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Thread Statistics | Show CCP posts - 1 post(s) |
Nguruthos IX
PEN 15 CLUB
1721
|
Posted - 2013.09.18 15:16:00 -
[1] - Quote
~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
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DUST Fiend
OSG Planetary Operations Covert Intervention
6314
|
Posted - 2013.09.18 15:20:00 -
[2] - Quote
I wouldn't hold your breath on any of those
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Nguruthos IX
PEN 15 CLUB
1722
|
Posted - 2013.09.18 15:23:00 -
[3] - Quote
DUST Fiend wrote:I wouldn't hold your breath on any of those But they've got a whole extra month
=D |
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CCP FoxFour
C C P C C P Alliance
118016
|
Posted - 2013.09.18 15:24:00 -
[4] - Quote
Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Game Designer // Team True Grit http://twitter.com/regnerba |
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Adelia Lafayette
DUST University Ivy League
301
|
Posted - 2013.09.18 15:27:00 -
[5] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Over 9000!
about 200-1000 man hours to implement then 10000man hours to work the bugs out and that's per feature. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6314
|
Posted - 2013.09.18 15:27:00 -
[6] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? No clue, but how many man hours are in one and a half years, you know, the amount of time it took to fix the PG on Logi dropships?
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Nguruthos IX
PEN 15 CLUB
1722
|
Posted - 2013.09.18 15:27:00 -
[7] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
To do it right, or to do it at all?
Oh I'm sure you could have a terribly unbalanced, buggy as hell, prototype of each of them given 2 months, right? :P
That's assuming some work has already been done, as we've seen some jet models, racial variant models, etc. |
Absolute Idiom II
No Free Pass
721
|
Posted - 2013.09.18 15:39:00 -
[8] - Quote
CCP use agile development (as opposed to waterfall) for a reason:
Waterfall: get everything you want, but not on time Agile: get it on time, but lose some items
The benefit of the agile approach is that you can push items that aren't ready yet into the next development cycle, without delaying delivery of what actually *is* ready. It's kinda win-win in that regard. |
Sgt Kirk
SyNergy Gaming EoN.
1781
|
Posted - 2013.09.18 15:43:00 -
[9] - Quote
OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off |
Tebu Gan
CrimeWave Syndicate
88
|
Posted - 2013.09.18 15:45:00 -
[10] - Quote
They have their hands full with the current tanks, figuring out a base guideline to follow to balance out with infantry. We all want new stuff, but we want to be able to enjoy it at the same time. It all takes balance, which is a never ending thing. The Devs are clearly pushed to their limits as is. Always best when you break your problems down into smaller pieces and take one step at a time.
As much as I hate this imbalance, and lack of content, this is the only game I play. It's the only game that can hold my interest longer then a week! |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6320
|
Posted - 2013.09.18 15:47:00 -
[11] - Quote
100 ISK says they put off any real dropship changes till after 1.6
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DeathwindRising
ROGUE SPADES EoN.
52
|
Posted - 2013.09.18 15:47:00 -
[12] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over? |
DUST Fiend
OSG Planetary Operations Covert Intervention
6323
|
Posted - 2013.09.18 15:51:00 -
[13] - Quote
DeathwindRising wrote:a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over? This is why we can't have nice things. |
DeathwindRising
ROGUE SPADES EoN.
53
|
Posted - 2013.09.18 15:51:00 -
[14] - Quote
DUST Fiend wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? No clue, but how many man hours are in one and a half years, you know, the amount of time it took to fix the PG on Logi dropships?
or how about after openly admitting that armor reps for vehicles had a bug that allowed them to rep three times as much as theyre supposed? you still havent fixed that lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
6323
|
Posted - 2013.09.18 15:51:00 -
[15] - Quote
DeathwindRising wrote:or how about after openly admitting that armor reps for vehicles had a bug that allowed them to rep three times as much as theyre supposed? you still havent fixed that lol Yes, please, for the love of God nerf dropships more. That will help, a lot. |
Nguruthos IX
PEN 15 CLUB
1723
|
Posted - 2013.09.18 15:57:00 -
[16] - Quote
Obviously it's a lot to do the original 1.5, and any few of these things I listed.
