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DJINN leukoplast
Hellstorm Inc League of Infamy
1407
|
Posted - 2013.10.14 11:08:00 -
[1] - Quote
Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2979
|
Posted - 2013.10.14 11:11:00 -
[2] - Quote
Respect you as a player, but you comments regarding vehicles always suck. Please just keep quiet on the subject, or become more flexible in your suggestions, in the same way I tell tankers to relax and consider what changes can be made without ******* one set of people over.
Also if you think tanks are easy mode and they don't have to make choice you are an idiot like Void Echo says, I play, and have played infantry for months now, its easy, it takes only a modicum of skill to get good at infantry foot work, and isn't all that complex. |
Void Echo
Metal Gear Production
1750
|
Posted - 2013.10.14 11:11:00 -
[3] - Quote
you forgot the part where a single dropsuit loss will set the player back almost a whole day to get it back.
like adamance said, stop posting, hardly anyone respects your opinion on vehicles because you openly hate everything that's not call of duty style. just stop. |
Omareth Nasadra
Qcgold
134
|
Posted - 2013.10.14 11:27:00 -
[4] - Quote
just an idea... what if tanks had 2 main turret (gunner couldn't use them, just the driver, lets keep the small for noob blueberry gunner) a medium and a large, that you can switch like a side arm, you could fit medium blaster to take out infantry and a large rail to kill tanks or the opposite. This way tanker would still had versatility but be more role focused depending on their fitting, i think we all agree vehicules need a complete redesign, i'm an AV guy, i still want to be able to kill tanks, i don't want them to be UP or useless, but lately i've read nothing constructive coming from either sides |
Beld Errmon
Evocatius
1000
|
Posted - 2013.10.14 11:28:00 -
[5] - Quote
Never gunna give you up never gunna let you down never gunna turn around and hurt you.... ect |
Takahiro Kashuken
Red Star. EoN.
1350
|
Posted - 2013.10.14 11:59:00 -
[6] - Quote
DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course |
Ghosts Chance
Inf4m0us
45
|
Posted - 2013.10.14 12:00:00 -
[7] - Quote
forge guns are amazing against infantry, your entire OP is now invalid |
Godin Thekiller
Hellstorm Inc League of Infamy
1150
|
Posted - 2013.10.14 12:14:00 -
[8] - Quote
You're trying to get them nerfed again? Good god some people just don't know when to quit lol |
Mortedeamor
Internal Rebellion
439
|
Posted - 2013.10.14 12:25:00 -
[9] - Quote
True Adamance wrote:Respect you as a player, but you comments regarding vehicles always suck. Please just keep quiet on the subject, or become more flexible in your suggestions, in the same way I tell tankers to relax and consider what changes can be made without ******* one set of people over.
Also if you think tanks are easy mode and they don't have to make choice you are an idiot like Void Echo says, I play, and have played infantry for months now, its easy, it takes only a modicum of skill to get good at infantry foot work, and isn't all that complex.
seriously ura good player but this so obviously is not your forte djinn you always come off as a cod scrub to be honest no one is supposed to be able to kill vehicle users except other vehicles and people DEDICATED to anti vehicle this is a tactical game if you wanna kill tanks go spec up your own av other wise leave it to the people who specialize in such.
tanking is without a doubt the hardest aspect of dust 514 period. it is the hardest thing to do successfully and currently it doesnt really matter how much sp you have dedicated to it or how good you are all that matter is..does the other team have av because if they do..and your team is not assassinating them 24/7 your dead.
av all around is a terrible idea but if you insist every infantry sacrifice they're cheap locus nades for lai dais ..6 people with lai dais means no tank
1 with forge equals no drop ships
and as for av it is the easiest aspect in dust incredibly boring to be honest..and as an ex tanker running av seeing the other side of the coin just tends to **** me off. |
Mortedeamor
Internal Rebellion
439
|
Posted - 2013.10.14 12:28:00 -
[10] - Quote
Godin Thekiller wrote:You're trying to get them nerfed again? Good god some people just don't know when to quit lol seriously i expected better from a hellstorm member luko hellstorm in closed beta had some fine av im surprised to see one with the name djinn sound so butt hut over tanks still when they are the most broken thing in dust
tanks go pop thats all they do |
|
Mortedeamor
Internal Rebellion
440
|
Posted - 2013.10.14 12:32:00 -
[11] - Quote
Takahiro Kashuken wrote:DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank |
Crash Monster
Snipers Anonymous
1644
|
Posted - 2013.10.14 12:38:00 -
[12] - Quote
Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank
+1
Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. |
Mavado V Noriega
SyNergy Gaming EoN.
4323
|
Posted - 2013.10.14 12:38:00 -
[13] - Quote
LOL @ OP |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:42:00 -
[14] - Quote
Dropsuits don't need a dedicated AV slot, last thing we need if for everyone to be running around with AV. However, it would make a lot more sense if AV weapons were fit in the equipment slot. That's how Battlefield does it for instance, and I'd say they've done a much better job balancing the infantry-vehicle relationship. |
Mortedeamor
Internal Rebellion
440
|
Posted - 2013.10.14 12:42:00 -
[15] - Quote
Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. thats why i said they should be able to hot fix it its not like the coding isnt already there add in the skill tree bit witha patch |
knight of 6
SVER True Blood Public Disorder.
370
|
Posted - 2013.10.14 12:48:00 -
[16] - Quote
if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
197
|
Posted - 2013.10.14 13:08:00 -
[17] - Quote
OP is like performing a surgery... without the knowledge of doing it, but he thinks he knows. |
Takahiro Kashuken
Red Star. EoN.
1352
|
Posted - 2013.10.14 13:18:00 -
[18] - Quote
Mortedeamor wrote:Takahiro Kashuken wrote:DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter it's learning muwahahahahaha just for ***** and giggles their hp is still laughable for a tank
Im fine with having AI mini turrets which shoot with perfect accuracy and at any enemy it sees, its 99% better than bluedots
Also i want a small robot hand turret so i can hack objectives without getting out of my vehicle, the hand would also serve a 2nd purpose, mainly for slapping/picking up the enemy and throwing them into the wall or smashing them into the ground until they die |
bethany valvetino
Dead Six Initiative Lokun Listamenn
107
|
Posted - 2013.10.14 13:23:00 -
[19] - Quote
Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power.
1 players with 3 weapons to use at the same time?
yeah right....
What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough.
I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work.
Nearly everyone i have seen using tanks uses them as a solo win button. which they are not.
also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range.
Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster...
It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. |
Void Echo
Algintal Core Gallente Federation
1752
|
Posted - 2013.10.14 13:55:00 -
[20] - Quote
bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play.
by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. |
|
Jack McReady
DUST University Ivy League
698
|
Posted - 2013.10.14 13:59:00 -
[21] - Quote
Void Echo wrote:bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. I think he said the opposite |
Void Echo
Algintal Core Gallente Federation
1754
|
Posted - 2013.10.14 14:00:00 -
[22] - Quote
Jack McReady wrote:Void Echo wrote:bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. I think he said the opposite
misread sorry |
Crash Monster
Snipers Anonymous
1645
|
Posted - 2013.10.14 14:06:00 -
[23] - Quote
I don't use tanks so the fact I'd like them to be like tanks and represent a scary badass on the battlefield has nothing to do with tankers asking for unreasonable things. |
Operative 1171 Aajli
Bragian Order Amarr Empire
577
|
Posted - 2013.10.14 14:08:00 -
[24] - Quote
DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused).
Lol, again with the tanks? My tank easily gets destroyed by anybody worrying about it. Likewise, the only people that die by my tank are ppl who are out in the open jumping around it.
If anything just nerf the tracking on the blaster turret.
|
Harpyja
Royal Uhlans Amarr Empire
614
|
Posted - 2013.10.14 14:15:00 -
[25] - Quote
*slaps OP* *slaps OP* *slaps OP* "I'll stop when you stop the posts, Ok?" *slaps OP* ...... |
Jack McReady
DUST University Ivy League
699
|
Posted - 2013.10.14 14:19:00 -
[26] - Quote
Operative 1171 Aajli wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Lol, again with the tanks? My tank easily gets destroyed by anybody worrying about it. Likewise, the only people that die by my tank are ppl who are out in the open jumping around it. If anything just nerf the tracking on the blaster turret. this argument can also be turned around...
my dropsuit gets easily destroyed by anybody worrying about it. likewise, the only tanks that die by dropsuits are those who run out in the open...
|
Flix Keptick
Red Star. EoN.
756
|
Posted - 2013.10.14 14:23:00 -
[27] - Quote
Ever heard the notion of sidearm? |
Pent'noir
Algintal Core Gallente Federation
130
|
Posted - 2013.10.14 14:24:00 -
[28] - Quote
That's alot of typing for a joke. |
Atiim
Living Like Larry Schwag
183
|
Posted - 2013.10.14 15:00:00 -
[29] - Quote
Tankers have a huge advantage? XD
As both a dedicated tanker and AV, I guarantee that tanks don't have the advantage. It's just that people usually don't go AV when the see them, and just pray that the tank will ignore them.
