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ChromeBreaker
SVER True Blood Public Disorder.
1240
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Posted - 2013.09.23 08:18:00 -
[1] - Quote
CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point.
Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing...
I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality.
Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
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ChromeBreaker
SVER True Blood Public Disorder.
1240
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Posted - 2013.09.23 08:47:00 -
[2] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10
Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? |
ChromeBreaker
SVER True Blood Public Disorder.
1241
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Posted - 2013.09.23 09:00:00 -
[3] - Quote
Rusty Shallows wrote:ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates. On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch.
Im going to try really hard not to talk about how i can use the FG better than the HMG in its own element ... crap just did |
ChromeBreaker
SVER True Blood Public Disorder.
1241
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Posted - 2013.09.23 09:19:00 -
[4] - Quote
Rusty Shallows wrote:IKR Shhh they might hurt the FG
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
Kind of disagree with yoyur first point... no other suits are restricted like that by race... sure some lend themselfes better one way or another, but you CAN do things differently and the ability is there if you so wish. |
ChromeBreaker
SVER True Blood Public Disorder.
1241
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Posted - 2013.09.23 09:41:00 -
[5] - Quote
Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? |
ChromeBreaker
SVER True Blood Public Disorder.
1241
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Posted - 2013.09.23 09:43:00 -
[6] - Quote
Monkey MAC wrote:Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another. Once again just facts here, Im not ready to wade in! But all suits currently at least have the same variations! ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando But that doesn't mean you can't mod them!
Ohh wade away its fun... actually a decent discussion happening... (so far) |
ChromeBreaker
SVER True Blood Public Disorder.
1241
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Posted - 2013.09.23 10:05:00 -
[7] - Quote
Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline!
Liking what you say up to the heavy bit makes sense
the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol
Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled |
ChromeBreaker
SVER True Blood Public Disorder.
1242
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Posted - 2013.09.23 10:23:00 -
[8] - Quote
Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often!
If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc |
ChromeBreaker
SVER True Blood Public Disorder.
1242
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Posted - 2013.09.23 10:27:00 -
[9] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
HMG on a fast Minmatar heavy suit could work...
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ChromeBreaker
SVER True Blood Public Disorder.
1242
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Posted - 2013.09.23 10:37:00 -
[10] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
*cough* Forge gun squads *cough*
... what?... no theyre a bad idea ... why would anyone say such a thing...
*kicks FG under the table* |
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ChromeBreaker
SVER True Blood Public Disorder.
1243
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Posted - 2013.09.23 10:49:00 -
[11] - Quote
Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment.
Thing is you could prob do better with a different weapon....
I hate talking about the FG incase someone changes it ( ) but i can happily go 10-15 / 2 in a pub match... at close range (Forgegun shotgun style) |
ChromeBreaker
SVER True Blood Public Disorder.
1243
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Posted - 2013.09.23 10:57:00 -
[12] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
The brick logi's etc also use AR''s, SCR, LR, etc, which have double the range... and A LOT more accuracy.
Now i need an LAV to be effective? In compounds too? Theres a guy across the road, right, better call in my LAV? |
ChromeBreaker
SVER True Blood Public Disorder.
1244
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Posted - 2013.09.23 11:01:00 -
[13] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy.
i use a plate on my heavy |
ChromeBreaker
SVER True Blood Public Disorder.
1247
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Posted - 2013.09.23 11:31:00 -
[14] - Quote
Marston VC wrote:ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads. chrome chrome chrome. Let me have a little debate with you friend. You claim that heavies shouldn't or "are not" meant to be in a defensive role. Ok. That's fine so let me counter argue that by saying that the "can" be defensive, and also go over a way or two how they could also be offensive. 1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). 2.) Now..... only one race of heavies is available right now and that's the amar version. If it follows what the assault suit does, this version should be a balance between shields and armor. Though I would lean towards armor with damage mods personally. The suit in itself is probably going to be slower then most of the other racial heavies. Slower means its less able to get around the battlefield which means you naturally want it to play defensively. Your too slow to out maneuver enemies so place yourself in a position where they out maneuver themselves! (if you get what I mean). 3.) if you want an "offensive" heavy, or more accurately a "shock troop" then I wouldn't hold your breath. That's probably not going to happen until the minmatar or caldari heavies come out. HOWEVER, if your interested in going offensive anyway, I would turn your eyes towards the kinetic catalyzers. If properly fitted you can bring the current amar heavies sprinting speed up to over 7 meters a second (which if you consider the amount of gallente/amar suits these days) is actually faster then most suits out there! This makes the heavy much more maneuverable and would probably assist in your playstyle. Now I don't know if you wanted this type of response or not, but its the way I think about it when I consider the amar heavies right now. I mean..... heavies in general are 1/4th as flexible as the assault/logistics suits so naturally your going to have limitations in what they can do.
no worries debate is the aim of the game... thread... thing....
Yes heavies make good defensive units, with a logi, a carpet of rep hives and a door to point at they are monsters lol What i want to change is that they shouldnt be stuck doing that. In a develping and dynamic battlefield being stuck at a choke point or whatever is... well... boring... and will ultimatly get you killed.
Your second point is i think the main problem as it stands... There just isnt enough variation or choice in the heavy line up and the weapons just dont match the suits.
I can play offensivly, i do in fact do... that, do that. but i shouldnt be penalised for doing that... it. |
ChromeBreaker
SVER True Blood Public Disorder.
1250
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Posted - 2013.09.23 13:58:00 -
[15] - Quote
calvin b wrote:Why I quit being a heavy. Back in Beta a Heavy took the lead and the led the charge. Now the heavy is a joke compared to its former self. I refuse to be a heavy and want a SP respec, two roles I have speced into and both were gimped by CCP. I was a heavy first and CCP nerfed the role. So I spec into Cal Logi not for the flavor of the month but to see what it is like to run a shield build and it got nerfed. Now I am specing into another role and I am told there is a good chance it is going to be nerfed or changed as well. I am now on the please can I have a respec bandwagon.
I have to hope the heavy gets "fixed" lol im still against respecs and will even if they nerf every single thing i use lol |
ChromeBreaker
SVER True Blood Public Disorder.
1255
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Posted - 2013.09.23 16:04:00 -
[16] - Quote
DUST Fiend wrote:Exile AR is stronger than Boundless HMG, at least in my hands (both on a heavy)
This is true... however its also stonger than anything other than a tank so.... |
ChromeBreaker
SVER True Blood Public Disorder.
1265
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Posted - 2013.09.24 07:47:00 -
[17] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Ooo my post got Dev'd
What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical.
The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out maneuverer and out tanked by other suits.
Confirm to us that with the racials your going to open up the field, and not pin us down to hiding around objectives.
(note: The dropships we have now you cannot see out of as a passenger, flings you half a mile if its even slightly moving, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
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ChromeBreaker
SVER True Blood Public Disorder.
1265
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Posted - 2013.09.24 10:50:00 -
[18] - Quote
Rusty Shallows wrote:D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues.
Rather more heavies tbh... |
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