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Poonmunch
Sanguis Defense Syndicate
438
|
Posted - 2013.10.03 02:41:00 -
[1] - Quote
I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch |
Godin Thekiller
Hellstorm Inc League of Infamy
1037
|
Posted - 2013.10.03 02:53:00 -
[2] - Quote
Won't even help because they have horrible internal scanners. |
Poonmunch
Sanguis Defense Syndicate
438
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Posted - 2013.10.03 02:54:00 -
[3] - Quote
Godin Thekiller wrote:Won't even help because they have horrible internal scanners.
Then make them better. Maybe equivalent to hand held scanners.
Munch |
Matticus Monk
Ordus Trismegistus
536
|
Posted - 2013.10.03 03:01:00 -
[4] - Quote
I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
554
|
Posted - 2013.10.03 03:05:00 -
[5] - Quote
As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. |
OZAROW
warravens League of Infamy
782
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Posted - 2013.10.03 03:06:00 -
[6] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch I have vision it's called scan an range percision, why would I or any other scout want to share all my valuable spend sp? So your AR can use me as bait while you shoot at everyone I sneak up on getting me killed? I have a proto active scanner , that's shared enough. If I could shut off shared vision when I want to then fine , but no way in hell should it be perminatly running , it would get us killed! |
Poonmunch
Sanguis Defense Syndicate
438
|
Posted - 2013.10.03 03:07:00 -
[7] - Quote
After reading the above posts, I formally withdraw my suggestion.
Just a sniper trying to help my scout friends.
Munch |
Matticus Monk
Ordus Trismegistus
539
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Posted - 2013.10.03 03:11:00 -
[8] - Quote
Well, thanks for trying to look out for us, bro! Not many do.... (except fellow scouts)
Saw you in-game the other day on our team - props to your sniping skills in helping hold down "E" and "A" (the bridge)! |
BARDAS
DUST University Ivy League
605
|
Posted - 2013.10.03 03:24:00 -
[9] - Quote
What I think the Scout class should have. Also, needs a 100m splash radius and instantly impregnates all red dots with an alien that will burst out of their chests and performs The Charleston before turning on everyone in the map. |
J0LLY R0G3R
Unkn0wn Killers
134
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Posted - 2013.10.03 03:50:00 -
[10] - Quote
Nope. |
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Shotty GoBang
Pro Hic Immortalis
1409
|
Posted - 2013.10.03 12:42:00 -
[11] - Quote
Poonmunch wrote: 1) I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for. If the scout can see it, then the whole squad should be able to see it, too. Kinda what a scout is for. Spotting bad guys.
2) Then make them [passive scan range] better. Maybe equivalent to hand held scanners.
3) After reading the above posts, I formally withdraw my suggestion. Just a sniper trying to help my scout friends.
- Munch
1) Recon Scouts currently have the "option" to share intel with squad by choosing when and when not to use the Scanner. The optional component is key, for reasons aforementioned.
2) ... too much! A nerf-reversal back to Chromosome scan range would be more reasonable.
3) Thanks for looking out for us, Munch. o7
- Shotty GoBang |
Smooth Assassin
Stardust incorporation
210
|
Posted - 2013.10.03 12:53:00 -
[12] - Quote
Blueberry = me: WOW 5% DAMPENING PER LEVEL!!! *enters battle* "YOU HAVE BEEN SCANNED"
Wasted my skill points in minmatar scout and i'm going galante for the 99 scan radius with no penalties... i get so many kills than minmatar with active scanner or maybe it was the remotes... |
Cody Sietz
Bullet Cluster
1080
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Posted - 2013.10.03 13:11:00 -
[13] - Quote
Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. As long as you don't join a squad, your ok. |
Rogatien Merc
Red Star. EoN.
1367
|
Posted - 2013.10.03 13:18:00 -
[14] - Quote
Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. FFS why would you be in the ******* squad if that is a concern? Jesus kid's these days.
OP: like the idea; will not fix scouts, but it is a nice small buff. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
365
|
Posted - 2013.10.03 13:28:00 -
[15] - Quote
As I've stated in all of these sorts of posts, I really think scouts need this. It won't make scout suits perform better but it will allow scouts to actually contribute to squad-based gameplay in a way that other suits cant do as well. It gives scouts the role of providing their squad with a constant stream of tactical data that doesn't alert the enemy to their presence.
