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Monkey MAC
killer taxi company General Tso's Alliance
630
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Posted - 2013.09.23 09:24:00 -
[1] - Quote
Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
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Monkey MAC
killer taxi company General Tso's Alliance
631
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Posted - 2013.09.23 09:41:00 -
[2] - Quote
Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another.
Once again just facts here, Im not ready to wade in!
But all suits currently at least have the same variations!
ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando
But that doesn't mean you can't mod them!
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Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 09:55:00 -
[3] - Quote
Then wade in I shall!
ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support?
Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!!
Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all!
A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression?
The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be!
It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! |
Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 10:18:00 -
[4] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled
What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots?
Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:24:00 -
[5] - Quote
George Moros wrote:Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range. HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a sentinel can do effectively, nor what it is designed for. So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly.
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow! |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:26:00 -
[6] - Quote
ChromeBreaker wrote:Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc
Very true there is no point balancing an amarr suit weilding minmatar weaponry!
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Monkey MAC
killer taxi company General Tso's Alliance
633
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Posted - 2013.09.23 10:34:00 -
[7] - Quote
Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it.
Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before!
One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him!
Bo***ks |
Monkey MAC
killer taxi company General Tso's Alliance
633
|
Posted - 2013.09.23 10:46:00 -
[8] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks *cough* Forge gun squads *cough* ... what?... no theyre a bad idea ... why would anyone say such a thing... *kicks FG under the table* Lance 2ballzStrong wrote:
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry.
Have you never had 6 Sentinals "sprinting" towards you with Nova Knives... thats scary... you seriously cant move from laughing
If you aren't scared of 6 brick tanked heavies dropping from the sky and surrounding you then yoj have never really felt fear!!
We were saying to you hear that dropship, where is it?
bumfrk, oh s#$@, br+̣rrrrrrrrrr, aargh, oh god no, smack, click click click, damn im out of rounds, click, smack smack, brrrrr, damn!
Pub? Pub!
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Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 10:54:00 -
[9] - Quote
Tectonious Falcon wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. It's funny that all of the other dropsuits have changed how they're used over this games lifetime and yet this amazing strategy of of dropping heavies out of a dropship was very common in the Tester's Tournament which was Codex I believe and was also used by many people in just regular pub games before that. Other suits have evolved and shifted focus whereas heavies are devolving and being viable in less and less strats
True its not the best solution, the best solution is to get the heavh suits out, heavies have been static in their role for too long, they need a bit of lucozade! |
Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 11:05:00 -
[10] - Quote
ladwar wrote:Khal V'Rani wrote:Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! *cough* logi assaults *cough*
Being dealt with like I said!
Hadn't noticed before but Khal kept refering to me as MM hmm I kinda like it! Monkey or MM, ooh such a dilemma! ! |
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Monkey MAC
killer taxi company General Tso's Alliance
636
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Posted - 2013.09.23 12:17:00 -
[11] - Quote
KalOfTheRathi wrote:@ChromeBreaker, @Marston VC and friends. I don't understand your concerns. Except I do. But CCP/Shanghai has some concrete mindset that Logis can only be one thing. First they were great. I was topping kill boards for WP or was at worst in the top 4 during Beta. That was shut off because Nobody like losing top slot to no stinking Logi with barely any Kills or Deaths. Next for me, the Heavies were great fun. My HMG Assault was perfect with Sharpshooter and its Skills near maxed. Shooting Reds at 60-70m was fantastic. Except, CCP/Shanghai says; That is a No-No. Little Mercs cannot have fun, run a Heavy and kick butt. Now they have to be defensive. Only. At 20m or less. In Uprising Caldari Logis were The Beast. Now they aren't. And CCP/Shanghai will gut them again no doubt because a Logi cannot have so much Shield/Armor and that will mean less CPU/PG. The Devs are never happy until all the SP is spent, unable to be refunded and the Merc feels like they have been ripped off with a bucket of now useless Skills into a Suit that just flat doesn't work. Wow! Perfect! Somehow most forget that LogiBros need to get Kills to get WP. Now some are having to carry a Scanner and get nothing for their trouble except losing WP ... again. Tanks can be Sniper Rail Tanks, Blaster Brawlers and Missile Monsters. Except CCP/Shanghai wants to completely gut them. And once more an entire group of Mercs will feel ripped off, upset because their SP is wasted, non-refundable and wondering why they have spent all this effort for naught. When they finally drop the new Vehicles they will be frail empty husks that will be like paper (per Dev description). They will only be useful in the very limited concepts that CCP/Shanghai has decided. No other uses will be allowed. Turn on the Modules, attack and Flee! Run away or Die! Yep, sounds like a QQ Kitten Tank. As designed by CCP/Shanghai. They even seem proud of the fact that modules will run out faster. Wow. Fun. Well, Heavies ... Welcome To The Freaking CCP/Shanghai Club. You will have no role except what CCP/Shanghai wants you to have. Don't expect it to get better. It won't.
Bit negative but hmg did have to long a range its a minmatar weapon Caldari Logi was abused, plain and simple Tanks have no defined role on the feild, and armour modules will allow you to tank more damage but achieve less!
You are looking at everything to subjectively, just because a hmg is fun to kill people with does not mean it is fair, consider who ison ththe receiving end, not just who is pointing a gun! |
Monkey MAC
killer taxi company General Tso's Alliance
653
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Posted - 2013.09.23 20:26:00 -
[12] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Amen |
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