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ChromeBreaker
SVER True Blood Public Disorder.
1240
|
Posted - 2013.09.23 08:18:00 -
[1] - Quote
CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point.
Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing...
I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality.
Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
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Delta 749
Kestrel Reconnaissance
1974
|
Posted - 2013.09.23 08:40:00 -
[2] - Quote
Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
440
|
Posted - 2013.09.23 08:43:00 -
[3] - Quote
Its okay eat more Bacon u will be more squishier :-P |
demonkiller 12
G.U.T.Z Covert Intervention
224
|
Posted - 2013.09.23 08:45:00 -
[4] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 thats precisely what its for, armor tank and get a logi or two to follow you |
ChromeBreaker
SVER True Blood Public Disorder.
1240
|
Posted - 2013.09.23 08:47:00 -
[5] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10
Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? |
Delta 749
Kestrel Reconnaissance
1974
|
Posted - 2013.09.23 08:50:00 -
[6] - Quote
ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes?
Indeed but Sentinel is not the only specialty of a heavy suit And since I know its coming yes I do agree that commando suits need a lot of tweaking to get right without making their layouts and potential drastically overpowering every other brawler type suit |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 08:55:00 -
[7] - Quote
ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates.
On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch. |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:00:00 -
[8] - Quote
Rusty Shallows wrote:ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates. On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch.
Im going to try really hard not to talk about how i can use the FG better than the HMG in its own element ... crap just did |
Khal V'Rani
Nephilim Initiative
316
|
Posted - 2013.09.23 09:00:00 -
[9] - Quote
Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive? |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 09:04:00 -
[10] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it That's exactly the problem Delta. They didn't design the Heavy suit for a play-style. The only public comments was some rigmarole about "point-defense" and fatties don't even do that well. Success with the suit has been player driven whether it be HMG Murder Taxis or low-mid building FG over-watch.
No comment on Commando DS. |
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Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 09:07:00 -
[11] - Quote
ChromeBreaker wrote:Rusty Shallows wrote:ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates. On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch. Im going to try really hard not to talk about how i can use the FG better than the HMG in its own element ... crap just did IKR |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:19:00 -
[12] - Quote
Rusty Shallows wrote:IKR Shhh they might hurt the FG
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
Kind of disagree with yoyur first point... no other suits are restricted like that by race... sure some lend themselfes better one way or another, but you CAN do things differently and the ability is there if you so wish. |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 09:24:00 -
[13] - Quote
Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
|
Khal V'Rani
Nephilim Initiative
316
|
Posted - 2013.09.23 09:30:00 -
[14] - Quote
Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another. |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:41:00 -
[15] - Quote
Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? |
Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 09:41:00 -
[16] - Quote
Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another.
Once again just facts here, Im not ready to wade in!
But all suits currently at least have the same variations!
ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando
But that doesn't mean you can't mod them!
|
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:43:00 -
[17] - Quote
Monkey MAC wrote:Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another. Once again just facts here, Im not ready to wade in! But all suits currently at least have the same variations! ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando But that doesn't mean you can't mod them!
Ohh wade away its fun... actually a decent discussion happening... (so far) |
Rusty Shallows
Black Jackals
402
|
Posted - 2013.09.23 09:50:00 -
[18] - Quote
ChromeBreaker wrote:You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Some people felt Logi Dropsuits could be put in their "place"... errrr "role" by only allowing them sidearms. |
Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 09:55:00 -
[19] - Quote
Then wade in I shall!
ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support?
Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!!
Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all!
A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression?
The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be!
It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! |
Khal V'Rani
Nephilim Initiative
317
|
Posted - 2013.09.23 10:04:00 -
[20] - Quote
Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! |
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ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 10:05:00 -
[21] - Quote
Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline!
Liking what you say up to the heavy bit makes sense
the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol
Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
232
|
Posted - 2013.09.23 10:09:00 -
[22] - Quote
More CPU/PG and another high or low slot. We could see it from there. |
George Moros
WarRavens League of Infamy
111
|
Posted - 2013.09.23 10:11:00 -
[23] - Quote
Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range.
HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a heavy can do effectively, nor what it is designed for.
So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly. |
Himiko Kuronaga
SyNergy Gaming EoN.
1580
|
Posted - 2013.09.23 10:13:00 -
[24] - Quote
CCP acknowledged that the majority of HMG complaints came from Heavies that wanted to be door-kickers.
CCP then walked away from the issue as if to say "Get over it."
I got over it, and now I don't really use my HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:15:00 -
[25] - Quote
Heavies = a glorified camper for some people apparently.
I've said this before, and I'll continue to say it, the heavy class is weak for what it's SUPPOSE to do. A Caldari medium wielding a Duvolle will do a better "point defense" role. Or if you want a better "point defense" use a Gallente medium with a logi on him.
Medium suits > heavy suit (s) (one race so yeeeeaaaaa)
The HMG is not powerful enough to warrant how bad the role is right now. The hit detection combined with the AA makes ARs pinpoint accurate, while the HMG still sprays all over the place thanks to the brilliant bullet spread it has.
At least before 1.4 it was "alright"... in Chromosome heavies were actually feared a little...now? lolheavies.
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Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 10:18:00 -
[26] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled
What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots?
Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! |
ChromeBreaker
SVER True Blood Public Disorder.
1242
|
Posted - 2013.09.23 10:23:00 -
[27] - Quote
Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often!
If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:24:00 -
[28] - Quote
George Moros wrote:Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range. HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a sentinel can do effectively, nor what it is designed for. So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly.
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow! |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:26:00 -
[29] - Quote
ChromeBreaker wrote:Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc
Very true there is no point balancing an amarr suit weilding minmatar weaponry!
|
ChromeBreaker
SVER True Blood Public Disorder.
1242
|
Posted - 2013.09.23 10:27:00 -
[30] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
HMG on a fast Minmatar heavy suit could work...
|
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Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:29:00 -
[31] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha
Yea that makes total sense!
Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. |
Tectonious Falcon
D3M3NT3D M1NDZ The Umbra Combine
729
|
Posted - 2013.09.23 10:31:00 -
[32] - Quote
ChromeBreaker wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
HMG on a fast Minmatar heavy suit could work...
This just in, all heavies should just shut up and buy more of CCP's amazing merc packs while waiting for the Minmatar heavy suit which is coming SoonGäó!
If it didn't have the name tag you might have confused me for a dev right? |
Monkey MAC
killer taxi company General Tso's Alliance
633
|
Posted - 2013.09.23 10:34:00 -
[33] - Quote
Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it.
Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before!
One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him!
Bo***ks |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:36:00 -
[34] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. |
ChromeBreaker
SVER True Blood Public Disorder.
1242
|
Posted - 2013.09.23 10:37:00 -
[35] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
*cough* Forge gun squads *cough*
... what?... no theyre a bad idea ... why would anyone say such a thing...
*kicks FG under the table* |
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
61
|
Posted - 2013.09.23 10:40:00 -
[36] - Quote
as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:44:00 -
[37] - Quote
BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5)
only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game.
Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. |
Monkey MAC
killer taxi company General Tso's Alliance
633
|
Posted - 2013.09.23 10:46:00 -
[38] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks *cough* Forge gun squads *cough* ... what?... no theyre a bad idea ... why would anyone say such a thing... *kicks FG under the table* Lance 2ballzStrong wrote:
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry.
Have you never had 6 Sentinals "sprinting" towards you with Nova Knives... thats scary... you seriously cant move from laughing
If you aren't scared of 6 brick tanked heavies dropping from the sky and surrounding you then yoj have never really felt fear!!
We were saying to you hear that dropship, where is it?
bumfrk, oh s#$@, br+òrrrrrrrrrr, aargh, oh god no, smack, click click click, damn im out of rounds, click, smack smack, brrrrr, damn!
Pub? Pub!
|
Tectonious Falcon
D3M3NT3D M1NDZ The Umbra Combine
729
|
Posted - 2013.09.23 10:46:00 -
[39] - Quote
Lance 2ballzStrong wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks lol @ heavy squads. Seeing a Caldari squad is more scary, sorry.
It's funny that all of the other dropsuits have changed how they're used over this games lifetime and yet this amazing strategy of of dropping heavies out of a dropship was very common in the Tester's Tournament which was Codex I believe and was also used by many people in just regular pub games before that.
Other suits have evolved and shifted focus whereas heavies are devolving and being viable in less and less strats
|
ChromeBreaker
SVER True Blood Public Disorder.
1243
|
Posted - 2013.09.23 10:49:00 -
[40] - Quote
Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment.
Thing is you could prob do better with a different weapon....
I hate talking about the FG incase someone changes it ( ) but i can happily go 10-15 / 2 in a pub match... at close range (Forgegun shotgun style) |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:52:00 -
[41] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. Thing is you could prob do better with a different weapon....
and have more fun |
Jack McReady
DUST University Ivy League
570
|
Posted - 2013.09.23 10:52:00 -
[42] - Quote
George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong.
-a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes |
Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 10:54:00 -
[43] - Quote
Tectonious Falcon wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. It's funny that all of the other dropsuits have changed how they're used over this games lifetime and yet this amazing strategy of of dropping heavies out of a dropship was very common in the Tester's Tournament which was Codex I believe and was also used by many people in just regular pub games before that. Other suits have evolved and shifted focus whereas heavies are devolving and being viable in less and less strats
True its not the best solution, the best solution is to get the heavh suits out, heavies have been static in their role for too long, they need a bit of lucozade! |
ChromeBreaker
SVER True Blood Public Disorder.
1243
|
Posted - 2013.09.23 10:57:00 -
[44] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
The brick logi's etc also use AR''s, SCR, LR, etc, which have double the range... and A LOT more accuracy.
Now i need an LAV to be effective? In compounds too? Theres a guy across the road, right, better call in my LAV? |
ladwar
Dead Six Initiative Lokun Listamenn
1686
|
Posted - 2013.09.23 10:58:00 -
[45] - Quote
Khal V'Rani wrote:Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! *cough* logi assaults *cough* |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:59:00 -
[46] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy. |
ChromeBreaker
SVER True Blood Public Disorder.
1244
|
Posted - 2013.09.23 11:01:00 -
[47] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy.
i use a plate on my heavy |
Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 11:05:00 -
[48] - Quote
ladwar wrote:Khal V'Rani wrote:Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! *cough* logi assaults *cough*
Being dealt with like I said!
