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D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:46:00 -
[91] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
just so that you know i posted something about this 2 months ago. https://forums.dust514.com/default.aspx?g=posts&m=847433#post847433 its locked now just due to its time on the forums, but idk if CCP will do anything for heavies i mean its been 2 months and all we got was a slight increases in range and a slight increase in turn speed, but these are mitigated because all suits got these buffs... so. yeah. |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:49:00 -
[92] - Quote
I wish I could just switch to my heavy suit at whim when im at the objective without a supply depot i can just please and hold triangle and then become a heavy... that way i dont have to be gimped all the time... j |
Scheneighnay McBob
Bojo's School of the Trades
3219
|
Posted - 2013.09.24 01:55:00 -
[93] - Quote
Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP. |
XxWarlordxX97
Ancient Exiles
4618
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Posted - 2013.09.24 02:07:00 -
[94] - Quote
Scheneighnay McBob wrote:Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
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ChromeBreaker
SVER True Blood Public Disorder.
1265
|
Posted - 2013.09.24 07:47:00 -
[95] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
Ooo my post got Dev'd
What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical.
The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out maneuverer and out tanked by other suits.
Confirm to us that with the racials your going to open up the field, and not pin us down to hiding around objectives.
(note: The dropships we have now you cannot see out of as a passenger, flings you half a mile if its even slightly moving, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
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Rusty Shallows
Black Jackals
405
|
Posted - 2013.09.24 08:22:00 -
[96] - Quote
D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues. |
ChromeBreaker
SVER True Blood Public Disorder.
1265
|
Posted - 2013.09.24 10:50:00 -
[97] - Quote
Rusty Shallows wrote:D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues.
Rather more heavies tbh... |
George Moros
WarRavens League of Infamy
114
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Posted - 2013.09.24 10:58:00 -
[98] - Quote
CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"?
I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months.
You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:03:00 -
[99] - Quote
Scheneighnay McBob wrote:Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
shock units should carry less armor than slow moving units, this makes sense. so, why do assaults get so much armor and shield?
An HMG is supposed to fire bigger bullets for a longer durations and do just as much or more damage than an AR, with a much higher fire rate. So, an HMG should be vastly superior to an AR. This makes sense. So, why does the are do only marginally less damage than an HMG with 3 times the range, zero dispersion and really no down sides at all? Why does the AR suppress harder than an HMG? Why does an AR firing a smaller bullets do 34 damage and an HMG do 18 damage per shot?
obviously using RL to compare to dust is a faulty comparison. |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:08:00 -
[100] - Quote
ChromeBreaker wrote:CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar. Ooo my post got Dev'd What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you a hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical. The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out ranged, out maneuverer and out tanked by other suits. (all at once) Confirm (hint?) to us that with the other racials your going to open up the field, and not pin us down to hiding around objectives Or at least get rid of this mentality that heavies are "meant" to be defensive. (note: The dropships we have now, you cannot see out of as a passenger, flings you half a mile if its even slightly moving, remote repping will remove any resembalance to a tank it already doesnt have, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade.
and even if you dnt, people will see you vehicle a mile away and be well prepared.
but, the most important thing is this. If a suit NEEDS some peice of equipment in order to work properly its broken. Assaults don't need anything, logi's don't need anything to function properly. and they can vary as much as they like. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3904
|
Posted - 2013.09.24 20:11:00 -
[101] - Quote
George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for.
I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way.
The class is so limited that it's not even worth using anymore. |
D legendary hero
THE WARRIORS OF LEGEND
1107
|
Posted - 2013.09.25 04:39:00 -
[102] - Quote
Lance 2ballzStrong wrote:George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way. The class is so limited that it's not even worth using anymore.
need I say more.... if chicago cubs gives up being heavy then all hope is lost. but damn, DUST just lost a great heavy today... Imma still try... but note every game. I run heavy every few matches, and then quickly switch back to AR. i hope when the fix weapon ranges in 1.5 they give the HMG the range it deserves |
Rusty Shallows
Black Jackals
406
|
Posted - 2013.09.25 04:45:00 -
[103] - Quote
ChromeBreaker wrote:Rusty Shallows wrote:D legendary hero wrote:I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H slot on the Assault Suits, fiddle with heavy weapons stats a bit, spreadsheet the Heavy DS SP back, and we're set. It would save game development resources and the seemingly impossible suit balance issues. Rather more heavies tbh... No kidding. Sometimes its good to be facetious.
Waiting on three future suits that are more than likely to be somewhat crappy like the Amarrian is crazy. Expecting them to be properly balanced against medium frames is crazy. Not using the Optional Repsec to jump ship and conform to what is most effective was crazy.
I like crazy. |
Rusty Shallows
Black Jackals
406
|
Posted - 2013.09.25 04:46:00 -
[104] - Quote
D legendary hero wrote:Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade.
and even if you dnt, people will see you vehicle a mile away and be well prepared.
but, the most important thing is this. If a suit NEEDS some peice of equipment in order to work properly its broken. Assaults don't need anything, logi's don't need anything to function properly. and they can vary as much as they like. I've gotten around that with 2.4 million SP in Vehicle Upgrades and a LAV BPO with some militia shield/power-diagnostic BPOs. Hit and run tactics. Not the prettiest solution but if anything to adapt in heavies suits has always been an interesting challenge. |
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