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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
257
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Posted - 2013.12.18 20:17:00 -
[91] - Quote
TheD1CK wrote:Seriously , you think its acceptable for some of us to buy our way out of the mistakes we or CCP have made in the skill system .....
No way .....
There needs to be one full respec when all the racial gear comes out
that's it....
Ok so you ARE in favor of a respec, but just not a paid one. Got it.
What about doing both? Giving a free respec to everyone either once a year or whenever CCP decides that they've finally finished all the verisimilitude of the base game?
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Slag Emberforge
Immortal Retribution
329
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Posted - 2013.12.18 22:17:00 -
[92] - Quote
I really do believe its the EVE fanboys out there that are making the impasse for skill respecializations. Guess they think these in game decisions somehow matter.. Oh wait they don't..
But it will ruin the fun of the game.. -No, if anything it will give some players a second chance, which may be the difference between staying and quitting
But it will make Dust die, all bad games have respecs -No, plenty of very successful game series mostly MMOS and MMORPGS have respecs, even the EVE fanboys get yearly free and purchasable versions. -Adding a feature like this to the marketplace for AUR will make CCP money, since BPOs are off the table [b]this may be the only other type of product many players would be willing to buy.[\b]
Respecs can't be usable whenever, or there will be to many FOTMs -While it is possible this will encourage FOTM, it also possible that price will act is a deterrent, if the cost is too high and people still purchase this with such a high cost they are only doing CCP a favor by filling their pockets.
-Also of note a moratorium or temporary suspension of use of a the physical item could be instated for a two-four week period after every major patch. This would give CCP time to appropriately adjust values to prevent from producing FOTMs. (And honey if it takes CCP that long to rebalance after each patch that's really embarrassing)
So what does this net us? A second chance yields; More fun More opportunities for a player to take another direction, keep interested Fix mistakes, adjust hearing as variants are added Generate revenue for CCP Punish idiots who are willing to chase FOTMs Simplistic in design (one use consumable, can be toggled on/off around patch time) Limited effect endgame (if you are 20mil+ sp you can roll up a better FOTM on patch days as you already have more than enough to have several roles maxed)
Cons: Somehow some people have a problem with respecs of any kind. (???) Not a slow yet complicated system as some would prefer (broad instead of granular) Is something people would actually buy (unlike this %SP lost nonsense)
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1344
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Posted - 2013.12.18 22:20:00 -
[93] - Quote
Slag Emberforge wrote:I really do believe its the EVE fanboys out there that are making the impasse for skill respecializations. Guess they think these in game decisions somehow matter.. Oh wait they don't..
But it will ruin the fun of the game.. -No, if anything it will give some players a second chance, which may be the difference between staying and quitting
The reason for no respecs is a very very simple one: Why letting you respec if you can just skill everything anyways? You want to try out a new weapon? Very well. Go ahead, save up some SP and spec into it. You played as infantry all the time? No problem. Doesn't stop you from speccing into vehicles from now on. Nothing will stop you from speccing everything in the vehicle tree, even if you started speccing infantry stuff at first. This is because there is no single reason for allowing respecs. Respecs would only be an option if your SP were limited. But they aren't. All you want is a shortcut to use the best version of other stuff instantly. But that's not how it works. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
258
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Posted - 2013.12.18 22:28:00 -
[94] - Quote
Aikuchi Tomaru wrote:The reason for no respecs is a very very simple one: Why letting you respec if you can just skill everything anyways? You want to try out a new weapon? Very well. Go ahead, save up some SP and spec into it. You played as infantry all the time? No problem. Doesn't stop you from speccing into vehicles from now on. Nothing will stop you from speccing everything in the vehicle tree, even if you started speccing infantry stuff at first. This is because there is no single reason for allowing respecs. Respecs would only be an option if your SP were limited. But they aren't. All you want is a shortcut to use the best version of other stuff instantly. But that's not how it works.
But in my case, the options that I wanted still aren't there. When I skilled into the AR it was the only option, but what I really wanted was a combat rifle. I still want to skill into HMG and use it, but i can't because there is no Heavy Minmatar Suit to go with it! I want to try out using a Commando fit with Mass Driver and Combat Rifle, but can't because there are no Minmatar Commando Suits. I want to pilot an Assault Dropship with Autocannons of Death on it, but I cannot because it's not there yet. I want to roll out in one of those tanks that they showed pictures of at fanfest with the FOUR sets of tracks (not two like the ones we have now) but they still haven't made ANY VEHICLES FOR THE MINMATAR!!!!
So in the meantime what do I spend my skillpoints on? WHAT! Why should I even play the game since it doesn't have the stuff that they have promised but still haven't implemented? So I skilled into things that I know I DO NOT WANT, but am forced to use because CCP could roll out any semblance of verisimilitude. Hell we even asked the devs at EVE VEGAS if there would be respecs after the new stuff. They said yes. So where are they?
That's why I made my choices, and that's why I'm wondering what happened to the respecs.
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Fire of Prometheus
DUST University Ivy League
2019
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Posted - 2013.12.18 22:38:00 -
[95] - Quote
Respec for AUR=p2w
The only way I would even consider this is if they put in that timer but made it 3 months instead of 1
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Slag Emberforge
Immortal Retribution
329
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Posted - 2013.12.18 22:56:00 -
[96] - Quote
Aikuchi Tomaru wrote:Slag Emberforge wrote:I really do believe its the EVE fanboys out there that are making the impasse for skill respecializations. Guess they think these in game decisions somehow matter.. Oh wait they don't..
But it will ruin the fun of the game.. -No, if anything it will give some players a second chance, which may be the difference between staying and quitting
The reason for no respecs is a very very simple one: Why letting you respec if you can just skill everything anyways? You want to try out a new weapon? Very well. Go ahead, save up some SP and spec into it. You played as infantry all the time? No problem. Doesn't stop you from speccing into vehicles from now on. Nothing will stop you from speccing everything in the vehicle tree, even if you started speccing infantry stuff at first. This is because there is no single reason for allowing respecs. Respecs would only be an option if your SP were limited. But they aren't. All you want is a shortcut to use the best version of other stuff instantly. But that's not how it works.
Respecializations do not generate sp from nothing, to imply it would allow someone to max something out immediately implies they already would of had the SP to do that.
Why wasn't it maxed in the first place then? 1. It wasn't added yet 2. It was added but was horribly broken (why make a point to specialize into something that sucks?) 3. Game dynamics have changed (what you once had is so altered it is no longer viable for you)
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Slag Emberforge
Immortal Retribution
329
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Posted - 2013.12.18 22:58:00 -
[97] - Quote
Also just to throw this out there, the statement respecialization=p2w is a direct implication that CCP either fails at balancing, or at least that they are unable to do so in a timely manner.
This problem could be resolved if CCP had a larger crew, which requires revenue, which requires players.
It's all cyclical, if this pay for respec came into being it might open some doors for the future of Dust. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
258
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Posted - 2013.12.18 23:00:00 -
[98] - Quote
Fire of Prometheus wrote:Respec for AUR=p2w
The only way I would even consider this is if they put in that timer but made it 3 months instead of 1
Granted a 3 month timer would be ok with me. But it is NOT P2W. You already earned the SP, you are not gaining any extra SP, and it doesn't give you anything that someone who never buys a respec can't get. So how is it P2W?
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Slag Emberforge
Immortal Retribution
329
|
Posted - 2013.12.18 23:05:00 -
[99] - Quote
Jadd Hatchen wrote:Fire of Prometheus wrote:Respec for AUR=p2w
The only way I would even consider this is if they put in that timer but made it 3 months instead of 1 Granted a 3 month timer would be ok with me. But it is NOT P2W. You already earned the SP, you are not gaining any extra SP, and it doesn't give you anything that someone who never buys a respec can't get. So how is it P2W?
Trying to find reason behind this anti-intellectualism? Good luck. |
bamboo x
Eternal Beings Proficiency V.
26
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Posted - 2014.01.23 16:49:00 -
[100] - Quote
Jadd Hatchen wrote: On the other hand, in EVE online they allow for a free stat change once every year.
WHAT? Come on CCP, enough of the favoritism. Give us one of those. |
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dent 308
Subdreddit Test Alliance Please Ignore
2300
|
Posted - 2014.01.23 17:16:00 -
[101] - Quote
No. Respec bought with aurum is bad idea.
Once players gain enough SP for core skills, and one proto suit and weapon, they could respec into whatever is the current FOTM suit / weapon combo. Games would devolve into two teams of nerds in the same suit, shooting the same weapon.
The long-term investment value of SP would evaporate the moment this feature is enabled.
bamboo x wrote:Jadd Hatchen wrote: On the other hand, in EVE online they allow for a free stat change once every year. WHAT? Come on CCP, enough of the favoritism. Give us one of those.
This isn't what you think it is. In eve there are attributes that effect how quickly you gain SP when training skills. You can re-arrange these attributes, but not the spent SP itself.
Hail Satan
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NobIesse Oblige
Fatal Absolution Covert Intervention
68
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Posted - 2014.01.23 17:24:00 -
[102] - Quote
dent 308 wrote:No. Respec bought with aurum is bad idea. Once players gain enough SP for core skills, and one proto suit and weapon, they could respec into whatever is the current FOTM suit / weapon combo. Games would devolve into two teams of nerds in the same suit, shooting the same weapon. The long-term investment value of SP would evaporate the moment this feature is enabled. bamboo x wrote:Jadd Hatchen wrote: On the other hand, in EVE online they allow for a free stat change once every year. WHAT? Come on CCP, enough of the favoritism. Give us one of those. This isn't what you think it is. In eve there are attributes that effect how quickly you gain SP when training skills. You can re-arrange these attributes, but not the spent SP itself.
This is simply the flawed argument of a person out of touch.
A team understands that especially with the incoming changes each suit will have it's place on the battlefield.
A team that doesn't have proper roles within a battle...isn't going to be very competitive. Send 16 anything at anyone and their going to get smashed by people who understand the value of a damped scout, 2 heavies pushing, and logi's dropping links, scanning, and then connecting that rep tool.
FOTM was only FOTM as bad as it was because the parity between assaults, scouts, and heavies was so off...currently the parity is very good in providing each role an allocated role that makes it the "best" at that role.
I however, am against Respecs outside of massive and fundamental changes to skill/weapons/suits you specced.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.23 17:24:00 -
[103] - Quote
dent 308 wrote:No. Respec bought with aurum is bad idea.
Once players gain enough SP for core skills, and one proto suit and weapon, they could respec into whatever is the current FOTM suit / weapon combo. Games would devolve into two teams of nerds in the same suit, shooting the same weapon.
The long-term investment value of SP would evaporate the moment this feature is enabled.
Ok, I don't see it that way.
Let's say there is no respec, and that same guy does the same thing. He'll just put the rest of his points into the next suit anyways. It really has no affect on him whether there was a respec or not. In fact it may retain his interest if he find out that the light suit that he trained into doesn't do all the things he had hoped.
On the other hand you have the newbies who spent all their points on the wrong things. They think that their character is now FUBAR'd and will take weeks to months to straighten out now. Maybe the HMG looked uber awesome at first, but when using it they didn't like it at all. They become disappointed with the game. But if they have the option to respec, then they can fix that themselves.
Honestly, the whole idea that people have to rely on others to be stupid with the allocation of their skillpoints in order to win at this game is a stupid premise. Winning should occur because you used what you had along with teamwork to accomplish the goal. Not because someone didn't know what was what and spent points in the wrong places.
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knight of 6
SVER True Blood Public Disorder.
1226
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Posted - 2014.01.23 17:29:00 -
[104] - Quote
no aurum respecs thanks.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Lt Royal
Subdreddit Test Alliance Please Ignore
2609
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Posted - 2014.01.23 17:34:00 -
[105] - Quote
If this gets implemented, all I have to say is GÇ£Pay 2 WinGÇ¥.....
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.23 17:36:00 -
[106] - Quote
NobIesse Oblige wrote:I however, am against Respecs outside of massive and fundamental changes to skill/weapons/suits you specced.
Why? CCP has yet to ever do this in DUST. They have done "resets" during beta several times. But none of those were because of major changes in the game. They were doing it to see people start over again and to test things out. The thing in 1.7 with the vehicles was NOT a respec either. It was a skill point REFUND for skills that were removed from the game entirely.
So knowing that CCP has NEVER given a respce for "massive and fundamental changes", are you still in favor of no respecs for any other reason?
Respec really only help with new player retention. New players need time and experience to learn that, "OMG that rail rifle is cool! I want one." or to discover that the heavy suit doesn't do the tings that they had hoped. But by then they've wastes a large percentage of the points that they have. So do we tell them tough luck just grind away with your newb militia fits until you earn the SP to get the stuff you really wanted? Hell that's what makes most of the players quit. Grinding is BORING and this makes people not want to play the damned game.
So instead offer them a respec.
This mostly benefits the newer players more than it would any vet player. A vet player already knows what's what and has the skills he needs to survive on the battlefield. The new guy has to be extremely knowledgeable about the game to know what to spend points into to even come close to competing. And if they make a mistake they are setback for months as a result.
I dunno about you guys, but I would rather help the new guys than let them die in a rut and never see them play again.
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Bethhy
Ancient Exiles. Renegade Alliance
904
|
Posted - 2014.01.23 17:37:00 -
[107] - Quote
Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then? |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.23 17:38:00 -
[108] - Quote
Lt Royal wrote:If this gets implemented, all I have to say is GÇ£Pay 2 WinGÇ¥.....
Please read the above posts where it's obvious that it is NOT pay to win.
Better yet, defend your statement. Put your money where your mouth is. If it is so damned obvious that this is pay to win, then it should be the easiest thing in the world for you to defend it in an actual argument.
The rest of us have put up our arguments, what is yours?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.23 17:39:00 -
[109] - Quote
knight of 6 wrote:no aurum respecs thanks.
Nice to hear, but may I ask you why you feel this way?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
384
|
Posted - 2014.01.23 17:47:00 -
[110] - Quote
Bethhy wrote:Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then?
Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do. But how long did it take you as a complete newb to this game to figure out what worked best for you? Did you mess up a few times along the way? Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later?
There are sooo many reasons for why people in this game have mis-spent skill points not knowing WTF **** was. So why not allow them to have a chance to correct those mistakes? Or is your gameplay so poor that you have to rely on those mistakes to somehow win? In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb.
In the end respecs would only benefit the community and not harm it.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2609
|
Posted - 2014.01.23 17:48:00 -
[111] - Quote
Jadd Hatchen wrote:Lt Royal wrote:If this gets implemented, all I have to say is GÇ£Pay 2 WinGÇ¥..... Please read the above posts where it's obvious that it is NOT pay to win. Better yet, defend your statement. Put your money where your mouth is. If it is so damned obvious that this is pay to win, then it should be the easiest thing in the world for you to defend it in an actual argument. The rest of us have put up our arguments, what is yours?
I really cant be bothered to get into a heated debate why Aurum respecs are pay to win. I've been having these GÇ£argumentsGÇ¥ for the past year or so and IGÇÖm getting tired of trying to get my point across; the OP just sees red and and cant get it into their heads why its would be very bad for this game.
I'm just going to leave it to the rest of the posters here (6 pages of them) to tell you why.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Garrett Blacknova
Codex Troopers
4369
|
Posted - 2014.01.23 17:50:00 -
[112] - Quote
Jadd Hatchen wrote:NobIesse Oblige wrote:I however, am against Respecs outside of massive and fundamental changes to skill/weapons/suits you specced. Why? CCP has yet to ever do this in DUST. They have done "resets" during beta several times. But none of those were because of major changes in the game. They were doing it to see people start over again and to test things out. The thing in 1.7 with the vehicles was NOT a respec either. It was a skill point REFUND for skills that were removed from the game entirely. So knowing that CCP has NEVER given a respce for "massive and fundamental changes", are you still in favor of no respecs for any other reason? Respec really only help with new player retention. New players need time and experience to learn that, "OMG that rail rifle is cool! I want one." or to discover that the heavy suit doesn't do the tings that they had hoped. But by then they've wastes a large percentage of the points that they have. So do we tell them tough luck just grind away with your newb militia fits until you earn the SP to get the stuff you really wanted? Hell that's what makes most of the players quit. Grinding is BORING and this makes people not want to play the damned game. So instead offer them a respec. This mostly benefits the newer players more than it would any vet player. A vet player already knows what's what and has the skills he needs to survive on the battlefield. The new guy has to be extremely knowledgeable about the game to know what to spend points into to even come close to competing. And if they make a mistake they are setback for months as a result. I dunno about you guys, but I would rather help the new guys than let them die in a rut and never see them play again. A skill respec is when you get the points that were allocated so skills removed from those skills and returned to your unallocated SP pile.
A skill refund is when you get the points that were allocated so skills removed from those skills and returned to your unallocated SP pile.
You'll notice how those two terms mean exactly the same thing. The vehicle respec was a PARTIAL respec, because only PART of your SP was refunded and available for reassignment.
A full respec happened when we came into Uprising, and some players got a second respec after finding that several skills had incorrect descriptions and didn't work as advertised. All SP was refunded to those players, which is what respec MEANS.
Yes, there is a valid argument for - as vehicles got for 1.8 - a partial respec with the addition of racial suit variants and some new racial weapons, when considering we also had - without a respec - the remaining racial rifle variants added recently.
Back on-topic though, there will ALWAYS be a measure of FOTM play in DUST as long as there is even the slightest hint of imbalance anywhere in the game. As long as there is that sense of advantage, AUR respecs will always - A-L-W-A-Y-S - be pay to win. And pay to win is not what DUST should be, so no. Keep arguing that you see logic behind it. I see NOPE. |
Darken-Soul
Tal-Romon Legion Amarr Empire
121
|
Posted - 2014.01.23 17:52:00 -
[113] - Quote
I would support an aurum respec. Conditions would have to apply. Like an isk variant. I do not support pay to win.
If they are going to use the marketing angle they should do it well.
Weapon respec x amount of aurum or y amount of isk.
Rinse and repeat for dropsuits, vehicles, and skills.
One further condition would be no skill book refund or assets refund. Another would be a 50% increase in cost for successive refunds.
I am the real Darken
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Bethhy
Ancient Exiles. Renegade Alliance
904
|
Posted - 2014.01.23 17:53:00 -
[114] - Quote
Jadd Hatchen wrote:Bethhy wrote:Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then? Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do. But how long did it take you as a complete newb to this game to figure out what worked best for you? Did you mess up a few times along the way? Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later? There are sooo many reasons for why people in this game have mis-spent skill points not knowing WTF **** was. So why not allow them to have a chance to correct those mistakes? Or is your gameplay so poor that you have to rely on those mistakes to somehow win? In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb. In the end respecs would only benefit the community and not harm it.
Bullshit... Respec's don't help a new player in any way.
Educating a new player on DUST is by far 2 million times more effective.
This post hurts my brain |
Maken Tosch
Edimmu Warfighters Gallente Federation
6545
|
Posted - 2014.01.23 17:56:00 -
[115] - Quote
No. No respecs outside of skill/suit/vehicle overhauls. That's final.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
|
Posted - 2014.01.23 17:58:00 -
[116] - Quote
Bethhy wrote:Bullshit... Respec's don't help a new player in any way. Educating a new player on DUST is by far 2 million times more effective. This post hurts my brain
No you are correct that educating a new player on DUST is the single best way to get them into the game, but can you tell me that is the way it actually happens 100% of the time? How about even 50% of the time after seeing all the stupid things that blue berries do on the battlefield?
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Darken-Soul
Tal-Romon Legion Amarr Empire
121
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Posted - 2014.01.23 18:00:00 -
[117] - Quote
Bethhy wrote:Jadd Hatchen wrote:Bethhy wrote:Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then? Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do. But how long did it take you as a complete newb to this game to figure out what worked best for you? Did you mess up a few times along the way? Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later? There are sooo many reasons for why people in this game have mis-spent skill points not knowing WTF **** was. So why not allow them to have a chance to correct those mistakes? Or is your gameplay so poor that you have to rely on those mistakes to somehow win? In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb. In the end respecs would only benefit the community and not harm it. Bullshit... Respec's don't help a new player in any way. Educating a new player on DUST is by far 2 million times more effective. This post hurts my brain Perhaps inventing statistics is hurting your brain. Your arguments are becoming less and less thought out. A break from the forums might be in order.
I am the real Darken
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
|
Posted - 2014.01.23 18:00:00 -
[118] - Quote
Lt Royal wrote:I really cant be bothered to get into a heated debate why Aurum respecs are pay to win. I've been having these GÇ£argumentsGÇ¥ for the past year or so and IGÇÖm getting tired of trying to get my point across; the OP just sees red and cant get it into their heads why its would be very bad for this game.
I'm just going to leave it to the rest of the posters here (6 pages of them) to tell you why.
Really, but you can be bothered to type what you just did?
As for 6 pages, you will note that there are both those for and those against in those 6 pages, so not everyone agrees with either you or I. That is the point of the discussion. People that don't want to add to it but still insist on one side being right really don't add to the discussion. Is that what you are trying to do?
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
385
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Posted - 2014.01.23 18:02:00 -
[119] - Quote
Darken-Soul wrote:I would support an aurum respec. Conditions would have to apply. Like an isk variant. I do not support pay to win.
If they are going to use the marketing angle they should do it well.
Weapon respec x amount of aurum or y amount of isk.
Rinse and repeat for dropsuits, vehicles, and skills.
One further condition would be no skill book refund or assets refund. Another would be a 50% increase in cost for successive refunds.
I like your ideas. I don't necessarily agree with an ISK version, but I also realize that it would be just as easy for a buddy to pay me ISK in game and for me to buy him aurum in return (AUR cannot be traded) and thus ISK for respec would become possible the second that AUR for respec is implemented.
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bear90211
Nyain San Renegade Alliance
155
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Posted - 2014.01.23 18:07:00 -
[120] - Quote
NOPE this is just a money pool for nothing, if CCP would listen we would get a respec every 3 months. I WANT MY MONEY BACK!
Heavies are still squishy to my AR, just 5 rounds into them extra ;D
hmm, I want taco's...
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