Hadn't noticed before but Khal kept refering to me as MM hmm I kinda like it! Monkey or MM, ooh such a dilemma! ! |
Marston VC
SVER True Blood Public Disorder.
976
|
Posted - 2013.09.23 11:15:00 -
[49] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
chrome chrome chrome. Let me have a little debate with you friend. You claim that heavies shouldn't or "are not" meant to be in a defensive role. Ok. That's fine so let me counter argue that by saying that the "can" be defensive, and also go over a way or two how they could also be offensive.
1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates).
2.) Now..... only one race of heavies is available right now and that's the amar version. If it follows what the assault suit does, this version should be a balance between shields and armor. Though I would lean towards armor with damage mods personally. The suit in itself is probably going to be slower then most of the other racial heavies. Slower means its less able to get around the battlefield which means you naturally want it to play defensively. Your too slow to out maneuver enemies so place yourself in a position where they out maneuver themselves! (if you get what I mean).
3.) if you want an "offensive" heavy, or more accurately a "shock troop" then I wouldn't hold your breath. That's probably not going to happen until the minmatar or caldari heavies come out. HOWEVER, if your interested in going offensive anyway, I would turn your eyes towards the kinetic catalyzers. If properly fitted you can bring the current amar heavies sprinting speed up to over 7 meters a second (which if you consider the amount of gallente/amar suits these days) is actually faster then most suits out there! This makes the heavy much more maneuverable and would probably assist in your playstyle.
Now I don't know if you wanted this type of response or not, but its the way I think about it when I consider the amar heavies right now. I mean..... heavies in general are 1/4th as flexible as the assault/logistics suits so naturally your going to have limitations in what they can do. |
ChromeBreaker
SVER True Blood Public Disorder.
1247
|
Posted - 2013.09.23 11:31:00 -
[50] - Quote
Marston VC wrote:ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads. chrome chrome chrome. Let me have a little debate with you friend. You claim that heavies shouldn't or "are not" meant to be in a defensive role. Ok. That's fine so let me counter argue that by saying that the "can" be defensive, and also go over a way or two how they could also be offensive. 1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). 2.) Now..... only one race of heavies is available right now and that's the amar version. If it follows what the assault suit does, this version should be a balance between shields and armor. Though I would lean towards armor with damage mods personally. The suit in itself is probably going to be slower then most of the other racial heavies. Slower means its less able to get around the battlefield which means you naturally want it to play defensively. Your too slow to out maneuver enemies so place yourself in a position where they out maneuver themselves! (if you get what I mean). 3.) if you want an "offensive" heavy, or more accurately a "shock troop" then I wouldn't hold your breath. That's probably not going to happen until the minmatar or caldari heavies come out. HOWEVER, if your interested in going offensive anyway, I would turn your eyes towards the kinetic catalyzers. If properly fitted you can bring the current amar heavies sprinting speed up to over 7 meters a second (which if you consider the amount of gallente/amar suits these days) is actually faster then most suits out there! This makes the heavy much more maneuverable and would probably assist in your playstyle. Now I don't know if you wanted this type of response or not, but its the way I think about it when I consider the amar heavies right now. I mean..... heavies in general are 1/4th as flexible as the assault/logistics suits so naturally your going to have limitations in what they can do.
no worries debate is the aim of the game... thread... thing....
Yes heavies make good defensive units, with a logi, a carpet of rep hives and a door to point at they are monsters lol What i want to change is that they shouldnt be stuck doing that. In a develping and dynamic battlefield being stuck at a choke point or whatever is... well... boring... and will ultimatly get you killed.
Your second point is i think the main problem as it stands... There just isnt enough variation or choice in the heavy line up and the weapons just dont match the suits.
I can play offensivly, i do in fact do... that, do that. but i shouldnt be penalised for doing that... it. |
|
KalOfTheRathi
Black Phoenix Mercenaries
741
|
Posted - 2013.09.23 12:05:00 -
[51] - Quote
@ChromeBreaker, @Marston VC and friends. I don't understand your concerns. Except I do. But CCP/Shanghai has some concrete mindset that Logis can only be one thing. First they were great. I was topping kill boards for WP or was at worst in the top 4 during Beta. That was shut off because Nobody like losing top slot to no stinking Logi with barely any Kills or Deaths.
Next for me, the Heavies were great fun. My HMG Assault was perfect with Sharpshooter and its Skills near maxed. Shooting Reds at 60-70m was fantastic. Except, CCP/Shanghai says; That is a No-No. Little Mercs cannot have fun, run a Heavy and kick butt. Now they have to be defensive. Only. At 20m or less.
In Uprising Caldari Logis were The Beast. Now they aren't. And CCP/Shanghai will gut them again no doubt because a Logi cannot have so much Shield/Armor and that will mean less CPU/PG. The Devs are never happy until all the SP is spent, unable to be refunded and the Merc feels like they have been ripped off with a bucket of now useless Skills into a Suit that just flat doesn't work. Wow! Perfect! Somehow most forget that LogiBros need to get Kills to get WP. Now some are having to carry a Scanner and get nothing for their trouble except losing WP ... again.
