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DJINN leukoplast
Hellstorm Inc League of Infamy
1407
|
Posted - 2013.10.14 11:08:00 -
[1] - Quote
Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2979
|
Posted - 2013.10.14 11:11:00 -
[2] - Quote
Respect you as a player, but you comments regarding vehicles always suck. Please just keep quiet on the subject, or become more flexible in your suggestions, in the same way I tell tankers to relax and consider what changes can be made without ******* one set of people over.
Also if you think tanks are easy mode and they don't have to make choice you are an idiot like Void Echo says, I play, and have played infantry for months now, its easy, it takes only a modicum of skill to get good at infantry foot work, and isn't all that complex. |
Void Echo
Metal Gear Production
1750
|
Posted - 2013.10.14 11:11:00 -
[3] - Quote
you forgot the part where a single dropsuit loss will set the player back almost a whole day to get it back.
like adamance said, stop posting, hardly anyone respects your opinion on vehicles because you openly hate everything that's not call of duty style. just stop. |
Omareth Nasadra
Qcgold
134
|
Posted - 2013.10.14 11:27:00 -
[4] - Quote
just an idea... what if tanks had 2 main turret (gunner couldn't use them, just the driver, lets keep the small for noob blueberry gunner) a medium and a large, that you can switch like a side arm, you could fit medium blaster to take out infantry and a large rail to kill tanks or the opposite. This way tanker would still had versatility but be more role focused depending on their fitting, i think we all agree vehicules need a complete redesign, i'm an AV guy, i still want to be able to kill tanks, i don't want them to be UP or useless, but lately i've read nothing constructive coming from either sides |
Beld Errmon
Evocatius
1000
|
Posted - 2013.10.14 11:28:00 -
[5] - Quote
Never gunna give you up never gunna let you down never gunna turn around and hurt you.... ect |
Takahiro Kashuken
Red Star. EoN.
1350
|
Posted - 2013.10.14 11:59:00 -
[6] - Quote
DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course |
Ghosts Chance
Inf4m0us
45
|
Posted - 2013.10.14 12:00:00 -
[7] - Quote
forge guns are amazing against infantry, your entire OP is now invalid |
Godin Thekiller
Hellstorm Inc League of Infamy
1150
|
Posted - 2013.10.14 12:14:00 -
[8] - Quote
You're trying to get them nerfed again? Good god some people just don't know when to quit lol |
Mortedeamor
Internal Rebellion
439
|
Posted - 2013.10.14 12:25:00 -
[9] - Quote
True Adamance wrote:Respect you as a player, but you comments regarding vehicles always suck. Please just keep quiet on the subject, or become more flexible in your suggestions, in the same way I tell tankers to relax and consider what changes can be made without ******* one set of people over.
Also if you think tanks are easy mode and they don't have to make choice you are an idiot like Void Echo says, I play, and have played infantry for months now, its easy, it takes only a modicum of skill to get good at infantry foot work, and isn't all that complex.
seriously ura good player but this so obviously is not your forte djinn you always come off as a cod scrub to be honest no one is supposed to be able to kill vehicle users except other vehicles and people DEDICATED to anti vehicle this is a tactical game if you wanna kill tanks go spec up your own av other wise leave it to the people who specialize in such.
tanking is without a doubt the hardest aspect of dust 514 period. it is the hardest thing to do successfully and currently it doesnt really matter how much sp you have dedicated to it or how good you are all that matter is..does the other team have av because if they do..and your team is not assassinating them 24/7 your dead.
av all around is a terrible idea but if you insist every infantry sacrifice they're cheap locus nades for lai dais ..6 people with lai dais means no tank
1 with forge equals no drop ships
and as for av it is the easiest aspect in dust incredibly boring to be honest..and as an ex tanker running av seeing the other side of the coin just tends to **** me off. |
Mortedeamor
Internal Rebellion
439
|
Posted - 2013.10.14 12:28:00 -
[10] - Quote
Godin Thekiller wrote:You're trying to get them nerfed again? Good god some people just don't know when to quit lol seriously i expected better from a hellstorm member luko hellstorm in closed beta had some fine av im surprised to see one with the name djinn sound so butt hut over tanks still when they are the most broken thing in dust
tanks go pop thats all they do |
|
Mortedeamor
Internal Rebellion
440
|
Posted - 2013.10.14 12:32:00 -
[11] - Quote
Takahiro Kashuken wrote:DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank |
Crash Monster
Snipers Anonymous
1644
|
Posted - 2013.10.14 12:38:00 -
[12] - Quote
Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank
+1
Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. |
Mavado V Noriega
SyNergy Gaming EoN.
4323
|
Posted - 2013.10.14 12:38:00 -
[13] - Quote
LOL @ OP |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:42:00 -
[14] - Quote
Dropsuits don't need a dedicated AV slot, last thing we need if for everyone to be running around with AV. However, it would make a lot more sense if AV weapons were fit in the equipment slot. That's how Battlefield does it for instance, and I'd say they've done a much better job balancing the infantry-vehicle relationship. |
Mortedeamor
Internal Rebellion
440
|
Posted - 2013.10.14 12:42:00 -
[15] - Quote
Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. thats why i said they should be able to hot fix it its not like the coding isnt already there add in the skill tree bit witha patch |
knight of 6
SVER True Blood Public Disorder.
370
|
Posted - 2013.10.14 12:48:00 -
[16] - Quote
if I'm to grace you ridicules premise with a serious answer I would ask you how much you know about the various types of turrets available to tanks. it will be more interesting once we get pulse and beam lasers auto cannons and artillery but for now the range we have is fine.
missiles - very effective against installations and armor tanks, poor performance against infantry. railguns - very effective against installations and all tanks, okay performance against infantry in the right hands blasters - ineffective against installations and don't use it against anything but other blaster tanks, very good against infantry
now there are exceptions to the rules there are a few sevants with a railgun and at high levels blasters can take out installations and low sp tanks |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
197
|
Posted - 2013.10.14 13:08:00 -
[17] - Quote
OP is like performing a surgery... without the knowledge of doing it, but he thinks he knows. |
Takahiro Kashuken
Red Star. EoN.
1352
|
Posted - 2013.10.14 13:18:00 -
[18] - Quote
Mortedeamor wrote:Takahiro Kashuken wrote:DJINN leukoplast once again shows how little he actually knows about vehicles
He thinks that vehicle have a weapons which can deal with infantry and vehicles, at best the blaster is the only one but it requires the pilot to risk his tank in CQC, the railgun is worse than the FG, and lolmissiles is worse than a mass driver
All our turrets require the pilot to aim, something that the majority of AV players do not have a clue about, AV nades - homing crutch no aim required spam from wherever and never miss, swarms fire and forget, keeps lock on if not looking at target, can lock on through cover, can jump and lock on and fire, no aim required, FG stronger and more splash than a vehicle mounted railgun and cheaper, requires some aim, plasma cannon needs a buff hardest AV weapon to use thus majority avoid using it
Not too mention it costs about 5games or more to replace if you lose one vehicle
While you think a basic tank is godly in the right hands we are still UP because lolproto AV which generally everyone has these days, play a PC match and proto is ther once again of course i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter it's learning muwahahahahaha just for ***** and giggles their hp is still laughable for a tank
Im fine with having AI mini turrets which shoot with perfect accuracy and at any enemy it sees, its 99% better than bluedots
Also i want a small robot hand turret so i can hack objectives without getting out of my vehicle, the hand would also serve a 2nd purpose, mainly for slapping/picking up the enemy and throwing them into the wall or smashing them into the ground until they die |
bethany valvetino
Dead Six Initiative Lokun Listamenn
107
|
Posted - 2013.10.14 13:23:00 -
[19] - Quote
Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power.
1 players with 3 weapons to use at the same time?
yeah right....
What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough.
I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work.
Nearly everyone i have seen using tanks uses them as a solo win button. which they are not.
also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range.
Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster...
It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. |
Void Echo
Algintal Core Gallente Federation
1752
|
Posted - 2013.10.14 13:55:00 -
[20] - Quote
bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play.
by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. |
|
Jack McReady
DUST University Ivy League
698
|
Posted - 2013.10.14 13:59:00 -
[21] - Quote
Void Echo wrote:bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. I think he said the opposite |
Void Echo
Algintal Core Gallente Federation
1754
|
Posted - 2013.10.14 14:00:00 -
[22] - Quote
Jack McReady wrote:Void Echo wrote:bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play. by your last remark, its seems as though you want CCP to make their game based on what you want, not how they intend. I think he said the opposite
misread sorry |
Crash Monster
Snipers Anonymous
1645
|
Posted - 2013.10.14 14:06:00 -
[23] - Quote
I don't use tanks so the fact I'd like them to be like tanks and represent a scary badass on the battlefield has nothing to do with tankers asking for unreasonable things. |
Operative 1171 Aajli
Bragian Order Amarr Empire
577
|
Posted - 2013.10.14 14:08:00 -
[24] - Quote
DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused).
Lol, again with the tanks? My tank easily gets destroyed by anybody worrying about it. Likewise, the only people that die by my tank are ppl who are out in the open jumping around it.
If anything just nerf the tracking on the blaster turret.
|
Harpyja
Royal Uhlans Amarr Empire
614
|
Posted - 2013.10.14 14:15:00 -
[25] - Quote
*slaps OP* *slaps OP* *slaps OP* "I'll stop when you stop the posts, Ok?" *slaps OP* ...... |
Jack McReady
DUST University Ivy League
699
|
Posted - 2013.10.14 14:19:00 -
[26] - Quote
Operative 1171 Aajli wrote:DJINN leukoplast wrote:Let's just ignore vehicles for this example, and focus on infantry vs infantry in a parallel universe.
Imagine this:
In this universe, suits need to be taken out with very specific weapons. No exception. If you don't have the right weapon to take out that suit, you are absolutely screwed. They can stand there and take it all night long while you dish it out.
Example:
- Player A has weapons designed to take out ADV suits, but ADV suits only. If militia/STD or proto attack this player, the player is defenseless. Nothing they do will harm a militia/STD or proto suit in any way worth a damn.
- Player B has weapons designed to take out militia/STD, but is completely defenseless against ADV and proto suits.
- Player C has weapons designed to take out proto suits, but is absolutely helpless against ADV and militia/STD suits.
So would this be balanced, or completely unbalanced and ridiculous? Cause this is almost exactly what anti-vehicle and anti-infantry players have to deal with.
Anti-vehicle - Only good against vehciles, vulnerable vs infantry and vehicles. Anti-infantry- Only good against infantry, vulnerable vs vehicles and infantry.
And here's the vehicle players setup.
Anti-infantry & vehicle - Vulnerable only by AV players and some vehicles, but excellent against all vehicles and all infantry.
This is wrong and needs to change. Vehicles have way too much of an advantage. They should have to make hard choices like infantry players do.
Either:
1. Vehicles only good against other vehicles, but worthless against infantry 2. Vehicles only good against infantry, defenseless to other vehicles.
Or:
Infantry players need dedicated AV on all suits. Which means separate PG/CPU and slots for AV specific weaponry, this way infantry can carry both and be equally effective against vehicles and infantry. However the extra PG/CPU and slots can only be used for AV weapons (that way they can't be abused). Lol, again with the tanks? My tank easily gets destroyed by anybody worrying about it. Likewise, the only people that die by my tank are ppl who are out in the open jumping around it. If anything just nerf the tracking on the blaster turret. this argument can also be turned around...
my dropsuit gets easily destroyed by anybody worrying about it. likewise, the only tanks that die by dropsuits are those who run out in the open...
|
Flix Keptick
Red Star. EoN.
756
|
Posted - 2013.10.14 14:23:00 -
[27] - Quote
Ever heard the notion of sidearm? |
Pent'noir
Algintal Core Gallente Federation
130
|
Posted - 2013.10.14 14:24:00 -
[28] - Quote
That's alot of typing for a joke. |
Atiim
Living Like Larry Schwag
183
|
Posted - 2013.10.14 15:00:00 -
[29] - Quote
Tankers have a huge advantage? XD
As both a dedicated tanker and AV, I guarantee that tanks don't have the advantage. It's just that people usually don't go AV when the see them, and just pray that the tank will ignore them.
And of those few people that go AV, most use Militia AV and then complain that they aren't doing damage to a dedicated tank with dual proto hardeners.
Have you ever seen a squad with good AV? No? Then don't say that tanks have the advantage. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2992
|
Posted - 2013.10.14 18:29:00 -
[30] - Quote
bethany valvetino wrote:Crash Monster wrote:Mortedeamor wrote:i want ccp to hotfix ai to all mini vehicle turrets when unmanned and then let us lock it to ai only lol...maybe give us a skill tree for the ai as well make it smarter
it's learning muwahahahahaha
just for ***** and giggles their hp is still laughable for a tank +1 Explain to me why the AI in the installations couldn't run on a tank too? It's big enough to have the compute power. 1 players with 3 weapons to use at the same time? yeah right.... What seems to be missed by nearly everyone is that Tanks require support, to use them solo is just ********, if you are and losing them.. tough. Look at Eve.. a solo Dread can be killed but a small fleet of HACs.. however if that Dread has a support fleet... then it's able to do it's job.. which is kill BIG stuff. while being protected. I personally think that one guys with a swarm or a forge should not be able to kill a tank. but a team of guys should find it easy... promoting team work. Nearly everyone i have seen using tanks uses them as a solo win button. which they are not. also, often Tank chaps feel that tanks should be usable ALL the time in EVERY fight. This is simply stupid.. if we applied the same logi to suits, we would not have heavies, assults, scouts and logi.. or indeed the race variants. Just a single "cover all" suit and a single weapon that does the same DPS across all damage types at any range. Now I can and do use tanks.. but only when they are needed and then using the correct (i hope) set up for the task i need them for... no point in running a rail tank into a city to kill infantry for example. Yet is seems that is what tanks chaps want... I have seen a post that asked for a tank to have two main weapons, a rail and a blaster... It's time Dust got their head around what CCP do with their games... and it is not support solo game play, but infact team based play.
As you say there are times when all I can do is recall my tank and go in on foot. Yup the tank it situational, great out in the open, a joke up close.
I also do notice a reluctance to support a tank vs infantry work. More often than not I'll be with the squad but not protected by them, when the do realise AV is nearby is usually to late to help me. Tanks need cover too to be viable across multiple matches.
Its not the squads fault, they have to prioritize there own lives or the enemy will take the more urban letters. |
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