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Thread Statistics | Show CCP posts - 1 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:33:00 -
[1] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
You mean like Caldari logis with Duvolle assault rifles?
Quote: Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it
Heavies are also "designed to with stand concentrated small arms fire". so, why can a milita AR burn through a heavy in 2.2 seconds?
Assault suits are not designed to be logistics. So why can they carry equipment? Assaults are not designed to have as much ehp as a heavy, so why do caldari assaults and gallente assaults have ehp higher than heavies? ARs are not supposed to supress like HMGs... so why are they better at suppresion than HMGs?
I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault.
with a galente assault you can speed tank and be faster than a scout, you can easily tank harder than a heavy with 3 times the speed with assault suits... you can carry equipment like logi suits so whats the point.
there isnt enough PG/CPU to use up three slots of equipment on a logi suit anyway because it eats up so much PG. |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:37:00 -
[2] - Quote
Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style
One of the selling points of this game was that you would be able to make your suits or modify your suits so you can customize them to 'your' playstyle. beyond that, assaults are designed for offense, so why are they good also on defense.
Assault suits should have less ehp than logi's somewhwere around were scouts are but alittle higher. because they are designed for "offense only". makes sense right?
I knw what your thinking "thats stupid thats a horrible idea...etc"
but, thats exactly what your saying should be done to heavies. |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:38:00 -
[3] - Quote
Godin Thekiller wrote:ChromeBreaker wrote:Delta 749 wrote:Thats right CCP, just because you designed the suit for a certain play style it shouldnt be that way and you need to cater to guys who want to kick in doors with 1k + ehp and kill from 60 meters away
Seriously though thats what its designed for, not everyone gets to be in the spear head and if you want to go assaulting guys then maybe wear an assault suit while you do it Agree that scouts need some love though, Im thinking pump up their stamina since they travel light and rework hack speeds on suits so logis get the fastest hacks, scouts second, assaults 3rd and heavies last Not talking huge gaps though, a heavy shouldnt take 60 seconds to hack something that a logi spends ten seconds on, more like 15 to a logis 10 Im not saying what should be done, but designing the heavy with ONE playstyle in mind is a bad thing yes? You must not understand that that's what the AMarr heavy's designed around. I'm sure the spear headers would be Winmatar or Gallente.
knowing how ar users are... the winmintar and galente heavies would come out prenerfed... |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:39:00 -
[4] - Quote
Khal V'Rani wrote:Unless that Dev is playing a suit that hasn't been released to us he's playing a basic or Sentinel. THAT specific racial line of heavy suit(s) may be geared towards a defensive role, that doesn't mean the other (long overdue) racial heavies need to be shoehorned into that role as well.
Amarr heavies are defensive... Fine. Why do the other racial heavy suits have to be as well? Honest question. Seriously, if a logi can out assault an assault and everyone is fine with it why can't a heavy go offensive?
this^^ |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:44:00 -
[5] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
just so that you know i posted something about this awhile ago: https://forums.dust514.com/default.aspx?g=posts&t=82270 |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:46:00 -
[6] - Quote
Awesome Pantaloons wrote:Honestly, HMG heavies would be perfectly fine if the HMG just DID MORE EFFING DAMAGE. If I get outgunned by a damn assault with a duvolle in cqc, something is off. Even if TWO duvolles are firing at once. I should be able to solo two AR users in CQC with a Boundless easily. So actually, my two changes here are very simple: HMG damage increase, and small arms damage resistance to heavy suits (you know, like they are supposed to). Basic heavy, sentinel, and commando should resist 10-20%, adv you do 20-35%, and proto is 30-50%. I think CCP should at least try this out and see how it goes. If everyone complains too much about OP heavies, then I was wrong, fair enough. I don't feel as though I am being wholly unreasonable. Just my two cents.
just so that you know i posted something about this 2 months ago. https://forums.dust514.com/default.aspx?g=posts&m=847433#post847433 its locked now just due to its time on the forums, but idk if CCP will do anything for heavies i mean its been 2 months and all we got was a slight increases in range and a slight increase in turn speed, but these are mitigated because all suits got these buffs... so. yeah. |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:49:00 -
[7] - Quote
I wish I could just switch to my heavy suit at whim when im at the objective without a supply depot i can just please and hold triangle and then become a heavy... that way i dont have to be gimped all the time... j |
D legendary hero
THE WARRIORS OF LEGEND
1105
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Posted - 2013.09.24 20:03:00 -
[8] - Quote
Scheneighnay McBob wrote:Slow-moving units have no place as shock troops. It's more common sense than just the opinion of CCP.
shock units should carry less armor than slow moving units, this makes sense. so, why do assaults get so much armor and shield?
An HMG is supposed to fire bigger bullets for a longer durations and do just as much or more damage than an AR, with a much higher fire rate. So, an HMG should be vastly superior to an AR. This makes sense. So, why does the are do only marginally less damage than an HMG with 3 times the range, zero dispersion and really no down sides at all? Why does the AR suppress harder than an HMG? Why does an AR firing a smaller bullets do 34 damage and an HMG do 18 damage per shot?
obviously using RL to compare to dust is a faulty comparison. |
D legendary hero
THE WARRIORS OF LEGEND
1105
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Posted - 2013.09.24 20:08:00 -
[9] - Quote
ChromeBreaker wrote:CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar. Ooo my post got Dev'd What you say i completely understand, and if you can make Terminator Heavies i may infact come to fanfest give you a hug and buy you a very large beverage of your choice. Defensive play for a heavy is very strong, but its restrictive, and using LAV's all the time isnt practical. The problem is apart from LAV'ing none of this has happened yet We dont have the racials, or dropships, or killer commando's. We're stuck with our short range HMG on a slow moving brick, that can get out dps'd, out ranged, out maneuverer and out tanked by other suits. (all at once) Confirm (hint?) to us that with the other racials your going to open up the field, and not pin us down to hiding around objectives Or at least get rid of this mentality that heavies are "meant" to be defensive. (note: The dropships we have now, you cannot see out of as a passenger, flings you half a mile if its even slightly moving, remote repping will remove any resembalance to a tank it already doesnt have, and if it stays still gets pwned by a sneeze, not particularly practical for a rapid incursion)
Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade.
and even if you dnt, people will see you vehicle a mile away and be well prepared.
but, the most important thing is this. If a suit NEEDS some peice of equipment in order to work properly its broken. Assaults don't need anything, logi's don't need anything to function properly. and they can vary as much as they like. |
D legendary hero
THE WARRIORS OF LEGEND
1107
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Posted - 2013.09.25 04:39:00 -
[10] - Quote
Lance 2ballzStrong wrote:George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way. The class is so limited that it's not even worth using anymore.
need I say more.... if chicago cubs gives up being heavy then all hope is lost. but damn, DUST just lost a great heavy today... Imma still try... but note every game. I run heavy every few matches, and then quickly switch back to AR. i hope when the fix weapon ranges in 1.5 they give the HMG the range it deserves |
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