Cosgar
ParagonX
6959
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Posted - 2013.10.31 19:58:00 -
[2] - Quote
Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6962
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Posted - 2013.10.31 20:23:00 -
[3] - Quote
Jadd Hatchen wrote:Cosgar wrote:Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation. Wow, yeah. That's actually a very good point that I'm hoping a dev is reading... Newbies have no idea what to spend skill points on when they first start and shouldn't be penalized for experimenting. So maybe provide them with an optional free respec upon "graduating" the academy stuff. Pretty much. They got things sort of right with the academy the first time around. Having a safe little sandbox for newberries to get a feel for the game was only a temporary solution since matchmaking wasn't their top priority but could have been built upon to enhance new player experience. Looking at how things are now, people curse out blueberries, but a lot of them really should still be in the academy because they literally don't know any better. I proposed my ideas before, but I'll post them here to in case if a Dev is reading:
-100,000 WP or 5,000,000 SP needed to graduate. (Whichever happens first) -Make public battles available after 25,000 WP while still enrolled in the academy to gauge skill level. -Ban anything above standard and basic gear in academy battles. -Starter fits of every specialized militia frame with militia variants of all existing weapons to encourage role diversity. -Unlimited and free respecs while enrolled in the academy with no penalty. -Add tutorial based secondary objectives that teach basic skills like menus, using equipment and vehicles with rewards. -Accelerated SP gain until 5,000,00 SP with no weekly cap whether in the academy or not. -Free and mandatory respec upon graduation with a prompt reminding the player that there will be no more respecs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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