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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 19:20:00 -
[1] - Quote
As the title says, this is just to be a discussion about the pro's or con's of implementing such a thing in DUST514. I personally do not care one way or the other, but I can see a benefit to doing it.
So to start off the discussion, here's the premise. Currently CCP has been giving us respecs due to the fact that they keep drastically overhauling the skill point system as well as adding new equipment and categories to the game. It is probable that after the vehicle changes they will do another of these "free" respecs as well as when all racial varients of dropsuits (ie. every race has heavy, medium, and light dropsuits) as well as racial varients of vehicles (ie. not just Caldari and Galente LAVs, HAVs, and dropships). Obviously this may be some time before all these things are integrated into the game. But once that happens, then the free respecs will also be done.
So in a DUST514 universe where free respecs are no longer available, would you desire to have respecs for Aurum? In this concept, a player is paying real money, via Aurum, to do a complete respec of the skills on one of their characters. If we were to desire such a thing, then some of the following questions may result:
1 - How much should an Aurum respec cost? 2 - How often should they be allowed to happen per character? 3 - Should free respecs ever be allowed again? 4 - Should a respec be "bankable?" 5 - How might this affect the fiction or back story of the game (if we care)?
So here are some of my opinions on this: 1 - Well at today's standards, using the bonus 25k AUR you get for buying a bulk purchase of AUR, it comes to about 22.5AUR = $0.01. Now for comparison's sake, in EVE Online they use the PLEX as a unit of payment of a lot of account services. So one plex is about $19.95 or less if you buy in bulk. So this would be $19.95 X 22.5 AUR/cent = 44887.5 AUR. So let's round to a nicer value of 40,000 AUR for a respec.
2 - I would limit them to be onely once per month. Meaning that the month counter doesn't start until you USE the respec. So you purchase a respec (no counter yet), you activate the respec (all skill points get reset and the timer now starts). The reason being that it would prevent possible abuses but still allow for flexibility.
3 - Once a pay scheme is administered for this sort of thing, then I do not believe that free respecs should be allowed anymore. It would "cheapen" the respecs for those who paid money for them. On the other hand, in EVE online they allow for a free stat change once every year. Perhaps awarding one free respec to a character once a year (not to be bankable) would be ok.
4 - In EVE online they allow stat resets once a year and they also allow them to be bankable, meaning that if you don't use it this year, you can save it for next year and have two or more. I think they cap it at like 3 such resets. Honestly, I see no problem with banking multiple paid for respecs (not the free ones if they are allowed) as long as there is a time limit (ie. the one month one I suggested in #2 above). This also could later be factored into trading/selling characters (within the bounds of the EULA) later on.
5 - Background and storyline? Most don't care about this stuff. But for those that do, it could be explained by the idea that skill and muscle memories are implanted in the clones when they are designed. This would mean that the basic skills are in the clones for some of the stuff, but how to use them and the experience to use them proper is not. However due to the expense of redesigning a clone to use a different skill set or competency, it limits how fast a new redesigned clone could be created and thus the one month limit. Or make up whatever story you like. ;)
So seriously, discuss as I know my opinions are the only ones on here. Hell the idea may be a horrible one to some of you, to others it may be what makes the game more playable. Or for people like my you may not care one way or the other. I know I couldn't have thought of or covered every aspect of this topic, so tell me about what you thought of that I didn't. Who knows, maybe the devs are reading this stuff for ideas to steal from us in future updates. |
Vespasian Andendare
Subsonic Synthesis
531
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Posted - 2013.10.31 19:21:00 -
[2] - Quote
Surely, you could have contributed this discussion to a literally countless number of other respec threads out there.
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Kira Lannister
Ancient Exiles
1747
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Posted - 2013.10.31 19:21:00 -
[3] - Quote
Please don't.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Rynoceros
Rise Of Old Dudes
1134
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Posted - 2013.10.31 19:22:00 -
[4] - Quote
Kira Lannister wrote:Please don't.
Steve Guttenberg Lives!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 19:39:00 -
[5] - Quote
Kira Lannister wrote:Please don't.
I've heard this before... Please elaborate on your reasoning. I'm all ears. ;) |
bear90211
Nyain San Proficiency V.
