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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
384
|
Posted - 2013.10.03 20:45:00 -
[61] - Quote
What would be better is a spotter tool.
It would be scout only equipment and work like a scanner but it would have a slight zoom and only highlight one enemy (suit or vehicle) at a time.
It would relay what that enemy is (assault, heavy, tank) and location.
The requirements would also be less than a scanner.
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OZAROW
warravens League of Infamy
785
|
Posted - 2013.10.03 21:56:00 -
[62] - Quote
So like infrared vision like splinter cell^? This could be dope, I'm suprised ccp hasn't brought it in an cheesed the game up |
Flux Raeder
warravens League of Infamy
295
|
Posted - 2013.10.03 22:27:00 -
[63] - Quote
I definately agree that the scout suit should be more useful for, you know, SCOUTING. I would also like to see a "spotting" button like in bf3, where anyone can highlight an enemy as long as they are in their line of sight, as a part-time proto sniper this would help me help you guys even more |
KEROSIINI-TERO
Seraphim Initiative..
765
|
Posted - 2013.10.03 23:10:00 -
[64] - Quote
Poonmunch wrote:I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for.
If the scout can see it, then the whole squad should be able to see it, too.
Kinda what a scout is for. Spotting bad guys.
Munch
Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good... |
Shotty GoBang
Pro Hic Immortalis
1415
|
Posted - 2013.10.04 00:27:00 -
[65] - Quote
KEROSIINI-TERO wrote: Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good...
There exists 3 Scouts interested in Sainthood. The other 200 are interested in Assassination.
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Vargralor
Mikramurka Shock Troop Minmatar Republic
15
|
Posted - 2013.10.04 00:48:00 -
[66] - Quote
It's pretty apparent by now that most of the people in here are not going to change their mind on this idea but there is one thing that you have not considered in this suggestion.
Dust 514 is part of a sandbox universe. Roles are promoted and encouraged by design but they are not supposed to be forced upon players. There is still the element of choice to allow different paths to be taken. For example in EVE there is a mining frigate called the Venture. It has bonuses to mining and has a good size cargo hold. There are players that fit it with weapons and PVP in it, often to great success as people who encounter it expect to gank a mining vessel. There are thousands of examples of ships designed for specific roles, with specific bonuses and fittings being used in unexpected ways. CCP refers to it as emergent gameplay and it is one of the major drawcards of the EVE universe.
Giving scouts the ability to toggle shared squad vision would be an awesome idea. Being able to pulse a tacnet update to highlight to everyone the location of enemies would be great.
Forcing scouts to always have shared squad vision will nerf multiple styles of play and impact how a significant number of players play this game. They may not be playing it how you believe they should be but that is irrelevant in a sandbox universe. If they can make it work then "it's not supposed to be used like that" is not a valid argument. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:31:00 -
[67] - Quote
Chunky Munkey wrote:Shotty GoBang wrote:Chunky Munkey wrote: What a bunch of selfish bast*rds you all are. You'd be helping your team! Actually scouting!
Bast*rds? Absolutely. Selfish? Hmmm ... Scout stalks and closes the gap on unsuspecting prey. EZ-Mode AR fires over Scout's shoulder, from behind cover 50 meters away. Sneak attack foiled; glory stolen from Scout ... who cares ... its his job to spot the red-dots, not to kill them. And if the hostile turns around and kills the Scout ... who cares ... its the Scout's fault if he gets spotted. Selfish safely describes why AR-514 keeps proposing this change under guise of a "buff" for Scouts. Poonmunch is an exception; he was actually trying to help. If you want all Scouts to be perform a Recon role, then give us two equipment slots. We'll all run Active Scanners (promise). Chunky Munkey wrote: Did you folks pick scout just as an alternate combat setup?
Absolutely. CCP does not use the phrase "Recon Drone" in describing the Scout; rather, they chose to label us Assassin. We hope to perform this role with greater odds of success and survival if/when CCP gets around to a true Scout buff. That doesn't happen with the scanner right now. Why would it happen with shared vision? If you're running straight from teammates to an enemy that just so happens not to be looking at you, then you're doing it wrong. What happened to flanking? Or to using your speed to outmanoeuvre? Instead of giving a likely scenario, you've constructed one that suits your opinion. Anyone can do that. It's something of a contradictory point to raise the suit label of "assassin", when the suit's very name is "scout". I am entirely in favour of the two eq slots. I want to see the racial scout bonuses centred on equipment use too. Uplinks, scanners, REs etc. I'm beginning to think people have assumed I want scouts to remain as gimped as they are now.
All that it takes is rotating towards fire and catching a glimpse of the scout. Unless there is cover to run around then they're is a good chance of being spotted. He's not constructing the exception to the rule or something that never happens, he's describing an extremely common situation where the scout suit is faster and thus ahead of his teammates. It is worthless to be with or behind your teammates so you run toward the enemy, not out in the open, but in some pattern that doesn't allow them to see you if a teammate doesn't get their attention. The point is that in an otherwise good strategy, a teammate firing can blow your cover. All it takes is a glimpse in your direction to paint you red on their vision.
It's not contradictory to examine what CCP wrote under the description of the suit when an argument of "what the suit is for" comes up. The name isn't important if they describe it as something else. They could call it the "chef" suit but if I read that it was described the way it is, I wouldn't think it was meant to cook breakfast.
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Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:42:00 -
[68] - Quote
Chunky Munkey wrote:Toby Flenderson wrote: 1. In skirmish I'm assuming you do a lot of hacking for the team? Something that helps the team though no doubt. The fact that running from point to point hacking gives you 1,000-2,000 WP per match doesn't mean anything to you. I'd say you're closer to 1/3 and only if you really just run scanners as a scout. Otherwise you're not doing much anyone can't do themselves in ambush. 2. How? Explain that. Because profile dampening helps you sneak up on people or snipe and the melee bonus helps you assassinate. If you mean the scan radius bonus on the GalScout then you must be joking. How often do you scan someone within the smallest circle on the radar that a teammate can't also see? Scanners are very costly and scouts have very low CPU/PG so I really don't see why you think the role you're referring to was even considered when designing the Scout suit. 3. I refer you to bullet point 2 for the intended role counterargument. Entitlement? Are you kidding? Everyone has the same level of entitlement in this game to do whatever they want to with whatever suit they want to. Scout suit users that never touch a scanner have no one to answer to just like logi users that never run reppers/needles.
1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:45:00 -
[69] - Quote
Funkmaster Whale wrote:I personally think this is a good idea, but it seems most scouts here disagree. Maybe the option to turn it off would be good but I don't see that happening.
Fixing passive scanners on the scout would be a good start at least.
I agree. Passive scanner changes would be awesome. I think that's probably the only thing that could really help the scout be more "scouty". Until then I'm treating it like a shotgun class and using it's speed to my advantage. |
OZAROW
warravens League of Infamy
787
|
Posted - 2013.10.04 02:48:00 -
[70] - Quote
Vargralor wrote:It's pretty apparent by now that most of the people in here are not going to change their mind on this idea but there is one thing that you have not considered in this suggestion.
Dust 514 is part of a sandbox universe. Roles are promoted and encouraged by design but they are not supposed to be forced upon players. There is still the element of choice to allow different paths to be taken. For example in EVE there is a mining frigate called the Venture. It has bonuses to mining and has a good size cargo hold. There are players that fit it with weapons and PVP in it, often to great success as people who encounter it expect to gank a mining vessel. There are thousands of examples of ships designed for specific roles, with specific bonuses and fittings being used in unexpected ways. CCP refers to it as emergent gameplay and it is one of the major drawcards of the EVE universe.
Giving scouts the ability to toggle shared squad vision would be an awesome idea. Being able to pulse a tacnet update to highlight to everyone the location of enemies would be great.
Forcing scouts to always have shared squad vision will nerf multiple styles of play and impact how a significant number of players play this game. They may not be playing it how you believe they should be but that is irrelevant in a sandbox universe. If they can make it work then "it's not supposed to be used like that" is not a valid argument. Trust me were greatful for your try but if you never use scouts you might not know this, but we try to AVOID enemies. What your requesting is that we go look for them, report , then die because we have a full squad beating the crap out of us like grown men gang beating a child.
See if we can see what you see without giving our selves away without using a scanner or wasting our slots on mods, unless our mods magnified the distance we could be from you to still see what you see.
You have scanners , an logis to also scan for you, but if your keeping the other team busy an we can see what you see than we know where everyone is an what path to take to safely do what we have to do. When we run somewhere were going where the action isn't an killing stragglers on the way, your going where the party is. This make sense? The reason scouts flip when people say we are for scouting not killing they fail to realize that we get in more 3 on 1 fights than most in the game cuz your always in a squad, we're at a outside letter trying to secure the 3rd objective but as we're there our team takes the enemies last inner city objectives an uplinks am now were standing in the hornets nest all alone at their base.
We need to see what you see so we can count how many are left where you are an you can tell us how many you killed that are coming our way, you don't need our vision cuz common sense tells you there all spawning at base, an most of this can be covered in coms unless we're pub matching solo or w/e.
Either way were grateful for the brainstorming, but it would help us more I think if it worked opposite of your idea. |
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Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:53:00 -
[71] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation.
I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. |
Toby Flenderson
research lab The Superpowers
67
|
Posted - 2013.10.04 02:56:00 -
[72] - Quote
Daxxis KANNAH wrote:What would be better is a spotter tool.
It would be scout only equipment and work like a scanner but it would have a slight zoom and only highlight one enemy (suit or vehicle) at a time.
It would relay what that enemy is (assault, heavy, tank) and location.
The requirements would also be less than a scanner.
I've never heard this suggestion before. I don't know if I like it being equipment for scout only but I like the concept of it being for a scout. I hope more people see this. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
387
|
Posted - 2013.10.04 16:09:00 -
[73] - Quote
I have mentioned it 2-3 times but so far it hasnt really gained that much traction or been in a CCP tagged thread
The reason I would only put it as Scout only is simple. Currently all classes can cover a Scout role with an lav an scanner. The only thing we have is dampening.
This could give meaningful intel - A blob moving with a heavy that is mowing people down or a logi who is keeping a squad healthy and fully stacked with ammo..... highlight them to have your squad eliminate them first.
The advantage would be that the spotted target isnt alerted "you have been scanned" but I would want the tool to be line of sight so the user has to actually see them to use it.
The best thing would be to give scouts two equipment slots and they can use this in concert with a scanner or make it a built in tool for only the scout class and leave the suits as they are |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
211
|
Posted - 2013.10.04 21:58:00 -
[74] - Quote
I'm sitting here wondering why different about suits made by different factions all have to have the exact same recon abilities? Why not one for personal stealth and one that can report what it sees? |
Chunky Munkey
Amarr Templars Amarr Empire
1679
|
Posted - 2013.10.04 22:20:00 -
[75] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them.
Good for you. |
DJINN Marauder
Ancient Exiles
1620
|
Posted - 2013.10.04 22:33:00 -
[76] - Quote
Shotty GoBang wrote:KEROSIINI-TERO wrote: Now THAT would be interesting and make scout's weakness possibly worth it. That would make scouts saint suits, sacrificing themselves for greater good...
There exists 3 Scouts interested in Sainthood. The other 200 of us aspire to be deadly Assassins. Dare to dream, my b*stardly Brothers ... dare to dream. :p lol. I'm all about that PC win! Whether I get all my kills stolen or not |
Chunky Munkey
Amarr Templars Amarr Empire
1679
|
Posted - 2013.10.04 22:48:00 -
[77] - Quote
Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change.
1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
95
|
Posted - 2013.10.04 23:39:00 -
[78] - Quote
I'm still unsure on whether "scout vision" would be a good thing or not. Instinctively I think not due to my chosen play style, but there are good arguments both sides and maybe it would be ok.
However, what I can absolutely be sure of is that if scout vision was the only change made to scouts *at this point in time*, I would not be a happy scout, and might well not bother any more because I could be waiting forever.
These are interesting ideas but they are not a direct buff to scouts in a solo combat role (read: stealthy bastard who will kill you and live to kill again when done right)
Which means, imho, that these interesting ideas are not getting the objective consideration they deserve because us scouts are all so farking scared that christmas comes but once a year and there's only one or two presents under the tree.
We are (literally) dying for something to ease the hard-mode existence we currently have. Until we get that, I am hesitant to endorse ideas like this and say "yeah this might be good", because that might be all I get.
Make us more dangerous first, increase our TTK, or give us back our speed tank, please, something. Then maybe we can enjoy theory crafting etc with other role ideas without fear. |
OZAROW
warravens League of Infamy
791
|
Posted - 2013.10.04 23:41:00 -
[79] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. With active scanners being available to everyone, plus everyone having the option to boost their own electronic skills, they all void this entire topic. The only reason assaults want this is cuz they know we have skilled these items, an they don't want too, but we're all friends here, we post our ideas to make the game better an we defend our stance because it's human nature to want to be recognized for a good idea.
IMO assaults sharing our vision wouldn't be as productive as it would for us to share their vision. 90% of the time scouts orbit the map waiting for a gap to sneek through, sharing a assaults vision would provide us this gap, we would know where others are without scanning an getting noticed. An a good scouts not looking for all the enemies, we're looking for where they arent |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
95
|
Posted - 2013.10.04 23:44:00 -
[80] - Quote
OZAROW wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though. With active scanners being available to everyone, plus everyone having the option to boost their own electronic skills, they all void this entire topic. The only reason assaults want this is cuz they know we have skilled these items, an they don't want too, but we're all friends here, we post our ideas to make the game better an we defend our stance because it's human nature to want to be recognized for a good idea. IMO assaults sharing our vision wouldn't be as productive as it would for us to share their vision. 90% of the time scouts orbit the map waiting for a gap to sneek through, sharing a assaults vision would provide us this gap, we would know where others are without scanning an getting noticed. An a good scouts not looking for all the enemies, we're looking for where they arent
BTW I believe Bojo's passive scan test results thread contains information from his co-tester (sorry I forgot the name) that indicates you do not show up yourself when you scan, or at least, not 100% of the time. |
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Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.04 23:45:00 -
[81] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Void, have you heard of a strawman argument? Yes, why? Have I misrepresented your arguments? Also, have you heard of evasiveness? You still haven't answered my question about who decided that the scout has one exact role to fulfill; a role that strangely coincides with what you think a scout should do. Yes. You've misrepresented me. I'm not interested in continuing any exchange unless you can manage a proper representation. I have read everything up to this point so far and I have yet to find anything written by you in response to someone's argument/counterargument that I feel properly addresses their criticisms of your points or doesn't just avoid confronting them. Good for you.
Bad for you if you're trying to participate in a discussion among peers. |
Athena Sentinel
Villore Sec Ops Gallente Federation
112
|
Posted - 2013.10.04 23:51:00 -
[82] - Quote
I want them to add a target painter to the sniper rifle so he can highlight 1 target like the scanner does with many. To make snipers more squad friendly/helpful. They could also use it to help point out orbitals to squad leader.
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Chunky Munkey
Amarr Templars Amarr Empire
1682
|
Posted - 2013.10.04 23:53:00 -
[83] - Quote
Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers.
Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:26:00 -
[84] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though.
1. Haha I challenged your claim that running a scout suit to do recon work is effective and "selfless". It's only earns you 1/3 of a selfless point if you are doing something selfless for your team... Saying that you're doing "scout" work implies that you're actually helping your team by spotting enemies, judging by your interpretation of the scout role. This can't be done effectively without a scanner. Had you been using one then you would be using up a valuable equipment slot to help your team spot enemies (scout) without any WP reward. If you weren't running this then you were doing nothing for your team. Hence saying you were not selfless unless you were running scanner. How does that not make sense? 2. Your argument was that the name in front of the suit describes the suit and it's role more than the paragraphs of description and the suit attributes. I argued that this is stupid by giving you an extreme example of a "chef" suit. If you don't see where your argument is weak then I don't know how else to explain it to you. 3. You simply confuse entitlement to use existing suits however you want with altering existing suits and their roles. I don't think you've realized it though.
For someone who complains about straw men in this thread you're sure making a lot of them.
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Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:31:00 -
[85] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments. |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 00:36:00 -
[86] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement.
You also can't just say something is baseless and act like it is. I'm calling you out on your inability to discuss a topic by presenting specific arguments and counters to those against your opinion. It's productive in that it lets you know that you can't just get away with bad form in discussion and that we're on to your fallacy filled approach. It's not baseless because I have been pointing out these issues in each post you've made.
Basically you couldn't be more wrong. |
Poonmunch
Sanguis Defense Syndicate
452
|
Posted - 2013.10.05 03:07:00 -
[87] - Quote
Sorry guys.
I really mean it.
Munch |
Toby Flenderson
research lab The Superpowers
70
|
Posted - 2013.10.05 03:27:00 -
[88] - Quote
Poonmunch wrote:Sorry guys.
I really mean it.
Munch
Haha it's not your fault people don't know how to argue. Sorry for hijacking this thread with my impatience. |
Chunky Munkey
Amarr Templars Amarr Empire
1686
|
Posted - 2013.10.05 10:10:00 -
[89] - Quote
Toby Flenderson wrote:Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: Good for you.
Bad for you if you're trying to participate in a discussion among peers. Perhaps you missed the point that I was being dismissive of your unproductive & baseless statement. Haha more productive than "see my other post" as if it somehow contains some applicable counterarguments.
You're ranting & hypocritical now. I'm not wasting my time here. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
133
|
Posted - 2013.10.05 10:44:00 -
[90] - Quote
Chunky Munkey wrote:Toby Flenderson wrote:Chunky Munkey wrote: 1. You've assumed I don't want scouts to be rewards for their efforts. Don't do that. 2. The clue is in the title: scout. Just because CCP haven't been very good at making it work, it isn't an argument in favour of commandeering the suit for something else. If that was the case, the early WP-less Chromosome logis should have seen an entire redesign towards alternate assaults too. 3. No they don't. Heavies don't get equipment. Logis don't get forge guns. You're making an argument I've literally just addressed in that same post. We're entitled to do what we want with a suit, we aren't entitled to have the suit's design decisions tailored to something other than its intended role.
1. How does any argument I make assume that? The only assumption in that post is an open one about your tactics in skirmish. The only reference to scouts in that bullet was that they don't identify enemies any better than any other class unless they use an active scanner. I'm starting to think you're just trolling me with your logic. 2. Now i'm positive you're trolling me. I revert back to my "chef" suit argument for this. The name of the suit means nothing if the makers did not give it "scout-like" attributes. By your logic if they renamed the heavy suit "scout" then people using them as they are now would be wrong to do so because it wasn't "intended" to be used that way. 3. Yes they do. Hahaha. If I run a heavy suit, I can use it however I want. Everyone has that right. If you can fit it, you can use it. Heavies not having equipment slots does not limit people to how they can run the suit. It doesn't mean they can't be a support character if that's what the user wants to do. It doesn't mean they can't be a scout if that's what they want it to. The reason people don't is because they have poor scout attributes. The irony here is that you refuse to believe that scout suits have bad scout attributes because they have "scout" in the name while completely ignoring the reality of the suit itself. It's also funny that you're the one in favor of tailoring the suit to your vision of the intended role. I'm not trying to get any changes done to the suit, as you can see I'm oppose to the change. 1. You criticised my position on account of it requiring scouts to be selfless. If I want scouts rewarded for their work, your argument is moot. So either you were making the assumption, or you were making no sense. Which was it? 2. So your argument is that a scout suit shouldn't have scouting abilities because it doesn't currently have very good scouting abilities. 3. You're agreeing with me here. I don't think you've realised it though.
2. Straw-man argument.
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