And of those few people that go AV, most use Militia AV and then complain that they aren't doing damage to a dedicated tank with dual proto hardeners.
Have you ever seen a squad with good AV? No? Then don't say that tanks have the advantage. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2992
|
Posted - 2013.10.14 18:29:00 -
[30] - Quote
bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play.
As you say there are times when all I can do is recall my tank and go in on foot. Yup the tank it situational, great out in the open, a joke up close.
I also do notice a reluctance to support a tank vs infantry work. More often than not I'll be with the squad but not protected by them, when the do realise AV is nearby is usually to late to help me. Tanks need cover too to be viable across multiple matches.
Its not the squads fault, they have to prioritize there own lives or the enemy will take the more urban letters. |
|
IrishWebster
Molon Labe. RISE of LEGION
62
|
Posted - 2013.10.14 18:42:00 -
[31] - Quote
DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused).
Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE. They cost more than drop suits. They're more skill intensive than drop suits. They're harder to use than drop suits. They're easier to see and draw much more attention than drop suits. They don't only deserve the advantage, but they NEED one. Having a crapload of HP and native resistance to small arms fire only makes sense. After all, it is a TANK.
Show me a real life tank that can even be remotely scratched by conventional small arms fire, and I'll submit to this argument. But you won't, and so neither will I. |
THUNDERGROOVE
ZionTCD
202
|
Posted - 2013.10.14 18:49:00 -
[32] - Quote
Regardless, tankers still have to think of things like this.
If I'm getting swarmed I can either
If they decided to kill them they need to
- Get close enough without taking 4 volleys of swarms and dying
- Hope the blaster hit detection is actually going to work
- Not get bumrushed by another tank or another guy with AV
And even if they kill them, the guy is likely to come back If they hide they need to
- Avoid one or more people the whole game
- Can't have line of sight to them
- Constantly be on the watch for LAVs full of guys with AV grenades/swarms/forges
All this while trying to get enough WP to get enough ISK at the end of the match to maybe just maybe profit.
It all comes down to balance of profitability. A good tanker should be able to profit and currently the only way to is to sit on a hill with a railgun and shoot at chevrons since the actual people don't render. If a fit tank with a standard blaster only costed what someone makes in a match, sure but it costs what someone makes in three. |
Lv2spd2
Slow And Old
19
|
Posted - 2013.10.14 19:04:00 -
[33] - Quote
Godin Thekiller wrote:You're trying to get them nerfed again?
Your tank didn't really seem to need nerfing or buffing when one of my alts (Peter H Capstick) and another of my squadmates (PJ Pretorius) were desperately trying to kill you and Dust Fiend along with some help from an allied missle tank and anothe blueberry with a militia swarm. We got Dust Fiends tank once. We couldn't kill yours but did keep you pressed back into your red zone most of the game after a very exciting flurry of fighting early.
That little move where you practically jumped that hill to road kill PJ was pretty epic. I think you killed us about 3 times each, Fiend got each of us a time or 2 as well.
All in all I thought it was a fun and exciting fight. |
Xender17
Ahrendee Mercenaries EoN.
768
|
Posted - 2013.10.14 19:07:00 -
[34] - Quote
Crash Monster wrote:I don't use tanks so the fact I'd like them to be like tanks and represent a scary badass on the battlefield has nothing to do with tankers asking for unreasonable things. Whats unreasonable is getting soloed by one person who cost 1/10 of you and getting killed by 3 grenades. |
HYENAKILLER X
Valor Coalition RISE of LEGION
295
|
Posted - 2013.10.14 19:07:00 -
[35] - Quote
DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). No |
Godin Thekiller
Hellstorm Inc League of Infamy
1159
|
Posted - 2013.10.14 23:29:00 -
[36] - Quote
Mortedeamor wrote:Godin Thekiller wrote:You're trying to get them nerfed again? Good god some people just don't know when to quit lol seriously i expected better from a hellstorm member luko hellstorm in closed beta had some fine av im surprised to see one with the name djinn sound so butt hut over tanks still when they are the most broken thing in dust tanks go pop thats all they do
We still got dat' AV on lockdown |
Godin Thekiller
Hellstorm Inc League of Infamy
1159
|
Posted - 2013.10.14 23:35:00 -
[37] - Quote
Jack McReady wrote:Operative 1171 Aajli wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Lol, again with the tanks? My tank easily gets destroyed by anybody worrying about it. Likewise, the only people that die by my tank are ppl who are out in the open jumping around it. If anything just nerf the tracking on the blaster turret. this argument can also be turned around... my dropsuit gets easily destroyed by anybody worrying about it. likewise, the only tanks that die by dropsuits are those who run out in the open...
And the ones that goes into CQ areas, and the ones trying to hide from that swarmer he/she doesn't even know where it is, etc. |
Godin Thekiller
Hellstorm Inc League of Infamy
1159
|
Posted - 2013.10.14 23:39:00 -
[38] - Quote
Lv2spd2 wrote:Godin Thekiller wrote:You're trying to get them nerfed again? Your tank didn't really seem to need nerfing or buffing when one of my alts (Peter H Capstick) and another of my squadmates (PJ Pretorius) were desperately trying to kill you and Dust Fiend along with some help from an allied missle tank and anothe blueberry with a militia swarm. We got Dust Fiends tank once. We couldn't kill yours but did keep you pressed back into your red zone most of the game after a very exciting flurry of fighting early. That little move where you practically jumped that hill to road kill PJ was pretty epic. I think you killed us about 3 times each, Fiend got each of us a time or 2 as well. All in all I thought it was a fun and exciting fight.
I remember that. You guys kept on missing, but did decent damage. Oh and dat' jump, amazing. Anyways, you can't balance around the best. If that's the case, every weapon needs to stay where it's at, or get nerfed, because there's always that one guy/girl who can still kill like crazy with it. Anyways, that was just a lucky game. I usually pull it out, kill about 10 people, then get PROTO swarms or a PROTO forge on me within 5 minutes, and barely escape, or die. If I do kill it, I'm in the redline for a long while. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1025
|
Posted - 2013.10.15 00:03:00 -
[39] - Quote
why do u guys reply to this troll.
even if he's serious it might as well be a troll post. |
Godin Thekiller
Hellstorm Inc League of Infamy
1166
|
Posted - 2013.10.15 00:07:00 -
[40] - Quote
Atiim wrote:Tankers have a huge advantage? XD
As both a dedicated tanker and AV, I guarantee that tanks don't have the advantage. It's just that people usually don't go AV when the see them, and just pray that the tank will ignore them.
And of those few people that go AV, most use Militia AV and then complain that they aren't doing damage to a dedicated tank with dual proto hardeners.
Have you ever seen a squad with good AV? No? Then don't say that tanks have the advantage.
He solo's all the time. I never even see him on....... |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1170
|
Posted - 2013.10.15 00:10:00 -
[41] - Quote
BobThe 844-1 CakeMan wrote:why do u guys reply to this troll.
even if he's serious it might as well be a troll post.
Because it's fun responding to this idiot for some reason. I don't know..... |
Spkr4theDead
Red Star. EoN.
1024
|
Posted - 2013.10.15 00:10:00 -
[42] - Quote
I think a tank did something naughty to him.
I'm still extending my offer to you. You can pilot one of my tanks, rail, blaster or missile, for however long, and we'll analyze the game. 5 per day, but only games that have ADV AV or higher count towards that total.
Afterwards, I'll make a post on here about it telling everyone how you did. |
gbghg
L.O.T.I.S. Public Disorder.
3646
|
Posted - 2013.10.15 00:12:00 -
[43] - Quote
well, at least we can consistently rely on luekoplast to say something ******** about or AV on a regular basis. |
Godin Thekiller
Hellstorm Inc League of Infamy
1170
|
Posted - 2013.10.15 00:14:00 -
[44] - Quote
Spkr4theDead wrote:I think a tank did something naughty to him.
I'm still extending my offer to you. You can pilot one of my tanks, rail, blaster or missile, for however long, and we'll analyze the game. 5 per day, but only games that have ADV AV or higher count towards that total.
Afterwards, I'll make a post on here about it telling everyone how you did.
Hell, I'll do the same |
Spkr4theDead
Red Star. EoN.
1024
|
Posted - 2013.10.15 00:24:00 -
[45] - Quote
IrishWebster wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE. They cost more than drop suits. They're more skill intensive than drop suits. They're harder to use than drop suits. They're easier to see and draw much more attention than drop suits. They don't only deserve the advantage, but they NEED one. Having a crapload of HP and native resistance to small arms fire only makes sense. After all, it is a TANK. Show me a real life tank that can even be remotely scratched by conventional small arms fire, and I'll submit to this argument. But you won't, and so neither will I. Thank you
+ 1 beer |
Spkr4theDead
Red Star. EoN.
