Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:40:00 -
[61] - Quote
True Adamance wrote:
Godin is right. If they weren't working like they are now. Tanking would be dead, I wouldn't be doing it and you'd never see tanks on the field, and you would have created CoD in space, not an attack at you personally. Tanking is barely viable now, let alone with Reppers that doing keep you repped.... I mean reppers also barely work now tbh.
Well if a tank takes that kind of punishment i think is FAIR for him to die, considering he killed me 6 times in a row with only 2 shots hit....
-6 swarms (AV missiles designed to be EFFECTIVE VS VEHICLES) -2 PACKED grenades -4 Prox Mines
I mean what do tankers think is fair as for punishment their vehicles can take?
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:40:00 -
[62] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie: i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion. -Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.He survived and fled. A vein in my head popped.Not saying Swarms are not VERY strong , just saying its funny tankers all they do is bash on AV weaponry but they wouldnt bat an eye if Armor repairers stay as they are. THIS IS BIASED; and not in the true nature of looking for BALANCE
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:41:00 -
[63] - Quote
Godin Thekiller wrote: Okay, so ~21k damage. Still not buying it.
Im not trying to convince you, your opinion is irrerelevant to me.You are a biased tanker |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:42:00 -
[64] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Godin is right. If they weren't working like they are now. Tanking would be dead, I wouldn't be doing it and you'd never see tanks on the field, and you would have created CoD in space, not an attack at you personally. Tanking is barely viable now, let alone with Reppers that doing keep you repped.... I mean reppers also barely work now tbh.
Well if a tank takes that kind of punishment i think is FAIR for him to die, considering he killed me 6 times in a row with only 2 shots hit....-6 swarms (AV missiles designed to be EFFECTIVE VS VEHICLES) -2 PACKED grenades -4 Prox Mines I mean what do tankers think is fair as for punishment their vehicles can take?
ok on a personal matter with war games, since when is war meant to be fair, its always about getting the upper hand and better tactics and equipment...
ok then that aside, if the tanker gets away from you after all that, he deserves to live, if hes stupid enough to stay in that area, he deserves to die... simple.
btw... who was the ****** that liked lukboy's post? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:43:00 -
[65] - Quote
Void Echo wrote:
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear
Not being high enough? I have Prof 4 and 2 CX damage mods. I dont use MLT gear and you know it.
''teamwork and skill level are how your meant to kill us'' But for tankers to run solo is fair right?....
Heh i know where this is going.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:44:00 -
[66] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
The only reason why armor repairers are still broken is because they are the only thing that keeps them alive, so invalid argument. Anyways, that's about (assuming PROTO swarms) ~25k damage, so I think you're lying.
Im sorry i have no reason to lie: i use ADV Swarms with prof 4 and 2 Cx Damage mods. Im not lying. I even have the name of the tanker written around, he played for Dark Legion. -Shot 1 volley of Swarms to scare him, -As he got into the ''city'' are for cover (ambush i planed) he ate the 4 STD Prox mines while i reloaded. -He decided to stop there and shoot at me, i responded with 3 STD ADV packed AV nades, 2 hit; 1 missed -He decided he was low on HP and started moving (Exceedingly fast if i may..) -I , while he was repairing armor shot him 3 more volleys -He obviously outran me while i reloaded again and turned around in a corner where the ''fantastic'' feature tankers love about swarms kicked in and the next two volleys made a 90 degree turn avoiding walls and i got hit markers again.He survived and fled. A vein in my head popped.Not saying Swarms are not VERY strong , just saying its funny tankers all they do is bash on AV weaponry but they wouldnt bat an eye if Armor repairers stay as they are. THIS IS BIASED; and not in the true nature of looking for BALANCE
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1775
|
Posted - 2013.10.15 01:47:00 -
[67] - Quote
True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV.
Case rest. Im off for a cig ...
