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![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sanguis Defense Syndicate
438
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Posted - 2013.10.03 02:41:00 -
[1] - Quote
I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch |
![Godin Thekiller Godin Thekiller](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Godin Thekiller
Hellstorm Inc League of Infamy
1037
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Posted - 2013.10.03 02:53:00 -
[2] - Quote
Won't even help because they have horrible internal scanners. |
![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sanguis Defense Syndicate
438
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Posted - 2013.10.03 02:54:00 -
[3] - Quote
Godin Thekiller wrote:Won't even help because they have horrible internal scanners.
Then make them better. Maybe equivalent to hand held scanners.
Munch |
![Matticus Monk Matticus Monk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matticus Monk
Ordus Trismegistus
536
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Posted - 2013.10.03 03:01:00 -
[4] - Quote
I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. |
![Ludvig Enraga Ludvig Enraga](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
554
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Posted - 2013.10.03 03:05:00 -
[5] - Quote
As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. |
![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
782
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Posted - 2013.10.03 03:06:00 -
[6] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch I have vision it's called scan an range percision, why would I or any other scout want to share all my valuable spend sp? So your AR can use me as bait while you shoot at everyone I sneak up on getting me killed? I have a proto active scanner , that's shared enough. If I could shut off shared vision when I want to then fine , but no way in hell should it be perminatly running , it would get us killed! |
![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sanguis Defense Syndicate
438
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Posted - 2013.10.03 03:07:00 -
[7] - Quote
After reading the above posts, I formally withdraw my suggestion.
Just a sniper trying to help my scout friends.
Munch |
![Matticus Monk Matticus Monk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matticus Monk
Ordus Trismegistus
539
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Posted - 2013.10.03 03:11:00 -
[8] - Quote
Well, thanks for trying to look out for us, bro! Not many do.... (except fellow scouts)
Saw you in-game the other day on our team - props to your sniping skills in helping hold down "E" and "A" (the bridge)! |
![BARDAS BARDAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
BARDAS
DUST University Ivy League
605
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Posted - 2013.10.03 03:24:00 -
[9] - Quote
What I think the Scout class should have. Also, needs a 100m splash radius and instantly impregnates all red dots with an alien that will burst out of their chests and performs The Charleston before turning on everyone in the map. |
![J0LLY R0G3R J0LLY R0G3R](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
J0LLY R0G3R
Unkn0wn Killers
134
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Posted - 2013.10.03 03:50:00 -
[10] - Quote
Nope. |
|
![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Pro Hic Immortalis
1409
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Posted - 2013.10.03 12:42:00 -
[11] - Quote
Poonmunch wrote: 1) I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for. If the scout can see it, then the whole squad should be able to see it, too. Kinda what a scout is for. Spotting bad guys.
2) Then make them [passive scan range] better. Maybe equivalent to hand held scanners.
3) After reading the above posts, I formally withdraw my suggestion. Just a sniper trying to help my scout friends.
- Munch
1) Recon Scouts currently have the "option" to share intel with squad by choosing when and when not to use the Scanner. The optional component is key, for reasons aforementioned.
2) ... too much! A nerf-reversal back to Chromosome scan range would be more reasonable.
3) Thanks for looking out for us, Munch. o7
- Shotty GoBang |
![Smooth Assassin Smooth Assassin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Smooth Assassin
Stardust incorporation
210
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Posted - 2013.10.03 12:53:00 -
[12] - Quote
Blueberry = me: WOW 5% DAMPENING PER LEVEL!!! *enters battle* "YOU HAVE BEEN SCANNED"
Wasted my skill points in minmatar scout and i'm going galante for the 99 scan radius with no penalties... i get so many kills than minmatar with active scanner or maybe it was the remotes... |
![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster
1080
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Posted - 2013.10.03 13:11:00 -
[13] - Quote
Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. As long as you don't join a squad, your ok. |
![Rogatien Merc Rogatien Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Rogatien Merc
Red Star. EoN.
1367
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Posted - 2013.10.03 13:18:00 -
[14] - Quote
Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. FFS why would you be in the ******* squad if that is a concern? Jesus kid's these days. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
OP: like the idea; will not fix scouts, but it is a nice small buff. |
![Krom Ganesh Krom Ganesh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Krom Ganesh
Holdfast Syndicate Amarr Empire
365
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Posted - 2013.10.03 13:28:00 -
[15] - Quote
As I've stated in all of these sorts of posts, I really think scouts need this. It won't make scout suits perform better but it will allow scouts to actually contribute to squad-based gameplay in a way that other suits cant do as well. It gives scouts the role of providing their squad with a constant stream of tactical data that doesn't alert the enemy to their presence.
However, I also think scout utilizing sniper rifles should be able to share the locations of the enemy they are pointing at. Also, the enemy needs to stay on the radar for a short duration (3-5 seconds) since consistently staying on target at great distances can be incredibly difficult. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 14:34:00 -
[16] - Quote
+1
Changing a core gameplay mechanic is a far more interesting way to make specialisations interesting. Stat changes work fine, but a shared squad vision would be the equivalent of heavies & their big guns. |
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
107
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Posted - 2013.10.03 14:43:00 -
[17] - Quote
I wouldn't want this. As some have stated above, it would seriously impact a scout's sneakiness potential. If I could choose when to share, ok, but I don't want to be forced to share. If I'm not starting squads myself, I have little to no control over who I actually have in my squad. I'm already selective in terms of when I use my active scanner, since I have my stealth attempts ruined regularly if I scan too often. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 17:24:00 -
[18] - Quote
Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair.
What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
66
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Posted - 2013.10.03 17:40:00 -
[19] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change.
Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 17:51:00 -
[20] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can.
Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives?
I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. |
|
![Matticus Monk Matticus Monk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matticus Monk
Ordus Trismegistus
542
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Posted - 2013.10.03 17:53:00 -
[21] - Quote
Rogatien Merc wrote:Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. FFS why would you be in the ******* squad if that is a concern? Jesus kid's these days. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) OP: like the idea; will not fix scouts, but it is a nice small buff.
Well there is that....
While I do lone-wolf a LOT, I'll typically join a squad when an invite is sent to me in the warbarge. In that case I really don't know what I'm gonna get in terms of team game play, consideration for my playstyle, etc.... and when things turn south, and I have a 'team' of people more interested in using me as bait or altering my tactics, that's when I'd like the option to disable the shared vision. What if I don't want to bail on the squad because maybe there are some folks I think I could make a difference with, while only 1-2 are following me around using me as a free passive scanner? What if it's a matter of just pointing out to them how we can be more effective if they cease this behavior but I just need to make it to the end of one battle prior to having this conversation? What if the rest of the team is fine if bozo the clown has said this is his last game and I just need to wait him out until he leaves the team?
You make the issue sound cut and dry and one dimensional while quite frankly I can think of many instances where this would be useful.