1024
|
Posted - 2013.10.15 00:26:00 -
[46] - Quote
Xender17 wrote:Crash Monster wrote:I don't use tanks so the fact I'd like them to be like tanks and represent a scary badass on the battlefield has nothing to do with tankers asking for unreasonable things. Whats unreasonable is getting soloed by one person who cost 1/10 of you and getting killed by 3 grenades. SECOND |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1766
|
Posted - 2013.10.15 00:28:00 -
[47] - Quote
''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... |
Spkr4theDead
Red Star. EoN.
1024
|
Posted - 2013.10.15 00:43:00 -
[48] - Quote
KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3049
|
Posted - 2013.10.15 01:15:00 -
[49] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher But King you know swarms are broken as hell. Double DPS in prep for vehicle rebalance that never came.... now just double DPS, autolocking crutch launchers as Spkr says. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1773
|
Posted - 2013.10.15 01:21:00 -
[50] - Quote
True Adamance wrote:Spkr4theDead wrote:KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher But King you know swarms are broken as hell. Double DPS in prep for vehicle rebalance that never came.... now just double DPS, autolocking crutch launchers as Spkr says.
IT IS TRUE, however; Armor repairers are broken as hell too,and i dont see tankers complaining about them. Broken vs Broken = weird balance.
I mean if a tank can take 6 of MY Swarms , plus 4 proximity mines plus 2 packedgrenades in less than 30 secs.... see where im going?
But this aspect of the game is OVERALL f***d up, no need to start fighting over this again,lets just leave it as it needs a fix. |
|
CharCharOdell
Shining Flame Amarr Empire
1153
|
Posted - 2013.10.15 01:23:00 -
[51] - Quote
DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused).
Believe it or not, the vehicle or infantry counter thing u speak of is what the vehicle changes come out to be. Missiles do almost no blast damage and have tiny clip size....and small blast. rails will fore once every two seconds so both missiles and rails wont be very good vs infantry except for a very small number of tankers who are REALLY good with them. Blasters are actually weaker vs tanks. The small range and limited clip size makes more a turret that will be outclassed in most situations by the other turrets. So yeah, that'll happen and honestly, I don't mind blasters taking a slap in the face. |
Godin Thekiller
Hellstorm Inc League of Infamy
1177
|
Posted - 2013.10.15 01:24:00 -
[52] - Quote
KING CHECKMATE wrote:True Adamance wrote:Spkr4theDead wrote:KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher But King you know swarms are broken as hell. Double DPS in prep for vehicle rebalance that never came.... now just double DPS, autolocking crutch launchers as Spkr says. IT IS TRUE, however; Armor repairers are broken as hell too,and i dont see tankers complaining about them. Broken vs Broken = weird balance. I mean if a tank can take 6 of MY Swarms , plus 4 proximity mines plus 2 packedgrenades in less than 30 secs.... see where im going? But this aspect of the game is OVERALL f***d up, no need to start fighting over this again,lets just leave it as it needs a fix.
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying. |
CharCharOdell
Shining Flame Amarr Empire
1153
|
Posted - 2013.10.15 01:24:00 -
[53] - Quote
KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war...
lol 1.8 MAYBE. hahaha. doubt it. what will 2.0 be called? |
Godin Thekiller
Hellstorm Inc League of Infamy
1177
|
Posted - 2013.10.15 01:25:00 -
[54] - Quote
CharCharOdell wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Believe it or not, the vehicle or infantry counter thing u speak of is what the vehicle changes come out to be. Missiles do almost no blast damage and have tiny clip size....and small blast. rails will fore once every two seconds so both missiles and rails wont be very good vs infantry except for a very small number of tankers who are REALLY good with them. Blasters are actually weaker vs tanks. The small range and limited clip size makes more a turret that will be outclassed in most situations by the other turrets. So yeah, that'll happen and honestly, I don't mind blasters taking a slap in the face.
Why? It's your fault for getting too close in the first place......
|
TechMechMeds
Swamp Marines Kleenex Inc.
752
|
Posted - 2013.10.15 01:25:00 -
[55] - Quote
CharCharOdell wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Believe it or not, the vehicle or infantry counter thing u speak of is what the vehicle changes come out to be. Missiles do almost no blast damage and have tiny clip size....and small blast. rails will fore once every two seconds so both missiles and rails wont be very good vs infantry except for a very small number of tankers who are REALLY good with them. Blasters are actually weaker vs tanks. The small range and limited clip size makes more a turret that will be outclassed in most situations by the other turrets. So yeah, that'll happen and honestly, I don't mind blasters taking a slap in the face.
Damn, sounds like large missile turrets will be sht. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3052
|
Posted - 2013.10.15 01:26:00 -
[56] - Quote
KING CHECKMATE wrote:True Adamance wrote:Spkr4theDead wrote:KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher But King you know swarms are broken as hell. Double DPS in prep for vehicle rebalance that never came.... now just double DPS, autolocking crutch launchers as Spkr says. IT IS TRUE, however; Armor repairers are broken as hell too,and i dont see tankers complaining about them. Broken vs Broken = weird balance. I mean if a tank can take 6 of MY Swarms , plus 4 proximity mines plus 2 packedgrenades in less than 30 secs.... see where im going? But this aspect of the game is OVERALL f***d up, no need to start fighting over this again,lets just leave it as it needs a fix.
Godin is right. If they weren't working like they are now. Tanking would be dead, I wouldn't be doing it and you'd never see tanks on the field, and you would have created CoD in space, not an attack at you personally. Tanking is barely viable now, let alone with Reppers that doing keep you repped.... I mean reppers also barely work now tbh. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4162
|
Posted - 2013.10.15 01:27:00 -
[57] - Quote
DJINN leukoplast wrote: Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused).
No! My sides! Come back! |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:33:00 -
[58] - Quote
Spkr4theDead wrote:I think a tank did something naughty to him.
I'm still extending my offer to you. You can pilot one of my tanks, rail, blaster or missile, for however long, and we'll analyze the game. 5 per day, but only games that have ADV AV or higher count towards that total.
Afterwards, I'll make a post on here about it telling everyone how you did.
I have the recording equipment available now... may not be the best for hi def but you can definitely see whats going on. I could keep the experience on visual and audio record |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:37:00 -
[59] - Quote
Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie:
i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion.
-Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.
He survived and fled. A vein in my head popped. |
Godin Thekiller
Hellstorm Inc League of Infamy
1177
|
Posted - 2013.10.15 01:40:00 -
[60] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie: i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion. -Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.He survived and fled. A vein in my head popped.Not saying Swarms are not VERY strong , just saying its funny tankers all they do is bash on AV weaponry but they wouldnt bat an eye if Armor repairers stay as they are. THIS IS BIASED; and not in the true nature of looking for BALANCE
Okay, so ~21k damage. Still not buying it. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:40:00 -
[61] - Quote
True Adamance wrote:
Godin is right. If they weren't working like they are now. Tanking would be dead, I wouldn't be doing it and you'd never see tanks on the field, and you would have created CoD in space, not an attack at you personally. Tanking is barely viable now, let alone with Reppers that doing keep you repped.... I mean reppers also barely work now tbh.
Well if a tank takes that kind of punishment i think is FAIR for him to die, considering he killed me 6 times in a row with only 2 shots hit....
-6 swarms (AV missiles designed to be EFFECTIVE VS VEHICLES) -2 PACKED grenades -4 Prox Mines
I mean what do tankers think is fair as for punishment their vehicles can take?
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:40:00 -
[62] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie: i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion. -Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.He survived and fled. A vein in my head popped.Not saying Swarms are not VERY strong , just saying its funny tankers all they do is bash on AV weaponry but they wouldnt bat an eye if Armor repairers stay as they are. THIS IS BIASED; and not in the true nature of looking for BALANCE
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:41:00 -
[63] - Quote
Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:42:00 -
[64] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Godin is right. If they weren't working like they are now. Tanking would be dead, I wouldn't be doing it and you'd never see tanks on the field, and you would have created CoD in space, not an attack at you personally. Tanking is barely viable now, let alone with Reppers that doing keep you repped.... I mean reppers also barely work now tbh.
Well if a tank takes that kind of punishment i think is FAIR for him to die, considering he killed me 6 times in a row with only 2 shots hit....-6 swarms (AV missiles designed to be EFFECTIVE VS VEHICLES) -2 PACKED grenades -4 Prox Mines I mean what do tankers think is fair as for punishment their vehicles can take?
ok on a personal matter with war games, since when is war meant to be fair, its always about getting the upper hand and better tactics and equipment...
ok then that aside, if the tanker gets away from you after all that, he deserves to live, if hes stupid enough to stay in that area, he deserves to die... simple.
btw... who was the ****** that liked lukboy's post? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:43:00 -
[65] - Quote
Void Echo wrote:
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear
Not being high enough? I have Prof 4 and 2 CX damage mods. I dont use MLT gear and you know it.
''teamwork and skill level are how your meant to kill us'' But for tankers to run solo is fair right?....
