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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:13:00 -
[121] - Quote
Garrett Blacknova wrote:Back on-topic though, there will ALWAYS be a measure of FOTM play in DUST as long as there is even the slightest hint of imbalance anywhere in the game. As long as there is that sense of advantage, AUR respecs will always - A-L-W-A-Y-S - be pay to win. And pay to win is not what DUST should be, so no. Keep arguing that you see logic behind it. I see NOPE.
I do not deny that some players will think that they are doing the FOTM thing and that is honestly a valid tactic in both EVE and this game. However i would also argue that someone that already has a solid base in something that he likes (tanks for instance) won't be re-spending those skill points anytime soon. The only people that will be doing this are those that skilled into lets say rail rifles because they are so good now, but later on if the rail rifles get nerfed, then they will want to go back to scrambler rifles or something else. This only lasts until such time as they have maxed out one weapon type and are working on a second or third or fourth one... Then they no longer have a reason to PAY for a respec anymore.
You have to remember there is a COST to the respec and that it isn't free. So a vet player isn't likely to do it because they have the core stuff they needed already. Anything else is kinda fluff to them.
I understand your argument for it being a possible pay to win option, but assuming that CCP ever finishes the verisimilitude of the game, then they will be able to finally do a final balance pass and there will no longer be the imbalance that would make a respec pay to win.
So if your argument is that aurum for respecs is pay to win because the game is broken, then duh the game is broken and that is the real reason for the imbalance, not the respecs in and of themselves.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:14:00 -
[122] - Quote
Maken Tosch wrote:No. No respecs outside of skill/suit/vehicle overhauls. That's final.
Ok, you are entitled to your opinion. Can you please enlighten me as to how you got to that opinion?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:17:00 -
[123] - Quote
bear90211 wrote:NOPE this is just a money pool for nothing, if CCP would listen we would get a respec every 3 months. I WANT MY MONEY BACK!
Well seeing as how they won't be giving us a free respec at all. ( I personally would be in favor of a free one every year. ) Then the next option is a respec for AUR.
And as I pointed out earlier, if you have a friend who would be willing to work with you it is possible to get a respec for ISK if done correctly.
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Scott Knight
Osmon Surveillance Caldari State
18
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Posted - 2014.01.23 18:18:00 -
[124] - Quote
Cosgar wrote:Jadd Hatchen wrote:Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your skill points. Since there is no clone upkeep mechanism in DUST514, maybe this would be a way to accomplish that style of skill point "sink." But if there is a 25% loss, do you also mean that there should be no AUR cost for the respec? So the idea would be that if a player doesn't want to pay AUR for a monthly respec, then they can instead pay 25% of their current skill point total to get one? Would this idea still be compatible with the respecs for AUR? Interesting ideas... I'm leaning towards the direction of respecs just costing ISK and AUR. But whether we ever get them or not, new players should be allowed to respec any time they want in the academy and a mandatory one upon graduation. I made a new character and lasted like 30 min. In the academy. You need much longer for a respec to even be needed. |
Soraya Xel
The Corporate Raiders Top Men.
1206
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Posted - 2014.01.23 18:20:00 -
[125] - Quote
An EVE stat respec is nothing like a skill respec, that's a hugely different thing.
I'd actually be in support of skill respecs for AUR. I'd put them more in the 60,000+ AUR range though (with a few month cooldown between uses) to discourage abuse. $20 a month is actually in the range you may see FOTM users abuse it regularly.
I think, to some degree, CCP has already fouled up the no-respecs bit, it already seems likely to me, that they'll never finally have a last respec, so they might as well cash in, because I want more maps.
I'd like to be your CPM1 candidate
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Darken-Soul
Tal-Romon Legion Amarr Empire
121
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Posted - 2014.01.23 18:21:00 -
[126] - Quote
Jadd Hatchen wrote:Darken-Soul wrote:I would support an aurum respec. Conditions would have to apply. Like an isk variant. I do not support pay to win.
If they are going to use the marketing angle they should do it well.
Weapon respec x amount of aurum or y amount of isk.
Rinse and repeat for dropsuits, vehicles, and skills.
