Assault (9.5m SP). I usually run a Gallente AR on my Logi because it is pretty versatile and with no sidearm I need a general purpose weapon. On the Amarr Assault I go with the Scrambler Rifle and a SMG combo. I have been trying to perfect the one-two punch of taking down enemy players' shields with the SCR and then quickly switching to the SMG to finish off their armor. It is very effective but it also generally means I am rarely caught in a situation where I have to reload either weapon in the middle of an engagement. In fact, I am significantly more effective engaging more than one target as an Assault than I have ever been as a Logi. In the Assault vs 'Logi' Assault debate, I see a lot of players quick to dismiss the sidearm slot as a credible advantage to the slayer role. As someone who plays both Assault and Logi, I am firm in the belief that the advantage is real and should not be discounted. Many times after I have switched from Assault back to Logi, the lack of a sidearm becomes an acute reality on the battlefield. I have both Minmatar logi and assault at proto. That extra speed, sidearm, and shield recharge rate is insanely noticeable when you switch between the two. Hell, with an Ishukone SMG that has 100 rounds in the clip, your light weapon becomes your sidearm. I'm trying to decide whether to spec into Min logi or assault. Which of the two would you recommend? I agree that the speed and sidearm makes a big difference, on the other hand I know I will struggle with fitting an assault as I plan to run the A-45 scanner 24-7 (I have dropsuit electronics 5, engineering 3). The role I have in mind is really between assault and logi, but I want more speed than the hybrid amarr logi provides. |
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