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:48:00 -
[68] - Quote
KING CHECKMATE wrote:Void Echo wrote:
its called hardeners and reps.... and your swarm skill not being high enough. it normally takes about 3 volleys for someone to take down an average tanker if hes alone, it only takes one volley if there are multiple swarmers present...
teamwork and skill level are how your meant to kill us, not solo tactics with militia gear
Not being high enough? I have Prof 4 and 2 CX damage mods. I dont use MLT gear and you know it. yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.''teamwork and skill level are how your meant to kill us''But for tankers to run solo is fair right?.... well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.Heh i know where this is going.
il answer that in bolded statements... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:49:00 -
[69] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. Im off for a cig ... Oh no you'd be surprised how reppers are.
Sometimes they don't activate, sometimes they turn off mid cycle, sometimes they save your ass. Thing is mate, and in all honesty I don't mean to make your AV skills seem lesser than they are.... but you should have been dead the moment he saw you, unless you was in hard cover.
You have how much SP in AV? 2 million? You should be able to solo people like me a 4.5 Million SP tanker, but never a 15 Mill SP tanker. |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:51:00 -
[70] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD
actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking..
the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed...
reduce the damage on the assault forges (and allow people to move with them, iv heard that you cant move so I don't care if you can or cant), and nerf the av grenades or remove them, also reduce the price of tanks by half and youl see balance finally appearing in the game vehicle wise. |
|
Patrick57
GunFall Mobilization Covert Intervention
759
|
Posted - 2013.10.15 01:52:00 -
[71] - Quote
idc about tanks :D There I said it :P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:53:00 -
[72] - Quote
Patrick57 wrote:idc about tanks :D There I said it :P Again..... you imput wasn't really needed.... do you have any constructive comments or just trailing me across the forums? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3058
|
Posted - 2013.10.15 01:53:00 -
[73] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking.. the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed... Removed since they don't make sense in game lore wise. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1777
|
Posted - 2013.10.15 01:55:00 -
[74] - Quote
Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
|
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 01:56:00 -
[75] - Quote
True Adamance wrote:Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:
Super powerful armour reppers are all that's keeping tankers in business, saving those canny shield tankers I hate so much.
AHA.so THEY ARE in business... They dont get 1 shotted as (not you adamance) some tankers claim by AV. Case rest. ''I'd love to have you in my tank checkmate, but you wouldn't want to spend all of your time sitting as a gunner, that's not interesting gameplay for you is it?''I would , but dont think im going to think they are UP unless we get 1 HKOd by AV XD actually, I only get one shotted by one specific AV weapon... the assault forge gun.... such massive amount of damage in so little time.... it out does even my proto rail gun in both speed and damage..... id say that needs reworking.. the second thing that kills me the fastest is the lol nades, 3 of them takes down all 7000HP of armor that I have in under 5 seconds, from soloists and groups... if anything, the AV nades are the top AV weapon that needs to be nerfed, changed or just plain removed... Removed since they don't make sense in game lore wise.
something needs to be done about those damn scrub nades |
Cy Clone1
Intara Direct Action Caldari State
264
|
Posted - 2013.10.15 01:58:00 -
[76] - Quote
Armor tanks have had it so easy!!! Since I made the switch to a blaster mady, over the coarse of two weeks, while playing frequently I've lost one or two tanks to av players. Have yet to lose to a shield tank. Its actually crazy how much more powerful they are. There is honestly not a single reason why you should choose shield over armor, atm. more health more speed, better aiming angles, ******** reps, long lasting hardeners. I can fit a shield rep and scanner. all that with a proto gun and proto small blaster for my gunner. its easy mode for vehicles. |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 02:02:00 -
[77] - Quote
KING CHECKMATE wrote:Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3059
|
Posted - 2013.10.15 02:03:00 -
[78] - Quote
KING CHECKMATE wrote:Void Echo wrote:
yeah, I know you don't use it, im just using that as an example for most of the people that come to the forums complaining about not being able to solo us with militia gear. sorry if that offended you in any way.... but you are in the wrong if you want us to submit to being soloed by anyone.