However, I also think scout utilizing sniper rifles should be able to share the locations of the enemy they are pointing at. Also, the enemy needs to stay on the radar for a short duration (3-5 seconds) since consistently staying on target at great distances can be incredibly difficult. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 14:34:00 -
[16] - Quote
+1
Changing a core gameplay mechanic is a far more interesting way to make specialisations interesting. Stat changes work fine, but a shared squad vision would be the equivalent of heavies & their big guns. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
107
|
Posted - 2013.10.03 14:43:00 -
[17] - Quote
I wouldn't want this. As some have stated above, it would seriously impact a scout's sneakiness potential. If I could choose when to share, ok, but I don't want to be forced to share. If I'm not starting squads myself, I have little to no control over who I actually have in my squad. I'm already selective in terms of when I use my active scanner, since I have my stealth attempts ruined regularly if I scan too often. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 17:24:00 -
[18] - Quote
Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair.
What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 17:40:00 -
[19] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change.
Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 17:51:00 -
[20] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can.
Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives?
I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. |
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Matticus Monk
Ordus Trismegistus
542
|
Posted - 2013.10.03 17:53:00 -
[21] - Quote
Rogatien Merc wrote:Matticus Monk wrote:I'm only interested in this if I can choose to turn this feature on & off.
In random squads I join I'd turn it off if people started following me around and ruining my attempts at being stealthy. Especially if they started shooting at my targets while I was sneaking up on said targets, because I'm certainly not interested in my prey turning around and vaporizing me at mid range prior to me getting close enough to strike. FFS why would you be in the ******* squad if that is a concern? Jesus kid's these days. OP: like the idea; will not fix scouts, but it is a nice small buff.
Well there is that....
While I do lone-wolf a LOT, I'll typically join a squad when an invite is sent to me in the warbarge. In that case I really don't know what I'm gonna get in terms of team game play, consideration for my playstyle, etc.... and when things turn south, and I have a 'team' of people more interested in using me as bait or altering my tactics, that's when I'd like the option to disable the shared vision. What if I don't want to bail on the squad because maybe there are some folks I think I could make a difference with, while only 1-2 are following me around using me as a free passive scanner? What if it's a matter of just pointing out to them how we can be more effective if they cease this behavior but I just need to make it to the end of one battle prior to having this conversation? What if the rest of the team is fine if bozo the clown has said this is his last game and I just need to wait him out until he leaves the team?
You make the issue sound cut and dry and one dimensional while quite frankly I can think of many instances where this would be useful.
Maybe you need to step up your creative thinking there, gramps.
This is a buff to the team at the expense of scouts. And in this case it is only fair that those being sacrificed for the team have an option to opt out while not having to leave the squad to exercise that option. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
109
|
Posted - 2013.10.03 17:55:00 -
[22] - Quote
Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
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Sgt Kirk
SyNergy Gaming EoN.
2077
|
Posted - 2013.10.03 17:56:00 -
[23] - Quote
Sweet Mother, Sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear |
Krom Ganesh
Holdfast Syndicate Amarr Empire
365
|
Posted - 2013.10.03 17:56:00 -
[24] - Quote
Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change.
This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together.
There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo. |
Himiko Kuronaga
SyNergy Gaming EoN.
1721
|
Posted - 2013.10.03 17:56:00 -
[25] - Quote
Signing your name after every post is something a pretentious kid does in middle school. |
Sgt Kirk
SyNergy Gaming EoN.
2077
|
Posted - 2013.10.03 18:00:00 -
[26] - Quote
Himiko Kuronaga wrote:Signing your name after every post is something a pretentious kid does in middle school. omfg yes I get so tired of that ****.
We know who you are dammit, it says it right there. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:17:00 -
[27] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint.
It's not like every time the scout attempts to flank or do something slealthy, the rest of the team just waits for it to do it's thing and get out of harms way safely. People see red = people shoot at the red. If the scout uses a shotgun (most likely) then it's screwed if anyone decides to open fire on the now illuminated target that they're trying to sneak up on. All it takes is a hit marker to get the enemy's attention at which point they become defensive and start searching for what attacked them. This completely takes away any element of surprise for the scout or any chance for them to earn any kills/WP themselves. Imagine how many times a scout would run ahead of their team only to light up someone and then have an AR behind him make the first move on the target, thus drawing the attention in the direction of the team behind the scout. It leaves the scout in between lines of fire. This is how they are sabotaged.
