Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Oswald Rehnquist
476
|
Posted - 2013.11.07 22:27:00 -
[61] - Quote
0 Aurum, just a -35% reduction in total sp
Below 28 dB
|
Crash Monster
Snipers Anonymous
1756
|
Posted - 2013.11.07 22:29:00 -
[62] - Quote
I think this one has been done before...
I'm in favor.. but agree with others that there should definitely be a serious cool down between respecs, that you be able to get them via other means, and that perhaps the AUR road simply speeds things up a bit. |
The Robot Devil
Molon Labe. RISE of LEGION
1161
|
Posted - 2013.11.07 22:33:00 -
[63] - Quote
Jadd Hatchen wrote:bear90211 wrote:if you didnt think ahead before you bought and used aurum, then your a dumbass.
this is not the end of loss, but just the beginning. I'm not certain if I fully understand the intent of your response. But I think I get the gist of it. I personally do not need or require a respec. Hell, once they do the future revamps and add in all the new stuffs, I still wouldn't care if I ddin't get one. Why? Because like you I planned ahead and did a little research before spending my skill points on the stuff that I did. So why did I make this posting? Because more and more in public matches I hear squad and team-mates complaining about how they want a respec and when is the next respec. Some hate taht they wasted their points on a vehicle that is now somewhat worthless to the goals that they originally intended. Other found that a weapon they originally enjoyed is now nerfed and no longer fun. Others still just didn't understand the skills when they bought them. So in the interests of trying to maintain the number of satisfied players in the game while retaining the older/veteran ones, would respecs for AUR be a good or a bad idea?
It would do nothing for the game except cause even more "I want a respec", "When's the next respec", " Respec for Aurum" or "CCP you suck give me a respec" threads. Refunding SP will not keep players, add players or make them happy for more that a week or two. There are few cases where refunded SP would make the game better. We need to focus on making the game fun by adding content instead of wasting time typing junk on the forums. Use the search and find one of the 1,000 other threads with the exact same title and message.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
12
|
Posted - 2013.11.07 22:36:00 -
[64] - Quote
Oswald Rehnquist wrote:0 Aurum, just a -35% reduction in total sp
I'd like to point out that previously in this thread:
Sky Kage wrote:A loss of 25% total SP seem like alot to me. I have hit 4m total sp recently and losing 1m of it just to get back that 1.4m that i put into the wrong place. i would lose 1m while only gaining 400k. sounds a bit over the top for me.
and:
Rynoceros wrote:After the respec due for implementing basic content;
40,000 Aurum. (Less, and you demean the value. More, and you eliminate a potential source of income.) Available once every 720 hours. (Again, longer cool down, less profitability.) No SP reduction. (Removing bought SP is just bad business.)
and:
Kain Spero wrote:I have no issues with a respec being sold for AUR. Personally I would rather see something like a 2 or so month cool down rather than a SP penalty. Maybe an SP penalty is okay, but loosing SP that you likely paid for to then pay to reallocate SP feels off.
I think it would make sense to allow 1 free respec every 12 months and also give an optional respec to new players at around the 30 day mark. Around the 40,000 AUR mark seems to make sense.
So in one, it overly penalizes the player for the ability to change one skill. In another it's just not good business to remove SP. And finally, SP are akin to AUR to begin with. So why charge AUR and SP when SP = AUR and it's bad business to take money (ie. SP) away?
|
Maken Tosch
DUST University Ivy League
4986
|
Posted - 2013.11.07 23:03:00 -
[65] - Quote
1 - How much should an Aurum respec cost? NONE. It will only reinforce the stigma that Dust is pay-to-win.
2 - How often should they be allowed to happen per character? If we are ever forced into living with respecs, I would say no more than once a year. Eve Online's Neural Remap system (which is nothing like the respecs you know) is offered only once a year to Eve players.
3 - Should free respecs ever be allowed again? Only when content has been added in such a way that results in A) most or all racial weapons/suits/vehicles are added and B) when the skill tree has been overhauled to the point where it's more practical to just simply give everyone an automatic FREE respec.