Maybe you need to step up your creative thinking there, gramps.
This is a buff to the team at the expense of scouts. And in this case it is only fair that those being sacrificed for the team have an option to opt out while not having to leave the squad to exercise that option. |
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
109
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Posted - 2013.10.03 17:55:00 -
[22] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
|
![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
SyNergy Gaming EoN.
2077
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Posted - 2013.10.03 17:56:00 -
[23] - Quote
Sweet Mother, Sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear |
![Krom Ganesh Krom Ganesh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Krom Ganesh
Holdfast Syndicate Amarr Empire
365
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Posted - 2013.10.03 17:56:00 -
[24] - Quote
Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change.
This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together.
There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo. |
![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
SyNergy Gaming EoN.
1721
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Posted - 2013.10.03 17:56:00 -
[25] - Quote
Signing your name after every post is something a pretentious kid does in middle school. |
![Sgt Kirk Sgt Kirk](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Kirk
SyNergy Gaming EoN.
2077
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Posted - 2013.10.03 18:00:00 -
[26] - Quote
Himiko Kuronaga wrote:Signing your name after every post is something a pretentious kid does in middle school. omfg yes I get so tired of that ****.
We know who you are dammit, it says it right there. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
66
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Posted - 2013.10.03 18:17:00 -
[27] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint.
It's not like every time the scout attempts to flank or do something slealthy, the rest of the team just waits for it to do it's thing and get out of harms way safely. People see red = people shoot at the red. If the scout uses a shotgun (most likely) then it's screwed if anyone decides to open fire on the now illuminated target that they're trying to sneak up on. All it takes is a hit marker to get the enemy's attention at which point they become defensive and start searching for what attacked them. This completely takes away any element of surprise for the scout or any chance for them to earn any kills/WP themselves. Imagine how many times a scout would run ahead of their team only to light up someone and then have an AR behind him make the first move on the target, thus drawing the attention in the direction of the team behind the scout. It leaves the scout in between lines of fire. This is how they are sabotaged.
Haha clearly you don't understand the scenario I described. The scouts siphoning ammo off of an assault guy takes ammo away from the assault character. I don't mean supporting the assault character's nano hive. There are two main differences in these scenarios, both of which you ignore.
1. Siphoning ammo off of an assault player would steal their ammo that they need to be effective. Supporting their nano hive does not take anything from them. They're not left with worse off than when they started.
2. Supporting a nano hive gives the assault user WP. They should be happy to share their hives with someone. It would be the least they could do for a scout who gives them the location of enemies they worked to sneak up on for free.
Haha the roll of a scout was clearly not to run into fire illuminating enemies and then dying. They were given the highest speed and stealth in a game where shotguns are worthless without these things. Clearly they were meant to either hide in the mountains sniping or getting up close undetected. The scanning radius is clearly not large enough to light up groups of enemies on its own, which is why we're talking about team vision. This radius was to help the scout, not their team. Sharing team vision is basically giving their bonus to their squad for free.
And objecting to an idea that has not been implemented is not the same as skilling into a suit and being pissed that it does not do what they think it should. These people aren't saying "it doesn't run like the invincible shotgunner I thought it should!" and complaining about it. They're saying "adding this new feature sabotages the my suit to an incredible degree in a game in which it is already so difficult to use effectively".
Also, just because CCP is working on fixing certain WP bonuses does not invalidate complaints? How does that work? They're constantly working on balancing weapons/suits but that doesn't mean people can't complain about the current state of the game. Valid complaints are complaints that are logical. Whether or not you feel it is a "sound" complaint is a different story and judging by your opinions so far on the matter I don't really think you're in the position to judge the opposition.
TL;DR: You don't know what you're talking about. |
![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Pro Hic Immortalis
1413
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Posted - 2013.10.03 18:18:00 -
[28] - Quote
Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
Bast*rds? Absolutely. Selfish? Hmmm ...
Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. Hostile turns around and mows down Scout ... who cares ... its the Scout's fault if he gets spotted.
Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts.
|
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 18:30:00 -
[29] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint.
I'm genuinely curious: Where is this scout role you're talking about described and decided? Are they found in the Dust manual. Hmmm....no. Anywhere in the scout suit description? Hm, let's see: "the scout suit is the obvious choice for infiltration, counter-espionage, and assassination". Huh? What's that? "Assassination"? Well, waddyaknow. I guess maybe the scout suit was actually meant to be able to kill someone, not just sidle around looking for people.[/sarcasm]
CCP's main marketing spiel for this game is that the player's can decide their own roles, rather than have the game force them to play in one particular way. So, yes, we reserve the right to be negative to suggestions that would unduly limit our choices. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
66
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Posted - 2013.10.03 18:33:00 -
[30] - Quote
Krom Ganesh wrote:Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together. There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo.
There is nothing wrong with joining a squad and muting your mic and playing on your own. If I'm running solo I constantly try and join squads so that I may help my team earn an OB or the possibility of getting the defense order placed on me to earn more WP. It just makes sense to be in a squad rather than not being in a squad based on the numbers alone.
Also, if there was only one way to kill the reds this game would be boring. Assault is for frontline, in your face play styles and provides bonuses that support this style. Sniping is also about killing the reds but appeals to people who prefer to distance themselves from CQC and rewards them with more satisfaction when picking off someone (IMHO). Heavies kill people but are mostly good for choke points.
My point is that if you go into this game thinking "if I want to get a lot of kills then I should run assault" you're missing out on a lot of other play styles. I typically get anywhere between 15-25 kills when running scout/shotgun or assault/AR. The choice to do either is based on the map and the situation. The bonuses for the scout work extremely well for a stealthy assassin type character. If anything, using a squad that all runs scout would be less effective than counting on enemies being distracted by front line assaults when sneaking up behind them.
Assault characters work together how? By killing players? Suppressing the enemy team? Scout/Assassins can support the same way. They can also get to objectives faster or flank or infiltrate populated areas and take enemies out from within. I don't see why people think assault is the only class that is able to "just kill the reds" as their primary role in the squad without being criticized. If I want to say "forget you guys" and go on a killing spree like most assault characters do then I shouldn't be pointed out as selfish or not a team player just because I'm wearing a different suit. |
|
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 18:33:00 -
[31] - Quote
Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
66
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Posted - 2013.10.03 18:35:00 -
[32] - Quote
Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. I'm genuinely curious: Where is this scout role you're talking about described and decided? Are they found in the Dust manual. Hmmm....no. Anywhere in the scout suit description? Hm, let's see: "the scout suit is the obvious choice for infiltration, counter-espionage, and assassination". Huh? What's that? "Assassination"? Well, waddyaknow. I guess maybe the scout suit was actually meant to be able to kill someone, not just sidle around looking for people.[/sarcasm] CCP's main marketing spiel for this game is that the player's can decide their own roles, rather than have the game force them to play in one particular way. So, yes, we reserve the right to be negative to suggestions that would unduly limit our choices.
