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Thread Statistics | Show CCP posts - 1 post(s) |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
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Posted - 2013.09.23 10:15:00 -
[1] - Quote
Heavies = a glorified camper for some people apparently.
I've said this before, and I'll continue to say it, the heavy class is weak for what it's SUPPOSE to do. A Caldari medium wielding a Duvolle will do a better "point defense" role. Or if you want a better "point defense" use a Gallente medium with a logi on him.
Medium suits > heavy suit (s) (one race so yeeeeaaaaa)
The HMG is not powerful enough to warrant how bad the role is right now. The hit detection combined with the AA makes ARs pinpoint accurate, while the HMG still sprays all over the place thanks to the brilliant bullet spread it has.
At least before 1.4 it was "alright"... in Chromosome heavies were actually feared a little...now? lolheavies.
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Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:29:00 -
[2] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha
Yea that makes total sense!
Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:36:00 -
[3] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:44:00 -
[4] - Quote
BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5)
only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game.
Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:52:00 -
[5] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. Thing is you could prob do better with a different weapon....
and have more fun |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:59:00 -
[6] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:12:00 -
[7] - Quote
Django Quik wrote:If you make heavies capable of easily taking on multiple opponents, what you will end up with in matches is 5 heavies surrounding an objective being absolutely untouchable. It's a pretty good tactic already, especially with the inside objectives like the underground one in the Research Facility.
and this is different to 5 Caldari Assaults? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3880
|
Posted - 2013.09.23 23:15:00 -
[8] - Quote
CCP Rattati wrote:Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than head on assault. I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role. I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard. Similarly with dropships deployment, maybe even remote repping the heavies. Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
I'm sorry, but these things are fantasy tactics in PC games. Remote repping? lol... 1 core nade will kill you even if you're on full armor being repped. The unbalance in the game is so blatant, but because people run around in pubs 24/7 they don't see it.
Anyway, with a dev saying heavies are fine, good luck to whoever is still heavies that play PC. I've already switched out to Assault, and doing FAR better since 1.4.
1.3 will be the last good era for the heavy if devs don't balance this game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3904
|
Posted - 2013.09.24 20:11:00 -
[9] - Quote
George Moros wrote:CCP Rattati wrote: I can envision so many battle tactics using them though that I don't think we have shoehorned the heavy into a single role.
I have seen 2 LLAVS with 3 heavies blast past footslogging old me, with me showing on the point 30 seconds after a brutal slaughter and heavies roaming the perimeter, similar to assault terminators from W40k. The commando is definitely a role that we want to expand on in that regard.
Similarly with dropships deployment, maybe even remote repping the heavies.
Then we have the missing racials, I play Gallente Assault and it's much different from Caldari. I can only presume that the heavy differences will be similar.
So, what you're basically saying is "heavies should just HTFU and wait for all racial heavy dropsuits and weapons to come out"? I mean, that would be fine if "The Event" is about to happen anytime soon. I'm probably just wild-guessing here, but judging from all the buzz on the forums (and datadump mining), next weapons to be released are in the light/sidearm category - as if they aren't overpopulated already (compared to heavy arsenal at least). This means that heavies probably won't be getting any love in the next few months. You do realize that current game balance is already biased toward medium dropsuits? This is a problem. It eliminates options. Fewer options means less variety. Less variety means less fun. Less fun means fewer people playing the game. Surely, this isn't what CCP is aiming for.
I'm sure when you look at the numbers, heavies have dropped a substantial amount. I remember seeing 4-5 heavies in Chromosome every match. Now? I'll be lucky to see 1. Even me, a dedicated heavy for my team switched to assault because I'm more useful and versatile that way.
The class is so limited that it's not even worth using anymore. |
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