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Thread Statistics | Show CCP posts - 1 post(s) |
Delta 749
Kestrel Reconnaissance
1974
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Posted - 2013.09.23 08:40:00 -
[1] - Quote
Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 |
Delta 749
Kestrel Reconnaissance
1974
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Posted - 2013.09.23 08:50:00 -
[2] - Quote
ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes?
Indeed but Sentinel is not the only specialty of a heavy suit And since I know its coming yes I do agree that commando suits need a lot of tweaking to get right without making their layouts and potential drastically overpowering every other brawler type suit |
Delta 749
Kestrel Reconnaissance
1979
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Posted - 2013.09.23 20:33:00 -
[3] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
No, that ***** unbalanced as hell if you need two people to kill you only because of your gear and not your personal skill You sound like a tank driver that wants a squad to kill him and nothing less |
Delta 749
Kestrel Reconnaissance
1983
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Posted - 2013.09.23 20:54:00 -
[4] - Quote
Severus Smith wrote:Marston VC wrote:1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). oO How is it that the armor repairer on a f***ing nanohive is 14x better than the Prototype Armor Repairers I put on my suit? I put 4 on there, and that's only a piddly 25 HP/s. THATS FOUR F***ING SLOTS! Still this nanohive is 3x more effective, and it restocks ammo. Want to make Amarr heavies scary again. Give us the ability to repair our god d***ed armor. I have 1000 armor HP and I have to fit 4x Proto armor repairers to get the shield repair rate that comes (for free) on all suits. 1 Proto repairer takes almost 4 minutes to repair me to full. And yet a freaking nanohive has 70 HP/s repair on it. Preposterous.
Yeah and nanohives run out and have a limited range and longer pulses while your armor reps are constantly healing every second But if you want to get really crazy then you should find yourself a logistics with a core focused repair tool, thats 105 hp a second and he can follow you around |
Delta 749
Kestrel Reconnaissance
1988
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Posted - 2013.09.24 00:10:00 -
[5] - Quote
CPL Bloodstone wrote: Only time a heavy is OP when we are using 1 of 2 heavy weapons given to us the forge. Even then its so many drawbacks to using it. Ill continue to play heavies even though they are gimped. Even with max skills in heavy running max defense, i still get creamed by a assault in cqc. just takes him a tad longer since my hmg is gimped. heavys are nothing but a speed bump to the objective. Anyone else say different doesn't play PC and just pubes stomp all day which is NOT a clear indication of the game. Just shows how imbalanced it is.
Can it be fixed? Sure but does CCP have the balls to do it. I dunno. No matter what CCP does players will QQ but they will also adapt. Balance it now before the player base is completely gone. Your time is ticking CCP with PS4 coming out. Unless you have something hidden in your sleeve for ps4 it doesn't look good. Even then, not everyone has the cash to jump to the ps4 with all its pretty features. You have sold the community a free game with micro transactions. Please stop taking it in the chin and do something.
I like this game, i really do. I congratulate you on this being the first game to draw me to the console. It may be my last though.
I feel bad for all the good games on consoles you are missing out on if you use Dust as your metric for how good they are
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