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Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 18:33:00 -
[31] - Quote
Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:35:00 -
[32] - Quote
Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. I'm genuinely curious: Where is this scout role you're talking about described and decided? Are they found in the Dust manual. Hmmm....no. Anywhere in the scout suit description? Hm, let's see: "the scout suit is the obvious choice for infiltration, counter-espionage, and assassination". Huh? What's that? "Assassination"? Well, waddyaknow. I guess maybe the scout suit was actually meant to be able to kill someone, not just sidle around looking for people.[/sarcasm] CCP's main marketing spiel for this game is that the player's can decide their own roles, rather than have the game force them to play in one particular way. So, yes, we reserve the right to be negative to suggestions that would unduly limit our choices.
That quote from the suit description is perfect. I hope you don't mind me throwing that in people's faces from now on whenever someone tries to tell me to "do my job" as a scout. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 18:45:00 -
[33] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd.
1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 18:46:00 -
[34] - Quote
Shotty GoBang wrote:Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting!
Bast*rds? Absolutely. Selfish? Hmmm ... Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. And if the hostile turns around and kills the Scout ... who cares ... its the Scout's fault if he gets spotted. Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts. Poonmunch is an exception; he was actually trying to help. If you want all Scouts to be perform a Recon role, then give us two equipment slots. We'll all run Active Scanners (promise). Chunky Munkey wrote: Did you folks pick scout just as an alternate combat setup?
Absolutely. CCP does not use the phrase "Recon Drone" in describing the Scout; rather, they chose to label us Assassin. We hope to perform this role with greater odds of success and survival if/when CCP gets around to a true Scout buff.
That doesn't happen with the scanner right now. Why would it happen with shared vision? If you're running straight from teammates to an enemy that just so happens not to be looking at you, then you're doing it wrong. What happened to flanking? Or to using your speed to outmanoeuvre?
Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that.
It's something of a contradictory point to raise the suit label of "assassin", when the suit's very name is "scout".
I am entirely in favour of the two eq slots. I want to see the racial scout bonuses centred on equipment use too. Uplinks, scanners, REs etc.
I'm beginning to think people have assumed I want scouts to remain as gimped as they are now. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 18:56:00 -
[35] - Quote
Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 18:57:00 -
[36] - Quote
Krom Ganesh wrote:Toby Flenderson wrote:Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. This is in reference to solo stealth/assassination work, correct? If so, then why are you in a squad of slayers/direct assault? If you want to assassinate reds, either do it on your own or join a squad specializing stealth that you can work together with. The point of a squad is to form groups to aid each other and work together. There is nothing wrong with using a scout in a combative role. In fact, scouts can do well using stealth and surprise (hopefully even better once CCP finally gets around to buffing us). BUT there is something wrong with joining a squad and then expecting to do everything solo.
The point is not to do everything solo. A scenario that would arise too often if the scout's passive scan was shared: My squad spots a group of enemies. The assaults, logis and heavies attack them more or less directly. I flank around, carefully staying out of the enemy's cone of vision, watching the radar to see which way they're facing. I time my approach, prepare to pick them off one by one, starting with the rearmost...and a blueberry assault from my squad that's been tipped off by my shared radar comes barging in with his AR, makes the enemy turn around and spot me, boom, I'm dead. This happened all the time when all squad vision was shared. It'll happen again if scout vision is shared, only I won't be getting any intelligence from the rest of my squad anymore. |
Funkmaster Whale
0uter.Heaven
729
|
Posted - 2013.10.03 18:59:00 -
[37] - Quote
I personally think this is a good idea, but it seems most scouts here disagree. Maybe the option to turn it off would be good but I don't see that happening.
Fixing passive scanners on the scout would be a good start at least. |
Shotty GoBang
Pro Hic Immortalis
1413
|
Posted - 2013.10.03 19:05:00 -
[38] - Quote
Chunky Munkey wrote: 1) That doesn't happen with the scanner right now. Why would it happen with shared vision? 2) Running straight from teammates to an enemy ... not to be looking at you ... you're doing it wrong. 3) What happened to flanking? Or to using your speed to outmanoeuvre? 4) Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. 5) It's something of a contradictory ... label of "assassin" ... suit's name is "scout". 6) I am entirely in favour of the two eq slots. 7) I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
1) The first is ours to control, the second is not. 2) Agreed. It's all about calculating risk and playing smart. 3) Contrary to popular belief, the vast majority of us employ flanking tactics. 4) You're right, but the point remains. 5) Fair enough, but CCP could change the suit description if they thought it conveyed falsity. 6) \o/ 7) Pardon my defensive posture; there've been quite a few bad "buff" ideas lately.