Tanks can be Sniper Rail Tanks, Blaster Brawlers and Missile Monsters. Except CCP/Shanghai wants to completely gut them. And once more an entire group of Mercs will feel ripped off, upset because their SP is wasted, non-refundable and wondering why they have spent all this effort for naught. When they finally drop the new Vehicles they will be frail empty husks that will be like paper (per Dev description). They will only be useful in the very limited concepts that CCP/Shanghai has decided. No other uses will be allowed. Turn on the Modules, attack and Flee! Run away or Die! Yep, sounds like a QQ Kitten Tank. As designed by CCP/Shanghai. They even seem proud of the fact that modules will run out faster. Wow. Fun.
Well, Heavies ... Welcome To The Freaking CCP/Shanghai Club.
You will have no role except what CCP/Shanghai wants you to have.
Don't expect it to get better. It won't. |
Monkey MAC
killer taxi company General Tso's Alliance
636
|
Posted - 2013.09.23 12:17:00 -
[52] - Quote
KalOfTheRathi wrote:@ChromeBreaker, @Marston VC and friends. I don't understand your concerns. Except I do. But CCP/Shanghai has some concrete mindset that Logis can only be one thing. First they were great. I was topping kill boards for WP or was at worst in the top 4 during Beta. That was shut off because Nobody like losing top slot to no stinking Logi with barely any Kills or Deaths. Next for me, the Heavies were great fun. My HMG Assault was perfect with Sharpshooter and its Skills near maxed. Shooting Reds at 60-70m was fantastic. Except, CCP/Shanghai says; That is a No-No. Little Mercs cannot have fun, run a Heavy and kick butt. Now they have to be defensive. Only. At 20m or less. In Uprising Caldari Logis were The Beast. Now they aren't. And CCP/Shanghai will gut them again no doubt because a Logi cannot have so much Shield/Armor and that will mean less CPU/PG. The Devs are never happy until all the SP is spent, unable to be refunded and the Merc feels like they have been ripped off with a bucket of now useless Skills into a Suit that just flat doesn't work. Wow! Perfect! Somehow most forget that LogiBros need to get Kills to get WP. Now some are having to carry a Scanner and get nothing for their trouble except losing WP ... again. Tanks can be Sniper Rail Tanks, Blaster Brawlers and Missile Monsters. Except CCP/Shanghai wants to completely gut them. And once more an entire group of Mercs will feel ripped off, upset because their SP is wasted, non-refundable and wondering why they have spent all this effort for naught. When they finally drop the new Vehicles they will be frail empty husks that will be like paper (per Dev description). They will only be useful in the very limited concepts that CCP/Shanghai has decided. No other uses will be allowed. Turn on the Modules, attack and Flee! Run away or Die! Yep, sounds like a QQ Kitten Tank. As designed by CCP/Shanghai. They even seem proud of the fact that modules will run out faster. Wow. Fun. Well, Heavies ... Welcome To The Freaking CCP/Shanghai Club. You will have no role except what CCP/Shanghai wants you to have. Don't expect it to get better. It won't.
Bit negative but hmg did have to long a range its a minmatar weapon Caldari Logi was abused, plain and simple Tanks have no defined role on the feild, and armour modules will allow you to tank more damage but achieve less!
You are looking at everything to subjectively, just because a hmg is fun to kill people with does not mean it is fair, consider who ison ththe receiving end, not just who is pointing a gun! |
calvin b
Molon Labe. RISE of LEGION
593
|
Posted - 2013.09.23 12:47:00 -
[53] - Quote
Why I quit being a heavy. Back in Beta a Heavy took the lead and the led the charge. Now the heavy is a joke compared to its former self. I refuse to be a heavy and want a SP respec, two roles I have speced into and both were gimped by CCP. I was a heavy first and CCP nerfed the role. So I spec into Cal Logi not for the flavor of the month but to see what it is like to run a shield build and it got nerfed. Now I am specing into another role and I am told there is a good chance it is going to be nerfed or changed as well. I am now on the please can I have a respec bandwagon. |
ChromeBreaker
SVER True Blood Public Disorder.
1250
|
Posted - 2013.09.23 13:58:00 -
[54] - Quote
calvin b wrote:Why I quit being a heavy. Back in Beta a Heavy took the lead and the led the charge. Now the heavy is a joke compared to its former self. I refuse to be a heavy and want a SP respec, two roles I have speced into and both were gimped by CCP. I was a heavy first and CCP nerfed the role. So I spec into Cal Logi not for the flavor of the month but to see what it is like to run a shield build and it got nerfed. Now I am specing into another role and I am told there is a good chance it is going to be nerfed or changed as well. I am now on the please can I have a respec bandwagon.
I have to hope the heavy gets "fixed" lol im still against respecs and will even if they nerf every single thing i use lol |
DeathwindRising
ROGUE SPADES EoN.
62
|
Posted - 2013.09.23 14:12:00 -
[55] - Quote
the cuurent problem with heavies is that we only have armor tanking ones. you guys wont complain as much when the caldari and minmatar variants come out. they will be faster, recover hp faster. everyone will probably QQ about them and carry flux grenades |
Rei Shepard
Spectre II
619
|
Posted - 2013.09.23 14:26:00 -
[56] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
Heavies are a support platform, if they wanted this to be Assault suits, they would have been classified as Assault.