However what brought us to this place, in part, was a lack of foresight (Probably via Blam). It will be more difficult to balance new vehicles and turrets if they are not included at 1.6 or quickly in a consequent patch. Especially if by then it's not already planned what sort of fittings, roles, and features they will have.
On a side note, the total man hours promise future racial respecs is not too high. It takes acknowledgement of the problem, admitting it, having a team conversation about it, and writing up a dev blog explaining how racial respecs will work and why they are fair or the right thing to do. |
Nguruthos IX
PEN 15 CLUB
1725
|
Posted - 2013.09.18 16:00:00 -
[17] - Quote
DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over?
Apparently it looks like they have not built a good automated system for respecs yet. Hence why it was a pain to do last time.
Might be something to consider making, given the slow trickle of new content and inevitable balance passes, skill changes, core mechanic alteration, and in some cases Complete Overhauls (see 1.6 vehicles). |
Beren Hurin
Onslaught Inc RISE of LEGION
1629
|
Posted - 2013.09.18 16:13:00 -
[18] - Quote
You guys do work on computers right? Why can't you just make the computers do some of the work for you? |
Vin Mora
Sanguis Defense Syndicate
149
|
Posted - 2013.09.18 16:14:00 -
[19] - Quote
DeathwindRising wrote:DUST Fiend wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? No clue, but how many man hours are in one and a half years, you know, the amount of time it took to fix the PG on Logi dropships? or how about after openly admitting that armor reps for vehicles had a bug that allowed them to rep three times as much as theyre supposed? you still havent fixed that lol Thats was left in at the request of vehicle users because of the rebalance.
|
Coleman Gray
GunFall Mobilization Covert Intervention
694
|
Posted - 2013.09.18 16:15:00 -
[20] - Quote
Their never coming out, I gave up hoping, Vehicles have needed somthing for ages and it gets delayed, yet if it was a nerf they'd e all over that **** |
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Nguruthos IX
PEN 15 CLUB
1726
|
Posted - 2013.09.18 16:22:00 -
[21] - Quote
Coleman Gray wrote:Their never coming out, I gave up hoping, Vehicles have needed somthing for ages and it gets delayed, yet if it was a nerf they'd e all over that ****
maybe thats the one optimistic take away here lol. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
306
|
Posted - 2013.09.18 16:41:00 -
[22] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
A couple of days max. Because at this point I'm just sick and tired of waiting, and really don't give a **** anymore. Here look I'll demonstrate:
"New turret types":
Minmatar small turret:
Take three small missile turrets and scale them down in size. Angle them upward. Attach them to the top of one turret stand. Take the mass driver projectile animation bend the arc on the projectile flight path and extend the flight time. Paint the whole thing brownish red. Specs are eyeballed, best ballpark. The community can play test it for us. Simple numerical modifications can be made in the following several days after release.
BLAM!!!! Minmatar small artillery turret.
Minmatar large turret:
Take the large missile turret and angle the turret upward. Take the animation from the massdriver projectile and scale up the size a little. Do the same as above with the projectile flight path. Paint the thing redish brown. Eyeballed stats.
BLAM!!!!-áMinmatar large artillery turret.
Amarr small turret:
Combine a blaster turret and the animation from the laser rifle. Scale the laser animation up in size a bit. Paint the whole thing gold. Eyeballed stats.
BLAM!!!! Amarr laser turret.
Amarr large turret:
Same as above.
BLAM!!!! Done.
"A respec for vehicle users":
We've already seen how this works. Start immediately.
BLAM!!!! Done.
"Dropship cloaking":
Module is activated dropship animation is removed. Nothing fancy just gone. Specs are eyeballed.
BLAM!!!! Dropship cloaking. Done!
"A new vehicle type":
Speeder:
Take the animation from the LAV. Split the animation down the center. Cut roughly one meter from the center side of each half. Reattach both halves. Take the animation, and, -áfrom front to rear end, squish the animation together slightly (should only have two wheels after it is done). Stats are eyeballed.
BLAM!!!! Speeders.