One further condition would be no skill book refund or assets refund. Another would be a 50% increase in cost for successive refunds. I like your ideas. I don't necessarily agree with an ISK version, but I also realize that it would be just as easy for a buddy to pay me ISK in game and for me to buy him aurum in return (AUR cannot be traded) and thus ISK for respec would become possible the second that AUR for respec is implemented. thank you
I am the real Darken
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:22:00 -
[127] - Quote
Scott Knight wrote:I made a new character and lasted like 30 min. In the academy. You need much longer for a respec to even be needed.
I agree totally. This means that the academy itself needs an overhaul.
Also providing a respec in the meantime would stop gap this stuff.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:23:00 -
[128] - Quote
Soraya Xel wrote:An EVE stat respec is nothing like a skill respec, that's a hugely different thing.
I'd actually be in support of skill respecs for AUR. I'd put them more in the 60,000+ AUR range though (with a few month cooldown between uses) to discourage abuse. $20 a month is actually in the range you may see FOTM users abuse it regularly.
I think, to some degree, CCP has already fouled up the no-respecs bit, it already seems likely to me, that they'll never finally have a last respec, so they might as well cash in, because I want more maps.
Good points and I can agree with them.
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Bethhy
Ancient Exiles. Renegade Alliance
904
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Posted - 2014.01.23 18:24:00 -
[129] - Quote
Darken-Soul wrote:Perhaps inventing statistics is hurting your brain. Your arguments are becoming less and less thought out. A break from the forums might be in order. Just for you dark
Jadd Hatchen wrote: Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do.
So respec's help new players because they might waste 100k SP? or say even a million?
Older Vet''s in DUST are the main users of Boosters you say?
Insinuations that respec's don't alter a veterans ability to max out their gameplay?
Jadd Hatchen wrote: Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later?
Changing part of the game and adding things has been part of every major persistent title out there? and that's a bad thing for you?
CCP promised and then delivered later? and therefore what exactly?
Name one developing company who hasn't had delays in releases? even the wealthiest companies with the biggest developing teams? are they perfect? no way... but if they promised and are delivering or working on it then what? not fast enough? new content is new content.
Jadd Hatchen wrote: In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb.
We have done this respec dance three times now in DUST 514. Everytime there was massive vet to new player imbalance issues.. Massive FOTM cycles happened.
And the main reason people have asked for a respec on these forums is that they skilled into what was strong at the time and it got changed. Mostly because of the FOTM cycle we have gone from starting with the Caldari Logistics spam in Uprising launch and Respec.
At some point it isn't an argument about me? its about a massive game imbalance that has and will happen again.
Jadd Hatchen wrote: In the end respecs would only benefit the community and not harm it.
When you have a game where each character varries slightly from the next based on the choices and decisions made throughout their history in DUST 514... Why would you think getting rid of that is ok?
Why would someone part of this game potentially for longer have less mistakes then someone coming in with all the changes being current.
So much of this just doesn't make sense for any legitmate argument in DUST 514. |
Scott Knight
Osmon Surveillance Caldari State
18
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Posted - 2014.01.23 18:32:00 -
[130] - Quote
I am against respecs in a game that doesn't have a skill limit!
The exceptions are for skills that are fundamentally changed. Or as a one time only deal to allow people a refund for their skills in their dropsuits for those who have been using a non racially aligned suit to go into the suit they want. After this however, I don't think any respecs should be given for any reason other than a major change to skills. |
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Soraya Xel
The Corporate Raiders Top Men.
1206
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Posted - 2014.01.23 18:34:00 -
[131] - Quote
I think CCP needs to make up it's mind after this release. They need to either say "This is the final respec. Period. Done." and stick with it. Or they need to release AUR respec tokens, an do it that way.
I'd like to be your CPM1 candidate
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Garrett Blacknova
Codex Troopers
4369
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Posted - 2014.01.23 18:39:00 -
[132] - Quote
Jadd Hatchen wrote:I do not deny that some players will think that they are doing the FOTM thing and that is honestly a valid tactic in both EVE and this game. However i would also argue that someone that already has a solid base in something that he likes (tanks for instance) won't be re-spending those skill points anytime soon. The only people that will be doing this are those that skilled into lets say rail rifles because they are so good now, but later on if the rail rifles get nerfed, then they will want to go back to scrambler rifles or something else. This only lasts until such time as they have maxed out one weapon type and are working on a second or third or fourth one... Then they no longer have a reason to PAY for a respec anymore. In EVE, you can make it easier to skill into the current FOTM - or to TRY and anticipate the next FOTM and skill into that.