|
OZAROW
warravens League of Infamy
785
|
Posted - 2013.10.03 19:10:00 -
[39] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. Dude your joking right? Please explain how me sharing what I see benifits me? Do I get points for this? Do you get points for this? Yes , +50+50 for spooking my targets an getting me dead. This would make nova knifing impossible! I have 21 million sp in a scout, I invested in all electronic skills and proto scanner, this scanner is your shared vision, my electronics skills are mine, not yours to mooch from! You wanna help scouts then share your vision with us so we don't have to scan in un safe areas, that would benifit us. 1.5 scanners and wp will be insane so you don't need our vision, we need yours so our equipment slots can be used for more valuable things like uplinks and remotes to leave you a spot to spawn so we have reinforcements, so we're not taking on three mercs alone, and yes that is why we need to be light fast assaults because we are expected to get a spot solo!
So people saying we're not for killing and were only for recon are a friggen joke! You have any idea what a scouts role in pc is? Keep 6 mercs chasing you so your team can use the uplink you placed to take the objectiv you made a full squad chase you from. An I'm sorry but my stamina does actually run out an I'm not faster than 6 op duv AR'S!
So yeah, your theory helps no one, why don't you put sp in something other than your gun, an spend your own millions of sp on ewar instead of trying to use ours an make us your bait, so why don't you quit being greedy an give us your vision! |
DJINN Marauder
Ancient Exiles
1588
|
Posted - 2013.10.03 19:14:00 -
[40] - Quote
This is great idea IMO. Especially in PC. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
211
|
Posted - 2013.10.03 19:16:00 -
[41] - Quote
Squid Vision: When I grow up I want to be a potato! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
366
|
Posted - 2013.10.03 19:17:00 -
[42] - Quote
Ok, let's break the argument against shared sight:
1) I don't want my squadmates ruining my solo stealth fun
Then why are you in a squad? To farm for objective WP or earn orbitals ONLY? Then your doing it wrong. Squads are in place so people can work together. The WP and orbitals are the carrot to get you to join squads.
2) I don't want to be forced into a non-combat role
And no one is forcing you to. What, is your gun going to stop working because you now have shared sight?
... and those are the only two "reasons" for not having shared sight. Did shared sight cause these problems back when everyone have them? No. So why would that change if scouts alone had shared sight?
So why should we have shared sight?
Because it gives scouts a ******* role in this squad-based combat game. As so many ******* scouts have noted, everything we can do, another class can do it just as well while not suffering the downsides of being a scout. Well, here is a god damn role that is true to our classes name ("scout" in case you haven't looked) while also giving us more tools to work with.
No one I have seen support shared sight has said that is ALL scouts should get and none of them should because we do need more buff than this.
The stat changes, new equipment, etc. will be for buffing scout performance, but the shared sight would be for reinforcing the scout's purpose. |
OZAROW
warravens League of Infamy
785
|
Posted - 2013.10.03 19:18:00 -
[43] - Quote
DJINN Marauder wrote:This is great idea IMO. Especially in PC. Mine or his? Would you rather your squad see what you see or you see what your squad sees so you don't need a scanner, leave it to the logi? |
DJINN Marauder
Ancient Exiles
1589
|
Posted - 2013.10.03 19:19:00 -
[44] - Quote
OZAROW wrote:DJINN Marauder wrote:This is great idea IMO. Especially in PC. Mine or his? Would you rather your squad see what you see or you see what your squad sees so you don't need a scanner, leave it to the logi? The OP's.
Honestly either of the 2 would work. However "what I see is what my squad sees" would go more along with "Scout" |
OZAROW
warravens League of Infamy
785
|
Posted - 2013.10.03 19:35:00 -
[45] - Quote
If you want us to do our job make it a two way street, I could maneuver safer without scanning, if my assault squad member is in battle an facing someone his target would light up for me just like a scanner so I could always see what direction my enemy is facing, for this I would share my vision, most scouts work alone so the whole argument is a mute point, BUT for when your in a city it's important we share with each other this is why we have active scanners, now if everyone lit up for me the same as a active scanner without me having to give away my position by using a active scanner than this would work much better than you seeing what I see.
That way I can see what my sniper sees without using a scanner, plus I have his cover an he can see what ever spawns in at the objective I'm about to hack solo. This is a more balanced idea an is more efficient than assaults ruining my stealth, of course it would ruin random squads in pub matches so being able to turn it on or off by maybe havin a different range or persicion mod variant would help but it would be better to not waste a slot but still have the option to not share. Right now our sharing option is scanner, an mods for being "selfish".
Make it viable to both, because if I know where or how many people your shooting at are, than I can flank with a shot gun or you vise versa |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 19:39:00 -
[46] - Quote
Shotty GoBang wrote:Chunky Munkey wrote: 1) That doesn't happen with the scanner right now. Why would it happen with shared vision? 2) Running straight from teammates to an enemy ... not to be looking at you ... you're doing it wrong. 3) What happened to flanking? Or to using your speed to outmanoeuvre? 4) Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. 5) It's something of a contradictory ... label of "assassin" ... suit's name is "scout". 6) I am entirely in favour of the two eq slots. 7) I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
1) The first is ours to control, the second is not. 2) Agreed. It's all about calculating risk and playing smart. 3) Contrary to popular belief, the vast majority of us employ flanking tactics. 4) You're right, but the point remains. 5) Fair enough, but CCP could change the suit description if they thought it conveyed falsity. 6) \o/ 7) Pardon my defensive posture; there've been quite a few bad "buff" ideas lately.
1. That's beside the point. It still doesn't happen. 2. Then your scenario doesn't represent what would happen. 3. See 2. 4. No it doesn't. See 2. 5. Descriptions aren't reliable. Heavies are described as something that sounds more like an MTAC.
+1 for your efficient response. |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 19:42:00 -
[47] - Quote
OZAROW wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? Scouts are at a huge disadvantage in every way except for stealth/speed. Adding incentive for squad mates to sabotage the scout while they try to perform in the only way they can would be a horrible idea. Imagine if scouts could sabotage assault characters by siphoning off their ammo or something like that. We wouldn't be calling assault characters greedy for resisting this change. Also, of course people pick the suit for an alternative combat setup. Are you actually implying that is wrong? May as well criticize any logi that that takes advantage of their own equipment or runs as assault. Or heavies that snipe. Scouts are not rewarded for helping their team. Logis get thousands of WP for reviving, restocking, healing, etc. Assault characters get the most kills. Heavies are well equipped to storm objectives. Nothing about playing the "scout role" yields the player any bonus WP or advantage other than the small stealth advantage helping them sneak around. If anything squad vision would be like running a scanner pre-1.6 but without the advantage of being able to kill the enemies you scan yourself like a logi/assault suit can. Sabotage the scout? You send the scout in first and the squad picks their targets. What exactly goes wrong? You use the example of siphoning off Assault ammo. Ever heard of nanohives? I don't criticise logis who run assault, or heavies who snipe. I criticise people who pick a role and complain that it doesn't do things it was never tailored to do. This is what scouts in this thread are doing by objecting to this idea. The lack of WP rewards is a balance issue being addressed as we speak. It is not a valid complaint. Dude your joking right? Please explain how me sharing what I see benifits me? Do I get points for this? Do you get points for this? Yes , +50+50 for spooking my targets an getting me dead. This would make nova knifing impossible! I have 21 million sp in a scout, I invested in all electronic skills and proto scanner, this scanner is your shared vision, my electronics skills are mine, not yours to mooch from! You wanna help scouts then share your vision with us so we don't have to scan in un safe areas, that would benifit us. 1.5 scanners and wp will be insane so you don't need our vision, we need yours so our equipment slots can be used for more valuable things like uplinks and remotes to leave you a spot to spawn so we have reinforcements, so we're not taking on three mercs alone, and yes that is why we need to be light fast assaults because we are expected to get a spot solo! So people saying we're not for killing and were only for recon are a friggen joke! You have any idea what a scouts role in pc is? Keep 6 mercs chasing you so your team can use the uplink you placed to take the objectiv you made a full squad chase you from. An I'm sorry but my stamina does actually run out an I'm not faster than 6 op duv AR'S! So yeah, your theory helps no one, why don't you put sp in something other than your gun, an spend your own millions of sp on ewar instead of trying to use ours an make us your bait, so why don't you quit being greedy an give us your vision!
Thanks for demonstrating my central premise.
Incidentally; I had around 16-17 million sp before I spent a single bead of it on handheld weaponry.
|
Lurchasaurus
SVER True Blood Public Disorder.
2020
|
Posted - 2013.10.03 19:44:00 -
[48] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch
by logic my tank has way more tech and power than any suit, therefore my tank should also have shared squad vision? |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:00:00 -
[49] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Ludvig Enraga wrote:As a scout, hell no! Why does a logi get to be logi + slayer + tank and scout has to be a spotting b!tch for that logi? No. Give scouts vision of all squad member rather than giving the squad intel on what scout is seeing, then I'll call it fair. What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting! Did you folks pick scout just as an alternate combat setup? This, of course, begs the following questions:
- What completely selfless, team-helping role are you fulfilling on the battle field?
- Why is that choice superior to scout suits wanting to do more interesting things than skulking around telling all the big boys where the meanies are?
- Why are you surprised that people are pursuing combat roles in a combat game?
1. I'm a speed-fit, profile-dampened Min logi in skirmish and an *actual* scout when ambushing in a squad, laser assault when solo. I believe that's 2/3 for selflessness, no? 2. The choice is superior because it's what the suit is designed to do. 3. I'm not surprised by that. What I'm surprised by is the apparent entitlement to have everything be combat viable 1st, intended role 2nd.
- I'll bet you do. Which ones of those three is it you think are completely selfless? As in "gets nothing in return for services done to the team, and is not allowed to do anything for his own benefit", which is what it seems you think scouts should do?
- Oh, right. I'll have to refer you to another post I made in reply to you, where I asked where it was set in stone that scouts should do nothing but look for enemies and leave the killing to everyone else. Is that what you do as a scout in ambushing? Scan for the team, inform them on mic of the enemy movements and run away if the enemy gets close to you? You never kill any enemies?
- Again, I'll refer you to that other post I mentioned in my previous point.
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Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 20:03:00 -
[50] - Quote
Void, have you heard of a strawman argument? |
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:03:00 -
[51] - Quote
Toby Flenderson wrote:
That quote from the suit description is perfect. I hope you don't mind me throwing that in people's faces from now on whenever someone tries to tell me to "do my job" as a scout.
No, by all means, go wild |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:10:00 -
[52] - Quote
Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing.
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Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 20:12:00 -
[53] - Quote
Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing.
See my above post.
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Sana Rayya
WASTELAND JUNK REMOVAL
240
|
Posted - 2013.10.03 20:16:00 -
[54] - Quote
Are you guys still playing in squads where no one scans? I highly doubt that scout shared sight will be more useful than a scanner. I can really only see it being useful for scout snipers.
As to shared sight being disadvantageous, again, are you guys still playing in squads where no one scans?
The only practical difference between the two will be that scout vision must have line of sight to be shared, and it will defeat dampening.
I don't see what the huge outcry's all about. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:21:00 -
[55] - Quote
Chunky Munkey wrote:Void, have you heard of a strawman argument?
Yes, why? Have I misrepresented your arguments?
Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:25:00 -
[56] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role. Point 2: Ok. Then, as an assault, you're only allowed to kill people and blow stuff up. No healing, reviving, hacking or anything else that isn't a display of direct aggression towards the enemy. Likewise, as a logi, you're only allowed to distribute equipment and ferry people around. Ie. perform logistics. Strictly no killing. See my above post.
Which one? The one where you attempt to distract from a question you don't have a good answer to by accusing me of using strawman arguments? |
Chunky Munkey
Amarr Templars Amarr Empire
1663
|
Posted - 2013.10.03 20:28:00 -
[57] - Quote
Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do.
Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. |
OZAROW
warravens League of Infamy
785
|
Posted - 2013.10.03 20:30:00 -
[58] - Quote
Dude I don't think your mind works intelligently enough to comment on this what so ever if your not a scout.
For one scout 1.1 is not scout 1.4
Speed is frigging dead, armor reps an shield regulators at pretty much mandatory IMO now, so if your a min scout your at 8.36 with biotics, if you use a complex kin an armor rep or pd your only at 9.36 with 90 max armor no regen an no scanner if you carry a compact nano hive, with shields that drop faster than pantiees on prom night!
If your gallente unless ur a armor tanked slug like roner, an ur running a pd , kin, rep, cardiac ur still only running 9 This does not do $hit when a AR can drop you from over 50 m! So please stop embarrassing yourself by faking that you know what the hell your talking about! I say nothing about things in the game I'm not or don't use, I think you should follow suit |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
110
|
Posted - 2013.10.03 20:33:00 -
[59] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation.
Well, in that case, I do apologize. Here's what I interpreted as your most important point: Scouts should only be spotting enemies for other players and not expect to be doing anything else, simply because the name of their suit is "scout". Apparently I've misunderstood. Would you be interested in explaining your position in simpler words, so I can understand them? |
Ghost Kaisar
Pradox One
398
|
Posted - 2013.10.03 20:34:00 -
[60] - Quote
Poonmunch wrote:Godin Thekiller wrote:Won't even help because they have horrible internal scanners. Then make them better. Maybe equivalent to hand held scanners. Munch
I love you. |
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