Race variants:
Take the Gallente stuff (tanks, LAVs, speeders) and paint it gold. All stats are eyeballed for community testing. Stats are eyeballed.
BLAM!!!! Amarr suff.
Take the Caldari stuff and paint it redish brown. Copy and past some of the art from the Minmatar medium frame dropsuit (like canisters and all that other crap) and slap that stuff onto the Cal vehicles.-áAll stats are eyeballed for community testing. Stats are eyeballed.
BLAM!!!! Minmatar stuff.
BLAM!!!! Done!!!! |
D legendary hero
THE WARRIORS OF LEGEND
1051
|
Posted - 2013.09.18 17:05:00 -
[23] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
You guys need interns... without interns an office can't operate. it reduces office stress . Just don't end up like this guy |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
750
|
Posted - 2013.09.18 17:09:00 -
[24] - Quote
Nguruthos IX wrote:~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
Don't need that. Just save your SP. |
Nguruthos IX
PEN 15 CLUB
1726
|
Posted - 2013.09.18 17:17:00 -
[25] - Quote
Aikuchi Tomaru wrote:Nguruthos IX wrote:~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content. Don't need that. Just save your SP.
Herp Derp
So if you want to play an amarr dropship but they won't be out for 3 years, then either don't play dust, or waste your SP.
Brilliant plan!
Same goes for all the suits missing racials and weapons and so forth. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6335
|
Posted - 2013.09.18 17:20:00 -
[26] - Quote
Aikuchi Tomaru wrote:Nguruthos IX wrote:~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content. Don't need that. Just save your SP. ::facepalm:: |
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:25:00 -
[27] - Quote
Ignoble Son wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? A couple of days max. Because at this point I'm just sick and tired of waiting, and really don't give a **** anymore. Here look I'll demonstrate: "New turret types": Minmatar small turret: Take three small missile turrets and scale them down in size. Angle them upward. Attach them to the top of one turret stand. Take the mass driver projectile animation bend the arc on the projectile flight path and extend the flight time. Paint the whole thing redish brown. Specs are eyeballed, best ballpark. The community can play test it for us. Simple numerical modifications can be made in the following several days after release. BLAM!!!! Minmatar small artillery turret. Minmatar large turret: Take the large missile turret and angle the turret upward. Take the animation from the massdriver projectile and scale up the size a little. Do the same as above with the projectile flight path. Paint the thing redish brown. Eyeballed stats. BLAM!!!!-áMinmatar large artillery turret. Amarr small turret: Combine a blaster turret and the animation from the laser rifle. Scale the laser animation up in size a bit. Paint the whole thing gold. Eyeballed stats. BLAM!!!! Amarr laser turret. Amarr large turret: Same as above. BLAM!!!! Done. "A respec for vehicle users": We've already seen how this works. Start immediately. BLAM!!!! Done. "Dropship cloaking": Module is activated dropship animation is removed. Nothing fancy just gone. Specs are eyeballed. BLAM!!!! Dropship cloaking. Done! "A new vehicle type": Speeder: Take the animation from the LAV. Split the animation down the center. Cut roughly one meter from the center side of each half. Reattach both halves. Take the animation, and, -áfrom front to rear end, squish the animation together slightly (should only have two wheels after it is done). Stats are eyeballed. BLAM!!!! Speeders. Race variants: Take the Gallente stuff (tanks, LAVs, speeders) and paint it gold. All stats are eyeballed for community testing. BLAM!!!! Amarr suff. Take the Caldari stuff and paint it redish brown. Copy and past some of the art from the Minmatar medium frame dropsuit (like canisters and all that other crap, scale them up a bit) and slap that stuff onto the Cal vehicles.-áAll stats are eyeballed for community testing. BLAM!!!! Minmatar stuff. BLAM!!!! Done!!!!
Really? You really think its that easy? Well the unreal engine is free for private use, so why don't you try? Tell me how long it takes, you really think its as easy as copy, paste?
|
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:28:00 -
[28] - Quote
D legendary hero wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? You guys need interns... without interns an office can't operate. it reduces office stress . Just don't end up like this guy I'd love to be an intern at a dev company!! Hire me!! |
The Attorney General
ZionTCD
924
|
Posted - 2013.09.18 17:37:00 -
[29] - Quote
CCP FoxFour wrote:
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Out of curiosity, how long do you expect people to be civil in waiting for things promised months ago?
