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ChromeBreaker
SVER True Blood Public Disorder.
1240
|
Posted - 2013.09.23 08:18:00 -
[1] - Quote
CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point.
Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing...
I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality.
Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
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Delta 749
Kestrel Reconnaissance
1974
|
Posted - 2013.09.23 08:40:00 -
[2] - Quote
Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
440
|
Posted - 2013.09.23 08:43:00 -
[3] - Quote
Its okay eat more Bacon u will be more squishier :-P |
demonkiller 12
G.U.T.Z Covert Intervention
224
|
Posted - 2013.09.23 08:45:00 -
[4] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 thats precisely what its for, armor tank and get a logi or two to follow you |
ChromeBreaker
SVER True Blood Public Disorder.
1240
|
Posted - 2013.09.23 08:47:00 -
[5] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10
Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? |
Delta 749
Kestrel Reconnaissance
1974
|
Posted - 2013.09.23 08:50:00 -
[6] - Quote
ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes?
Indeed but Sentinel is not the only specialty of a heavy suit And since I know its coming yes I do agree that commando suits need a lot of tweaking to get right without making their layouts and potential drastically overpowering every other brawler type suit |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 08:55:00 -
[7] - Quote
ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates.
On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch. |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:00:00 -
[8] - Quote
Rusty Shallows wrote:ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates. On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch.
Im going to try really hard not to talk about how i can use the FG better than the HMG in its own element ... crap just did |
Khal V'Rani
Nephilim Initiative
316
|
Posted - 2013.09.23 09:00:00 -
[9] - Quote
Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive? |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 09:04:00 -
[10] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it That's exactly the problem Delta. They didn't design the Heavy suit for a play-style. The only public comments was some rigmarole about "point-defense" and fatties don't even do that well. Success with the suit has been player driven whether it be HMG Murder Taxis or low-mid building FG over-watch.
No comment on Commando DS. |
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Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.23 09:07:00 -
[11] - Quote
ChromeBreaker wrote:Rusty Shallows wrote:ChromeBreaker wrote:\I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. For Eve Online some of the issues they've put off can be measured in years. Not that any acknowledgement would matter. They've already recognized that scout performance was dropping and would look into it. That was over two months ago with no forum updates. On my main I play a heavy and the current position is to chill until 2.0 drops. The Devs have so much on their plates I'll be happy so long as they don't screw up the Forge Guns in a patch. Im going to try really hard not to talk about how i can use the FG better than the HMG in its own element ... crap just did IKR |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:19:00 -
[12] - Quote
Rusty Shallows wrote:IKR Shhh they might hurt the FG
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
Kind of disagree with yoyur first point... no other suits are restricted like that by race... sure some lend themselfes better one way or another, but you CAN do things differently and the ability is there if you so wish. |
Monkey MAC
killer taxi company General Tso's Alliance
630
|
Posted - 2013.09.23 09:24:00 -
[13] - Quote
Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
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Khal V'Rani
Nephilim Initiative
316
|
Posted - 2013.09.23 09:30:00 -
[14] - Quote
Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another. |
ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:41:00 -
[15] - Quote
Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? |
Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 09:41:00 -
[16] - Quote
Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another.
Once again just facts here, Im not ready to wade in!
But all suits currently at least have the same variations!
ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando
But that doesn't mean you can't mod them!
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ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 09:43:00 -
[17] - Quote
Monkey MAC wrote:Khal V'Rani wrote:Going with what the "community" has told continually stated.
Everywhere I looked when concerning heavies it was always "the Devs stated the sentinel was/is designed for defense. Play your role!" or some such variation of that.
So I posted a thread and asked why that was the case. Apparently some Dev said it so it became gospel.
But that was Amarr heavy/Sentinel specific. That's where that's coming from.
I gave up on hoping for a different perspective on the Sentinel line. The rest of the racial heavies though... We shouldn't let them get screwed over into a "defensive" only sort of role.
Edit: See MM's post above. Some variation or another. Once again just facts here, Im not ready to wade in! But all suits currently at least have the same variations! ALL lights will have pilot and scout ALL mediums have assault and logi ALL Heavies have sentinel and commando But that doesn't mean you can't mod them!
Ohh wade away its fun... actually a decent discussion happening... (so far) |
Rusty Shallows
Black Jackals
402
|
Posted - 2013.09.23 09:50:00 -
[18] - Quote
ChromeBreaker wrote:You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Some people felt Logi Dropsuits could be put in their "place"... errrr "role" by only allowing them sidearms. |
Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 09:55:00 -
[19] - Quote
Then wade in I shall!
ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support?
Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!!
Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all!
A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression?
The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be!
It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! |
Khal V'Rani
Nephilim Initiative
317
|
Posted - 2013.09.23 10:04:00 -
[20] - Quote
Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! |
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ChromeBreaker
SVER True Blood Public Disorder.
1241
|
Posted - 2013.09.23 10:05:00 -
[21] - Quote
Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline!
Liking what you say up to the heavy bit makes sense
the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol
Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
232
|
Posted - 2013.09.23 10:09:00 -
[22] - Quote
More CPU/PG and another high or low slot. We could see it from there. |
George Moros
WarRavens League of Infamy
111
|
Posted - 2013.09.23 10:11:00 -
[23] - Quote
Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range.
HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a heavy can do effectively, nor what it is designed for.
So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly. |
Himiko Kuronaga
SyNergy Gaming EoN.
1580
|
Posted - 2013.09.23 10:13:00 -
[24] - Quote
CCP acknowledged that the majority of HMG complaints came from Heavies that wanted to be door-kickers.
CCP then walked away from the issue as if to say "Get over it."
I got over it, and now I don't really use my HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:15:00 -
[25] - Quote
Heavies = a glorified camper for some people apparently.
I've said this before, and I'll continue to say it, the heavy class is weak for what it's SUPPOSE to do. A Caldari medium wielding a Duvolle will do a better "point defense" role. Or if you want a better "point defense" use a Gallente medium with a logi on him.
Medium suits > heavy suit (s) (one race so yeeeeaaaaa)
The HMG is not powerful enough to warrant how bad the role is right now. The hit detection combined with the AA makes ARs pinpoint accurate, while the HMG still sprays all over the place thanks to the brilliant bullet spread it has.
At least before 1.4 it was "alright"... in Chromosome heavies were actually feared a little...now? lolheavies.
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Monkey MAC
killer taxi company General Tso's Alliance
631
|
Posted - 2013.09.23 10:18:00 -
[26] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled
What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots?
Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! |
ChromeBreaker
SVER True Blood Public Disorder.
1242
|
Posted - 2013.09.23 10:23:00 -
[27] - Quote
Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often!
If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:24:00 -
[28] - Quote
George Moros wrote:Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range. HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a sentinel can do effectively, nor what it is designed for. So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly.
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow! |
Monkey MAC
killer taxi company General Tso's Alliance
632
|
Posted - 2013.09.23 10:26:00 -
[29] - Quote
ChromeBreaker wrote:Monkey MAC wrote:ChromeBreaker wrote:Monkey MAC wrote:Then wade in I shall! ChromeBreaker wrote:Think... know this is dangerous... this highlights an issue.... or at least a mentalitly in the suits.
The specialised suits, assault, logi, sentinal, commando... arent "equal" in regards to how restrictive they are.
The assault/Logi are very wide ranging. The sentinal/commando are pretty definitive in what they do.
You say the sentinal is defensive. Its design is based on that... then shouldnt logi be strictly support? Assults specialisation much to a lot of peoples suprise is meant to be its versatility! An assault can be a chopshopped version of any other suit. It can run a decent scout, but not as good as a scout, it can be a brick tank heavy but not as good as a heavy!! Logi units need a slight change, which ccp are apparently working on but having trouble with, they plan to lower pg/cpu on the suits but give bonuses to eq fitting costs, that way they can't out tank! But once again logistics is a diverse roll. As are they all! A sentinel is designed for defence apparently, but what is a defensive role? Is it guard a null cannon? Is it tail end charlie? Maybe its area denial and suppression? The heavy is what you make lf it, but it should not be alone wolf gear, no suit should be! It just so happens that the suit lends itself to places with good cover! When bubble sheilds are released and triage repair tools aremore useful, heavies will see more time on the frontline! Liking what you say up to the heavy bit makes sense the sentinal role (atm) seem to just overlap with the basic heavy... just with a lightly different slot layout... it really isnt complete yet and personally i think it should never have been released... however much im craving new suits lol Basic heavies... just feel a bit.... lame... by which i actually mean lame as in crippled What if you got a little health boost and a speed drop on the sentinel? Prehaps a few more module slots? Also consider this is the amarian suit, which has always been about slow heavy tanking, the minmatar for example will find it much easier to move tactically across open ground! While gallante will be forced to stay in cities more often! If you did that why would anyone use the basic? The sentinal could get a HP boost, turn slower, but have a dmg bonus... or something i dont know, really need the whole line up and sort them all out in one go, with racial heavy weapons etc
Very true there is no point balancing an amarr suit weilding minmatar weaponry!
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ChromeBreaker
SVER True Blood Public Disorder.
1242
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Posted - 2013.09.23 10:27:00 -
[30] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
HMG on a fast Minmatar heavy suit could work...
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