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Thread Statistics | Show CCP posts - 1 post(s) |
George Moros
WarRavens League of Infamy
111
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Posted - 2013.09.23 10:11:00 -
[1] - Quote
Monkey MAC wrote:Im just gonna watch for now but I'll leave this here as a talking point!
Sentinel (Noun)
A soldier or guard whose job is to stand and keep watch
Bear in mind that any point defense role in RL is never done in a way as to let the enemy approach to practically CQC range and then engage it. Every realistic point defense setup is designed to prevent the enemy from approaching in the first place. If the enemy gets close, then point defense has already failed. Typical RL anti-infantry point defense weapon is the LMG. Now, what attribute RL LMG has that DUST HMG so badly lacks? You guessed it - it's range. Without range, HMG in not suitable for point defense role, no matter how powerful it is at close range.
HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. The approx. 500 extra HP (on average) it has compared to the medium suits amounts to a second-and-a-half longer life expectancy when tanking the ever popular AR. That's maybe 7-8 meters of distance at heavy's running speed. If you take into account the difference in effective range of the HMG and AR, that simply isn't enough. Also, expecting from a heavy to run from cover to cover, outflank, outmaneuver or "surprise" the enemy is clearly not something a heavy can do effectively, nor what it is designed for.
So, basically you have a weapon that is good for assaulting stuck to a dropsuit that is only good for defense. The only other option is the FG, but that's a whole different story. Maybe when other heavy weapon variants are released (amarr heavy pulse laser?), sentinels will get the weapon with which they can perform their "sentineling" properly. |
George Moros
WarRavens League of Infamy
113
|
Posted - 2013.09.23 16:58:00 -
[2] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
A brick tanked logi is still faster than a sentinel heavy. Not only that, logi's role on the battlefield is not to directly engage the enemy anyway (I'm talking about a "true" logi here), while a heavy must do just that. Logi doesn't have to get into the range of enemy, it has to be in the range of his team mates. That is a less difficult task, and really doesn't require some super-mobility.
As for the LAV tactics... yes, it can be done. But this certainly isn't an argument in favor of HMG heavy/sentinel being just fine as it is. It just proves that they are so missing any usable role, you actually need a friggin' LAV to fill it! |
George Moros
WarRavens League of Infamy
114
|
Posted - 2013.09.24 10:58:00 -
[3] - Quote
CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"?
I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months.
You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for. |
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