That quote from the suit description is perfect. I hope you don't mind me throwing that in people's faces from now on whenever someone tries to tell me to "do my job" as a scout. |
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Toby Flenderson
research lab The Superpowers
66
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Posted - 2013.10.03 18:45:00 -
[33] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd.
1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles. |
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Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 18:46:00 -
[34] - Quote
Shotty GoBang wrote:Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting!
Bast*rds? Absolutely. Selfish? Hmmm ... Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. And if the hostile turns around and kills the Scout ... who cares ... its the Scout's fault if he gets spotted. Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts. Poonmunch is an exception; he was actually trying to help. If you want all Scouts to be perform a Recon role, then give us two equipment slots. We'll all run Active Scanners (promise). Chunky Munkey wrote: Did you folks pick scout just as an alternate combat setup?
Absolutely. CCP does not use the phrase "Recon Drone" in describing the Scout; rather, they chose to label us Assassin. We hope to perform this role with greater odds of success and survival if/when CCP gets around to a true Scout buff.
That doesn't happen with the scanner right now. Why would it happen with shared vision? If you're running straight from teammates to an enemy that just so happens not to be looking at you, then you're doing it wrong. What happened to flanking? Or to using your speed to outmanoeuvre?
Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that.
It's something of a contradictory point to raise the suit label of "assassin", when the suit's very name is "scout".
I am entirely in favour of the two eq slots. I want to see the racial scout bonuses centred on equipment use too. Uplinks, scanners, REs etc.
I'm beginning to think people have assumed I want scouts to remain as gimped as they are now. |
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Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 18:56:00 -
[35] - Quote
Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 18:57:00 -
[36] - Quote
Krom Ganesh wrote:Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together. There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo.
The point is not to do everything solo. A scenario that would arise too often if the scout's passive scan was shared: My squad spots a group of enemies. The assaults, logis and heavies attack them more or less directly. I flank around, carefully staying out of the enemy's cone of vision, watching the radar to see which way they're facing. I time my approach, prepare to pick them off one by one, starting with the rearmost...and a blueberry assault from my squad that's been tipped off by my shared radar comes barging in with his AR, makes the enemy turn around and spot me, boom, I'm dead. This happened all the time when all squad vision was shared. It'll happen again if scout vision is shared, only I won't be getting any intelligence from the rest of my squad anymore. |
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Funkmaster Whale
0uter.Heaven
729
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Posted - 2013.10.03 18:59:00 -
[37] - Quote
I personally think this is a good idea, but it seems most scouts here disagree. Maybe the option to turn it off would be good but I don't see that happening.
Fixing passive scanners on the scout would be a good start at least. |
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Shotty GoBang
Pro Hic Immortalis
1413
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Posted - 2013.10.03 19:05:00 -
[38] - Quote
Chunky Munkey wrote: 1) That doesn't happen with the scanner right now. Why would it happen with shared vision? 2) Running straight from teammates to an enemy ... not to be looking at you ... you're doing it wrong. 3) What happened to flanking? Or to using your speed to outmanoeuvre? 4) Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. 5) It's something of a contradictory ... label of "assassin" ... suit's name is "scout". 6) I am entirely in favour of the two eq slots. 7) I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
1) The first is ours to control, the second is not. 2) Agreed. It's all about calculating risk and playing smart. 3) Contrary to popular belief, the vast majority of us employ flanking tactics. 4) You're right, but the point remains. 5) Fair enough, but CCP could change the suit description if they thought it conveyed falsity. 6) \o/ 7) Pardon my defensive posture; there've been quite a few bad "buff" ideas lately.
|
![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
785
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Posted - 2013.10.03 19:10:00 -
[39] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. Dude your joking right? Please explain how me sharing what I see benifits me? Do I get points for this? Do you get points for this? Yes , +50+50 for spooking my targets an getting me dead. This would make nova knifing impossible! I have 21 million sp in a scout, I invested in all electronic skills and proto scanner, this scanner is your shared vision, my electronics skills are mine, not yours to mooch from! You wanna help scouts then share your vision with us so we don't have to scan in un safe areas, that would benifit us. 1.5 scanners and wp will be insane so you don't need our vision, we need yours so our equipment slots can be used for more valuable things like uplinks and remotes to leave you a spot to spawn so we have reinforcements, so we're not taking on three mercs alone, and yes that is why we need to be light fast assaults because we are expected to get a spot solo!
So people saying we're not for killing and were only for recon are a friggen joke! You have any idea what a scouts role in pc is? Keep 6 mercs chasing you so your team can use the uplink you placed to take the objectiv you made a full squad chase you from. An I'm sorry but my stamina does actually run out an I'm not faster than 6 op duv AR'S!
So yeah, your theory helps no one, why don't you put sp in something other than your gun, an spend your own millions of sp on ewar instead of trying to use ours an make us your bait, so why don't you quit being greedy an give us your vision! |
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DJINN Marauder
Ancient Exiles
1588
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Posted - 2013.10.03 19:14:00 -
[40] - Quote
This is great idea IMO. Especially in PC. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
211
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Posted - 2013.10.03 19:16:00 -
[41] - Quote
Squid Vision: When I grow up I want to be a potato! |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
366
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Posted - 2013.10.03 19:17:00 -
[42] - Quote
Ok, let's break the argument against shared sight:
1) I don't want my squadmates ruining my solo stealth fun
Then why are you in a squad? To farm for objective WP or earn orbitals ONLY? Then your doing it wrong. Squads are in place so people can work together. The WP and orbitals are the carrot to get you to join squads.
2) I don't want to be forced into a non-combat role
And no one is forcing you to. What, is your gun going to stop working because you now have shared sight?
... and those are the only two "reasons" for not having shared sight. Did shared sight cause these problems back when everyone have them? No. So why would that change if scouts alone had shared sight?
So why should we have shared sight?
Because it gives scouts a ******* role in this squad-based combat game. As so many ******* scouts have noted, everything we can do, another class can do it just as well while not suffering the downsides of being a scout. Well, here is a god damn role that is true to our classes name ("scout" in case you haven't looked) while also giving us more tools to work with.
No one I have seen support shared sight has said that is ALL scouts should get and none of them should because we do need more buff than this.
The stat changes, new equipment, etc. will be for buffing scout performance, but the shared sight would be for reinforcing the scout's purpose. |
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OZAROW
warravens League of Infamy
785
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Posted - 2013.10.03 19:18:00 -
[43] - Quote
DJINN Marauder wrote:This is great idea IMO. Especially in PC. Mine or his? Would you rather your squad see what you see or you see what your squad sees so you don't need a scanner, leave it to the logi? |
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DJINN Marauder
Ancient Exiles
1589
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Posted - 2013.10.03 19:19:00 -
[44] - Quote
OZAROW wrote:DJINN Marauder wrote:This is great idea IMO. Especially in PC. Mine or his? Would you rather your squad see what you see or you see what your squad sees so you don't need a scanner, leave it to the logi? The OP's.