4 - Should a respec be "bankable?" Hell no. Don't let it stack. If you fail to use the respec in the allotted time, you lose it.
5 - How might this affect the fiction or back story of the game (if we care)? No impact on the back story at all. However, it will greatly impact the overall gameplay for the players.
CCP, please fix the Nova Knives. Thank you.
|
Oswald Rehnquist
477
|
Posted - 2013.11.07 23:08:00 -
[66] - Quote
Jadd Hatchen wrote:
So in one, it overly penalizes the player for the ability to change one skill. In another it's just not good business to remove SP. And finally, SP are akin to AUR to begin with. So why charge AUR and SP when SP = AUR and it's bad business to take money (ie. SP) away?
There were talk about skill back boosters for redoing a skill or two, entire respecs are mainly when CCP entirely destroys what you have or you are a very board vet and want to switch to something entirely different.
Also saying sp=aurum when I said no aurum cost is is tantamount to not even looking at what I wrote, I just listed sp as a cost, which is something that doesn't cost real world money if you don't want it to and prevents pay to win
Below 28 dB
|
Rynoceros
Rise Of Old Dudes
1237
|
Posted - 2013.11.08 04:54:00 -
[67] - Quote
Maken Tosch wrote:1 - How much should an Aurum respec cost? NONE. It will only reinforce the stigma that Dust is pay-to-win.
It's no stigma. Until Boosters are purchasable with ISK, it will be P2W.
Cheeseburgers.
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
18
|
Posted - 2013.11.08 21:11:00 -
[68] - Quote
The Robot Devil wrote:It would do nothing for the game except cause even more "I want a respec", "When's the next respec", " Respec for Aurum" or "CCP you suck give me a respec" threads. Refunding SP will not keep players, add players or make them happy for more that a week or two. There are few cases where refunded SP would make the game better. We need to focus on making the game fun by adding content instead of wasting time typing junk on the forums. Use the search and find one of the 1,000 other threads with the exact same title and message.
I quite see how giving people a way to respec would make them want what they already have?
I agree content is the main objective and would be a better enhancement to the game. I'm also sure that they are already doing that. This thread is more to discuss other things like AUR for respecs and the possible pitfalls or abuses of it so that if CCP decides to ever do it, then a lot of theory crafting and other inputs are readily available for them.
I do believe that there are situations where someone will want to try out a different aspect of the game. I'm not saying that people should be able to swap roles all the time, but maybe once in a while. After all, how do you know if you like or don't like a type of weapon or specific vehicle setup until you actually use it for a while, but then once you get there you may find out that it's not what you imagined it would be. Many of them just stop playing because looking back at how much work it took to get to where they are and repeating that again just to try something new seems like an exercise in endless futility. I don't presribe to this notion, because I believe that no matter how useless a skill is, it will eventually become a useful one at some point. But that sort of mentality is in the minority in the FPS world.
I did use the search and it came up with a bunch of crap threads that didn't cover an actual discussion of it and possible implementations of it while also adressing concerns for or against it. |
Kane Fyea
DUST University Ivy League
2162
|
Posted - 2013.11.08 21:19:00 -
[69] - Quote
I think there should never be paid respecs. That would finally make this game P2W like most other F2P games (Which most of them that are P2W fail pretty hard)
Best way for CCP to make money is selling cosmetic items. If they did that I will actually buy more AUR again. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
18
|
Posted - 2013.11.08 21:20:00 -
[70] - Quote
Maken Tosch wrote:1 - How much should an Aurum respec cost? NONE. It will only reinforce the stigma that Dust is pay-to-win.
2 - How often should they be allowed to happen per character? If we are ever forced into living with respecs, I would say no more than once a year. Eve Online's Neural Remap system (which is nothing like the respecs you know) is offered only once a year to Eve players.
3 - Should free respecs ever be allowed again? Only when content has been added in such a way that results in A) most or all racial weapons/suits/vehicles are added and B) when the skill tree has been overhauled to the point where it's more practical to just simply give everyone an automatic FREE respec.
4 - Should a respec be "bankable?" Hell no. Don't let it stack. If you fail to use the respec in the allotted time, you lose it.
5 - How might this affect the fiction or back story of the game (if we care)? No impact on the back story at all. However, it will greatly impact the overall gameplay for the players.
In 1 you say that it would reinforce the stigma that it is pay to win. However that doesn't actually state that by doing so it is a pay to win strategy. Only that it would appear to be so. Currently one can pay for bonus skillpoints thorugh boosters. One can pay for weapons/equipment with somewhat equivalent stats to those that can be aquired with more time (ie. skillpoints). In both cases you are only paying to get to the same end result, just doing it faster. Similarly by paying for a respec you are just paying to get to the same goal (spec'd out for a new thing) only getting there faster. Anyone can get there, but by paying AUR you just get there a little bit faster.
I realize that the respecs are nothing like the neural remaps in EVE. But in EVE you can also loose skillpoints. Currently in DUST this is not possible. Also in EVE the nural remaps can be saved up and banked. Which is why I asked if that was something that people might want. In fact having a nural remap available on a toon when it is traded to another account (within the confines of the EULA) is a factor taken into account when selling/trading toons in EVE.
I agree that it would have an impact on gameplay. That is the whole point of a single shard universe. Everything no matter how small will have an effect.
|
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
18
|
Posted - 2013.11.08 21:29:00 -
[71] - Quote
Kane Fyea wrote:I think there should never be paid respecs. That would finally make this game P2W like most other F2P games (Which most of them that are P2W fail pretty hard)
Best way for CCP to make money is selling cosmetic items. If they did that I will actually buy more AUR again.
I'm still not following how a respec would make the game P2W... You can already use AUR to get weapons/equipment/vehicles that are similar to the ones you could get after investing more time and skillpoints. You can use AUR to accelerate the amount of SP earned to get to those better weapons etc. faster. All a respec does (and I'm still only talking about a respec once every month or two or even longer) would do is make it possible to get to a set of skills faster.
The player already earned the skillpoints. The player is not going to be able to do anything that any other player couldn't do by not paying AUR. So I'm not seeing where paying for a respec gets them something that someone else without a respec couldn't get also.
Or is my definition of P2W wrong? As I understood it, a P2W item is when someone pays to get something that is mechanically better than anything that someone who never pays for anything can get. Ie. I pay AUR to get a gun that has twice the normal damage of any free gun or pay for magic ammo that doels more damage or for a vehicle with twice the armor, etc...
How does paying for a respec get something that could not have been gotten through not paying for it? |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
61
|
Posted - 2013.11.22 15:57:00 -
[72] - Quote
Bump due to renewed relevancy after 1.7 changes.
|
Takahiro Kashuken
Red Star. EoN.
1750
|
Posted - 2013.11.22 16:08:00 -
[73] - Quote
Do it the EVE way
You get like 2 free respecs a year, maybe a bonus respec as an even prize, once used you lose em
Or respec for AUR, but you can only buy like 2/3 a year, you get a full respec and lose no SP, cost be like 10quid or something |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
70
|
Posted - 2013.11.26 20:31:00 -
[74] - Quote
Ok, bumping this as well as adding in new relevancy since the announcement of the 1.7 partial respec fiasco.
I've come the to conclusion that CCP wants to "snap the line" and call it "game on" from this point forward. They no longer want to give out "free respecs" to everyone due to sweeping changes that they make due to some fear of upsetting game continuity etc. They will only be refunding SP for skill that they specifically REMOVE from the game from this point forward.
So the "new" question to ask is, would it still be possible to have respecs for AUR (ie not free)? I'm of the opinion now that this should happen. It would not only help to "fix" and update fiasco's that CCP will commit in the future, but help to assuage and sooth the players that feel that they have "wasted" SP on something.
The main question becomes how often?
One train of thought says to let it happen once a month (timer starts from when you do it). This way CCP can reap the benefits of all the extra money. After all it's a "free-to-play" game where this type of respec/re-doing/re-whatever of a character is feasible. In other online games you have the ability to pay to re-spend your points on your toon. So why not here?
Another train of thought says that it should be very limited because it might encourage some pay to win mentality (which it doesn't because it would be available to everyone equally and thus not an inherent advantage). In this idea they should only be available like 2 times a year and possibly have 1 free one per year for players that play that long. None of which should be bankable. Meaning if you get a free one in one year, then if you don't use it by the second year you are still at one, not two.
Honestly, there are only two race's worth of vehicles in the game right now. There are barely enough suits and gear to fill up any specific race's load-out as well. But somehow this is "enough"? So instead of forcing people to have to skill into a limited set of weapons and be screwed over because they were in the game first before the full selection was ever available, why not provide some way for your long-term supporting players to fix the problem themselves? Seriously, the only ones being given the short end of the stick on this slow over time introduction of racial variants over time are the players that came first that are staying loyal to your game and provide the majority of your stable player base. By not being able to "fix" the incorrectly spent SP problem you are pissing off your veteran players and favoring your new ones to the point of making the "bitter vets" leave the game.
So I now support the AUR for respec idea because CCP has for all intents and purposes stopped giving respecs to make up for their lack of foresight when they restructure the game.
|
Vanell Sin
Dust2Dust. Top Men.
20
|
Posted - 2013.12.13 10:41:00 -
[75] - Quote
I strongly support one time per character aurum respec.
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
|
Rasatsu
Much Crying Old Experts
955
|
Posted - 2013.12.13 10:46:00 -
[76] - Quote
Allow respec that costs 100k AUR and reduces your total SP by half. |
Michael Hyperthraz
Vherokior Combat Logistics Minmatar Republic
15
|
Posted - 2013.12.13 11:37:00 -
[77] - Quote
25k aur per respec. Max two lifetime per account.
|
Jack McReady
DUST University Ivy League
921
|
Posted - 2013.12.13 12:25:00 -
[78] - Quote
funny how people always compare dust to eve, those comments always amuse me and hightlight the lack of credibility
eve is a subscription based player driven mmo where all training is passive. you can in eve stop playing actively, do else for a month, only login once in a while to change skill training and then come back to enjoy something completely new. you can also just buy a new character for isk. just a month ago I sold my old character because I wanted something completely different and bought a new one for the same amount of ISK I got.
dust is still a lobby f2p shooter, you got to matchmaking, play and dont have to care about anything else, thats it. if you think it isnt than you are delusioned and stuck in a tunnelvision dreamworld. in dust you have to play to skill into something in a reasonable timeframe. also dust does not even have player market.
dust is not eve and completely different. there is no reason to not allow some sort of respecs either one time, aurum or any other system, esp. if you consider how some stuff got screwed and not fixed for months, or it was not released in the timeframe it was announced.
also, if you have to live with your choices, why were tank players allowed to invest their SP into suits after the patch. they should from the beginning be only able to reinvest those SP into tanks. either everyone has to live with their choices or no one. how often did CCP devs changed the premise on which you decided to invest SP into something? plenty of times, and those people did not get a reallocation with their points! CCP often made your decisions null and void, thus they didnt matter in the first place.
in short: it is about time to introduce a possibility for respecs.
Cosgar wrote:If this is a full respec, you should have to give up 25% of your lifetime SP. if CCP screws up something again I should gain 25% bonus SP. I would have bazillions of SP now |
Bethhy
Ancient Exiles. Renegade Alliance
456
|
Posted - 2013.12.13 13:12:00 -
[79] - Quote
This will ruin the balance CCP has strived to fight against the "pay to win" issue so many f2p games suffer from.
Being able to respec like your last fit is going out of style with your pocket book and specialize where ever to put your skills next is a terrible idea for DUST.
Many games have done this even subscription based games where you can just respec you maxed out character and everything you worked for or put into your character was meaningless as your just a blank shell again..
My OCD goes off crazy when i open my skill sheet and see skill points that could of been better allocated... But that's the entire fun of building and developing your Mercenary. and one of the key factor's to Dust's player time investment.
So no against any respec's ever again in DUST. SP reimbursement for skill changes? sure. |
Jack McReady
DUST University Ivy League
921
|
Posted - 2013.12.13 13:15:00 -
[80] - Quote
Bethhy wrote:This will ruin the balance CCP has strived to fight against the "pay to win" issue so many f2p games suffer from.
Being able to respec like your last fit is going out of style with your pocket book and specialize where ever to put your skills next is a terrible idea for DUST.
Many games have done this even subscription based games where you can just respec you maxed out character and everything you worked for or put into your character was meaningless as your just a blank shell again..
My OCD goes off crazy when i open my skill sheet and see skill points that could of been better allocated... But that's the entire fun of building and developing your Mercenary. and one of the key factor's to Dust's player time investment.
So no against any respec's ever again in DUST. SP reimbursement for skill changes? sure. your point is null and void.
again, if you have to live with your choices, why were tank players allowed to reinvest their SP into suits after the patch. they should from the beginning be only able to reinvest those SP into tanks. either everyone has to live with their choices or no one. how often did CCP devs changed the premise on which you decided to invest SP into something? plenty of times, and those people did not get a reallocation with their points! CCP often made your decisions null and void, thus they didnt matter in the first place.
beside that, if you do not understand how respecs actually speed up balance process then you have anyway no crediblity |
|
Bethhy
Ancient Exiles. Renegade Alliance
463
|
Posted - 2013.12.13 13:26:00 -
[81] - Quote
Jack McReady wrote:Bethhy wrote:This will ruin the balance CCP has strived to fight against the "pay to win" issue so many f2p games suffer from.
Being able to respec like your last fit is going out of style with your pocket book and specialize where ever to put your skills next is a terrible idea for DUST.
Many games have done this even subscription based games where you can just respec you maxed out character and everything you worked for or put into your character was meaningless as your just a blank shell again..
My OCD goes off crazy when i open my skill sheet and see skill points that could of been better allocated... But that's the entire fun of building and developing your Mercenary. and one of the key factor's to Dust's player time investment.
So no against any respec's ever again in DUST. SP reimbursement for skill changes? sure. your point is null and void. again, if you have to live with your choices, why were tank players allowed to reinvest their SP into suits after the patch. they should from the beginning be only able to reinvest those SP into tanks. either everyone has to live with their choices or no one. how often did CCP devs changed the premise on which you decided to invest SP into something? plenty of times, and those people did not get a reallocation with their points! CCP often made your decisions null and void, thus they didnt matter in the first place. beside that, if you do not understand how respecs actually speed up balance process then you have anyway no crediblity
I have played more games then you would imagine, where respec's weren't available and then magically became available... It ruined the balance in every single game.. made giant FOTM cookie cutter builds rampant from one build to the next... it ruined diversity in every single game.. Biggest example is World of Warcraft...
They completely changed all the skills around the tank tree. This is history in CCP even with EVE. They will reimburse any skill points invested into that area... specially when they do a ground up rework... It has happened for longer then most people on these forums have been playing PS3.
Everyone's including your argument is completely based of what YOU think is "fair" and its not even a balanced concept... and one we have already done and saw the outburst of FOTM cal logi's everywhere with TAR's....(After they got the respect and saw the imps all running cal logi with TAR's)
Respec's have killed the biggest title in gaming down to the smallest... and in a F2p game with a persistent skill system like DUST it breaks so many aspects of it.
And go troll credibility some where else... pathetic. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
226
|
Posted - 2013.12.13 15:54:00 -
[82] - Quote
Bethhy wrote:I have played more games then you would imagine, where respec's weren't available and then magically became available... It ruined the balance in every single game.. made giant FOTM cookie cutter builds rampant from one build to the next... it ruined diversity in every single game.. Biggest example is World of Warcraft...
They completely changed all the skills around the tank tree. This is history in CCP even with EVE. They will reimburse any skill points invested into that area... specially when they do a ground up rework... It has happened for longer then most people on these forums have been playing PS3.
Everyone's including your argument is completely based of what YOU think is "fair" and its not even a balanced concept... and one we have already done and saw the outburst of FOTM cal logi's everywhere with TAR's....(After they got the respect and saw the imps all running cal logi with TAR's)
Respec's have killed the biggest title in gaming down to the smallest... and in a F2p game with a persistent skill system like DUST it breaks so many aspects of it.
And go troll credibility some where else... pathetic.
I have also played quite a few games over my lifetime. I would normally agree with you and your EVE Online analogy save for one KEY point. In EVE when they add in a new category of ship type (like the destroyers or battle cruisers or any of the Tech II line of ships), they did so in a RACIALLY BALANCED way. In DUST 514, they have only just begun to do this and they did so with the Assault Rifle Class of weapons. Luckily, they managed to somehow have all four races of Medium and Assault Suits too. But that's IT! NOTHING ELSE in this game has a counterpart in ALL four races.
Hell they have yet to even release more than TWO RACES' worth of vehicles to this game! That is a real issue, because it forces the Amarr and Minmatar pilots to have to use the vehicles of another race that would never have been their first choice. It's not FOTM (though it will appear to be when those new items finally do get included as everyone who was waiting for them will suddenly start using them).
I play Minmatar, I skilled into the Flaylock Pistol, Mass Driver, and Sub-machine Gun because of that. I won't be skilling into the Heavy Machine Gun until I have a Heavy Minmatar Suit to go with it. But then I play Assault, and as an Assault player I needed a rifle. I sure as hell didn't want to skill into the damned Amarr Scrambler Rifle, so that left me with one and only one choice. The Gallente Assault Rifle. Now they have the Minmatar Combat Rifle, the weapon I would have chosen FIRST had I had the choice to do so. But now I have over 2 million SP wasted in skills that I will now never use as I got rid of all my AR fits and run the Combat Rifle now.
So how is that fair?
Let me put it into EVE Online terms for you... Let's say that they added T3 Battleships to the game. Modular like the T3 Cruisers and very flexible. But CCP only released the Caldari and Gallente versions saying that the Amarr and Minmatar versions would come out much later (maybe a year later). How unbalanced would the game become? How much outrage would occur in the game? People that were Amarr or Minmatar specialists would be **** out of luck! They would HAVE to train up T3 Caldari Cruiser or T3 Gallente Cruiser skills and all those prerequisites first just to get to use the new T3 Battleships and be able to maintain competitiveness. AND THEN a year later, the ships that they actually wanted would finally be out and they would have millions of wasted skillpoints.
I understand when they REMOVE a skill from the game and REFUNDING those points. But that is not the issue here. The issue here is that CCP is still DEVELOPING this game and as a result in order to play it, we are being PENALIZED. It would only make sense that to rectify that situation that they either allow for a respec once they do finish there "verisimilitude" of all the races, or they allow us the players a mechanism whereby we can rectify the issue ourselves.
Right now we have neither, and that is the real problem.
|
LT SHANKS
Amarr Templars Amarr Empire
760
|
Posted - 2013.12.14 05:09:00 -
[83] - Quote
I'd pay 50,000 AUR and would gladly give up 20% of my total SP for a respec on my Heavy... |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
490
|
Posted - 2013.12.15 05:26:00 -
[84] - Quote
There needs to be a content threshold to be reached before a respecing system is introduced. Given the way that the game has changed and continues to change I am of the mind that once the skill tree is reworked, the suits themselves, and the other racial variants introduced there should be a final free respec. The game is still being balanced, tweaked, gutted, and frankenstiened back together again (see current vehicle redux and eventual rebalancing for a small example). This is still the beta - regardless of the press release that this is an official and full game - and the players know it. Hell, even CCP has talked about how much work the game needs ("eating their vegetables" i believe is how they phrased it).
There will be a balancing point, and least one where most can agree that the game is functioning well, offers versatility, and is a truly competitive product vs other popular shooters. When that point is reached there should be a respec. And when that is offered and we can invite our friends to play this game without the constant frustrations that the players and devs constantly deal with right now; then we can expect no more respecs because of reworking - until years later.
However, a system for respecing should be implemented to further appeal the the standard gamer customer base. It is a game that is in the EVE universe, but is not designed for the narrow niche of players that EVE serves. Different consumer = different tactics/offerings. This is how I see it progressing. |
KING CHECKMATE
Scions of Athra
3187
|
Posted - 2013.12.15 05:35:00 -
[85] - Quote
as always, any respec thread has my support.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
238
|
Posted - 2013.12.16 17:51:00 -
[86] - Quote
RedBleach LeSanglant wrote:There needs to be a content threshold to be reached before a respecing system is introduced. Given the way that the game has changed and continues to change I am of the mind that once the skill tree is reworked, the suits themselves, and the other racial variants introduced there should be a final free respec. The game is still being balanced, tweaked, gutted, and frankenstiened back together again (see current vehicle redux and eventual rebalancing for a small example). This is still the beta - regardless of the press release that this is an official and full game - and the players know it. Hell, even CCP has talked about how much work the game needs ("eating their vegetables" i believe is how they phrased it).
There will be a balancing point, and least one where most can agree that the game is functioning well, offers versatility, and is a truly competitive product vs other popular shooters. When that point is reached there should be a respec. And when that is offered and we can invite our friends to play this game without the constant frustrations that the players and devs constantly deal with right now; then we can expect no more respecs because of reworking - until years later.
However, a system for respecing should be implemented to further appeal the the standard gamer customer base. It is a game that is in the EVE universe, but is not designed for the narrow niche of players that EVE serves. Different consumer = different tactics/offerings. This is how I see it progressing.
That's the crux of the issue. When will that be reached? CCP cannot tell us because that would be making a binding promise that could get them into trouble later if they cannot deliver on time. They've been burned by this in the past and don't want to say anything until right before they do it.
But some kinda statement saying that they understand why this is an issue and that they would do something like this once the verisimilitude of the game is complete would go a long way to quieting the concerns. However they haven't, so this leads me to believe that they will not. And I have to believe that since the CPM is also staying out of these discussions as well, that they are also in agreement with CCP on this for some reason. (CPM members feel free to correct me if I'm wrong.)
So there we are. Trying to discuss this and point out to CCP why it's sooo unfair for races like Caldari or Gallente to get to have vehicles from the start, but other races like Amarr and Minmatar get shafted and told to waste SP on the other races' stuffs and never get those points back. Similarly for Heavy's and Light's.
|
Alena Ventrallis
The Neutral Zone
338
|
Posted - 2013.12.18 19:43:00 -
[87] - Quote
We should get a respect one final time once racial symmetry has achieved. After that, no more, save for exceptional circumstances.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4164
|
Posted - 2013.12.18 19:44:00 -
[88] - Quote
This is and always will be the worst possible idea to come out of these forums.
Just throwing that out there.
The WORST.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
256
|
Posted - 2013.12.18 19:46:00 -
[89] - Quote
Mobius Wyvern wrote:This is and always will be the worst possible idea to come out of these forums.
Just throwing that out there.
The WORST.
And why is it so bad? Please elaborate. We've gone to great lengths to describe the pro's and con's here. Could you please offer some more of your insight into why you believe as you do?
|
TheD1CK
Dead Man's Game
208
|
Posted - 2013.12.18 20:07:00 -
[90] - Quote
Seriously , you think its acceptable for some of us to buy our way out of the mistakes we or CCP have made in the skill system .....
No way .....
There needs to be one full respec when all the racial gear comes out
that's it.... |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |