Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:
1. You've assumed I don't want scouts to be rewards for their efforts.
Don't do that.
2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too.
3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic.
2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way.
3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change.
1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it?
2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities.
3. You're agreeing with me here. I don't think you've realised it though.
With active scanners being available to everyone, plus everyone having the option to boost their own electronic skills, they all void this entire topic.
The only reason assaults want this is cuz they know we have skilled these items, an they don't want too, but we're all friends here, we post our ideas to make the game better an we defend our stance because it's human nature to want to be recognized for a good idea.
IMO assaults sharing our vision wouldn't be as productive as it would for us to share their vision.
90% of the time scouts orbit the map waiting for a gap to sneek through, sharing a assaults vision would provide us this gap, we would know where others are without scanning an getting noticed.
An a good scouts not looking for all the enemies, we're looking for where they arent