Honestly either of the 2 would work. However "what I see is what my squad sees" would go more along with "Scout" |
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OZAROW
warravens League of Infamy
785
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Posted - 2013.10.03 19:35:00 -
[45] - Quote
If you want us to do our job make it a two way street, I could maneuver safer without scanning, if my assault squad member is in battle an facing someone his target would light up for me just like a scanner so I could always see what direction my enemy is facing, for this I would share my vision, most scouts work alone so the whole argument is a mute point, BUT for when your in a city it's important we share with each other this is why we have active scanners, now if everyone lit up for me the same as a active scanner without me having to give away my position by using a active scanner than this would work much better than you seeing what I see.
That way I can see what my sniper sees without using a scanner, plus I have his cover an he can see what ever spawns in at the objective I'm about to hack solo. This is a more balanced idea an is more efficient than assaults ruining my stealth, of course it would ruin random squads in pub matches so being able to turn it on or off by maybe havin a different range or persicion mod variant would help but it would be better to not waste a slot but still have the option to not share. Right now our sharing option is scanner, an mods for being "selfish".
Make it viable to both, because if I know where or how many people your shooting at are, than I can flank with a shot gun or you vise versa |
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Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 19:39:00 -
[46] - Quote
Shotty GoBang wrote:Chunky Munkey wrote: 1) That doesn't happen with the scanner right now. Why would it happen with shared vision? 2) Running straight from teammates to an enemy ... not to be looking at you ... you're doing it wrong. 3) What happened to flanking? Or to using your speed to outmanoeuvre? 4) Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. 5) It's something of a contradictory ... label of "assassin" ... suit's name is "scout". 6) I am entirely in favour of the two eq slots. 7) I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
1) The first is ours to control, the second is not. 2) Agreed. It's all about calculating risk and playing smart. 3) Contrary to popular belief, the vast majority of us employ flanking tactics. 4) You're right, but the point remains. 5) Fair enough, but CCP could change the suit description if they thought it conveyed falsity. 6) \o/ 7) Pardon my defensive posture; there've been quite a few bad "buff" ideas lately.
1. That's beside the point. It still doesn't happen. 2. Then your scenario doesn't represent what would happen. 3. See 2. 4. No it doesn't. See 2. 5. Descriptions aren't reliable. Heavies are described as something that sounds more like an MTAC.
+1 for your efficient response. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 19:42:00 -
[47] - Quote
OZAROW wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. Dude your joking right? Please explain how me sharing what I see benifits me? Do I get points for this? Do you get points for this? Yes , +50+50 for spooking my targets an getting me dead. This would make nova knifing impossible! I have 21 million sp in a scout, I invested in all electronic skills and proto scanner, this scanner is your shared vision, my electronics skills are mine, not yours to mooch from! You wanna help scouts then share your vision with us so we don't have to scan in un safe areas, that would benifit us. 1.5 scanners and wp will be insane so you don't need our vision, we need yours so our equipment slots can be used for more valuable things like uplinks and remotes to leave you a spot to spawn so we have reinforcements, so we're not taking on three mercs alone, and yes that is why we need to be light fast assaults because we are expected to get a spot solo! So people saying we're not for killing and were only for recon are a friggen joke! You have any idea what a scouts role in pc is? Keep 6 mercs chasing you so your team can use the uplink you placed to take the objectiv you made a full squad chase you from. An I'm sorry but my stamina does actually run out an I'm not faster than 6 op duv AR'S! So yeah, your theory helps no one, why don't you put sp in something other than your gun, an spend your own millions of sp on ewar instead of trying to use ours an make us your bait, so why don't you quit being greedy an give us your vision!
Thanks for demonstrating my central premise.
Incidentally; I had around 16-17 million sp before I spent a single bead of it on handheld weaponry.
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Lurchasaurus
SVER True Blood Public Disorder.
2020
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Posted - 2013.10.03 19:44:00 -
[48] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch
by logic my tank has way more tech and power than any suit, therefore my tank should also have shared squad vision? |
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:00:00 -
[49] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd.
- I'll bet you do. Which ones of those three is it you think are completely selfless? As in "gets nothing in return for services done to the team, and is not allowed to do anything for his own benefit", which is what it seems you think scouts should do?
- Oh, right. I'll have to refer you to another post I made in reply to you, where I asked where it was set in stone that scouts should do nothing but look for enemies and leave the killing to everyone else. Is that what you do as a scout in ambushing? Scan for the team, inform them on mic of the enemy movements and run away if the enemy gets close to you? You never kill any enemies?
- Again, I'll refer you to that other post I mentioned in my previous point.
|
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Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 20:03:00 -
[50] - Quote
Void, have you heard of a strawman argument? |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:03:00 -
[51] - Quote
Toby Flenderson wrote:
That quote from the suit description is perfect. I hope you don't mind me throwing that in people's faces from now on whenever someone tries to tell me to "do my job" as a scout.
No, by all means, go wild ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:10:00 -
[52] - Quote
Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing.
|
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 20:12:00 -
[53] - Quote
Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing.
See my above post.
|
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Sana Rayya
WASTELAND JUNK REMOVAL
240
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Posted - 2013.10.03 20:16:00 -
[54] - Quote
Are you guys still playing in squads where no one scans? I highly doubt that scout shared sight will be more useful than a scanner. I can really only see it being useful for scout snipers.
As to shared sight being disadvantageous, again, are you guys still playing in squads where no one scans?
The only practical difference between the two will be that scout vision must have line of sight to be shared, and it will defeat dampening.
I don't see what the huge outcry's all about. |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:21:00 -
[55] - Quote
Chunky Munkey wrote:Void, have you heard of a strawman argument?
Yes, why? Have I misrepresented your arguments?
Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:25:00 -
[56] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing. See my above post.
Which one? The one where you attempt to distract from a question you don't have a good answer to by accusing me of using strawman arguments? |
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Chunky Munkey
Amarr Templars Amarr Empire
1663
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Posted - 2013.10.03 20:28:00 -
[57] - Quote
Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do.
Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. |
![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
785
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Posted - 2013.10.03 20:30:00 -
[58] - Quote
Dude I don't think your mind works intelligently enough to comment on this what so ever if your not a scout.
For one scout 1.1 is not scout 1.4
Speed is frigging dead, armor reps an shield regulators at pretty much mandatory IMO now, so if your a min scout your at 8.36 with biotics, if you use a complex kin an armor rep or pd your only at 9.36 with 90 max armor no regen an no scanner if you carry a compact nano hive, with shields that drop faster than pantiees on prom night!
If your gallente unless ur a armor tanked slug like roner, an ur running a pd , kin, rep, cardiac ur still only running 9 This does not do $hit when a AR can drop you from over 50 m! So please stop embarrassing yourself by faking that you know what the hell your talking about! I say nothing about things in the game I'm not or don't use, I think you should follow suit |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
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Posted - 2013.10.03 20:33:00 -
[59] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation.
Well, in that case, I do apologize. Here's what I interpreted as your most important point: Scouts should only be spotting enemies for other players and not expect to be doing anything else, simply because the name of their suit is "scout". Apparently I've misunderstood. Would you be interested in explaining your position in simpler words, so I can understand them? |
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Ghost Kaisar
Pradox One
398
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Posted - 2013.10.03 20:34:00 -
[60] - Quote
Poonmunch wrote:Godin Thekiller wrote:Won't even help because they have horrible internal scanners. Then make them better. Maybe equivalent to hand held scanners. Munch
I love you. |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
384
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Posted - 2013.10.03 20:45:00 -
[61] - Quote
What would be better is a spotter tool.
It would be scout only equipment and work like a scanner but it would have a slight zoom and only highlight one enemy (suit or vehicle) at a time.
It would relay what that enemy is (assault, heavy, tank) and location.
The requirements would also be less than a scanner.
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![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
785
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Posted - 2013.10.03 21:56:00 -
[62] - Quote
So like infrared vision like splinter cell^? This could be dope, I'm suprised ccp hasn't brought it in an cheesed the game up |
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Flux Raeder
warravens League of Infamy
295
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Posted - 2013.10.03 22:27:00 -
[63] - Quote
I definately agree that the scout suit should be more useful for, you know, SCOUTING. I would also like to see a "spotting" button like in bf3, where anyone can highlight an enemy as long as they are in their line of sight, as a part-time proto sniper this would help me help you guys even more |
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KEROSIINI-TERO
Seraphim Initiative..
765
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Posted - 2013.10.03 23:10:00 -
[64] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch
Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good... |
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Shotty GoBang
Pro Hic Immortalis
1415
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Posted - 2013.10.04 00:27:00 -
[65] - Quote
KEROSIINI-TERO wrote: Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good...
There exists 3 Scouts interested in Sainthood. The other 200 are interested in Assassination.
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Vargralor
Mikramurka Shock Troop Minmatar Republic
15
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Posted - 2013.10.04 00:48:00 -
[66] - Quote
It's pretty apparent by now that most of the people in here are not going to change their mind on this idea but there is one thing that you have not considered in this suggestion.
Dust 514 is part of a sandbox universe. Roles are promoted and encouraged by design but they are not supposed to be forced upon players. There is still the element of choice to allow different paths to be taken. For example in EVE there is a mining frigate called the Venture. It has bonuses to mining and has a good size cargo hold. There are players that fit it with weapons and PVP in it, often to great success as people who encounter it expect to gank a mining vessel. There are thousands of examples of ships designed for specific roles, with specific bonuses and fittings being used in unexpected ways. CCP refers to it as emergent gameplay and it is one of the major drawcards of the EVE universe.
Giving scouts the ability to toggle shared squad vision would be an awesome idea. Being able to pulse a tacnet update to highlight to everyone the location of enemies would be great.
Forcing scouts to always have shared squad vision will nerf multiple styles of play and impact how a significant number of players play this game. They may not be playing it how you believe they should be but that is irrelevant in a sandbox universe. If they can make it work then "it's not supposed to be used like that" is not a valid argument. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
67
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Posted - 2013.10.04 02:31:00 -
[67] - Quote
Chunky Munkey wrote:Shotty GoBang wrote:Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting!
Bast*rds? Absolutely. Selfish? Hmmm ... Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. And if the hostile turns around and kills the Scout ... who cares ... its the Scout's fault if he gets spotted. Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts. Poonmunch is an exception; he was actually trying to help. If you want all Scouts to be perform a Recon role, then give us two equipment slots. We'll all run Active Scanners (promise). Chunky Munkey wrote: Did you folks pick scout just as an alternate combat setup?
Absolutely. CCP does not use the phrase "Recon Drone" in describing the Scout; rather, they chose to label us Assassin. We hope to perform this role with greater odds of success and survival if/when CCP gets around to a true Scout buff. That doesn't happen with the scanner right now. Why would it happen with shared vision? If you're running straight from teammates to an enemy that just so happens not to be looking at you, then you're doing it wrong. What happened to flanking? Or to using your speed to outmanoeuvre? Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. It's something of a contradictory point to raise the suit label of "assassin", when the suit's very name is "scout". I am entirely in favour of the two eq slots. I want to see the racial scout bonuses centred on equipment use too. Uplinks, scanners, REs etc. I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
All that it takes is rotating towards fire and catching a glimpse of the scout. Unless there is cover to run around then they're is a good chance of being spotted. He's not constructing the exception to the rule or something that never happens, he's describing an extremely common situation where the scout suit is faster and thus ahead of his teammates. It is worthless to be with or behind your teammates so you run toward the enemy, not out in the open, but in some pattern that doesn't allow them to see you if a teammate doesn't get their attention. The point is that in an otherwise good strategy, a teammate firing can blow your cover. All it takes is a glimpse in your direction to paint you red on their vision.
It's not contradictory to examine what CCP wrote under the description of the suit when an argument of "what the suit is for" comes up. The name isn't important if they describe it as something else. They could call it the "chef" suit but if I read that it was described the way it is, I wouldn't think it was meant to cook breakfast.
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
67
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Posted - 2013.10.04 02:42:00 -
[68] - Quote
Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
67
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Posted - 2013.10.04 02:45:00 -
[69] - Quote
Funkmaster Whale wrote:I personally think this is a good idea, but it seems most scouts here disagree. Maybe the option to turn it off would be good but I don't see that happening.
Fixing passive scanners on the scout would be a good start at least.
I agree. Passive scanner changes would be awesome. I think that's probably the only thing that could really help the scout be more "scouty". Until then I'm treating it like a shotgun class and using it's speed to my advantage. |
![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
787
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.04 02:48:00 -
[70] - Quote
Vargralor wrote:It's pretty apparent by now that most of the people in here are not going to change their mind on this idea but there is one thing that you have not considered in this suggestion.
Dust 514 is part of a sandbox universe. Roles are promoted and encouraged by design but they are not supposed to be forced upon players. There is still the element of choice to allow different paths to be taken. For example in EVE there is a mining frigate called the Venture. It has bonuses to mining and has a good size cargo hold. There are players that fit it with weapons and PVP in it, often to great success as people who encounter it expect to gank a mining vessel. There are thousands of examples of ships designed for specific roles, with specific bonuses and fittings being used in unexpected ways. CCP refers to it as emergent gameplay and it is one of the major drawcards of the EVE universe.
Giving scouts the ability to toggle shared squad vision would be an awesome idea. Being able to pulse a tacnet update to highlight to everyone the location of enemies would be great.