38
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Posted - 2013.10.31 19:42:00 -
[6] - Quote
if you didnt think ahead before you bought and used aurum, then your a dumbass.
this is not the end of loss, but just the beginning. |
Cosgar
ParagonX
6959
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Posted - 2013.10.31 19:45:00 -
[7] - Quote
If this is a full respec, you should have to give up 25% of your lifetime SP.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 19:48:00 -
[8] - Quote
bear90211 wrote:if you didnt think ahead before you bought and used aurum, then your a dumbass.
this is not the end of loss, but just the beginning.
I'm not certain if I fully understand the intent of your response. But I think I get the gist of it. I personally do not need or require a respec. Hell, once they do the future revamps and add in all the new stuffs, I still wouldn't care if I ddin't get one. Why? Because like you I planned ahead and did a little research before spending my skill points on the stuff that I did.
So why did I make this posting? Because more and more in public matches I hear squad and team-mates complaining about how they want a respec and when is the next respec. Some hate taht they wasted their points on a vehicle that is now somewhat worthless to the goals that they originally intended. Other found that a weapon they originally enjoyed is now nerfed and no longer fun. Others still just didn't understand the skills when they bought them.
So in the interests of trying to maintain the number of satisfied players in the game while retaining the older/veteran ones, would respecs for AUR be a good or a bad idea?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 19:51:00 -
[9] - Quote
Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP.
An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink."
But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR?
Interesting ideas...
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Niuvo
NECROM0NGERS
689
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Posted - 2013.10.31 19:51:00 -
[10] - Quote
I would like to only take away sp on mistakes I've done. I would like to take away sp from some skills. Reduce a skill from say 5 to level 3. Or from level 3 to 0. |
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Cosgar
ParagonX
6959
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Posted - 2013.10.31 19:58:00 -
[11] - Quote
Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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gbghg
L.O.T.I.S. Public Disorder.
4001
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Posted - 2013.10.31 20:05:00 -
[12] - Quote
No, respecs should not be made available at all, the only, and i repeat only time that something like that should happen is when they overhaul the skill tree, if only certain skills are being changed then refund the sp in that skill if the change requires it, putting in a pay to respec scheme skips a little too close to the p2w line imo. sp investment is significant, you should not be able to just wipe it away whenever, if well timed it have serious repercussions in a pc battle, it will enable those who pay aur to respec into whatever is the current FOTM gear, effectively turning it into a p2w cycle. an eve saying comes to mind, no sp is wasted, a 100,000 you dump into a useless skill might end up saving you a lot of time if you later decide to switch to a role that gets usage out of that skill.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 20:06:00 -
[13] - Quote
Cosgar wrote:Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation.
Wow, yeah. That's actually a very good point that I'm hoping a dev is reading... Newbies have no idea what to spend skill points on when they first start and shouldn't be penalized for experimenting. So maybe provide them with an optional free respec upon "graduating" the academy stuff. |
Maken Tosch
DUST University Ivy League
4841
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Posted - 2013.10.31 20:11:00 -
[14] - Quote
Jadd Hatchen wrote:Kira Lannister wrote:Please don't. I've heard this before... Please elaborate on your reasoning. I'm all ears. ;)
He just posts that phrase for the hell of it.
But still, this is an old ass topic that will continue until the end of time. I bet you 500,000,000 ISK that 10 years now you and I will still see "we want a respec" threads all over the place.
CCP, please fix the Nova Knives. Thank you.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 20:11:00 -
[15] - Quote
gbghg wrote:No, respecs should not be made available at all, the only, and i repeat only time that something like that should happen is when they overhaul the skill tree, if only certain skills are being changed then refund the sp in that skill if the change requires it, putting in a pay to respec scheme skips a little too close to the p2w line imo. sp investment is significant, you should not be able to just wipe it away whenever, if well timed it have serious repercussions in a pc battle, it will enable those who pay aur to respec into whatever is the current FOTM gear, effectively turning it into a p2w cycle. an eve saying comes to mind, no sp is wasted, a 100,000 you dump into a useless skill might end up saving you a lot of time if you later decide to switch to a role that gets usage out of that skill.
And being an EVE player I agree with you on this. In my mind, given enough time, my DUST toon will one day be able to use most proto gear taht I care about using while being able to use the advanced versions of almost everything in the game at some point (maybe years from now, but whatever). So while people complain about how one weapon or vehicle gets nerfed, I just point out that it all goes in cycles. Today it may be bad, but give it enough time and it will become useful again.
But in a world of console gaming, is it reasonable to assume that players will stick with this game that long if they are unable to correct the mistakes that they made at the start?
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Maken Tosch
DUST University Ivy League
4841
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Posted - 2013.10.31 20:15:00 -
[16] - Quote
Jadd Hatchen wrote:But in a world of console gaming, is it reasonable to assume that players will stick with this game that long if they are unable to correct the mistakes that they made at the start?
But here's the thing though. Console gaming is changing and so is the culture. How can one be certain that respecs are ever going to be needed once the culture has changed?
CCP, please fix the Nova Knives. Thank you.
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gbghg
L.O.T.I.S. Public Disorder.
4001
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Posted - 2013.10.31 20:17:00 -
[17] - Quote
Jadd Hatchen wrote:gbghg wrote:No, respecs should not be made available at all, the only, and i repeat only time that something like that should happen is when they overhaul the skill tree, if only certain skills are being changed then refund the sp in that skill if the change requires it, putting in a pay to respec scheme skips a little too close to the p2w line imo. sp investment is significant, you should not be able to just wipe it away whenever, if well timed it have serious repercussions in a pc battle, it will enable those who pay aur to respec into whatever is the current FOTM gear, effectively turning it into a p2w cycle. an eve saying comes to mind, no sp is wasted, a 100,000 you dump into a useless skill might end up saving you a lot of time if you later decide to switch to a role that gets usage out of that skill.
And being an EVE player I agree with you on this. In my mind, given enough time, my DUST toon will one day be able to use most proto gear taht I care about using while being able to use the advanced versions of almost everything in the game at some point (maybe years from now, but whatever). So while people complain about how one weapon or vehicle gets nerfed, I just point out that it all goes in cycles. Today it may be bad, but give it enough time and it will become useful again. But in a world of console gaming, is it reasonable to assume that players will stick with this game that long if they are unable to correct the mistakes that they made at the start? depends on the player tbh, i know alot of people have gotten fed up with the skill system on this game, but then a lot of people like me like it how it is, its a very RPg system where your stats do matter so you better be sure you know what you're doing with them, apart from say 1 optional respec that all new characters get because they're learning the skill system (thats an idea i have some support for) there should be no sp respecs or refunds unless CCP themselves are changing skills radicially enough to warrant it. as a F2P title dust needs to walk a very fine line in regard to paid items and i fear that paid respecs have the potential to be abused and cross that line.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Kain Spero
MoIden Heath PoIice Department EoN.
2192
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Posted - 2013.10.31 20:18:00 -
[18] - Quote
I have no issues with a respec being sold for AUR. Personally I would rather see something like a 2 or so month cool down rather than a SP penalty. Maybe an SP penalty is okay, but loosing SP that you likely paid for to then pay to reallocate SP feels off.
I think it would make sense to allow 1 free respec every 12 months and also give an optional respec to new players at around the 30 day mark. Around the 40,000 AUR mark seems to make sense.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
4
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Posted - 2013.10.31 20:18:00 -
[19] - Quote
Maken Tosch wrote:Jadd Hatchen wrote:But in a world of console gaming, is it reasonable to assume that players will stick with this game that long if they are unable to correct the mistakes that they made at the start?
But here's the thing though. Console gaming is changing and so is the culture. How can one be certain that respecs are ever going to be needed once the culture has changed?
Good point. How does one predict what will maintain the viability of a game of this type in order to ensure enough of a player base to keep it alive and thriving in the years to come?
So why not build in the flexibility to allow players to respec their toons to match the changes as they come?
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Cosgar
ParagonX
6962
|
Posted - 2013.10.31 20:23:00 -
[20] - Quote
Jadd Hatchen wrote:Cosgar wrote:Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation. Wow, yeah. That's actually a very good point that I'm hoping a dev is reading... Newbies have no idea what to spend skill points on when they first start and shouldn't be penalized for experimenting. So maybe provide them with an optional free respec upon "graduating" the academy stuff. Pretty much. They got things sort of right with the academy the first time around. Having a safe little sandbox for newberries to get a feel for the game was only a temporary solution since matchmaking wasn't their top priority but could have been built upon to enhance new player experience. Looking at how things are now, people curse out blueberries, but a lot of them really should still be in the academy because they literally don't know any better. I proposed my ideas before, but I'll post them here to in case if a Dev is reading:
-100,000 WP or 5,000,000 SP needed to graduate. (Whichever happens first) -Make public battles available after 25,000 WP while still enrolled in the academy to gauge skill level. -Ban anything above standard and basic gear in academy battles. -Starter fits of every specialized militia frame with militia variants of all existing weapons to encourage role diversity. -Unlimited and free respecs while enrolled in the academy with no penalty. -Add tutorial based secondary objectives that teach basic skills like menus, using equipment and vehicles with rewards. -Accelerated SP gain until 5,000,00 SP with no weekly cap whether in the academy or not. -Free and mandatory respec upon graduation with a prompt reminding the player that there will be no more respecs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Disturbingly Bored
The Strontium Asylum
944
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Posted - 2013.10.31 20:31:00 -
[21] - Quote
Not bad, OP. Not enough to convince me resets for AUR is okay, but I like the limits you placed on it.