In DUST, the suggestion being made would allow players to UN-train the skills they've trained, not to make future training into the relevant skills easier. There's a MASSIVE difference there.
Quote:You have to remember there is a COST to the respec and that it isn't free. So a vet player isn't likely to do it because they have the core stuff they needed already. Anything else is kinda fluff to them. THAT'S WHY THIS PROPOSAL IS PAY TO WIN. There's a cost involved and it's a cost based in REAL MONEY, not in-game TIME like the cost involved in EVE. You spend time in EVE to train your skills. You can target the FOTM or an anticipated near-future FOTM to train your character into in EVE. BUT YOU STILL NEED TO CONTINUE TO INVEST TIME TOWARDS THOSE NEW SKILLS.
If there was a system where players could designate a certain number of skills as "preferred skills" in DUST, and upgrading those skills would use 10% less SP, then it would be reasonable for players to be able to reassign their preferred skills with some kind of delay like the one proposed. But even then, it shouldn't cost real money. Just like changing your specialisation in EVE Online doesn't cost real money (at least not above the amount you're paying on the subscription). Even if something like this happens, IT WOULDN'T BE A RESPEC, IT WOULD ALLOW YOU TO MORE EFFICIENTLY INVEST IN FUTURE SKILLS. Like the system used in EVE. You don't get SP back after spending them in EVE, unless the skill tree changes and the skill you had trained is removed. You shouldn't get SP back in DUST unless there are major changes to how skills work or what they mean - like what happened with vehicles coming into 1.7, and to a lesser degree, like what will be happening with 1.8 when we get new racial weapons and suits.
Quote:I understand your argument for it being a possible pay to win option, but assuming that CCP ever finishes the verisimilitude of the game, then they will be able to finally do a final balance pass and there will no longer be the imbalance that would make a respec pay to win. Until every single weapon, suit and item in the game has identical stats (pro-tip: That will happen NEVER), there will always be some form of imbalance, and there will be players who find the ideal weapon/suit combo. It might be that a particular combination is better for some maps, but another loadout will beat it somewhere else, but people will learn that too, and will take advantage as well as they can..
Quote:So if your argument is that aurum for respecs is pay to win because the game is broken, then duh the game is broken and that is the real reason for the imbalance, not the respecs in and of themselves. My argument is that the nature of diversity means the game will always be unsuitable for the proposed system.
Even if my previous comment didn'were invalidated, the fact that New Eden is constantly growing and changing means that the perfect balance you're talking about will never last even if it can be reached for a moment. By the time people can be sure the game is truly balanced, a new item will be released, and that will need balancing as well, and will probably necessitate changes to other items because of how it interacts with them.
CCP didn't finish perfectly balancing tanks against Swarm Launchers and Forge Guns before adding Plasma Cannons. They didn't have perfect balance between Shotguns and Assault Rifles before adding Scrambler Rifles. They didn't get everything before that point perfect before we got Combat Rifles and Rail Rifles added. THE GAME WILL NEVER BE PERFECT.
Your suggestion can only work in a game that is already perfect and unchanging. Not only is perfection an impossible goal in the first place, but an unchanging DUST isn't what anyone who plays the game is here for. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6546
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Posted - 2014.01.23 18:40:00 -
[133] - Quote
Jadd Hatchen wrote:Maken Tosch wrote:No. No respecs outside of skill/suit/vehicle overhauls. That's final. Ok, you are entitled to your opinion. Can you please enlighten me as to how you got to that opinion?
1. It reinforces the negative stigma that pay-to-win carries. CCP said that Dust 514 is not going to be pay-to-win mainly because they want to avoid that stigma. Flashing pay-to-win in a video game is like flashing a copy of Playboy Magazine in the middle of an evangelical church. The reaction will definitely not be positive.