Forcing scouts to always have shared squad vision will nerf multiple styles of play and impact how a significant number of players play this game. They may not be playing it how you believe they should be but that is irrelevant in a sandbox universe. If they can make it work then "it's not supposed to be used like that" is not a valid argument. Trust me were greatful for your try but if you never use scouts you might not know this, but we try to AVOID enemies. What your requesting is that we go look for them, report , then die because we have a full squad beating the crap out of us like grown men gang beating a child.
See if we can see what you see without giving our selves away without using a scanner or wasting our slots on mods, unless our mods magnified the distance we could be from you to still see what you see.
You have scanners , an logis to also scan for you, but if your keeping the other team busy an we can see what you see than we know where everyone is an what path to take to safely do what we have to do. When we run somewhere were going where the action isn't an killing stragglers on the way, your going where the party is. This make sense? The reason scouts flip when people say we are for scouting not killing they fail to realize that we get in more 3 on 1 fights than most in the game cuz your always in a squad, we're at a outside letter trying to secure the 3rd objective but as we're there our team takes the enemies last inner city objectives an uplinks am now were standing in the hornets nest all alone at their base.
We need to see what you see so we can count how many are left where you are an you can tell us how many you killed that are coming our way, you don't need our vision cuz common sense tells you there all spawning at base, an most of this can be covered in coms unless we're pub matching solo or w/e.
Either way were grateful for the brainstorming, but it would help us more I think if it worked opposite of your idea. |
|
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
67
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Posted - 2013.10.04 02:53:00 -
[71] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation.
I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
67
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Posted - 2013.10.04 02:56:00 -
[72] - Quote
Daxxis KANNAH wrote:What would be better is a spotter tool.
It would be scout only equipment and work like a scanner but it would have a slight zoom and only highlight one enemy (suit or vehicle) at a time.
It would relay what that enemy is (assault, heavy, tank) and location.
The requirements would also be less than a scanner.
I've never heard this suggestion before. I don't know if I like it being equipment for scout only but I like the concept of it being for a scout. I hope more people see this. |
![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
387
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Posted - 2013.10.04 16:09:00 -
[73] - Quote
I have mentioned it 2-3 times but so far it hasnt really gained that much traction or been in a CCP tagged thread ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
The reason I would only put it as Scout only is simple. Currently all classes can cover a Scout role with an lav an scanner. The only thing we have is dampening.
This could give meaningful intel - A blob moving with a heavy that is mowing people down or a logi who is keeping a squad healthy and fully stacked with ammo..... highlight them to have your squad eliminate them first.
The advantage would be that the spotted target isnt alerted "you have been scanned" but I would want the tool to be line of sight so the user has to actually see them to use it.
The best thing would be to give scouts two equipment slots and they can use this in concert with a scanner or make it a built in tool for only the scout class and leave the suits as they are ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Dovallis Martan JenusKoll Dovallis Martan JenusKoll](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
211
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Posted - 2013.10.04 21:58:00 -
[74] - Quote
I'm sitting here wondering why different about suits made by different factions all have to have the exact same recon abilities? Why not one for personal stealth and one that can report what it sees? |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1679
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Posted - 2013.10.04 22:20:00 -
[75] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them.
Good for you. |
![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles
1620
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Posted - 2013.10.04 22:33:00 -
[76] - Quote
Shotty GoBang wrote:KEROSIINI-TERO wrote: Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good...
There exists 3 Scouts interested in Sainthood. The other 200 of us aspire to be deadly Assassins. Dare to dream, my b*stardly Brothers ... dare to dream. :p lol. I'm all about that PC win! Whether I get all my kills stolen or not ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1679
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Posted - 2013.10.04 22:48:00 -
[77] - Quote
Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change.
1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. |
![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
95
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Posted - 2013.10.04 23:39:00 -
[78] - Quote
I'm still unsure on whether "scout vision" would be a good thing or not. Instinctively I think not due to my chosen play style, but there are good arguments both sides and maybe it would be ok.
However, what I can absolutely be sure of is that if scout vision was the only change made to scouts *at this point in time*, I would not be a happy scout, and might well not bother any more because I could be waiting forever.
These are interesting ideas but they are not a direct buff to scouts in a solo combat role (read: stealthy bastard who will kill you and live to kill again when done right)
Which means, imho, that these interesting ideas are not getting the objective consideration they deserve because us scouts are all so farking scared that christmas comes but once a year and there's only one or two presents under the tree.
We are (literally) dying for something to ease the hard-mode existence we currently have. Until we get that, I am hesitant to endorse ideas like this and say "yeah this might be good", because that might be all I get.
Make us more dangerous first, increase our TTK, or give us back our speed tank, please, something. Then maybe we can enjoy theory crafting etc with other role ideas without fear. |
![OZAROW OZAROW](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
OZAROW
warravens League of Infamy
791
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Posted - 2013.10.04 23:41:00 -
[79] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. With active scanners being available to everyone, plus everyone having the option to boost their own electronic skills, they all void this entire topic. The only reason assaults want this is cuz they know we have skilled these items, an they don't want too, but we're all friends here, we post our ideas to make the game better an we defend our stance because it's human nature to want to be recognized for a good idea.
IMO assaults sharing our vision wouldn't be as productive as it would for us to share their vision. 90% of the time scouts orbit the map waiting for a gap to sneek through, sharing a assaults vision would provide us this gap, we would know where others are without scanning an getting noticed. An a good scouts not looking for all the enemies, we're looking for where they arent |
![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
95
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Posted - 2013.10.04 23:44:00 -
[80] - Quote
OZAROW wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. With active scanners being available to everyone, plus everyone having the option to boost their own electronic skills, they all void this entire topic. The only reason assaults want this is cuz they know we have skilled these items, an they don't want too, but we're all friends here, we post our ideas to make the game better an we defend our stance because it's human nature to want to be recognized for a good idea. IMO assaults sharing our vision wouldn't be as productive as it would for us to share their vision. 90% of the time scouts orbit the map waiting for a gap to sneek through, sharing a assaults vision would provide us this gap, we would know where others are without scanning an getting noticed. An a good scouts not looking for all the enemies, we're looking for where they arent
BTW I believe Bojo's passive scan test results thread contains information from his co-tester (sorry I forgot the name) that indicates you do not show up yourself when you scan, or at least, not 100% of the time. |
|
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
70
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Posted - 2013.10.04 23:45:00 -
[81] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. Good for you.
Bad for you if you're trying to participate in a discussion among peers. |
![Athena Sentinel Athena Sentinel](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Athena Sentinel
Villore Sec Ops Gallente Federation
112
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.04 23:51:00 -
[82] - Quote
I want them to add a target painter to the sniper rifle so he can highlight 1 target like the scanner does with many. To make snipers more squad friendly/helpful. They could also use it to help point out orbitals to squad leader.
|
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1682
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.04 23:53:00 -
[83] - Quote
Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers.
Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
70
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Posted - 2013.10.05 00:26:00 -
[84] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though.
1. Haha I challenged your claim that running a scout suit to do recon work is effective and "selfless". It's only earns you 1/3 of a selfless point if you are doing something selfless for your team... Saying that you're doing "scout" work implies that you're actually helping your team by spotting enemies, judging by your interpretation of the scout role. This can't be done effectively without a scanner. Had you been using one then you would be using up a valuable equipment slot to help your team spot enemies (scout) without any WP reward. If you weren't running this then you were doing nothing for your team. Hence saying you were not selfless unless you were running scanner. How does that not make sense? 2. Your argument was that the name in front of the suit describes the suit and it's role more than the paragraphs of description and the suit attributes. I argued that this is stupid by giving you an extreme example of a "chef" suit. If you don't see where your argument is weak then I don't know how else to explain it to you. 3. You simply confuse entitlement to use existing suits however you want with altering existing suits and their roles. I don't think you've realized it though.
For someone who complains about straw men in this thread you're sure making a lot of them.
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 00:31:00 -
[85] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 00:36:00 -
[86] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
You also can't just say something is baseless and act like it is. I'm calling you out on your inability to discuss a topic by presenting specific arguments and counters to those against your opinion. It's productive in that it lets you know that you can't just get away with bad form in discussion and that we're on to your fallacy filled approach. It's not baseless because I have been pointing out these issues in each post you've made.
Basically you couldn't be more wrong. |
![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sanguis Defense Syndicate
452
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 03:07:00 -
[87] - Quote
Sorry guys.
I really mean it.
Munch |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab The Superpowers
70
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 03:27:00 -
[88] - Quote
Poonmunch wrote:Sorry guys.
I really mean it.
Munch
Haha it's not your fault people don't know how to argue. Sorry for hijacking this thread with my impatience. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1686
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 10:10:00 -
[89] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments.
You're ranting & hypocritical now. I'm not wasting my time here. |
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
133
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 10:44:00 -
[90] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though.
2. Straw-man argument.
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![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1686
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 15:54:00 -
[91] - Quote
Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting. |
![Protected Void Protected Void](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Protected Void
STRONG-ARMED BANDITS Public Disorder.
133
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.05 17:54:00 -
[92] - Quote
Chunky Munkey wrote:Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting.
Nooo - he's pointing out that neither you nor anyone else should make narrow assumptions about how the users of a particular dropsuit should play purely based on the name of that dropsuit.
So, either you're failing to understand what he was writing, or you're misrepresenting his opinion on purpose and arguing against the opinion you're claiming he has (ie. making a strawman argument). |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1691
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Posted - 2013.10.05 20:42:00 -
[93] - Quote
Protected Void wrote:Chunky Munkey wrote:Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting. Nooo - he's pointing out that neither you nor anyone else should make narrow assumptions about how the users of a particular dropsuit should play purely based on the name of that dropsuit. So, either you're failing to understand what he was writing, or you're misrepresenting his opinion on purpose and arguing against the opinion you're claiming he has (ie. making a strawman argument).
The key distinction here is that I am not telling people how to use their suits. I am saying that using a scout for something other than scouting is not a sound basis for objecting to making scouts better at scouting. Is that a distinction you can grasp? That there is a difference between building a suit to fit a role, and what someone does with that suit afterwards? Your objection is no better than the CalLogis who complained they could no longer fit Duvolles after the nerf. It isn't a valid objection. |
![Hagintora Hagintora](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hagintora
Chatelain Rapid Response Gallente Federation
153
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Posted - 2013.10.05 21:57:00 -
[94] - Quote
While I agree that Scouts sharing the Intel gained from their scan would give Scouts a more defined role, I do not agree that it is a buff for Scouts. Or a buff for squads for that matter. Given the Scan Range for Scouts (20m for GalScouts, 15m for MinScouts with all skills maxed out), and the Scan Range for the Active Scanner (100m) this would not really do anyone any good at all. CCP would have to increase the Scan Range for Scouts first in order to have the ability be useful on the field. Yes, we can put Range Amplifiers on our suits to increase that, but that only decreases our survivability, which everyone agrees is pretty low to begin with.
Secondly, I don't like the idea of giving any player/suit/class an active ability that they don't have direct control over. Logi's can choose who, and when, to revive/rep, players with Active Scanners can choose when to use it (as can anyone when using equipment). If you wanted to give Scouts a free Active Scanner (that they can "level up"), that doesn't take up a slot, or any CPU/PG then fine, but as it stands, I don't feel that this idea is viable. |
![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Pro Hic Immortalis
1448
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Posted - 2013.10.05 23:53:00 -
[95] - Quote
Hagintora wrote:While I agree that Scouts sharing the Intel gained from their scan would give Scouts a more defined role, I do not agree that it is a buff for Scouts. Agreed. The proposal is what it is, but a "buff" it is not. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
71
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Posted - 2013.10.06 00:26:00 -
[96] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments. You're ranting & hypocritical now. I'm not wasting my time here.
Sweet, good riddance troll. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
71
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 00:49:00 -
[97] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting. Nooo - he's pointing out that neither you nor anyone else should make narrow assumptions about how the users of a particular dropsuit should play purely based on the name of that dropsuit. So, either you're failing to understand what he was writing, or you're misrepresenting his opinion on purpose and arguing against the opinion you're claiming he has (ie. making a strawman argument). The key distinction here is that I am not telling people how to use their suits. I am saying that using a scout for something other than scouting is not a sound basis for objecting to making scouts better at scouting. Is that a distinction you can grasp? That there is a difference between building a suit to fit a role, and what someone does with that suit afterwards? Your objection is no better than the CalLogis who complained they could no longer fit Duvolles after the nerf. It isn't a valid objection.
Ahh I should've read the rest of the comments before giving up with you; I can't let this one go.
First of all, nice dodge. You didn't respond to anything he said but instead just reasserted another position. There is no main distinction between our arguments because they are opposite. They're not the same with a "main distinction" making them different. You're in favor of a change to the current suit setup that would negatively effect an extremely common (arguably the only effective) way to run the suit. Before you disagree with this, take into account the many scout users that have agreed that this is not a positive change to the suit because it it detrimental to their current strategy. So while I and many other scouts are opposed to this not yet implemented change, you are for it. Who then is trying to limit the ways that a suit can be used? Don't pretend like me being opposed to something that isn't currently in the game somehow means that I'm saying "the suit can't be used this way" when it's not even possible to run it that way.
You're ignoring the fact that this change would change the way the suit could be used and not just adding to it a defined role. It destroys more roles than it adds. It turns this suit into an active scanner at best. This is plenty of reason for objection. This suit is hardly usable as is and would make it even more worthless than it is now if it couldn't be used in the one way people have made it effective. I'm ok with the suggestion to give them marking capabilities as previously stated somewhere above (I apologize, I can't remember who suggested it). This makes the suit have an extra ability that is "scout-like" without destroying the current play styles people use. The key difference here is that it makes the suit good for scouting without making it an active scanner. Saying my basis for objection is just because I don't use the suit for scouting is just ridiculous and no one else reading these posts could possibly agree.
The CalLogi analogy is invalid because CalLogis took advantage of existing exploits to become OP. CCP then nerfed them. That's what happened. There wasn't an effort to make them more Logi-like. It was simply to make them less powerful in every way. People who ran pure Logi roles with the suit were also nerfed. Comparing the objection of those exploiting the CalLogi suits because they were not able to run them as OP assault suits to the objection to a suggestion that is meant to "buff" the current scout suit because it really nerfs it in more ways than it buffs is incredibly absurd. You're just trying to draw a connection between people agreeing with the CalLogi nerd and people agreeing with the shared vision because it's so easy to agree to nerf something obviously OP when really the two situations are nothing alike.
|
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1693
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 00:57:00 -
[98] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting. Nooo - he's pointing out that neither you nor anyone else should make narrow assumptions about how the users of a particular dropsuit should play purely based on the name of that dropsuit. So, either you're failing to understand what he was writing, or you're misrepresenting his opinion on purpose and arguing against the opinion you're claiming he has (ie. making a strawman argument). The key distinction here is that I am not telling people how to use their suits. I am saying that using a scout for something other than scouting is not a sound basis for objecting to making scouts better at scouting. Is that a distinction you can grasp? That there is a difference between building a suit to fit a role, and what someone does with that suit afterwards? Your objection is no better than the CalLogis who complained they could no longer fit Duvolles after the nerf. It isn't a valid objection. Ahh I should've read the rest of the comments before giving up with you; I can't let this one go. First of all, nice dodge. You didn't respond to anything he said but instead just reasserted another position. There is no main distinction between our arguments because they are opposite. They're not the same with a "main distinction" making them different. You're in favor of a change to the current suit setup that would negatively effect an extremely common (arguably the only effective) way to run the suit. Before you disagree with this, take into account the many scout users that have agreed that this is not a positive change to the suit because it it detrimental to their current strategy. So while I and many other scouts are opposed to this not yet implemented change, you are for it. Who then is trying to limit the ways that a suit can be used? Don't pretend like me being opposed to something that isn't currently in the game somehow means that I'm saying "the suit can't be used this way" when it's not even possible to run it that way. You're ignoring the fact that this change would change the way the suit could be used and not just adding to it a defined role. It destroys more roles than it adds. It turns this suit into an active scanner at best. This is plenty of reason for objection. This suit is hardly usable as is and would make it even more worthless than it is now if it couldn't be used in the one way people have made it effective. I'm ok with the suggestion to give them marking capabilities as previously stated somewhere above (I apologize, I can't remember who suggested it). This makes the suit have an extra ability that is "scout-like" without destroying the current play styles people use. The key difference here is that it makes the suit good for scouting without making it an active scanner. Saying my basis for objection is just because I don't use the suit for scouting is just ridiculous and no one else reading these posts could possibly agree. The CalLogi analogy is invalid because CalLogis took advantage of existing exploits to become OP. CCP then nerfed them. That's what happened. There wasn't an effort to make them more Logi-like. It was simply to make them less powerful in every way. People who ran pure Logi roles with the suit were also nerfed. Comparing the objection of those exploiting the CalLogi suits because they were not able to run them as OP assault suits to the objection to a suggestion that is meant to "buff" the current scout suit because it really nerfs it in more ways than it buffs is incredibly absurd. You're just trying to draw a connection between people agreeing with the CalLogi nerd and people agreeing with the shared vision because it's so easy to agree to nerf something obviously OP when really the two situations are nothing alike.
Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
71
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 02:52:00 -
[99] - Quote
Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR
My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1693
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 03:02:00 -
[100] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying.
I've answered anybody else. Just not you. |
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
72
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 03:33:00 -
[101] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. I've answered anybody else. Just not you.
You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1693
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 03:38:00 -
[102] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know.
These are responses, not answers. That's another one of those distinctions you keep missing. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
72
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 03:53:00 -
[103] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing.
If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer". |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1693
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.10.06 04:10:00 -
[104] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR
I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing.
If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer".[/quote]
That would be begging the question. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
75
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Posted - 2013.10.06 05:06:00 -
[105] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR
I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing. If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer".
That would be begging the question.[/quote]
How? Explain that. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1695
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Posted - 2013.10.06 05:18:00 -
[106] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: I've answered anybody else. Just not you.
You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing. If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer".
That would be begging the question.[/quote]
How? Explain that.[/quote]
No thanks. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
76
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Posted - 2013.10.06 05:21:00 -
[107] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: I've answered anybody else. Just not you.
You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing. If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer". That would be begging the question.
How? Explain that.[/quote]
No thanks.[/quote]
Didn't think so considering my post was a conditional statement hence the "if" and so I'm not assuming the hypothesis to be true as would be needed to be begging the question. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1695
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Posted - 2013.10.06 05:30:00 -
[108] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote: If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer".
That would be begging the question. How? Explain that. No thanks. Didn't think so considering my post was a conditional statement hence the "if" and so I'm not assuming the hypothesis to be true as would be needed to be begging the question.
No no, it's still begging the question. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
76
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Posted - 2013.10.06 05:41:00 -
[109] - Quote
Chunky Munkey wrote:No no, it's still begging the question. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Nuh uh![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
103
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Posted - 2013.10.06 10:51:00 -
[110] - Quote
ROFLMAO
Cab for Chunky Munkey Cab for Toby Flenderson |
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![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Nec Tributis
789
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Posted - 2013.10.06 11:12:00 -
[111] - Quote
Besides all the QQ back and forth, not to mention the finger pointing (which finger is obvious), this has degenerated quite seriously. Funny, but ineffective even for these forums.
Back on point: Nobody, even the Scout, is going to get better Scanners because the new Scanners cost SP and ISK/AUR. Not when CCP/Shanghai has removed functionality we used to have and forced us to drop SP/ISK/AUR to regain a small portion of what we had. They have no history of returning something they decided against. Which is part of why I detest the vehicle balance solution that is upcoming.
Why would Scouts be treated any differently than the rest of the Fits? And pointing out bad guys is actually not a function that DUST Scouts do very often at all. It is difficult to find a Sniper that will tell a squad where the Reds are much less one of the bunny hopping crowd.
Just because you want it ... I was going to say "doesn't mean you are going to get it". However, considering this is DUST and CCP/Shanghai is at the steering wheel of chaos for this mess how about, "Means you will Never See It In Your Lifetime". |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1695
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Posted - 2013.10.06 14:51:00 -
[112] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:No no, it's still begging the question. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) Nuh uh ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Well if you say so. |
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