If heavies were better at an assault playstyle, where does that set the Assault Suit ?
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DUST Fiend
OSG Planetary Operations Covert Intervention
6447
|
Posted - 2013.09.23 14:51:00 -
[57] - Quote
Exile AR is stronger than Boundless HMG, at least in my hands (both on a heavy)
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ChromeBreaker
SVER True Blood Public Disorder.
1255
|
Posted - 2013.09.23 16:04:00 -
[58] - Quote
DUST Fiend wrote:Exile AR is stronger than Boundless HMG, at least in my hands (both on a heavy)
This is true... however its also stonger than anything other than a tank so.... |
Sinboto Simmons
SVER True Blood Public Disorder.
1279
|
Posted - 2013.09.23 16:16:00 -
[59] - Quote
I liked the heavy before, equiped with an HMG it decimated anything in front of it and that's the way it should be this is a tactical fps and everything should have a hard counter if you step in an HMG's line o fire as infantry it should turn your immortal ass into swiss cheese,the counter to a heavy should be range and weapons built to take um on like the shotty from behind and mass driver/LR at mid range. |
George Moros
WarRavens League of Infamy
113
|
Posted - 2013.09.23 16:58:00 -
[60] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
A brick tanked logi is still faster than a sentinel heavy. Not only that, logi's role on the battlefield is not to directly engage the enemy anyway (I'm talking about a "true" logi here), while a heavy must do just that. Logi doesn't have to get into the range of enemy, it has to be in the range of his team mates. That is a less difficult task, and really doesn't require some super-mobility.
As for the LAV tactics... yes, it can be done. But this certainly isn't an argument in favor of HMG heavy/sentinel being just fine as it is. It just proves that they are so missing any usable role, you actually need a friggin' LAV to fill it! |
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Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.23 19:02:00 -
[61] - Quote
You guys are fooling yourselves if you think that CCP didn't design the heavy class with CQC/point defense in mind.
Think about it, its a class with low mobility but high HP. If you have low mobility and you get caught out in the open odds are you are going to die because you can't run to cover, high HP or not. So CCP gave heavies an HMG, a CQC weapon, to encourage them to stay near cover, where they are more effective. (And the forge gun, a gun that has a super long range and is best used from behind cover)
As to thinking that the other heavy racial variants may be viable for non-defence, CQC roles, don't hold your breath. Heavies will always have low movement speed, and that will always dictate how they play. Look at assaults, the difference between the Minmatar and Amarr assault suits in movement speed is what, .5? You can safely expect all future racial heavies to have a similar spectrum of movement speed.
Also remember the Caldari logi. People figured out that it makes a pretty bitchin assault, and CCP reacted. They toned it down to be more in line with what they want logis to be, with more changes coming. Similarly, they want heavies to be slow moving guys that are really effective in CQC, and you can bet that they will continue to balance the class to be just that.
If that doesn't sound like your idea of a good time, you may want to start skilling into other suits. |
Awesome Pantaloons
Tech Guard
39
|
Posted - 2013.09.23 19:25:00 -
[62] - Quote
Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents. |
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CCP Rattati
C C P C C P Alliance
393
|
Posted - 2013.09.23 20:23:00 -
[63] - Quote
Someone said my name?
OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault.
I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
|
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Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:26:00 -
[64] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Amen |
Delta 749
Kestrel Reconnaissance
1979
|
Posted - 2013.09.23 20:33:00 -
[65] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
No, that ***** unbalanced as hell if you need two people to kill you only because of your gear and not your personal skill You sound like a tank driver that wants a squad to kill him and nothing less |
Draka Marintu
TeamPlayers EoN.
131
|
Posted - 2013.09.23 20:33:00 -
[66] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
With hit detection actually working it is far easier for an assault to solo a heavy in cqc we need some sort of resistance hmg heavies should be terrifying and it should take more than 1 person to take us down map layout is also of huge concern now even in the defensive role the points that we have to defend can often be defended equally or better with a tanked out logi |
Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.23 20:36:00 -
[67] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
No, calling in LAVs/dropships and coordinating with your squad takes too much time and effort, these heavies want to shoot people in the face like the assaults do NOW! |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:37:00 -
[68] - Quote
CCP Rattati wrote:I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Maybe he gets a grenade then?
CCP Rattati wrote:Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Considering that new weapons and vehicles were pushed back to 1.6, do we have ANY idea when we can expect to see new dropsuits? A shield-tanked Heavy? (Come on this is really missing from the lineup) Racial roles being adjusted? (5% shield bonus on Gallente Assault suit? /for shame CCP) |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:39:00 -
[69] - Quote
Draka Marintu wrote:Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents. With hit detection actually working it is far easier for an assault to solo a heavy in cqc we need some sort of resistance hmg heavies should be terrifying and it should take more than 1 person to take us down map layout is also of huge concern now even in the defensive role the points that we have to defend can often be defended equally or better with a tanked out logi 100% agree with this. It shouldn't be possible for 1 assault suit to take down a heavy solo and especially not in CQC. I have perfect tanking skills (was at full health) and was still cut down by a Duvolle over the weekend at 5-10 meters.
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Severus Smith
Ikomari-Onu Enforcement Caldari State
360
|
Posted - 2013.09.23 20:50:00 -
[70] - Quote
Marston VC wrote:1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). oO
How is it that the armor repairer on a f***ing nanohive is 14x better than the Prototype Armor Repairers I put on my suit? I put 4 on there, and that's only a piddly 25 HP/s. THATS FOUR F***ING SLOTS! Still this nanohive is 3x more effective, and it restocks ammo.
Want to make Amarr heavies scary again. Give us the ability to repair our god d***ed armor. I have 1000 armor HP and I have to fit 4x Proto armor repairers to get the shield repair rate that comes (for free) on all suits. 1 Proto repairer takes almost 4 minutes to repair me to full.
And yet a freaking nanohive has 70 HP/s repair on it. Preposterous. |
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Iron Wolf Saber
Den of Swords
8766
|
Posted - 2013.09.23 20:52:00 -
[71] - Quote
I have seen the return of the old style murder taxi. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 20:52:00 -
[72] - Quote
Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! I agree with you here Monkey. My only beef is that the "unspecialized" Basic suits (the ones that get no role bonuses) should reflect a more "open" style of play. Meaning, they should get 2 equipment slots to be somewhat of an assault and somewhat of a logi, and have their speed adjusted to be somewhere in the middle of the two. After all, they're getting no bonuses, so they're obviously at a disadvantage to a specialized suit. But as they are currently, there's no reason to use one over an assault suit.
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Delta 749
Kestrel Reconnaissance
1983
|
Posted - 2013.09.23 20:54:00 -
[73] - Quote
Severus Smith wrote:Marston VC wrote:1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). oO How is it that the armor repairer on a f***ing nanohive is 14x better than the Prototype Armor Repairers I put on my suit? I put 4 on there, and that's only a piddly 25 HP/s. THATS FOUR F***ING SLOTS! Still this nanohive is 3x more effective, and it restocks ammo. Want to make Amarr heavies scary again. Give us the ability to repair our god d***ed armor. I have 1000 armor HP and I have to fit 4x Proto armor repairers to get the shield repair rate that comes (for free) on all suits. 1 Proto repairer takes almost 4 minutes to repair me to full. And yet a freaking nanohive has 70 HP/s repair on it. Preposterous.
Yeah and nanohives run out and have a limited range and longer pulses while your armor reps are constantly healing every second But if you want to get really crazy then you should find yourself a logistics with a core focused repair tool, thats 105 hp a second and he can follow you around |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3075
|
Posted - 2013.09.23 21:06:00 -
[74] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
GIVE THEM A SHIIIIIIIIIIEEEEELLLLLDDDDDD |
Django Quik
Dust2Dust. Top Men.
1509
|
Posted - 2013.09.23 23:01:00 -
[75] - Quote
If you make heavies capable of easily taking on multiple opponents, what you will end up with in matches is 5 heavies surrounding an objective being absolutely untouchable. It's a pretty good tactic already, especially with the inside objectives like the underground one in the Research Facility. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:12:00 -
[76] - Quote
Django Quik wrote:If you make heavies capable of easily taking on multiple opponents, what you will end up with in matches is 5 heavies surrounding an objective being absolutely untouchable. It's a pretty good tactic already, especially with the inside objectives like the underground one in the Research Facility.
and this is different to 5 Caldari Assaults? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:15:00 -
[77] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
I'm sorry, but these things are fantasy tactics in PC games. Remote repping? lol... 1 core nade will kill you even if you're on full armor being repped. The unbalance in the game is so blatant, but because people run around in pubs 24/7 they don't see it.
Anyway, with a dev saying heavies are fine, good luck to whoever is still heavies that play PC. I've already switched out to Assault, and doing FAR better since 1.4.
1.3 will be the last good era for the heavy if devs don't balance this game. |
Shruikan Iceeye
Brotherhood of Seals
69
|
Posted - 2013.09.23 23:21:00 -
[78] - Quote
All I want is for the HMG to do half the DPS at 30m that it does at 15m. Right now at 25m you do maybe 1/3 what you do at 15m (IF you hit EVERY shot) A steady rate of damage falloff.. thats all we need. |
Sgt Kirk
SyNergy Gaming EoN.
1935
|
Posted - 2013.09.23 23:25:00 -
[79] - Quote
I can't wait until we get the new heavies.
My future grandchildren will be so happen to finally get it... |
Shruikan Iceeye
Brotherhood of Seals
69
|
Posted - 2013.09.23 23:27:00 -
[80] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar. All I want is for the HMG to do half the DPS at 30m that it does at 15m. Right now at 25m you do maybe 1/3 what you do at 15m (IF you hit EVERY shot) A steady rate of damage falloff.. thats all we need. |
|
CPL Bloodstone
Neanderthal Nation Public Disorder.
158
|
Posted - 2013.09.23 23:40:00 -
[81] - Quote
Only time a heavy is OP when we are using 1 of 2 heavy weapons given to us the forge. Even then its so many drawbacks to using it. Ill continue to play heavies even though they are gimped. Even with max skills in heavy running max defense, i still get creamed by a assault in cqc. just takes him a tad longer since my hmg is gimped. heavys are nothing but a speed bump to the objective. Anyone else say different doesn't play PC and just pubes stomp all day which is NOT a clear indication of the game. Just shows how imbalanced it is.
Can it be fixed? Sure but does CCP have the balls to do it. I dunno. No matter what CCP does players will QQ but they will also adapt. Balance it now before the player base is completely gone. Your time is ticking CCP with PS4 coming out. Unless you have something hidden in your sleeve for ps4 it doesn't look good. Even then, not everyone has the cash to jump to the ps4 with all its pretty features. You have sold the community a free game with micro transactions. Please stop taking it in the chin and do something.
I like this game, i really do. I congratulate you on this being the first game to draw me to the console. It may be my last though. |
Xaviah Reaper
Nyain San EoN.
53
|
Posted - 2013.09.23 23:47:00 -
[82] - Quote
I think heavy suits should be replaced with mecs. Offering an Avatar type suit instead of the current suit. Its squishy and not as strong as a heavy should be, however, with this advantage of health and survivability, it needs a weakness. This weakness will be either fire power or speed. make your decision :P |
Delta 749
Kestrel Reconnaissance
1988
|
Posted - 2013.09.24 00:10:00 -
[83] - Quote
CPL Bloodstone wrote: Only time a heavy is OP when we are using 1 of 2 heavy weapons given to us the forge. Even then its so many drawbacks to using it. Ill continue to play heavies even though they are gimped. Even with max skills in heavy running max defense, i still get creamed by a assault in cqc. just takes him a tad longer since my hmg is gimped. heavys are nothing but a speed bump to the objective. Anyone else say different doesn't play PC and just pubes stomp all day which is NOT a clear indication of the game. Just shows how imbalanced it is.
Can it be fixed? Sure but does CCP have the balls to do it. I dunno. No matter what CCP does players will QQ but they will also adapt. Balance it now before the player base is completely gone. Your time is ticking CCP with PS4 coming out. Unless you have something hidden in your sleeve for ps4 it doesn't look good. Even then, not everyone has the cash to jump to the ps4 with all its pretty features. You have sold the community a free game with micro transactions. Please stop taking it in the chin and do something.
I like this game, i really do. I congratulate you on this being the first game to draw me to the console. It may be my last though.
I feel bad for all the good games on consoles you are missing out on if you use Dust as your metric for how good they are
|
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:33:00 -
[84] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
You mean like Caldari logis with Duvolle assault rifles?
Quote: Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it
Heavies are also "designed to with stand concentrated small arms fire". so, why can a milita AR burn through a heavy in 2.2 seconds?
Assault suits are not designed to be logistics. So why can they carry equipment? Assaults are not designed to have as much ehp as a heavy, so why do caldari assaults and gallente assaults have ehp higher than heavies? ARs are not supposed to supress like HMGs... so why are they better at suppresion than HMGs?
I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault.
with a galente assault you can speed tank and be faster than a scout, you can easily tank harder than a heavy with 3 times the speed with assault suits... you can carry equipment like logi suits so whats the point.
there isnt enough PG/CPU to use up three slots of equipment on a logi suit anyway because it eats up so much PG. |
Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 00:35:00 -
[85] - Quote
ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes?
You must not understand that that's what the AMarr heavy's designed around. I'm sure the spear headers would be Winmatar or Gallente. |
Godin Thekiller
Hellstorm Inc League of Infamy
859
|
Posted - 2013.09.24 00:36:00 -
[86] - Quote
D legendary hero wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
You mean like Caldari logis with Duvolle assault rifles? Quote: Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it
Heavies are also "designed to with stand concentrated small arms fire". so, why can a milita AR burn through a heavy in 2.2 seconds? Assault suits are not designed to be logistics. So why can they carry equipment? Assaults are not designed to have as much ehp as a heavy, so why do caldari assaults and gallente assaults have ehp higher than heavies? ARs are not supposed to supress like HMGs... so why are they better at suppresion than HMGs? I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. with a galente assault you can speed tank and be faster than a scout, you can easily tank harder than a heavy with 3 times the speed with assault suits... you can carry equipment like logi suits so whats the point. there isnt enough PG/CPU to use up three slots of equipment on a logi suit anyway because it eats up so much PG.
The small arms is what those lame ass mortals use. But yea, they need a little more base eHP. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:37:00 -
[87] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style
One of the selling points of this game was that you would be able to make your suits or modify your suits so you can customize them to 'your' playstyle. beyond that, assaults are designed for offense, so why are they good also on defense.
Assault suits should have less ehp than logi's somewhwere around were scouts are but alittle higher. because they are designed for "offense only". makes sense right?
I knw what your thinking "thats stupid thats a horrible idea...etc"
but, thats exactly what your saying should be done to heavies. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:38:00 -
[88] - Quote
Godin Thekiller wrote:ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? You must not understand that that's what the AMarr heavy's designed around. I'm sure the spear headers would be Winmatar or Gallente.
knowing how ar users are... the winmintar and galente heavies would come out prenerfed... |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:39:00 -
[89] - Quote
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
this^^ |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:44:00 -
[90] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
just so that you know i posted something about this awhile ago: https://forums.dust514.com/default.aspx?g=posts&t=82270 |
|
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:46:00 -
[91] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
just so that you know i posted something about this 2 months ago. https://forums.dust514.com/default.aspx?g=posts&m=847433#post847433 its locked now just due to its time on the forums, but idk if CCP will do anything for heavies i mean its been 2 months and all we got was a slight increases in range and a slight increase in turn speed, but these are mitigated because all suits got these buffs... so. yeah. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:49:00 -
[92] - Quote
I wish I could just switch to my heavy suit at whim when im at the objective without a supply depot i can just please and hold triangle and then become a heavy... that way i dont have to be gimped all the time... j |
Scheneighnay McBob
Bojo's School of the Trades
3219
|
Posted - 2013.09.24 01:55:00 -
[93] - Quote
Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP. |
XxWarlordxX97
Ancient Exiles
4618
|
Posted - 2013.09.24 02:07:00 -
[94] - Quote
Scheneighnay McBob wrote:Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
|
ChromeBreaker
SVER True Blood Public Disorder.
1265
|
Posted - 2013.09.24 07:47:00 -
[95] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Ooo my post got Dev'd
What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical.
The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out maneuverer and out tanked by other suits.
Confirm to us that with the racials your going to open up the field, and not pin us down to hiding around objectives.
(note: The dropships we have now you cannot see out of as a passenger, flings you half a mile if its even slightly moving, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
|
Rusty Shallows
Black Jackals
405
|
Posted - 2013.09.24 08:22:00 -
[96] - Quote
D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues. |
ChromeBreaker
SVER True Blood Public Disorder.
1265
|
Posted - 2013.09.24 10:50:00 -
[97] - Quote
Rusty Shallows wrote:D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues.
Rather more heavies tbh... |
George Moros
WarRavens League of Infamy
114
|
Posted - 2013.09.24 10:58:00 -
[98] - Quote
CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"?
I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months.
You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:03:00 -
[99] - Quote
Scheneighnay McBob wrote:Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
shock units should carry less armor than slow moving units, this makes sense. so, why do assaults get so much armor and shield?
An HMG is supposed to fire bigger bullets for a longer durations and do just as much or more damage than an AR, with a much higher fire rate. So, an HMG should be vastly superior to an AR. This makes sense. So, why does the are do only marginally less damage than an HMG with 3 times the range, zero dispersion and really no down sides at all? Why does the AR suppress harder than an HMG? Why does an AR firing a smaller bullets do 34 damage and an HMG do 18 damage per shot?
obviously using RL to compare to dust is a faulty comparison. |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:08:00 -
[100] - Quote
ChromeBreaker wrote:CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar. Ooo my post got Dev'd What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you a hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical. The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out ranged, out maneuverer and out tanked by other suits. (all at once) Confirm (hint?) to us that with the other racials your going to open up the field, and not pin us down to hiding around objectives Or at least get rid of this mentality that heavies are "meant" to be defensive. (note: The dropships we have now, you cannot see out of as a passenger, flings you half a mile if its even slightly moving, remote repping will remove any resembalance to a tank it already doesnt have, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade.
and even if you dnt, people will see you vehicle a mile away and be well prepared.
but, the most important thing is this. If a suit NEEDS some peice of equipment in order to work properly its broken. Assaults don't need anything, logi's don't need anything to function properly. and they can vary as much as they like. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3904
|
Posted - 2013.09.24 20:11:00 -
[101] - Quote
George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for.
I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way.
The class is so limited that it's not even worth using anymore. |
D legendary hero
THE WARRIORS OF LEGEND
1107
|
Posted - 2013.09.25 04:39:00 -
[102] - Quote
Lance 2ballzStrong wrote:George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way. The class is so limited that it's not even worth using anymore.
need I say more.... if chicago cubs gives up being heavy then all hope is lost. but damn, DUST just lost a great heavy today... Imma still try... but note every game. I run heavy every few matches, and then quickly switch back to AR. i hope when the fix weapon ranges in 1.5 they give the HMG the range it deserves |
Rusty Shallows
Black Jackals
406
|
Posted - 2013.09.25 04:45:00 -
[103] - Quote
ChromeBreaker wrote:Rusty Shallows wrote:D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues. Rather more heavies tbh... No kidding. Sometimes its good to be facetious.
Waiting on three future suits that are more than likely to be somewhat crappy like the Amarrian is crazy. Expecting them to be properly balanced against medium frames is crazy. Not using the Optional Repsec to jump ship and conform to what is most effective was crazy.
I like crazy. |
Rusty Shallows
Black Jackals
406
|
Posted - 2013.09.25 04:46:00 -
[104] - Quote
D legendary hero wrote:Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade.
and even if you dnt, people will see you vehicle a mile away and be well prepared.
but, the most important thing is this. If a suit NEEDS some peice of equipment in order to work properly its broken. Assaults don't need anything, logi's don't need anything to function properly. and they can vary as much as they like. I've gotten around that with 2.4 million SP in Vehicle Upgrades and a LAV BPO with some militia shield/power-diagnostic BPOs. Hit and run tactics. Not the prettiest solution but if anything to adapt in heavies suits has always been an interesting challenge. |
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