Haha clearly you don't understand the scenario I described. The scouts siphoning ammo off of an assault guy takes ammo away from the assault character. I don't mean supporting the assault character's nano hive. There are two main differences in these scenarios, both of which you ignore.
1. Siphoning ammo off of an assault player would steal their ammo that they need to be effective. Supporting their nano hive does not take anything from them. They're not left with worse off than when they started.
2. Supporting a nano hive gives the assault user WP. They should be happy to share their hives with someone. It would be the least they could do for a scout who gives them the location of enemies they worked to sneak up on for free.
Haha the roll of a scout was clearly not to run into fire illuminating enemies and then dying. They were given the highest speed and stealth in a game where shotguns are worthless without these things. Clearly they were meant to either hide in the mountains sniping or getting up close undetected. The scanning radius is clearly not large enough to light up groups of enemies on its own, which is why we're talking about team vision. This radius was to help the scout, not their team. Sharing team vision is basically giving their bonus to their squad for free.
And objecting to an idea that has not been implemented is not the same as skilling into a suit and being pissed that it does not do what they think it should. These people aren't saying "it doesn't run like the invincible shotgunner I thought it should!" and complaining about it. They're saying "adding this new feature sabotages the my suit to an incredible degree in a game in which it is already so difficult to use effectively".
Also, just because CCP is working on fixing certain WP bonuses does not invalidate complaints? How does that work? They're constantly working on balancing weapons/suits but that doesn't mean people can't complain about the current state of the game. Valid complaints are complaints that are logical. Whether or not you feel it is a "sound" complaint is a different story and judging by your opinions so far on the matter I don't really think you're in the position to judge the opposition.
TL;DR: You don't know what you're talking about. |
Shotty GoBang
Pro Hic Immortalis
1413
|
Posted - 2013.10.03 18:18:00 -
[28] - Quote
Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup?
Bast*rds? Absolutely. Selfish? Hmmm ...
Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. Hostile turns around and mows down Scout ... who cares ... its the Scout's fault if he gets spotted.
Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts.
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 18:30:00 -
[29] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint.
I'm genuinely curious: Where is this scout role you're talking about described and decided? Are they found in the Dust manual. Hmmm....no. Anywhere in the scout suit description? Hm, let's see: "the scout suit is the obvious choice for infiltration, counter-espionage, and assassination". Huh? What's that? "Assassination"? Well, waddyaknow. I guess maybe the scout suit was actually meant to be able to kill someone, not just sidle around looking for people.[/sarcasm]
CCP's main marketing spiel for this game is that the player's can decide their own roles, rather than have the game force them to play in one particular way. So, yes, we reserve the right to be negative to suggestions that would unduly limit our choices. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:33:00 -
[30] - Quote
Krom Ganesh wrote:Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together. There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo.
There is nothing wrong with joining a squad and muting your mic and playing on your own. If I'm running solo I constantly try and join squads so that I may help my team earn an OB or the possibility of getting the defense order placed on me to earn more WP. It just makes sense to be in a squad rather than not being in a squad based on the numbers alone.
Also, if there was only one way to kill the reds this game would be boring. Assault is for frontline, in your face play styles and provides bonuses that support this style. Sniping is also about killing the reds but appeals to people who prefer to distance themselves from CQC and rewards them with more satisfaction when picking off someone (IMHO). Heavies kill people but are mostly good for choke points.
My point is that if you go into this game thinking "if I want to get a lot of kills then I should run assault" you're missing out on a lot of other play styles. I typically get anywhere between 15-25 kills when running scout/shotgun or assault/AR. The choice to do either is based on the map and the situation. The bonuses for the scout work extremely well for a stealthy assassin type character. If anything, using a squad that all runs scout would be less effective than counting on enemies being distracted by front line assaults when sneaking up behind them.
Assault characters work together how? By killing players? Suppressing the enemy team? Scout/Assassins can support the same way. They can also get to objectives faster or flank or infiltrate populated areas and take enemies out from within. I don't see why people think assault is the only class that is able to "just kill the reds" as their primary role in the squad without being criticized. If I want to say "forget you guys" and go on a killing spree like most assault characters do then I shouldn't be pointed out as selfish or not a team player just because I'm wearing a different suit. |
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