My favorite respec idea is, and always will be, DUST Fiend's slow rolling respec idea: You get one bankable respec point per week. One respec point undoes a single rank of a single skill.
That way it's a balanced, gradual process, and you can't just hop on the FoTM every month once the patch notes come out.
I thought it was a brilliant idea, gotta give the dude credit.
¶Gêƒ__ Gò«
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howard sanchez
DUST University Ivy League
806
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Posted - 2013.10.31 20:37:00 -
[22] - Quote
Things I like about Respec for Aurum: gives players a choice, gives CCP income
Things I dont like about respec for Aurum: adds to the Pay to Win argument
Comment: if CCP allows players to sell Aurum for isk ( the way they do with Plex) this could help to reduce the P2W contention |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
5
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Posted - 2013.10.31 21:00:00 -
[23] - Quote
Cosgar wrote: Pretty much. They got things sort of right with the academy the first time around. Having a safe little sandbox for newberries to get a feel for the game was only a temporary solution since matchmaking wasn't their top priority but could have been built upon to enhance new player experience. Looking at how things are now, people curse out blueberries, but a lot of them really should still be in the academy because they literally don't know any better. I proposed my ideas before, but I'll post them here to in case if a Dev is reading:
-100,000 WP or 5,000,000 SP needed to graduate. (Whichever happens first) -Make public battles available after 25,000 WP while still enrolled in the academy to gauge skill level. -Ban anything above standard and basic gear in academy battles. -Starter fits of every specialized militia frame with militia variants of all existing weapons to encourage role diversity. -Unlimited and free respecs while enrolled in the academy with no penalty. -Add tutorial based secondary objectives that teach basic skills like menus, using equipment and vehicles with rewards. -Accelerated SP gain until 5,000,00 SP with no weekly cap whether in the academy or not. -Free and mandatory respec upon graduation with a prompt reminding the player that there will be no more respecs.
Those are all good ideas for new players. My only problem with making all starter fits available or with the overall combination of all these things is that it may give a new player the wrong impression. When they start off having all these thing and possibilities available and then graduate to a more limited environment, then they may become dissatisfied. Then again I could be wrong and making something out of nothing.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
5
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Posted - 2013.10.31 21:06:00 -
[24] - Quote
Disturbingly Bored wrote:Not bad, OP. Not enough to convince me resets for AUR is okay, but I like the limits you placed on it. My favorite respec idea is, and always will be, DUST Fiend's slow rolling respec idea: You get one bankable respec point per week. One respec point undoes a single rank of a single skill. That way it's a balanced, gradual process, and you can't just hop on the FoTM every month once the patch notes come out. I thought it was a brilliant idea, gotta give the dude credit.
Yeah that is a cool idea. It may be difficult to implement. Also slower than doing an AUR respec every 1 or 2 months. However after banking enough points, it still can amount to a full respec after enough time is accrued.
But I like the shorter term effects of being able to "erase" mistakes if a player discovers that they do not like something after trying it out for a while.
One possible "abuse" is the idea that one point of a x2 multiplier skill is not the same as one point of a x5 multiplier skill. Similarly, refunding one point of a level 5 skill is not the same as refunding one point of a level 1 skill. Refunding level one of a low multiplier skill could end up being only 15,000 skill points, while refunding level 5 of a x5 multiplier skill could end up refunding over a million skill points. The second would have a much more vast effect than the first.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
376
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Posted - 2013.10.31 21:09:00 -
[25] - Quote
I personally think
1) It should cost 100,000 aurm
2) It should make you lose 30% of your total SP
Below 28 dB
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
5
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Posted - 2013.10.31 21:11:00 -
[26] - Quote
howard sanchez wrote:Things I like about Respec for Aurum: gives players a choice, gives CCP income
Things I dont like about respec for Aurum: adds to the Pay to Win argument
Comment: if CCP allows players to sell Aurum for isk ( the way they do with Plex) this could help to reduce the P2W contention
While one day (meaning possibly never or at least years from now) the idea of AUR for ISK may become possible, I don't see it happening now. In the (hopefully) nearish future, CCP wants to somehow combine the ISK markets in EVE with that of DUST514. If that happens, then if you allow players to buy AUR with ISK, then it would give an undue advantage to EVE funded DUST'ies who would just farm ISK in EVE and use it to purchase AUR in DUST. The incentive to purchase AUR with money would become lost.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
5
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Posted - 2013.10.31 21:17:00 -
[27] - Quote
Oswald Rehnquist wrote:I personally think
1) It should cost 100,000 aurm
2) It should make you lose 30% of your total SP
So you are saying that it should not only cost AUR, but also skillpoints... As someone else already pointed out, skill point accrual can be equated to AUR expenditure for boosters that earn you skill points faster anyways. So in a way some players are already paying AUR for skill points (at least to get them faster). So if skill points can be equated to AUR, the by making a respec cost both AUR and skill points are you not just saying that it should just cost more AUR?
To say this more simply... Let's say (I don't have real numbers) that 30% of a character's skill points were gotten by using both passive and active boosters that were purchased with AUR. So in your above example:
1) They pay the 100,000 AUR. 2) They pay the 30% skill points which originally cost them more AUR from the boosters that they used.
So the total is 100,000 AUR + the AUR spent on boosters.
So why not just simplify and give a solely AUR based cost instead?
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Kahn Zo
R 0 N 1 N
35
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Posted - 2013.10.31 22:02:00 -
[28] - Quote
Great write up Jadd. I hope the devs looked at it. I am all favor for respec with a isk cost. No problem. It could be scaled to how much SP you have for isk cost instead of a % off sp as well. The vets who have sp in the millions will not effect, they have bank and will continue to do so. The newberries, just starter uppers need to catch up with the times, changes, etc. As the dust, eve world evolves, so should the lil minions with little penalty, cost. It is the puppet masters who keep switching it up, We are just trying to catch up.
You deserve what you tolerate
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
376
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Posted - 2013.10.31 22:29:00 -
[29] - Quote
Jadd Hatchen wrote:Oswald Rehnquist wrote:I personally think
1) It should cost 100,000 aurm
2) It should make you lose 30% of your total SP So you are saying that it should not only cost AUR, but also skillpoints... As someone else already pointed out, skill point accrual can be equated to AUR expenditure for boosters that earn you skill points faster anyways. So in a way some players are already paying AUR for skill points (at least to get them faster). So if skill points can be equated to AUR, the by making a respec cost both AUR and skill points are you not just saying that it should just cost more AUR? To say this more simply... Let's say (I don't have real numbers) that 30% of a character's skill points were gotten by using both passive and active boosters that were purchased with AUR. So in your above example: 1) They pay the 100,000 AUR. 2) They pay the 30% skill points which originally cost them more AUR from the boosters that they used. So the total is 100,000 AUR + the AUR spent on boosters. So why not just simplify and give a solely AUR based cost instead?
If you are doing that, I would it rather it cost no aur and be at a 60% reduction in total sp
Below 28 dB
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R F Gyro
Clones 4u
602
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Posted - 2013.10.31 22:48:00 -
[30] - Quote
I'd prefer not to see respecs at all as I think they devalue the investment we all make in our mercs, which in turn takes away one of the key differentiators of Dust.
That said, I understand why they may be appropriate when CCP make wholesale changes to the skills structure of the game.
I guess I could also support a (partial) respec system that preserves the investment somehow. For example, it might be possible to "untrain" levels of skills, which would return a portion (60% maybe?) of the SP spent, as an accelerator to SP earned. For example, if you spent 320K SP on level 5 of a skill, untraining it would double your SP earning rate until you'd earned back an extra 192K SP.
I can imagine an Aurum booster that reduces the proportion of the SP that is lost, and I can also imagine CCP dynamically changing the loss % for specific skills in specific situations: setting the loss to only 15% on vehicle skills after a vehicle rebalance, for example.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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