-I must admit, i WAS trying to solo the tank. Because i was playing solo and my team was just getting massacred by the tank. I there by used STRATEGY (there by the Ambush i plannedfor the tank) and i think Strategy should always prevail,over everything.No it not offended my,i thought YOU thought i was trying to solo a tank with MLT gear.no harm done.
well... considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone (notice for once you idiot that im saying survive and not dominate you blind bastard)... that being said, the investment we make towards HAVs is far grater than your investment into infantry stuff along with how hard it is to stay alive at all during any given moment when we are piloting gives you the idea that this class should have the survival advantage over any other class that tries to go solo.
So you are saying Players with More SP and more ISK deserve to have a natural advantage over low level players? more than they have already?:''considering that it takes over 10x more SP and ISK for us to deploy tanks on the field than you need for fitting your dropsuits... yeah I do believe we earn the privilege of being able to survive alone''
This is what i understand by this statement.Consider this,if after 15 million the best way to survive SOLO is a tank...dont you think it will become the NEW FOTM? So basically, If players are high SP and they want to play solo,the best way is tanking then. ok good to know void...I actually thought for a second this was going to be a TEAM BASED GAME where WITHOUT A TEAM you are F***d. but ok. Thanks for the civil response BTW...
Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that? |
Void Echo
Algintal Core Gallente Federation
1765
|
Posted - 2013.10.15 02:03:00 -
[79] - Quote
Cy Clone1 wrote:Armor tanks have had it so easy!!! Since I made the switch to a blaster mady, over the coarse of two weeks, while playing frequently I've lost one or two tanks to av players. Have yet to lose to a shield tank. Its actually crazy how much more powerful they are. There is honestly not a single reason why you should choose shield over armor, atm. more health more speed, better aiming angles, ******** reps, long lasting hardeners. I can fit a shield rep and scanner. all that with a proto gun and proto small blaster for my gunner. its easy mode for vehicles.
yeah, weve been saying to buff shield tanks to be on par with armor tanks, that way they will be at least viable in combat tank v tank wise |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1779
|
Posted - 2013.10.15 02:19:00 -
[80] - Quote
Void Echo wrote:
1-it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
2-in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
3-ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
3-ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
4-in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive.
1-Again beinga little selfish here aint ya' .What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased.
2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then...
3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS,balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance.
4- same as 3.
@ adamance ''1-Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
2-E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that?''
1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry. |
|
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:27:00 -
[81] - Quote
KING CHECKMATE wrote: 1-Again beinga little selfish here aint ya' .What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased.
aren't you being a bit selfish by wanting tankers to be on the same level as dropsuits? I mean come on... tanks are 50 ton vehicles more than twice the size of infantry, if I don't have fun in the class I wanted to play as, why does that class even exist? plus... if you want an infantry only game, there is call of duty, if CCP didn't want vehicles to be deployed in matches, they wouldv never put them in the game.
2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then...
I don't mainly play as infantry but I have several million SP I put into gallente assault, so yeah Id say that stats are wrong on the basics, the weapons, the dropsits... almost everything in this game needs to be reworked imo.
3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS,balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance.
this isn't purely an FPS game, I hope you do realize that, as long as there is a skill system set up to train your character for specific roles instead of just mindless shooting and leveling up in general, then the game isn't purely an FPS. this game allow people to skill up their characters into specific roles and classes, that's RPGing, if you want a game that jut levels you up in general, again its called call of duty.
4- same as 3.
|
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:29:00 -
[82] - Quote
KING CHECKMATE wrote: 1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry.
1. if the natural advantage basically makes the opposing class null and practically non-existent or non-usable at all, then there is no balance....
2. that person doesn't have nearly as much SP as I do halfway, he should never be on the level needed to fight me if doesn't put investment into his class like I did mine. its basically like me saying that a single shot from the mass driver or the flaylock should kill you instantly because its an explosive weapon and its used to kill infantry, but you and a lot of others wouldn't like that |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3062
|
Posted - 2013.10.15 02:30:00 -
[83] - Quote
KING CHECKMATE wrote:Void Echo wrote:
1-it would be awesome if more people skilled into tanks, I would have tons more fun battling other tankers than I do now because of you AVers getting in the way of trying to have fun here.. I say let more people skill into tanks, should revive the game for more aged tankers like myself.