Heh i know where this is going.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:44:00 -
[66] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie: i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion. -Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.He survived and fled. A vein in my head popped.Not saying Swarms are not VERY strong , just saying its funny tankers all they do is bash on AV weaponry but they wouldnt bat an eye if Armor repairers stay as they are. THIS IS BIASED; and not in the true nature of looking for BALANCE
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:47:00 -
[67] - Quote
True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV.
Case rest. Im off for a cig ...
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:48:00 -
[68] - Quote
KING CHECKMATE wrote:Void Echo wrote:
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear
Not being high enough? I have Prof 4 and 2 CX damage mods. I dont use MLT gear and you know it. yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.''teamwork and skill level are how your meant to kill us''But for tankers to run solo is fair right?.... well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.Heh i know where this is going.
il answer that in bolded statements... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:49:00 -
[69] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. Im off for a cig ... Oh no you'd be surprised how reppers are.
Sometimes they don't activate, sometimes they turn off mid cycle, sometimes they save your ass. Thing is mate, and in all honesty I don't mean to make your AV skills seem lesser than they are.... but you should have been dead the moment he saw you, unless you was in hard cover.
You have how much SP in AV? 2 million? You should be able to solo people like me a 4.5 Million SP tanker, but never a 15 Mill SP tanker. |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:51:00 -
[70] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD
actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking..
the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed...
reduce the damage on the assault forges (and allow people to move with them, iv heard that you cant move so I don't care if you can or cant), and nerf the av grenades or remove them, also reduce the price of tanks by half and youl see balance finally appearing in the game vehicle wise. |
|
Patrick57
GunFall Mobilization Covert Intervention
759
|
Posted - 2013.10.15 01:52:00 -
[71] - Quote
idc about tanks :D There I said it :P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:53:00 -
[72] - Quote
Patrick57 wrote:idc about tanks :D There I said it :P Again..... you imput wasn't really needed.... do you have any constructive comments or just trailing me across the forums? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:53:00 -
[73] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking.. the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed... Removed since they don't make sense in game lore wise. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1777
|
Posted - 2013.10.15 01:55:00 -
[74] - Quote
Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:56:00 -
[75] - Quote
True Adamance wrote:Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking.. the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed... Removed since they don't make sense in game lore wise.
something needs to be done about those damn scrub nades |
Cy Clone1
Intara Direct Action Caldari State
264
|
Posted - 2013.10.15 01:58:00 -
[76] - Quote
Armor tanks have had it so easy!!! Since I made the switch to a blaster mady, over the coarse of two weeks, while playing frequently I've lost one or two tanks to av players. Have yet to lose to a shield tank. Its actually crazy how much more powerful they are. There is honestly not a single reason why you should choose shield over armor, atm. more health more speed, better aiming angles, ******** reps, long lasting hardeners. I can fit a shield rep and scanner. all that with a proto gun and proto small blaster for my gunner. its easy mode for vehicles. |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 02:02:00 -
[77] - Quote
KING CHECKMATE wrote:Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3059
|
Posted - 2013.10.15 02:03:00 -
[78] - Quote
KING CHECKMATE wrote:Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that? |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 02:03:00 -
[79] - Quote
Cy Clone1 wrote:Armor tanks have had it so easy!!! Since I made the switch to a blaster mady, over the coarse of two weeks, while playing frequently I've lost one or two tanks to av players. Have yet to lose to a shield tank. Its actually crazy how much more powerful they are. There is honestly not a single reason why you should choose shield over armor, atm. more health more speed, better aiming angles, ******** reps, long lasting hardeners. I can fit a shield rep and scanner. all that with a proto gun and proto small blaster for my gunner. its easy mode for vehicles.
yeah, weve been saying to buff shield tanks to be on par with armor tanks, that way they will be at least viable in combat tank v tank wise |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1779
|
Posted - 2013.10.15 02:19:00 -
[80] - Quote
Void Echo wrote:
1-it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
2-in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
3-ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
3-ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
4-in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive.
1-Again beinga little selfish here aint ya' .What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased.
2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then...
3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS,balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance.
4- same as 3.
@ adamance ''1-Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
2-E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that?''
1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry. |
|
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:27:00 -
[81] - Quote
KING CHECKMATE wrote: 1-Again beinga little selfish here aint ya' .What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased.
aren't you being a bit selfish by wanting tankers to be on the same level as dropsuits? I mean come on... tanks are 50 ton vehicles more than twice the size of infantry, if I don't have fun in the class I wanted to play as, why does that class even exist? plus... if you want an infantry only game, there is call of duty, if CCP didn't want vehicles to be deployed in matches, they wouldv never put them in the game.
2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then...
I don't mainly play as infantry but I have several million SP I put into gallente assault, so yeah Id say that stats are wrong on the basics, the weapons, the dropsits... almost everything in this game needs to be reworked imo.
3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS,balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance.
this isn't purely an FPS game, I hope you do realize that, as long as there is a skill system set up to train your character for specific roles instead of just mindless shooting and leveling up in general, then the game isn't purely an FPS. this game allow people to skill up their characters into specific roles and classes, that's RPGing, if you want a game that jut levels you up in general, again its called call of duty.
4- same as 3.
|
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:29:00 -
[82] - Quote
KING CHECKMATE wrote: 1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry.
1. if the natural advantage basically makes the opposing class null and practically non-existent or non-usable at all, then there is no balance....
2. that person doesn't have nearly as much SP as I do halfway, he should never be on the level needed to fight me if doesn't put investment into his class like I did mine. its basically like me saying that a single shot from the mass driver or the flaylock should kill you instantly because its an explosive weapon and its used to kill infantry, but you and a lot of others wouldn't like that |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3062
|
Posted - 2013.10.15 02:30:00 -
[83] - Quote
KING CHECKMATE wrote:Void Echo wrote:
1-it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
2-in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
3-ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
3-ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
4-in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive.
1-Again beinga little selfish here aint ya' . What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased. 2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then... 3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS, balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance. 4- same as 3. @ adamance ''1-Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
2-E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that?''1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry.
Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them. |
Atiim
Living Like Larry Schwag
209
|
Posted - 2013.10.15 02:35:00 -
[84] - Quote
knight of 6 wrote:if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks I'll have to disagree with you on the missile turetts being inefective against infantry, as I be killing 'em with my Accelerated Missile Launchers.
The blast radius and splash damage actually make it the perfect choice for me when I'm going up against infantry. |
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:37:00 -
[85] - Quote
Atiim wrote:knight of 6 wrote:if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks I'll have to disagree with you on the missile turetts being inefective against infantry, as I be killing 'em with my Accelerated Missile Launchers. The blast radius and splash damage actually make it the perfect choice for me when I'm going up against infantry.
iv always seen the missile as the shoot into a crowd and kill anyone stupid enough to stay there after getting hurt. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1780
|
Posted - 2013.10.15 02:46:00 -
[86] - Quote
@ Void Echo 1-aren't you being a bit selfish by wanting tankers to be on the same level as dropsuits? I mean come on... tanks are 50 ton vehicles more than twice the size of infantry, if I don't have fun in the class I wanted to play as, why does that class even exist? plus... if you want an infantry only game, there is call of duty, if CCP didn't want vehicles to be deployed in matches, they wouldv never put them in the game.
2-I don't mainly play as infantry but I have several million SP I put into gallente assault, so yeah Id say that stats are wrong on the basics, the weapons, the dropsits... almost everything in this game needs to be reworked imo.
3-this isn't purely an FPS game, I hope you do realize that, as long as there is a skill system set up to train your character for specific roles instead of just mindless shooting and leveling up in general, then the game isn't purely an FPS. this game allow people to skill up their characters into specific roles and classes, that's RPGing, if you want a game that jut levels you up in general, again its called call of duty.
4- if the natural advantage basically makes the opposing class null and practically non-existent or non-usable at all, then there is no balance....
5- that person doesn't have nearly as much SP as I do halfway, he should never be on the level needed to fight me if doesn't put investment into his class like I did mine.
1-I dont want tankers to be at the same level as dropsuits. I want tankers to stop stomping on pub matches SOLO ,since the blue dots cant play together,they dont know any better. I want a Good AV player to be able to hold back 1 Good tanker and get WP for it,even if it doesnt mean destroying the tank.At the end of the day,regarless of play style, is 1 player vs another player.
2-we agree on something for a change.
3-Well it isnt purely a MMORPG either,i hope you realize that. CCP IS SELLING DUST as an FPS , with some RPG elements. They are not selling it as it is world of tanks not twisted metal. Balance is needed for a FPS to be sucessful. I dont like CoD, my first FPS was MAG.I like difficulty. BUT in this kind of games, more time invested + SP means a SLIGHT advantage over your enemy,if both have equal skill. Doesnt mean a 20mill player with little skill must win over a skilled player with 5 mill only because he has more skillpoints. THIS kills games same as pay to win...
4-The problem is,regardless of what tankers say, me and MANY more people just see tanks owning in the battlefield. You say AV is OP and takes down tanks instantly, and 1 player can solo a tank, but we just DONT see it. we agree as in the 2nd point,it needs rework.
5-The problem is, They are being put in THE SAME MATCH AS YOU. whats the point of putting a player of 5mill vs another team with only 15mill+ players if he cant do anything about it? While games mix players of different SP levels, everybody must have a chance to drop everybody. ITS FAIR.
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3066
|
Posted - 2013.10.15 02:50:00 -
[87] - Quote
KING CHECKMATE wrote:@ Void Echo
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker.
Fair points, my last comment was a little too hastily said, I'm sorry.
If you are keeping the tank on the run then be satisfied with not taking it down and keeping him from the fight.
Void might be able to continue.... but I feel I lost this round against you King.
Good win. I shall be back to argue with you later! |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1780
|
Posted - 2013.10.15 02:57:00 -
[88] - Quote
True Adamance wrote:KING CHECKMATE wrote:@ Void Echo
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker. Fair points, my last comment was a little too hastily said, I'm sorry. If you are keeping the tank on the run then be satisfied with not taking it down and keeping him from the fight. Void might be able to continue.... but I feel I lost this round against you King. Good win. I shall be back to argue with you later!
See you later. Looking foward of being your gunner soon. |
Cy Clone1
Intara Direct Action Caldari State
266
|
Posted - 2013.10.15 02:59:00 -
[89] - Quote
i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3069
|
Posted - 2013.10.15 03:01:00 -
[90] - Quote
Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank. |
|
Void Echo
Algintal Core Gallente Federation
1767
|
Posted - 2013.10.15 03:05:00 -
[91] - Quote
KING CHECKMATE wrote:@ Void Echo 1-aren't you being a bit selfish by wanting tankers to be on the same level as dropsuits? I mean come on... tanks are 50 ton vehicles more than twice the size of infantry, if I don't have fun in the class I wanted to play as, why does that class even exist? plus... if you want an infantry only game, there is call of duty, if CCP didn't want vehicles to be deployed in matches, they wouldv never put them in the game.
2-I don't mainly play as infantry but I have several million SP I put into gallente assault, so yeah Id say that stats are wrong on the basics, the weapons, the dropsits... almost everything in this game needs to be reworked imo.
3-this isn't purely an FPS game, I hope you do realize that, as long as there is a skill system set up to train your character for specific roles instead of just mindless shooting and leveling up in general, then the game isn't purely an FPS. this game allow people to skill up their characters into specific roles and classes, that's RPGing, if you want a game that jut levels you up in general, again its called call of duty.
4- if the natural advantage basically makes the opposing class null and practically non-existent or non-usable at all, then there is no balance....
5- that person doesn't have nearly as much SP as I do halfway, he should never be on the level needed to fight me if doesn't put investment into his class like I did mine.
1-I dont want tankers to be at the same level as dropsuits. I want tankers to stop stomping on pub matches SOLO ,since the blue dots cant play together,they dont know any better. I want a Good AV player to be able to hold back 1 Good tanker and get WP for it,even if it doesnt mean destroying the tank.At the end of the day,regarless of play style, is 1 player vs another player.
2-we agree on something for a change.
3-Well it isnt purely a MMORPG either,i hope you realize that. CCP IS SELLING DUST as an FPS , with some RPG elements. They are not selling it as it is world of tanks not twisted metal. Balance is needed for a FPS to be sucessful. I dont like CoD, my first FPS was MAG.I like difficulty. BUT in this kind of games, more time invested + SP means a SLIGHT advantage over your enemy,if both have equal skill. Doesnt mean a 20mill player with little skill must win over a skilled player with 5 mill only because he has more skillpoints. THIS kills games same as pay to win...
4-The problem is,regardless of what tankers say, me and MANY more people just see tanks owning in the battlefield. You say AV is OP and takes down tanks instantly, and 1 player can solo a tank, but we just DONT see it. we agree as in the 2nd point,it needs rework.
5-The problem is, They are being put in THE SAME MATCH AS YOU. whats the point of putting a player of 5mill vs another team with only 15mill+ players if he cant do anything about it? While games mix players of different SP levels, everybody must have a chance to drop everybody. ITS FAIR.
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker.
how many ******* times do I have to say this?
I don't invulnerability, that would be boring, I want survivability.... its NOT my fault that your bluetarded teammates wont bring out any AV when an enemy tank is rolling around, you shouldn't be blaming the tanker for that, you should be blaming 80% of the infantry that play this game. |
Void Echo
Algintal Core Gallente Federation
1767
|
Posted - 2013.10.15 03:07:00 -
[92] - Quote
True Adamance wrote:Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank.
its a double standard adamance, when a infantry guy goes 10/0 its fair but when a tanker goes 10/0 its unfair... double standards everywhere |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:09:00 -
[93] - Quote
Void Echo wrote:
how many ******* times do I have to say this?
1-I don't invulnerability, that would be boring, I want survivability....
2-its NOT my fault that your bluetarded teammates wont bring out any AV when an enemy tank is rolling around, you shouldn't be blaming the tanker for that, you should be blaming 80% of the infantry that play this game.
1-AHHA sorry ,i know what you mean. But still, 100% survivability vs 1 AV = invulnerability .... doesnt it?
2-I know its not your fault. BUT, if you can solo in a pub match,so should an AV infantry be able to push you back solo and (even if not destroying you) get some WP for doig so. If not, it comes down to Tankers stomping in pub matches without a counter unless a full squad gets in at the same time. I know PC is one of the selling poins of DUST, but as it is, PUB MATCHES compose 99% of our games, and Tanks own Pub matches.
|
Cy Clone1
Intara Direct Action Caldari State
266
|
Posted - 2013.10.15 03:10:00 -
[94] - Quote
True Adamance wrote:Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank.
really, using what? I have yet to come close to a 5000 wp game with my logi character. 25's more of a low average. I also think it requires considerably less skill to pilot tanks. A few learning experiences, and some situational awareness and your good to go. The problem with tanks is that good builds are really set in stone. once you meet the requirements for them you can go around slaughtering infantry. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3071
|
Posted - 2013.10.15 03:13:00 -
[95] - Quote
Cy Clone1 wrote:True Adamance wrote:Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank. really, using what? I have yet to come close to a 5000 wp game with my logi character. 25's more of a low average. I also think it requires considerably less skill to pilot tanks. A few learning experiences, and some situational awareness and your good to go. The problem with tanks is that good builds are really set in stone. once you meet the requirements for them you can go around slaughtering infantry.
ADV Amarr Assault. It requires a different kind of skill to run infy. |
Void Echo
Algintal Core Gallente Federation
1767
|
Posted - 2013.10.15 03:13:00 -
[96] - Quote
KING CHECKMATE wrote:Void Echo wrote:
how many ******* times do I have to say this?
1-I don't invulnerability, that would be boring, I want survivability....
2-its NOT my fault that your bluetarded teammates wont bring out any AV when an enemy tank is rolling around, you shouldn't be blaming the tanker for that, you should be blaming 80% of the infantry that play this game.
1-AHHA sorry ,i know what you mean. But still, 100% survivability vs 1 AV = invulnerability .... doesnt it?2-I know its not your fault. BUT, if you can solo in a pub match,so should an AV infantry be able to push you back solo and (even if not destroying you) get some WP for doig so. If not, it comes down to Tankers stomping in pub matches without a counter unless a full squad gets in at the same time. I know PC is one of the selling poins of DUST, but as it is, PUB MATCHES compose 99% of our games, and Tanks own Pub matches.
ok on that part im not disagreeing with you on this BUT, the AV should be able to solo a tanker ONLY if hes on the same tier level as the tanker: adv v adv, std vs std, proto vs proto... granted proto should be able to destroy several tanks with average effort put in.
if you don't want tanks to own in pubs (im assuming you mean ambush because I can only dominate in a tank with a tanker squad in skirmish) then get your teammates to bring in AV.
and honestly, I look down on the tankers that go into ambush, for many reasons mainly because I think they are ******* stupid to deploy into a game mode where you can never know where the enemy AV is going to come from... wheres the logic in that?
theres no way we are going to allow a single AV guy to kill off a fully decked tanker who knows wtf hes doing. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:14:00 -
[97] - Quote
Just destroying turrets a Tanker can do 800-1000 Wp in less than 2 minutes. Just saying.... |
Void Echo
Algintal Core Gallente Federation
1767
|
Posted - 2013.10.15 03:16:00 -
[98] - Quote
KING CHECKMATE wrote:Just destroying turrets a Tanker can do 800-1000 Wp in less than 2 minutes. Just saying....
its called tank vs instillation... one is a mobile large turret with repps, hardeners and more while the other is a stationary turret that only has the ability to shoot... which do you think will win |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:17:00 -
[99] - Quote
Void Echo wrote:
1-ok on that part im not disagreeing with you on this BUT, the AV should be able to solo a tanker ONLY if hes on the same tier level as the tanker: adv v adv, std vs std, proto vs proto... granted proto should be able to destroy several tanks with average effort put in.
2-if you don't want tanks to own in pubs (im assuming you mean ambush because I can only dominate in a tank with a tanker squad in skirmish) then get your teammates to bring in AV.
3-theres no way we are going to allow a single AV guy to kill off a fully decked tanker who knows wtf hes doing.
1-WOW we agreed on something else. COOl. 2-That is true, but remember not everyone plays together. I mean you are forcing ME to play with a TEAM in order to be able to counter Tanks but tankers are not being forced into bringing an ANTI AV team to support them. 3 to take down 1,its just not how it works. 3-Im not sayingthis should be like this,im saying a SINGLE AV with good AV weaponry should AT LEAST be able to push back occationally a tank and be Payed WP for it.As it is, an AV specialist ONLY gets points if he destroys the enemy vehicle. If vehicles get buffs and increased survivability, then how in earth are AVers going to make a living?
''ts called tank vs instillation... one is a mobile large turret with repps, hardeners and more while the other is a stationary turret that only has the ability to shoot... which do you think will win''
Im not saying you SHOULDNT win, just saying tankers can do a lot of WP if thats what the tanker wants. Thats all. |
Toby Flenderson
research lab
93
|
Posted - 2013.10.15 03:23:00 -
[100] - Quote
True Adamance wrote:Respect you as a player, but you comments regarding vehicles always suck. Please just keep quiet on the subject, or become more flexible in your suggestions, in the same way I tell tankers to relax and consider what changes can be made without ******* one set of people over.
Also if you think tanks are easy mode and they don't have to make choice you are an idiot like Void Echo says, I play, and have played infantry for months now, its easy, it takes only a modicum of skill to get good at infantry foot work, and isn't all that complex.
Void Echo wrote:you forgot the part where a single dropsuit loss will set the player back almost a whole day to get it back, and that the dropsuit player would have to worry about terrain, random bluetards, invisible explosives, unseen bolts of light coming from across the map or a high tower and many, many more things.
like adamance said, stop posting, hardly anyone respects your opinion on vehicles because you openly hate everything that's not call of duty style. just stop.
Never thought I'd agree with the tankers but I guess I do. It's not a very accurate analogy for the reasons listed above. I think I'm actually very comfortable with AV as it is. |
|
Cy Clone1
Intara Direct Action Caldari State
267
|
Posted - 2013.10.15 03:25:00 -
[101] - Quote
True Adamance wrote:Cy Clone1 wrote:True Adamance wrote:Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank. really, using what? I have yet to come close to a 5000 wp game with my logi character. 25's more of a low average. I also think it requires considerably less skill to pilot tanks. A few learning experiences, and some situational awareness and your good to go. The problem with tanks is that good builds are really set in stone. once you meet the requirements for them you can go around slaughtering infantry. ADV Amarr Assault. It requires a different kind of skill to run infy.
I tip my hat to you sir. infantry is a more difficult profession, in most circumstances. |
Void Echo
Algintal Core Gallente Federation
1767
|
Posted - 2013.10.15 03:26:00 -
[102] - Quote
KING CHECKMATE wrote:Void Echo wrote:
1-ok on that part im not disagreeing with you on this BUT, the AV should be able to solo a tanker ONLY if hes on the same tier level as the tanker: adv v adv, std vs std, proto vs proto... granted proto should be able to destroy several tanks with average effort put in.
2-if you don't want tanks to own in pubs (im assuming you mean ambush because I can only dominate in a tank with a tanker squad in skirmish) then get your teammates to bring in AV.
3-theres no way we are going to allow a single AV guy to kill off a fully decked tanker who knows wtf hes doing.
1-WOW we agreed on something else. COOl. 2-That is true, but remember not everyone plays together. I mean you are forcing ME to play with a TEAM in order to be able to counter Tanks but tankers are not being forced into bringing an ANTI AV team to support them. 3 to take down 1,its just not how it works. 3-Im not sayingthis should be like this,im saying a SINGLE AV with good AV weaponry should AT LEAST be able to push back occationally a tank and be Payed WP for it.As it is, an AV specialist ONLY gets points if he destroys the enemy vehicle. If vehicles get buffs and increased survivability, then how in earth are AVers going to make a living?''ts called tank vs instillation... one is a mobile large turret with repps, hardeners and more while the other is a stationary turret that only has the ability to shoot... which do you think will win''Im not saying you SHOULDNT win, just saying tankers can do a lot of WP if thats what the tanker wants. Thats all.
as you can see, not playing the game for a few days has made me become more calm and rational.
1. ....wtf??
2. our friends aren't online all the time and we only squad up with people we know will help us in defending our assets, theres no way in hell were gona let a bunch of random bluetards decide our fates.
3. the 1st part I agree with you, TANKERS HAVE NOT BEEN ABLE TO MAKE A LIVING SINCE UPRISING AND EVEN BEFORE THAT UNLESS WE ARE THE ABSOLUTELY BEST TANKERS IN THE GAME.... we have been arguing with infantry players for a year over our survivability and profitability. we still cant make a living unless we are the top 10 tankers or have above average tank intelligence...
and your asking me about what if my enemy class cant make a living?
even more of the better AVers agree with tankers that tanks should be buffed.. look around, youl see AVers complaining that they are bored with how easy it is to kill us.. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:30:00 -
[103] - Quote
Void Echo wrote:
even more of the better AVers agree with tankers that tanks should be buffed.. look around, youl see AVers complaining that they are bored with how easy it is to kill us..
Oh so i've never said that tanks need a buff? YES I HAVE. This are my points overall:
1--Tanks need buff 2--AVers need to NOT be able to kill a tank of hiher level SOLO BUT; be able to make a profit pushing it back in occations. 3--I know you dont care about your enemy specialization earning WP, but i do care about WP gain for tanks,as for in search for balance,both sides must be able to make a profit. 4--Armor tanks are by no means UNDERPOWERED.
|
Godin Thekiller
Hellstorm Inc League of Infamy
1180
|
Posted - 2013.10.15 03:36:00 -
[104] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker
I kill HAV's with my Wiki swarms on a daily basis. As a mater of fact, I just smashed 3 HAV's (one barely escaped) just 15 minutes ago in a PC. I also do Scout shotty/sniper. Lastly, I fly DS's, and drive LAV's as well, so I do a lot more than just drive HAV's. Come at me. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1781
|
Posted - 2013.10.15 03:37:00 -
[105] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker I kill HAV's with my Wiki swarms on a daily basis. As a mater of fact, I just smashed 3 HAV's (one barely escaped) just 15 minutes ago in a PC. I also do Scout shotty/sniper. Lastly, I fly DS's, and drive LAV's as well, so I do a lot more than just drive HAV's. Come at me.
I didnt ask any of that , because i dont care.byes
|
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:39:00 -
[106] - Quote
KING CHECKMATE wrote:Void Echo wrote:
even more of the better AVers agree with tankers that tanks should be buffed.. look around, youl see AVers complaining that they are bored with how easy it is to kill us..
Oh so i've never said that tanks need a buff? YES I HAVE. This are my points overall:1--Tanks need buff 2--AVers need to NOT be able to kill a tank of hiher level SOLO BUT; be able to make a profit pushing it back in occations. 3--I know you dont care about your enemy specialization earning WP, but i do care about WP gain for tanks,as for in search for balance,both sides must be able to make a profit. 4--Armor tanks are by no means UNDERPOWERED.
I just..despise tankers saying they get 1 HKOd by AV and i have NEVER done that... And i have Proto AV.. I have taken out tanks alon, OF COURSE.But its never easy unless they are MLT....
1. yep.. 2. yep.. 3. yep.. 4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
just because youv ever done it doesn't mean others haven't done it, you must realize that your not the best AVer, the best AVers in the game can solo every single tank they go up against... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 03:40:00 -
[107] - Quote
Void Echo wrote:
4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
so in other words, You are admitting they are not UP, just not as good as they should be: +1 |
Spkr4theDead
Red Star. EoN.
1029
|
Posted - 2013.10.15 03:43:00 -
[108] - Quote
KING CHECKMATE wrote:True Adamance wrote:Spkr4theDead wrote:KING CHECKMATE wrote:''Um... no. Show me ANY real life parallel to this argument and I'll agree. The point of a vehicle, and thus the enormous amount of SP and ISK spent to gain use of and continue to use a vehicle, is to gain an ADVANTAGE.''
The point of AV is to have a counter against that advantage , without the enormous cost.
:3
I see where the OP is coming from.He does have a point.
But at the same time me running with Swarms + SIX KIN SMG makes me useful vs infantry AND vehicles alike, im just sacrificing AI range.
Also people who main Plasma cannons+AV grenade+sidearm can damage everything in the game....
So meh. I wont discuss, i'll wait till vehicle/AV fix is here to rant again in the neverending vehicle vs AV war... Nice crutchlauncher But King you know swarms are broken as hell. Double DPS in prep for vehicle rebalance that never came.... now just double DPS, autolocking crutch launchers as Spkr says. IT IS TRUE, however; Armor repairers are broken as hell too,and i dont see tankers complaining about them. Broken vs Broken = weird balance. I mean if a tank can take 6 of MY Swarms , plus 4 proximity mines plus 2 packedgrenades in less than 30 secs.... see where im going? But this aspect of the game is OVERALL f***d up, no need to start fighting over this again,lets just leave it as it needs a fix. That just tells me you're doing it wrong by trying to solo a tanker. |
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:44:00 -
[109] - Quote
KING CHECKMATE wrote:Void Echo wrote:
4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
so in other words, You are admitting they are not UP, just not as good as they should be: +1
there are some situations...
tank v tank: armor has the advantage over shield, been that way for a while now and shield need to be buffed to be on par so they are at least viable for tank combat.
AV v tank: armor is at a big disadvantage because everything has explosive damage bonuses against armor, shield doesn't suffer this disadvantage. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 03:45:00 -
[110] - Quote
Spkr4theDead wrote: That just tells me you're doing it wrong by trying to solo a tanker.
Same goes for tankers trying to solo enemy teams with proto AVers.... |
|
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:47:00 -
[111] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: That just tells me you're doing it wrong by trying to solo a tanker.
Same goes for tankers trying to solo enemy teams with proto AVers....
that's exactly like a scout charging into a full squad of heavies.... instant death |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 03:47:00 -
[112] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
so in other words, You are admitting they are not UP, just not as good as they should be: +1 there are some situations... tank v tank: armor has the advantage over shield, been that way for a while now and shield need to be buffed to be on par so they are at least viable for tank combat. AV v tank: armor is at a big disadvantage because everything has explosive damage bonuses against armor, shield doesn't suffer this disadvantage.
But they are NOT UP because they are good vs shield tanks, Insta kill infantry (im exagerating of course) and with broken armor reps, they survive fights. I agree they are not as good as they should be. But i insist , they are not UP as many claim. In the correct situation, a 6k Maddy can be unkillable...
Thats all im saying. |
CharCharOdell
Shining Flame Amarr Empire
1161
|
Posted - 2013.10.15 03:47:00 -
[113] - Quote
KING CHECKMATE wrote:Void Echo wrote:
even more of the better AVers agree with tankers that tanks should be buffed.. look around, youl see AVers complaining that they are bored with how easy it is to kill us..
Oh so i've never said that tanks need a buff? YES I HAVE. This are my points overall:1--Tanks need buff 2--AVers need to NOT be able to kill a tank of hiher level SOLO BUT; be able to make a profit pushing it back in occations. 3--I know you dont care about your enemy specialization earning WP, but i do care about WP gain for tanks,as for in search for balance,both sides must be able to make a profit. 4--Armor tanks are by no means UNDERPOWERED.
I just..despise tankers saying they get 1 HKOd by AV and i have NEVER done that... And i have Proto AV.. I have taken out tanks alon, OF COURSE.But its never easy unless they are MLT....
i like what they seem to want to do with tanks from the patch notes. i want to see what av will become, but right now, tanks look pretty good. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3073
|
Posted - 2013.10.15 03:48:00 -
[114] - Quote
Holy ******* ****.
Did we just reach a resolution?! |
Harpyja
Royal Uhlans Amarr Empire
625
|
Posted - 2013.10.15 03:49:00 -
[115] - Quote
Hmmm, this thread exploded into quite the discussion in under 24 hours.
Alright, so not everyone is in agreement with each other (stopped reading at page 4).(Edit: hmm, just saw the above post ) Why don't we simply let CCP do the talking with those weapon balance numbers?
Oh, right. Say-Say-Pay!! Where's the post you promised us for weapon rebalance as well? |
Godin Thekiller
Hellstorm Inc League of Infamy
1181
|
Posted - 2013.10.15 03:49:00 -
[116] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker I kill HAV's with my Wiki swarms on a daily basis. As a mater of fact, I just smashed 3 HAV's (one barely escaped) just 15 minutes ago in a PC. I also do Scout shotty/sniper. Lastly, I fly DS's, and drive LAV's as well, so I do a lot more than just drive HAV's. Come at me. You didnt smash 3 tanks by yourself, LIAR. And as you told ME: I dont believe you I didnt ask any of that , because i dont care.byes
Ask anyone in my corp online. Blew up three, ran out of ammo before I could kill the last (damn nanohives running out....) and got killed by a 'construct' HMG, in which I got confused because construct is Caldari Constructions, but the HMG is a Matari weapon. As you said, I do HAV's, so I know how they move, and know their weaknesses. Don't underestimate me. |
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:51:00 -
[117] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
so in other words, You are admitting they are not UP, just not as good as they should be: +1 there are some situations... tank v tank: armor has the advantage over shield, been that way for a while now and shield need to be buffed to be on par so they are at least viable for tank combat. AV v tank: armor is at a big disadvantage because everything has explosive damage bonuses against armor, shield doesn't suffer this disadvantage. But they are NOT UP because they are good vs shield tanks, Insta kill infantry (im exagerating of course) and with broken armor reps, they survive fights. I agree they are not as good as they should be. But i insist , they are not UP as many claim. In the correct situation, a 6k Maddy can be unkillable... Thats all im saying.
question... are you focusing on AV v tanks or tank v tank? because theres a difference between stances on both those topics. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 03:53:00 -
[118] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote:KING CHECKMATE wrote:Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker I kill HAV's with my Wiki swarms on a daily basis. As a mater of fact, I just smashed 3 HAV's (one barely escaped) just 15 minutes ago in a PC. I also do Scout shotty/sniper. Lastly, I fly DS's, and drive LAV's as well, so I do a lot more than just drive HAV's. Come at me. You didnt smash 3 tanks by yourself, LIAR. And as you told ME: I dont believe you I didnt ask any of that , because i dont care.byes Ask anyone in my corp online. Blew up three, ran out of ammo before I could kill the last (damn nanohives running out....) and got killed by a 'construct' HMG, in which I got confused because construct is Caldari Constructions, but the HMG is a Matari weapon. As you said, I do HAV's, so I know how they move, and know their weaknesses. Don't underestimate me.
1-Yeah like your corp WOULDNT lie for you. 2-Even if you are some Incredible GENIUS AVer, it doesnt mean Tanks are paper thin.just the tankers were not as good or lacked support.
I bet that if True Adamance+Void Echo+TheLegend were in a match vs you,you wouldnt be able to drop a single one of them solo....
3-im trying to reach an agreement here with the tankers, you are just trying to provoque me,and will fail.Im in too good of a mood today bro. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 03:54:00 -
[119] - Quote
Void Echo wrote:
question... are you focusing on AV v tanks or tank v tank? because theres a difference between stances on both those topics.
Infantry AV vs Armor tank is basically what most of the time im talking about.
I know DS and shield tanks are utter crap and need a serious buff. |
Godin Thekiller
Hellstorm Inc League of Infamy
1181
|
Posted - 2013.10.15 03:54:00 -
[120] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
4. actually they are only average if not op against shield tanks, gunnlogi and sicas... everything has explosive bonus damage against armor so that makes armor more disadvantaged against AV than shield tanks are.
so in other words, You are admitting they are not UP, just not as good as they should be: +1 there are some situations... tank v tank: armor has the advantage over shield, been that way for a while now and shield need to be buffed to be on par so they are at least viable for tank combat. AV v tank: armor is at a big disadvantage because everything has explosive damage bonuses against armor, shield doesn't suffer this disadvantage. But they are NOT UP because they are good vs shield tanks, Insta kill infantry (im exagerating of course) and with broken armor reps, they survive fights. I agree they are not as good as they should be. But i insist , they are not UP as many claim. In the correct situation, a 6k Maddy with a good driver can be unkillable... Thats all im saying.
All I'm saying is that in those situations, the right position, and right amount of AV can in fact pop that 6k Maddy, so even then, it doesn't matter. Yea, Caldari HAV's are even worse off than Gallente HAV's (getting fixed in vehicle update), and yea, you can kill infantry pretty fast with a Quote:Large Vehicle Turret , but if you can't live through enough matches with one, that killing power doesn't matter. |
|
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:55:00 -
[121] - Quote
KING CHECKMATE wrote:1-Yeah like your corp WOULDNT lie for you. 2-Even if you are some Incredible GENIUS AVer, it doesnt mean Tanks are paper thin.just the tankers were not as good or lacked support.
I bet that if True Adamance+Void Echo+TheLegend were in a match vs you,you wouldnt be able to drop a single one of them....
3-im tryingto reachan agreement here with the tankers, you are just trying to provoque me,and will fail.Im in too good of a mood today bro.
that's why your in such a rational mood today |
Void Echo
Algintal Core Gallente Federation
1769
|
Posted - 2013.10.15 03:56:00 -
[122] - Quote
KING CHECKMATE wrote:Void Echo wrote:
question... are you focusing on AV v tanks or tank v tank? because theres a difference between stances on both those topics.
Infantry AV vs Armor tank is basically what most of the time im talking about.I know DS and shield tanks are utter crap and need a serious buff.
oh, armor has a big disadvantage, mainly because of the damage bonus towards armor that everything has. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 04:00:00 -
[123] - Quote
Void Echo wrote:
oh, armor has a big disadvantage, mainly because of the damage bonus towards armor that everything has.
It gets slightly compensated by the broken Rep modules.I agree without them maddys would be in the same situation as shield tanks
''that's why your in such a rational mood today''
That and the fact that (Godin was right) im not drunk, you see, i work in ... a place where i can drink while working....My line of work permits it. But i got in a fight and i cant for at least 2 weeks , so im sober and i dont get pissed off easily there by dont end up talking without thinking... |
Void Echo
Algintal Core Gallente Federation
1770
|
Posted - 2013.10.15 04:03:00 -
[124] - Quote
KING CHECKMATE wrote:Void Echo wrote:
oh, armor has a big disadvantage, mainly because of the damage bonus towards armor that everything has.
It gets slightly compensated by the broken Rep modules.I agree without them maddys would be in the same situation as shield tanks''that's why your in such a rational mood today''That and the fact that (Godin was right) im not drunk, you see, i work in ... a place where i can drink while working....My line of work permits it. But i got in a fight and i cant for at least 2 weeks , so im sober and i dont get pissed off easily there by dont end up talking without thinking...
for once, we have agreed on balance for something.... I think hell is going to freeze over tomorrow |
deepfried salad gilliam
Sanguine Knights
67
|
Posted - 2013.10.15 04:03:00 -
[125] - Quote
Proto av needs a nerf And the basic modules for vehicles need a buff
There's such wide dispersion that no one could be happy It would be dandy in open world,but were being thrown into a pitfight where the objective is death small difference show a lot larger and large differences are colossus |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1782
|
Posted - 2013.10.15 04:06:00 -
[126] - Quote
Void Echo wrote:
for once, we have agreed on balance for something.... I think hell is going to freeze over tomorrow
Maybe today.heh...
Well, i leave in peace. Good talk. |
Godin Thekiller
Hellstorm Inc League of Infamy
1182
|
Posted - 2013.10.15 04:22:00 -
[127] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
oh, armor has a big disadvantage, mainly because of the damage bonus towards armor that everything has.
It gets slightly compensated by the broken Rep modules.I agree without them maddys would be in the same situation as shield tanks''that's why your in such a rational mood today''That and the fact that (Godin was right) im not drunk, you see, i work in ... a place where i can drink while working....My line of work permits it. But i got in a fight and i cant for at least 2 weeks , so im sober and i dont get pissed off easily there by dont end up talking without thinking... for once, we have agreed on balance for something.... I think hell is going to freeze over tomorrow
IT's not frozen (yet), but it surely isn't hot. We put out the flame. Now we can freeze it over |
Spkr4theDead
Red Star. EoN.
1030
|
Posted - 2013.10.15 04:32:00 -
[128] - Quote
Void Echo wrote:Spkr4theDead wrote:I think a tank did something naughty to him.
I'm still extending my offer to you. You can pilot one of my tanks, rail, blaster or missile, for however long, and we'll analyze the game. 5 per day, but only games that have ADV AV or higher count towards that total.
Afterwards, I'll make a post on here about it telling everyone how you did. I have the recording equipment available now... may not be the best for hi def but you can definitely see whats going on. I could keep the experience on visual and audio record It needs to be done. |
Beld Errmon
Evocatius
1011
|
Posted - 2013.10.15 05:34:00 -
[129] - Quote
Same argument, same subject, many of the same people, just another day of casual AV vs casual tankers talking in circles. |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:36:00 -
[130] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker LOL math is biased against your biased opinion LOL
Man, I wish I did well in math in school. |
|
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:37:00 -
[131] - Quote
Void Echo wrote: btw... who was the ****** that liked lukboy's post?
You were replying to him. |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:37:00 -
[132] - Quote
KING CHECKMATE wrote:Void Echo wrote:
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear
Not being high enough? I have Prof 4 and 2 CX damage mods. I dont use MLT gear and you know it. ''teamwork and skill level are how your meant to kill us''But for tankers to run solo is fair right?.... Heh i know where this is going. So teamwork for tankers, but none for AV. Got it.
I love double standards, don't you? |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:39:00 -
[133] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD Wiyrkomi with proficiency 5 and 2 complex damage mods could put out a lot of damage to the weak spot. |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:41:00 -
[134] - Quote
KING CHECKMATE wrote:Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
LOL @ an entirely different play style becoming flavor of the month. LOL! |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:43:00 -
[135] - Quote
KING CHECKMATE wrote:Void Echo wrote:
1-it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
2-in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
3-ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
3-ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
4-in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive.
1-Again beinga little selfish here aint ya' . What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased. 2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then... 3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS, balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance. 4- same as 3. @ adamance ''1-Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
2-E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that?''1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry. You can have fun on Call of Duty without having to worry about vehicles. You can have fun on some BF3 modes without having to worry about vehicles. |
DJINN Marauder
Ancient Exiles
1893
|
Posted - 2013.10.15 06:44:00 -
[136] - Quote
I'm starting to think leuko makes these posts to just read the QQ lol. |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:44:00 -
[137] - Quote
KING CHECKMATE wrote:So should AV then have a natural advantage over vehicles,since its designed for that purpose. Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry. Are you implying that a MLT tank shouldn't be able to kill someone in a PRO suit if the PRO guy doesn't have any AV? |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:48:00 -
[138] - Quote
Cy Clone1 wrote:True Adamance wrote:Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank. really, using what? I have yet to come close to a 5000 wp game with my logi character. 25's more of a low average. I also think it requires considerably less skill to pilot tanks. A few learning experiences, and some situational awareness and your good to go. The problem with tanks is that good builds are really set in stone. once you meet the requirements for them you can go around slaughtering infantry. Less skill? It takes exactly 0 to lock on to a vehicle with a swarm launcher. |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:48:00 -
[139] - Quote
KING CHECKMATE wrote:Just destroying turrets a Tanker can do 800-1000 Wp in less than 2 minutes. Just saying.... You know a way to one-shot installations while having infinite NOS? |
Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:52:00 -
[140] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: That just tells me you're doing it wrong by trying to solo a tanker.
Same goes for tankers trying to solo enemy teams with proto AVers.... Have you ever, ever been in a squad with tankers? And I don't mean some guy new to the game trying out MLT tanks, or someone with 200,000 SP into vehicle upgrades. I'm talking about pilots with 12mil and up into vehicles, people whose main role in Dust is as a pilot. Do you have any type of experience like that? |
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Spkr4theDead
Red Star. EoN.
1031
|
Posted - 2013.10.15 06:55:00 -
[141] - Quote
KING CHECKMATE wrote:
I bet that if True Adamance+Void Echo+TheLegend were in a match vs you,you wouldnt be able to drop a single one of them solo....
3-im trying to reach an agreement here with the tankers, you are just trying to provoque me,and will fail.Im in too good of a mood today bro.
Are you actually admitting that there are intelligent tankers, more so intelligent than infantry? |
Godin Thekiller
Hellstorm Inc League of Infamy
1187
|
Posted - 2013.10.15 08:10:00 -
[142] - Quote
Spkr4theDead wrote:[quote=KING CHECKMATE]
I bet that if True Adamance+Void Echo+TheLegend were in a match vs you,you wouldnt be able to drop a single one of them solo....
3-im trying to reach an agreement here with the tankers, you are just trying to provoque me,and will fail.Im in too good of a mood today bro.
I've soloed all of them. Your point? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3108
|
Posted - 2013.10.15 08:22:00 -
[143] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:
I bet that if True Adamance+Void Echo+TheLegend were in a match vs you,you wouldnt be able to drop a single one of them solo....
3-im trying to reach an agreement here with the tankers, you are just trying to provoque me,and will fail.Im in too good of a mood today bro.
Are you actually admitting that there are intelligent tankers, more so intelligent than infantry? He'd drop me so quickly.... I'm the rookie of the bunch... lucky too, but a rookie nonetheless. |
Mortedeamor
Internal Rebellion
455
|
Posted - 2013.10.15 09:57:00 -
[144] - Quote
bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. doesnt matter honestly 1 player 3 guns 2 ai controlled really would make no difference except to **** of scrubberry av. the fact is the tanks would still get massacred i engage at 400m where even my lav wont render for tanks. tanks are ****** six ways to sunday they have no hp and thus are incapable of "tanking" they have **** for dmg compared to their av counterparts..**** for mobility. ..the tanks of new eden do not follow the racial guidelines ive read about how thing work in eve at all.
giving mini turrets ai wouldnt effect this they would still be 1-3 shotted from 350m outside they're rending abilities. they just wouldnt have to rely on bluebies terribad gun game to make those blind spots the mini turrets covered protected.
still would not help them at all at range would just make it harder for bluebies to insta pop em with op av nades
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