2. Welcome to New Eden. We have only three rules here. These rules have been around for 10 years. Get use to it. 1) Adapt or Die. 2) Don't use what you can't afford to lose. 3) Accept the permanent consequences of your choices.
3. CCP has already been generous enough to hand out partial SP refunds for overhauling vehicles in this current build as you have seen. They will likely be kind enough to hand out another set of partial SP refunds for overhauling the dropsuits and finally bringing in racial parity for weapons and suits.
4. To reinforce point #3, this allows you to finally spec into that one racial suit you have been waiting for after getting tired of wearing that suit from that dreaded race you always hated. Not every heavy suit in the game is a fan of the Amarr, BTW. That said, not every scout likes the Gallente or Minmatar. But we didn't have much a choice back then, did we? No. We scouts were only given two races (Gallente or Minmatar) while the heavies practically had no choice at all (Amarr only). So once the remaining suits come in, we are likely going to get only a limited SP refund for suits so we can finally pick the race we were waiting for. That's the only exception I can make for respecs.
5. Beyond overhauls and racial parity, I'm going to reinforce the third rule stated in point #2. General respecs on demand (whether free or paid) will undermine the point of the game in which your choices matter. In order for your choices to have meaning, you need to have permanent consequences. If you can just undo those consequences, than your choices had no meaning.
6. Respecs on demand will negatively affect CCP's income source (Boosters) since anyone with 10 million SP or more will simply swap to another specialty without further investment into cross training. Eve Online subscriptions can only cover Dust development for so long. By the way, Eve players wouldn't like it at all to see their subscription money being used to fund a pay-to-win game when they themselves don't like pay-to-win.
7. To reinforce point #6, this will also cheapen the value of skill points. Having any more than 10 million SP will just become pointless since 10 million is usually all it takes to max out one specialty.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Darken-Soul
Tal-Romon Legion Amarr Empire
121
|
Posted - 2014.01.23 18:45:00 -
[134] - Quote
Bethhy wrote: Just for you dark
Much better. Could you go find my proposal and do the same. If CCP ever does offer purchasable respecs they should do it right. Any feedback would be useful.
I am the real Darken
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Maken Tosch
Edimmu Warfighters Gallente Federation
6546
|
Posted - 2014.01.23 18:46:00 -
[135] - Quote
Soraya Xel wrote:I think CCP needs to make up it's mind after this release. They need to either say "This is the final respec. Period. Done." and stick with it. Or they need to release AUR respec tokens, an do it that way.
Ooooorrr.... they could just release a series of partial respecs for suits/vehicles/weapons that have been affected due to overhauls and racial parity. I estimate (after this one) we will likely receive an additional partial respec once all racial tanks come out (Amarr and Minmatar).
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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low genius
The Sound Of Freedom Renegade Alliance
1118
|
Posted - 2014.01.23 19:14:00 -
[136] - Quote
one of the worst ideas on the forums. you cannot let people pay for respecs. |
Darken-Soul
Tal-Romon Legion Amarr Empire
121
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Posted - 2014.01.23 19:16:00 -
[137] - Quote
low genius wrote:one of the worst ideas on the forums. you cannot let people pay for respecs. why not?
I am the real Darken
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low genius
The Sound Of Freedom Renegade Alliance
1119
|
Posted - 2014.01.23 19:31:00 -
[138] - Quote
Darken-Soul wrote:low genius wrote:one of the worst ideas on the forums. you cannot let people pay for respecs. why not?
there have been so many reasons listed. you could use the search function if you really wanted to know. someone on THIS PAGE gave you 7 reasons why this is a terrible idea. what's wrong with those reasons? |
low genius
The Sound Of Freedom Renegade Alliance
1119
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Posted - 2014.01.23 19:32:00 -
[139] - Quote
Maken Tosch wrote:Jadd Hatchen wrote:Maken Tosch wrote:No. No respecs outside of skill/suit/vehicle overhauls. That's final. Ok, you are entitled to your opinion. Can you please enlighten me as to how you got to that opinion? 1. It reinforces the negative stigma that pay-to-win carries. CCP said that Dust 514 is not going to be pay-to-win mainly because they want to avoid that stigma. Flashing pay-to-win in a video game is like flashing a copy of Playboy Magazine in the middle of an evangelical church. The reaction will definitely not be positive. 2. Welcome to New Eden. We have only three rules here. These rules have been around for 10 years. Get use to it. 1) Adapt or Die. 2) Don't use what you can't afford to lose. 3) Accept the permanent consequences of your choices. 3. CCP has already been generous enough to hand out partial SP refunds for overhauling vehicles in this current build as you have seen. They will likely be kind enough to hand out another set of partial SP refunds for overhauling the dropsuits and finally bringing in racial parity for weapons and suits. 4. To reinforce point #3, this allows you to finally spec into that one racial suit you have been waiting for after getting tired of wearing that suit from that dreaded race you always hated. Not every heavy suit in the game is a fan of the Amarr, BTW. That said, not every scout likes the Gallente or Minmatar. But we didn't have much a choice back then, did we? No. We scouts were only given two races (Gallente or Minmatar) while the heavies practically had no choice at all (Amarr only). So once the remaining suits come in, we are likely going to get only a limited SP refund for suits so we can finally pick the race we were waiting for. That's the only exception I can make for respecs. 5. Beyond overhauls and racial parity, I'm going to reinforce the third rule stated in point #2. General respecs on demand (whether free or paid) will undermine the point of the game in which your choices matter. In order for your choices to have meaning, you need to have permanent consequences. If you can just undo those consequences, than your choices had no meaning. 6. Respecs on demand will negatively affect CCP's income source (Boosters) since anyone with 10 million SP or more will simply swap to another specialty without further investment into cross training. Eve Online subscriptions can only cover Dust development for so long. By the way, Eve players wouldn't like it at all to see their subscription money being used to fund a pay-to-win game when they themselves don't like pay-to-win. 7. To reinforce point #6, this will also cheapen the value of skill points. Having any more than 10 million SP will just become pointless since 10 million is usually all it takes to max out one specialty.
for all of these reasons, and so many more. |
knight of 6
SVER True Blood Public Disorder.
1227
|
Posted - 2014.01.23 19:34:00 -
[140] - Quote
Jadd Hatchen wrote:knight of 6 wrote:no aurum respecs thanks. Nice to hear, but may I ask you why you feel this way? yea, sure.
this is new eden you choices should have consequences. however the consequences should be the result of your actions, not role redifinement by CCP.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Darken-Soul
Tal-Romon Legion Amarr Empire
124
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Posted - 2014.01.23 19:35:00 -
[141] - Quote
low genius wrote:Darken-Soul wrote:low genius wrote:one of the worst ideas on the forums. you cannot let people pay for respecs. why not? there have been so many reasons listed. you could use the search function if you really wanted to know. someone on THIS PAGE gave you 7 reasons why this is a terrible idea. what's wrong with those reasons? do you have any of your own? Or do you just post your opinion?
I am the real Darken
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 19:52:00 -
[142] - Quote
Bethhy wrote:So respec's help new players because they might waste 100k SP? or say even a million? Older Vet''s in DUST are the main users of Boosters you say? Insinuations that respec's don't alter a veterans ability to max out their gameplay?
Yes and no. First off, yes, a respec at some point like let's say 5 to 10 million SP is advantageous to a newer player. Most newer players have skilled up a few levels in most weapons just to try them out or because they didn't know that the skill really didn't affect what they thought it did. Whether that was due to them not understanding the descriptions or the descriptions not being clear who knows. But it happens. So by that point they have figured out what things they like about the game and what things they don't like. At that point a skill respec would be a good thing for the newer player so that they can "reclaim" the points that they spread out everywhere while trying to determine what it was they liked. Not everyone will do this. Some (like me) would rather keep the points spread out anyways because I want to eventually get more and more skills in more and more things. However I had the advantage of growing up in a world of beta players where we all had approximately the same number of SP together so there wasn't this huge gap between what I could do and what another player could do. But a new player doesn't get that luxury. The need to be concise and exact with how they spec out thier skills so that they can at least compete in ONE thing somewhat well enough to contribute to the team.
I never said that older vet's in DUST are the main user of boosters. In actuality boosters help the newer players get more points faster (and thus able to try out more and different things quicker) than they would help out a vet.
I don't insinuate anything other than it would be available to all. If a vet wanted to respec outof vehicles and go into heavies or vice versa, then so be it. But that is less likely to happen than a newbie who realized that they wasted a few million skillpoints on an assault suit (because it was he default suit and so he thought he should max it out) only to find out that skills have no effect on militia suits and it was the logistics suit that he wanted all along.
Bethhy wrote:Changing part of the game and adding things has been part of every major persistent title out there? and that's a bad thing for you? CCP promised and then delivered later? and therefore what exactly? Name one developing company who hasn't had delays in releases? even the wealthiest companies with the biggest developing teams? are they perfect? no way... but if they promised and are delivering or working on it then what? not fast enough? new content is new content.
In EVE when something new is introduced, it is introduced so that EVERY race can take advantage of it. No favorites are played, no faction has a leg up on the other inherently, and you don't give a battleship to only two sides and tell the other two sides that they have to wait years for theirs to come. If that happened, then the EVE players without the battleships would have two choices (3 really), they can loose to the sides with battleships, or they can train up for the enemy style battleships and end up with a ton of wasted skillpoints when their battleships finally show up.
This is the situation that we have in DUST right now. Ony two races have vehicles and vehicle weapons. Only one race has heavy dropsuits. Only two races have light dropsuits. Only two races have heavy weapons. etc. This is inherently unbalanced and if and ENTIRE race of players sticks with the idea that they should never skill into vehicles because their race doesn't have any, then they become screwed over in gameplay.
Now I don't mind that new stuff gets added to a game. Hell I've been playing EVE for 10+ years now and what keeps me coming back is the fact that they keep adding in more and more goodness. However they add it into the game for ALL to use not just a few or one faction.
So for example, if they add in both Caldari and Amarr light dropsuits AFTER those two races had to skill into either Minmatar or Gallente light dropsuits, then that would seem to be unfair to the Amarr and Caldari players. However if they add in pilot dropsuits for all four races at the same time, then that is ok because everyone would have equal opportunity to skill into them.
Bethhy wrote:We have done this respec dance three times now in DUST 514. Everytime there was massive vet to new player imbalance issues.. Massive FOTM cycles happened. And the main reason people have asked for a respec on these forums is that they skilled into what was strong at the time and it got changed. Mostly because of the FOTM cycle we have gone from starting with the Caldari Logistics spam in Uprising launch and Respec. At some point it isn't an argument about me? its about a massive game imbalance that has and will happen again.
I never said that FOTM didn't happen, however what you forgot is that in the past when respecs happened they also coincided with massive gameplay changes. It wasn't the respec alone that cause the FOTM imbalance it was the combination of the two.
Bethhy wrote:When you have a game where each character varies slightly from the next, based on the choices and decisions made throughout their history in DUST 514... Why would you think getting rid of that is ok? or would make the game itself better. Why would someone(A Vet) that has been part of this game for potentially longer have less mistakes then someone coming into DUST with all the changes being current?. So much of this just doesn't make sense for any legitimate argument for Respecializations as a store bought item for DUST 514.
Why do you think penalizing players for bad choices in this game is somehow good for it's longevity?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 19:59:00 -
[143] - Quote
Scott Knight wrote:I am against respecs in a game that doesn't have a skill limit!
The exceptions are for skills that are fundamentally changed. Or as a one time only deal to allow people a refund for their skills in their dropsuits for those who have been using a non racially aligned suit to go into the suit they want. After this however, I don't think any respecs should be given for any reason other than a major change to skills.
Ok I can see that. Only respec one they finish the verisimilitude of the game. Unfortunately when will that be? I agree that a lot of people have skilled into the Amarr Heavy Dropsuit line of skills because it was the ONLY heavy suit available and a good team should have some heavies in it. And thus when the new heavy dropsuits become available, the players should have the option to trade in their Amarr heavies for lets say Gallente heavies. But Amarr dropsuits work best with armor tanking. Caldari or Minmatar may work better with shields... Now what? Do we refund all the armor skillpoints too?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 20:00:00 -
[144] - Quote
Soraya Xel wrote:I think CCP needs to make up it's mind after this release. They need to either say "This is the final respec. Period. Done." and stick with it. Or they need to release AUR respec tokens, an do it that way.
It would be nice. I agree.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 20:14:00 -
[145] - Quote
Garrett Blacknova wrote: {said lots of good things}
I still don't see it at pay to win. You already had the skillpoints and could have in theory had them spent that way to begin with. A new player comes in and can still skill into the exact same things given time. All it does is speed things up and that is exactly what the AUR market is meant for.
I like your 10% bonus to prefered or 'chosen profession" skills idea. I hope someone in CCP sees that one.
While in EVE you don't have this option, in EVE you don't have to log in and play to earn the bulk of your skillpoints. They just accrue over time. Time that you pay for with a subscription. So what is the difference in paying for skillpoint accrual there or paying to rearrange them here? Which of those actually sounds better on paper?
As for the "real money" cost, yeah AUR is real money. But I can guarantee you that as soon as it's implemented people will go to friends or whomever to trade ISK for money to buy the AUR to get the respecs anyways and thus they are available for ISK too.
Agreed that you don't get SP back in EVE, but in EVE they didn't cause an imbalance by only allowing the Caldari and Gallente to have the only ships like they did with vehicles in DUST.
I'm not saying that every race's weapons need to be the same. I'm saying that until CCP has ALL the races versions of weapons, suits, equipment, and vehicles out there, they will not know how they interact. Without knowing how they will interact, then there is no way to balance them properly against one another. And balance doesn't mean EQUAL it just means viable. Kinda like rock, paper, scissors. One weapon works better in one situation than another, but gets beat by another weapon in a different situation, etc.
I'm also agreeing that the game will never be perfect. The game especially will never be perfect to every single players' expectations either. So to fix that, allow respecs and let the players balance it out themselves.
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Fox Gaden
Immortal Guides
2228
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Posted - 2014.01.23 20:28:00 -
[146] - Quote
1 - How much should an Aurum respec cost? - $100, whatever that works out to in AURUM.
2 - How often should they be allowed to happen per character? - @ $100, as often as you want. (Might help CCP hire a few more Devs.)
3 - Should free respecs ever be allowed again? - Only for Dropsuit Command, when all racial variant suits are added.
4 - Should a respec be "bankable?" - Maybe?
5 - How might this affect the fiction or back story of the game (if we care)? - Cybernetic reprogramming?
Fox Gaden: DUST Wall of Fame, 2014
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 20:28:00 -
[147] - Quote
Maken Tosch wrote: 1. It reinforces the negative stigma that pay-to-win carries. CCP said that Dust 514 is not going to be pay-to-win mainly because they want to avoid that stigma. Flashing pay-to-win in a video game is like flashing a copy of Playboy Magazine in the middle of an evangelical church. The reaction will definitely not be positive.
That is just it. How is paying for a respec = to pay to win? You still had to earn all those skillpoints. You are not magically gaining some skill that no one without a respec can get. Everything you skill into is the exact same stuff that anyone that doesn't pay to get can still get. In fact they can get there for free and you are paying for it? How is that winning?
Maken Tosch wrote: 2. Welcome to New Eden. We have only three rules here. These rules have been around for 10 years. Get use to it. 1) Adapt or Die. 2) Don't use what you can't afford to lose. 3) Accept the permanent consequences of your choices.
LOL, Well I have to agree with all those. However I would sit better with #3 if CCP had put out vehicles for all races at the same time instead of forcing the Amarr and Minmatar players to us another races' stuff.
Maken Tosch wrote: 3. CCP has already been generous enough to hand out partial SP refunds for overhauling vehicles in this current build as you have seen. They will likely be kind enough to hand out another set of partial SP refunds for overhauling the dropsuits and finally bringing in racial parity for weapons and suits.
4. To reinforce point #3, this allows you to finally spec into that one racial suit you have been waiting for after getting tired of wearing that suit from that dreaded race you always hated. Not every heavy suit in the game is a fan of the Amarr, BTW. That said, not every scout likes the Gallente or Minmatar. But we didn't have much a choice back then, did we? No. We scouts were only given two races (Gallente or Minmatar) while the heavies practically had no choice at all (Amarr only). So once the remaining suits come in, we are likely going to get only a limited SP refund for suits so we can finally pick the race we were waiting for. That's the only exception I can make for respecs.
ROTFLMAO. If they do that for dorpsuits in 1.8 I'll be very surprised. The only reason they did it in 1.7 was because the skills no longer existed. However they are not removing any skills and thus will have no reason for a refund.
Maken Tosch wrote: 5. Beyond overhauls and racial parity, I'm going to reinforce the third rule stated in point #2. General respecs on demand (whether free or paid) will undermine the point of the game in which your choices matter. In order for your choices to have meaning, you need to have permanent consequences. If you can just undo those consequences, than your choices had no meaning.
I would agree with you except for the problem that you just pointed out yourself above about being force into the wrong suits to begin with. They won't be giving and refunds for that because you can still use the wrong suits even though you no longer like them. So since I know they WON'T be giving us the refund for their mistakes, I am trying to offer an admittedly flawed solution that can make up for it.
Maken Tosch wrote: 6. Respecs on demand will negatively affect CCP's income source (Boosters) since anyone with 10 million SP or more will simply swap to another specialty without further investment into cross training. Eve Online subscriptions can only cover Dust development for so long. By the way, Eve players wouldn't like it at all to see their subscription money being used to fund a pay-to-win game when they themselves don't like pay-to-win.
7. To reinforce point #6, this will also cheapen the value of skill points. Having any more than 10 million SP will just become pointless since 10 million is usually all it takes to max out one specialty.
Ok, I can concede that there may be a negative effect on the boosters market. However that is why they should be more expensive AND limited to only once every 3 or 6 months or maybe even longer. This would not significantly cut into the booster market. However it usually takes a new player around 5 to 10 million skill points to really figure out how they want to play the game. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 20:30:00 -
[148] - Quote
knight of 6 wrote:Jadd Hatchen wrote:knight of 6 wrote:no aurum respecs thanks. Nice to hear, but may I ask you why you feel this way? yea, sure. this is new eden you choices should have consequences. however the consequences should be the result of your actions, not role redifinement by CCP.
Your reply would seem to indicate that you support the idea that once verisimilitude or racial parity is reached then a respec or partical respec should be offered.
I would agree with that, however I'm pretty sure CCP won't be doing that.
That is why my next option is respecs for aurum.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
395
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Posted - 2014.01.23 20:36:00 -
[149] - Quote
Fox Gaden wrote:1 - How much should an Aurum respec cost? - $100, whatever that works out to in AURUM.
2 - How often should they be allowed to happen per character? - @ $100, as often as you want. (Might help CCP hire a few more Devs.)
3 - Should free respecs ever be allowed again? - Only for Dropsuit Command, when all racial variant suits are added.
4 - Should a respec be "bankable?" - Maybe?
5 - How might this affect the fiction or back story of the game (if we care)? - Cybernetic reprogramming?
All very good ideas.
1 - I personally think that $100 is kinda high, but the last suggestion was like $20... maybe somewhere in between is right.
2 - If not at $100 how often if it is less... Like at $20?
3 - If only then, the what happens when the add in the Amarr and Minmatar vehicles?
4 - Yeah, I've since thought about it and I'm leaning towards no.
5 - True, if you read "Templar One" the skills to use the weapons are already implanted in the clones.
thank you for your ideas.
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Darken-Soul
Tal-Romon Legion Amarr Empire
129
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Posted - 2014.01.23 22:38:00 -
[150] - Quote
Darken-Soul wrote:I would support an aurum respec. Conditions would have to apply. Like an isk variant. I do not support pay to win.
If they are going to use the marketing angle they should do it well.
Weapon respec x amount of aurum or y amount of isk.
Rinse and repeat for dropsuits, vehicles, and skills.
One further condition would be no skill book refund or assets refund. Another would be a 50% increase in cost for successive refunds.
I am the real Darken
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