2-in my truly honest opinion about all the classes in the game, the more of a personal investment you make in a certain class SP wise should grant you the right and privilege to outperform all other players in other classes and your own that have not put as much personal investment in their own classes as you have done for yours...
3-ex: a 17 Mil total SP tanker (myself) should definitely out perform a single av guy with less than 5 mil SP in AV mainly because... well I put much more time and investment into tanks than hes done for AV...
3-ex 2: a 6 mil SP sniper should out perform a 2 mil SP AR mainly because the sniper put more time and investment into sniping than the AR user did for his own class.
get it yet?
4-in all of human history including new eden, personal investment and time put in have always come out on top and out performed everyone and everything that has not done the same ore similar.... those that do are called competitors and the human life span drives off this basic survival instinct, to out perform the competitors and everyone else in order to survive.
1-Again beinga little selfish here aint ya' . What about us Infantry trying to have fun vs other infantry instead of having to worry about tanks? Biased thought is biased. 2-So basically,if i run proto gear i shoudlnt be able to get killed by MLT/STD gear at all.By your reasoning..hmm..Proto suits / weapons / gear might be UNDERPOWERED then... 3-I get it. But what you are saying is RPG / MMORP thought. This is a FPS, balance means that with skill, you can take out another player REGARDLESS of time invested in the game. If gear/time invested is always going to tryumph over skill, its not balance. 4- same as 3. @ adamance ''1-Yes Tank users should have a natural advantage over infantry, its the purpose for deploying a tank.
2-E.G- Take 2 500k SP toons. One pays 300K for his MLT tank, one uses a free MLT fit. Why does the AV have a natural advantage over the Tanker when they spent no ISK or SP to achieve that?''1- So should AV then have a natural advantage over vehicles,since its designed for that purpose. 2-Because its designed to take out tanks.Same as a MLT tank can kill any PROTO if he is not carrying AV weaponry.
Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them. |
Atiim
Living Like Larry Schwag
209
|
Posted - 2013.10.15 02:35:00 -
[84] - Quote
knight of 6 wrote:if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks I'll have to disagree with you on the missile turetts being inefective against infantry, as I be killing 'em with my Accelerated Missile Launchers.
The blast radius and splash damage actually make it the perfect choice for me when I'm going up against infantry. |
Void Echo
Algintal Core Gallente Federation
1766
|
Posted - 2013.10.15 02:37:00 -
[85] - Quote
Atiim wrote:knight of 6 wrote:if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks I'll have to disagree with you on the missile turetts being inefective against infantry, as I be killing 'em with my Accelerated Missile Launchers. The blast radius and splash damage actually make it the perfect choice for me when I'm going up against infantry.
iv always seen the missile as the shoot into a crowd and kill anyone stupid enough to stay there after getting hurt. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1780
|
Posted - 2013.10.15 02:46:00 -
[86] - Quote
@ Void Echo 1-aren't you being a bit selfish by wanting tankers to be on the same level as dropsuits? I mean come on... tanks are 50 ton vehicles more than twice the size of infantry, if I don't have fun in the class I wanted to play as, why does that class even exist? plus... if you want an infantry only game, there is call of duty, if CCP didn't want vehicles to be deployed in matches, they wouldv never put them in the game.
2-I don't mainly play as infantry but I have several million SP I put into gallente assault, so yeah Id say that stats are wrong on the basics, the weapons, the dropsits... almost everything in this game needs to be reworked imo.
3-this isn't purely an FPS game, I hope you do realize that, as long as there is a skill system set up to train your character for specific roles instead of just mindless shooting and leveling up in general, then the game isn't purely an FPS. this game allow people to skill up their characters into specific roles and classes, that's RPGing, if you want a game that jut levels you up in general, again its called call of duty.
4- if the natural advantage basically makes the opposing class null and practically non-existent or non-usable at all, then there is no balance....
5- that person doesn't have nearly as much SP as I do halfway, he should never be on the level needed to fight me if doesn't put investment into his class like I did mine.
1-I dont want tankers to be at the same level as dropsuits. I want tankers to stop stomping on pub matches SOLO ,since the blue dots cant play together,they dont know any better. I want a Good AV player to be able to hold back 1 Good tanker and get WP for it,even if it doesnt mean destroying the tank.At the end of the day,regarless of play style, is 1 player vs another player.
2-we agree on something for a change.
3-Well it isnt purely a MMORPG either,i hope you realize that. CCP IS SELLING DUST as an FPS , with some RPG elements. They are not selling it as it is world of tanks not twisted metal. Balance is needed for a FPS to be sucessful. I dont like CoD, my first FPS was MAG.I like difficulty. BUT in this kind of games, more time invested + SP means a SLIGHT advantage over your enemy,if both have equal skill. Doesnt mean a 20mill player with little skill must win over a skilled player with 5 mill only because he has more skillpoints. THIS kills games same as pay to win...
4-The problem is,regardless of what tankers say, me and MANY more people just see tanks owning in the battlefield. You say AV is OP and takes down tanks instantly, and 1 player can solo a tank, but we just DONT see it. we agree as in the 2nd point,it needs rework.
5-The problem is, They are being put in THE SAME MATCH AS YOU. whats the point of putting a player of 5mill vs another team with only 15mill+ players if he cant do anything about it? While games mix players of different SP levels, everybody must have a chance to drop everybody. ITS FAIR.
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3066
|
Posted - 2013.10.15 02:50:00 -
[87] - Quote
KING CHECKMATE wrote:@ Void Echo
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker.
Fair points, my last comment was a little too hastily said, I'm sorry.
If you are keeping the tank on the run then be satisfied with not taking it down and keeping him from the fight.
Void might be able to continue.... but I feel I lost this round against you King.
Good win. I shall be back to argue with you later! |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1780
|
Posted - 2013.10.15 02:57:00 -
[88] - Quote
True Adamance wrote:KING CHECKMATE wrote:@ Void Echo
@ Adamace (wow im getting a beating here from tankers ..)
1-Yes but you have not put any effort or risk into using that fit, that is why AV is easy mode. I care not for balance, only the amount of effort someone has put into something.
2-Effort you never have to put in while Aving. If you put in 12m Sp into destroying tanks I would have no problem, you haven't put the same amount of effort in as a tanker has, thus solo you should never be able to beat them.
1-Effort? yeap. I'm missing on fun infatry vs infatry kills in order to spend a whole game hunting a tank,sometimes not even killing it,always not getting WP for pushing it back. Also, you care not for balance adamance, then why should WE AV infantry care for balance then...? You dont care for balance, and Void wants to get in a Pub match and unless we hace 3+ PROTO AV specialist working together,he want to be indestructible... I mean, lol. The amount of effor will and SHOULD never be more powerful than SKILL, NEVER. SKILL > ALL
2-In this case, SP needed for tanks must be level to Infantry level, so that being a specialized AVer (with all things into consideration,dropsuit,weapon,sidearm,equipment,moddules,etc...) matches being a specialized tanker. Fair points, my last comment was a little too hastily said, I'm sorry. If you are keeping the tank on the run then be satisfied with not taking it down and keeping him from the fight. Void might be able to continue.... but I feel I lost this round against you King. Good win. I shall be back to argue with you later!
See you later. Looking foward of being your gunner soon. |
Cy Clone1
Intara Direct Action Caldari State
266
|
Posted - 2013.10.15 02:59:00 -
[89] - Quote
i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3069
|
Posted - 2013.10.15 03:01:00 -
[90] - Quote
Cy Clone1 wrote:i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I think the only time I really get completely ticked is when they have fully dedicated squads or have unfair vantage points. All talk about how it is now is a little pointless. Best to wait and see how the new changes play out. Which I have come to kinda like. Why? I can walk into matches and have games better than I ever would have done in a tank. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |