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Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 17:40:00 -
[1] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change.
Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:17:00 -
[2] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint.
It's not like every time the scout attempts to flank or do something slealthy, the rest of the team just waits for it to do it's thing and get out of harms way safely. People see red = people shoot at the red. If the scout uses a shotgun (most likely) then it's screwed if anyone decides to open fire on the now illuminated target that they're trying to sneak up on. All it takes is a hit marker to get the enemy's attention at which point they become defensive and start searching for what attacked them. This completely takes away any element of surprise for the scout or any chance for them to earn any kills/WP themselves. Imagine how many times a scout would run ahead of their team only to light up someone and then have an AR behind him make the first move on the target, thus drawing the attention in the direction of the team behind the scout. It leaves the scout in between lines of fire. This is how they are sabotaged.
Haha clearly you don't understand the scenario I described. The scouts siphoning ammo off of an assault guy takes ammo away from the assault character. I don't mean supporting the assault character's nano hive. There are two main differences in these scenarios, both of which you ignore.
1. Siphoning ammo off of an assault player would steal their ammo that they need to be effective. Supporting their nano hive does not take anything from them. They're not left with worse off than when they started.
2. Supporting a nano hive gives the assault user WP. They should be happy to share their hives with someone. It would be the least they could do for a scout who gives them the location of enemies they worked to sneak up on for free.
Haha the roll of a scout was clearly not to run into fire illuminating enemies and then dying. They were given the highest speed and stealth in a game where shotguns are worthless without these things. Clearly they were meant to either hide in the mountains sniping or getting up close undetected. The scanning radius is clearly not large enough to light up groups of enemies on its own, which is why we're talking about team vision. This radius was to help the scout, not their team. Sharing team vision is basically giving their bonus to their squad for free.
And objecting to an idea that has not been implemented is not the same as skilling into a suit and being pissed that it does not do what they think it should. These people aren't saying "it doesn't run like the invincible shotgunner I thought it should!" and complaining about it. They're saying "adding this new feature sabotages the my suit to an incredible degree in a game in which it is already so difficult to use effectively".
Also, just because CCP is working on fixing certain WP bonuses does not invalidate complaints? How does that work? They're constantly working on balancing weapons/suits but that doesn't mean people can't complain about the current state of the game. Valid complaints are complaints that are logical. Whether or not you feel it is a "sound" complaint is a different story and judging by your opinions so far on the matter I don't really think you're in the position to judge the opposition.
TL;DR: You don't know what you're talking about. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:33:00 -
[3] - Quote
Krom Ganesh wrote:Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together. There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo.
There is nothing wrong with joining a squad and muting your mic and playing on your own. If I'm running solo I constantly try and join squads so that I may help my team earn an OB or the possibility of getting the defense order placed on me to earn more WP. It just makes sense to be in a squad rather than not being in a squad based on the numbers alone.
Also, if there was only one way to kill the reds this game would be boring. Assault is for frontline, in your face play styles and provides bonuses that support this style. Sniping is also about killing the reds but appeals to people who prefer to distance themselves from CQC and rewards them with more satisfaction when picking off someone (IMHO). Heavies kill people but are mostly good for choke points.
My point is that if you go into this game thinking "if I want to get a lot of kills then I should run assault" you're missing out on a lot of other play styles. I typically get anywhere between 15-25 kills when running scout/shotgun or assault/AR. The choice to do either is based on the map and the situation. The bonuses for the scout work extremely well for a stealthy assassin type character. If anything, using a squad that all runs scout would be less effective than counting on enemies being distracted by front line assaults when sneaking up behind them.
Assault characters work together how? By killing players? Suppressing the enemy team? Scout/Assassins can support the same way. They can also get to objectives faster or flank or infiltrate populated areas and take enemies out from within. I don't see why people think assault is the only class that is able to "just kill the reds" as their primary role in the squad without being criticized. If I want to say "forget you guys" and go on a killing spree like most assault characters do then I shouldn't be pointed out as selfish or not a team player just because I'm wearing a different suit. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:35:00 -
[4] - Quote
Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. I'm genuinely curious: Where is this scout role you're talking about described and decided? Are they found in the Dust manual. Hmmm....no. Anywhere in the scout suit description? Hm, let's see: "the scout suit is the obvious choice for infiltration, counter-espionage, and assassination". Huh? What's that? "Assassination"? Well, waddyaknow. I guess maybe the scout suit was actually meant to be able to kill someone, not just sidle around looking for people.[/sarcasm] CCP's main marketing spiel for this game is that the player's can decide their own roles, rather than have the game force them to play in one particular way. So, yes, we reserve the right to be negative to suggestions that would unduly limit our choices.
That quote from the suit description is perfect. I hope you don't mind me throwing that in people's faces from now on whenever someone tries to tell me to "do my job" as a scout. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:45:00 -
[5] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd.
1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:31:00 -
[6] - Quote
Chunky Munkey wrote:Shotty GoBang wrote:Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting!
Bast*rds? Absolutely. Selfish? Hmmm ... Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. And if the hostile turns around and kills the Scout ... who cares ... its the Scout's fault if he gets spotted. Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts. Poonmunch is an exception; he was actually trying to help. If you want all Scouts to be perform a Recon role, then give us two equipment slots. We'll all run Active Scanners (promise). Chunky Munkey wrote: Did you folks pick scout just as an alternate combat setup?
Absolutely. CCP does not use the phrase "Recon Drone" in describing the Scout; rather, they chose to label us Assassin. We hope to perform this role with greater odds of success and survival if/when CCP gets around to a true Scout buff. That doesn't happen with the scanner right now. Why would it happen with shared vision? If you're running straight from teammates to an enemy that just so happens not to be looking at you, then you're doing it wrong. What happened to flanking? Or to using your speed to outmanoeuvre? Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. It's something of a contradictory point to raise the suit label of "assassin", when the suit's very name is "scout". I am entirely in favour of the two eq slots. I want to see the racial scout bonuses centred on equipment use too. Uplinks, scanners, REs etc. I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
All that it takes is rotating towards fire and catching a glimpse of the scout. Unless there is cover to run around then they're is a good chance of being spotted. He's not constructing the exception to the rule or something that never happens, he's describing an extremely common situation where the scout suit is faster and thus ahead of his teammates. It is worthless to be with or behind your teammates so you run toward the enemy, not out in the open, but in some pattern that doesn't allow them to see you if a teammate doesn't get their attention. The point is that in an otherwise good strategy, a teammate firing can blow your cover. All it takes is a glimpse in your direction to paint you red on their vision.
It's not contradictory to examine what CCP wrote under the description of the suit when an argument of "what the suit is for" comes up. The name isn't important if they describe it as something else. They could call it the "chef" suit but if I read that it was described the way it is, I wouldn't think it was meant to cook breakfast.
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Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:42:00 -
[7] - Quote
Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:45:00 -
[8] - Quote
Funkmaster Whale wrote:I personally think this is a good idea, but it seems most scouts here disagree. Maybe the option to turn it off would be good but I don't see that happening.
Fixing passive scanners on the scout would be a good start at least.
I agree. Passive scanner changes would be awesome. I think that's probably the only thing that could really help the scout be more "scouty". Until then I'm treating it like a shotgun class and using it's speed to my advantage. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:53:00 -
[9] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation.
I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:56:00 -
[10] - Quote
Daxxis KANNAH wrote:What would be better is a spotter tool.
It would be scout only equipment and work like a scanner but it would have a slight zoom and only highlight one enemy (suit or vehicle) at a time.
It would relay what that enemy is (assault, heavy, tank) and location.
The requirements would also be less than a scanner.
I've never heard this suggestion before. I don't know if I like it being equipment for scout only but I like the concept of it being for a scout. I hope more people see this. |
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Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.04 23:45:00 -
[11] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. Good for you.
Bad for you if you're trying to participate in a discussion among peers. |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:26:00 -
[12] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though.
1. Haha I challenged your claim that running a scout suit to do recon work is effective and "selfless". It's only earns you 1/3 of a selfless point if you are doing something selfless for your team... Saying that you're doing "scout" work implies that you're actually helping your team by spotting enemies, judging by your interpretation of the scout role. This can't be done effectively without a scanner. Had you been using one then you would be using up a valuable equipment slot to help your team spot enemies (scout) without any WP reward. If you weren't running this then you were doing nothing for your team. Hence saying you were not selfless unless you were running scanner. How does that not make sense? 2. Your argument was that the name in front of the suit describes the suit and it's role more than the paragraphs of description and the suit attributes. I argued that this is stupid by giving you an extreme example of a "chef" suit. If you don't see where your argument is weak then I don't know how else to explain it to you. 3. You simply confuse entitlement to use existing suits however you want with altering existing suits and their roles. I don't think you've realized it though.
For someone who complains about straw men in this thread you're sure making a lot of them.
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Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:31:00 -
[13] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments. |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:36:00 -
[14] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
You also can't just say something is baseless and act like it is. I'm calling you out on your inability to discuss a topic by presenting specific arguments and counters to those against your opinion. It's productive in that it lets you know that you can't just get away with bad form in discussion and that we're on to your fallacy filled approach. It's not baseless because I have been pointing out these issues in each post you've made.
Basically you couldn't be more wrong. |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 03:27:00 -
[15] - Quote
Poonmunch wrote:Sorry guys.
I really mean it.
Munch
Haha it's not your fault people don't know how to argue. Sorry for hijacking this thread with my impatience. |
Toby Flenderson
research lab
71
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Posted - 2013.10.06 00:26:00 -
[16] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments. You're ranting & hypocritical now. I'm not wasting my time here.
Sweet, good riddance troll. |
Toby Flenderson
research lab
71
|
Posted - 2013.10.06 00:49:00 -
[17] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Protected Void wrote: 2. Straw-man argument.
That's not a strawman. That's his argument. He's objecting to the introduction of a scouting ability on the basis of scouts not being very good at, and/or adequately rewarded for, scouting. Nooo - he's pointing out that neither you nor anyone else should make narrow assumptions about how the users of a particular dropsuit should play purely based on the name of that dropsuit. So, either you're failing to understand what he was writing, or you're misrepresenting his opinion on purpose and arguing against the opinion you're claiming he has (ie. making a strawman argument). The key distinction here is that I am not telling people how to use their suits. I am saying that using a scout for something other than scouting is not a sound basis for objecting to making scouts better at scouting. Is that a distinction you can grasp? That there is a difference between building a suit to fit a role, and what someone does with that suit afterwards? Your objection is no better than the CalLogis who complained they could no longer fit Duvolles after the nerf. It isn't a valid objection.
Ahh I should've read the rest of the comments before giving up with you; I can't let this one go.
First of all, nice dodge. You didn't respond to anything he said but instead just reasserted another position. There is no main distinction between our arguments because they are opposite. They're not the same with a "main distinction" making them different. You're in favor of a change to the current suit setup that would negatively effect an extremely common (arguably the only effective) way to run the suit. Before you disagree with this, take into account the many scout users that have agreed that this is not a positive change to the suit because it it detrimental to their current strategy. So while I and many other scouts are opposed to this not yet implemented change, you are for it. Who then is trying to limit the ways that a suit can be used? Don't pretend like me being opposed to something that isn't currently in the game somehow means that I'm saying "the suit can't be used this way" when it's not even possible to run it that way.
You're ignoring the fact that this change would change the way the suit could be used and not just adding to it a defined role. It destroys more roles than it adds. It turns this suit into an active scanner at best. This is plenty of reason for objection. This suit is hardly usable as is and would make it even more worthless than it is now if it couldn't be used in the one way people have made it effective. I'm ok with the suggestion to give them marking capabilities as previously stated somewhere above (I apologize, I can't remember who suggested it). This makes the suit have an extra ability that is "scout-like" without destroying the current play styles people use. The key difference here is that it makes the suit good for scouting without making it an active scanner. Saying my basis for objection is just because I don't use the suit for scouting is just ridiculous and no one else reading these posts could possibly agree.
The CalLogi analogy is invalid because CalLogis took advantage of existing exploits to become OP. CCP then nerfed them. That's what happened. There wasn't an effort to make them more Logi-like. It was simply to make them less powerful in every way. People who ran pure Logi roles with the suit were also nerfed. Comparing the objection of those exploiting the CalLogi suits because they were not able to run them as OP assault suits to the objection to a suggestion that is meant to "buff" the current scout suit because it really nerfs it in more ways than it buffs is incredibly absurd. You're just trying to draw a connection between people agreeing with the CalLogi nerd and people agreeing with the shared vision because it's so easy to agree to nerf something obviously OP when really the two situations are nothing alike.
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Toby Flenderson
research lab
71
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Posted - 2013.10.06 02:52:00 -
[18] - Quote
Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR
My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. |
Toby Flenderson
research lab
72
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Posted - 2013.10.06 03:33:00 -
[19] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. I've answered anybody else. Just not you.
You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. |
Toby Flenderson
research lab
72
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Posted - 2013.10.06 03:53:00 -
[20] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:[ Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR My points started simple but your inability to understand them or realize your own logical fallacies required me to expand on the basics and individual arguments. It's difficult to by concise when the person you're arguing with leaves issues open/misdirects the conversion/builds and army of straw men. Being too lazy to read my responses to your claims, labeling them as rants, and then somehow dismissing them tells me that you have no way to refute what I or anyone else is saying. I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing.
If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer". |
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Toby Flenderson
research lab
75
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Posted - 2013.10.06 05:06:00 -
[21] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Still ranting. If you can't make your point simply, you don't have one to make. This isn't quantum mechanics. TL;DR
I've answered anybody else. Just not you. You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing. If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer".
That would be begging the question.[/quote]
How? Explain that. |
Toby Flenderson
research lab
76
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Posted - 2013.10.06 05:21:00 -
[22] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: I've answered anybody else. Just not you.
You're answering me now. You answered me before. Our back and forth posts probably make up most of this thread. If you can't address any points in the posts or can't refute them then just let me know. These are responses, not answers. That's another one of those distinctions you keep missing. If you're seeing a distinction between the "answers" you've given everyone else and the "responses" you've been handing out then I think you've missed the distinction between "refute" and "answer". That would be begging the question.
How? Explain that.[/quote]
No thanks.[/quote]
Didn't think so considering my post was a conditional statement hence the "if" and so I'm not assuming the hypothesis to be true as would be needed to be begging the question. |
Toby Flenderson
research lab
76
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Posted - 2013.10.06 05:41:00 -
[23] - Quote
Chunky Munkey wrote:No no, it's still begging the question.
Nuh uh |
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