Out of curiosity, how long do you expect people to wait around while you get your house in order?
Out of curiosity, does CCP get some sort of stat when someone biomasses their character?
|
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:50:00 -
[30] - Quote
The Attorney General wrote:CCP FoxFour wrote:
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Out of curiosity, how long do you expect people to be civil in waiting for things promised months ago? Out of curiosity, how long do you expect people to wait around while you get your house in order? Out of curiosity, does CCP get some sort of stat when someone biomasses their character?
I feel obliged to tell you, this isn't a bi-annual release, on the same engine as it has been since its first release! This isn't the kind of game where you make 1-2 games per platform, this isn't a game that operates on its own dedicated servers just for this game and this game alone!!
You have every right to be a little annoyed, but whining about it doesn't help!! |
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Poonmunch
Sanguis Defense Syndicate
379
|
Posted - 2013.09.18 17:52:00 -
[31] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Too many for CCP to waste on us.
Munch
|
Iron Wolf Saber
Den of Swords
8603
|
Posted - 2013.09.18 17:55:00 -
[32] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
If I had to guess?
30,000 Man Hours for One Outpost.
|
Monkey MAC
killer taxi company General Tso's Alliance
537
|
Posted - 2013.09.18 17:58:00 -
[33] - Quote
Iron Wolf Saber wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If I had to guess? 30,000 Man Hours for One Outpost.
Probably a little more, it took me 50 hours to make a stopclock from scratch!! |
The legend345
TeamPlayers EoN.
960
|
Posted - 2013.09.18 18:01:00 -
[34] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing).
Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys.
Dont insult the little playerbase you have left. |
Duran Lex
Amarr Templars Amarr Empire
293
|
Posted - 2013.09.18 18:11:00 -
[35] - Quote
Holy **** at these responses.
CCP, put the entire vehicle rebalancing back on the shelf and bust out other developments.
These entitled little ungrateful pricks don't deserve balanced vehicles.
For fucks sake.
Edit - BTW, what i said is an insult. Asking ONE guy a legit question for "expecting" thousands of hours of manpower of code isn't a ******* insult. It's called being polite. Go ******* yell at your mommy to raise you better if you can't handle a polite response from someone. |
The Attorney General
ZionTCD
926
|
Posted - 2013.09.18 18:15:00 -
[36] - Quote
Duran Lex wrote:Holy **** at these responses.
CCP, put the entire vehicle rebalancing back on the shelf and bust out other developments.
These entitled little ungrateful pricks don't deserve balanced vehicles.
For fucks sake.
How about we take whatever weapon and suit you use, nerf it for 6 months, then tell you that we are going to balance it next month. Then, two weeks before, we pull the rug out and say enjoy another couple of weeks of being UP, we don't give a ****.
Would you be happy?
How about if you told the developer you really wanted to be involved in giving them feedback, they said "No, we got this" and then 6 weeks later say, "We shat the bed, you guys want to give us feedback now?"
Would you be content?
|
Duran Lex
Amarr Templars Amarr Empire
293
|
Posted - 2013.09.18 18:20:00 -
[37] - Quote
The Attorney General wrote:Duran Lex wrote:Holy **** at these responses.
CCP, put the entire vehicle rebalancing back on the shelf and bust out other developments.
These entitled little ungrateful pricks don't deserve balanced vehicles.
For fucks sake. How about we take whatever weapon and suit you use, nerf it for 6 months, then tell you that we are going to balance it next month. Then, two weeks before, we pull the rug out and say enjoy another couple of weeks of being UP, we don't give a ****. Would you be happy? How about if you told the developer you really wanted to be involved in giving them feedback, they said "No, we got this" and then 6 weeks later say, "We shat the bed, you guys want to give us feedback now?" Would you be content?
I'm a heavy user. I've been ****** for more then 6 months. Having my HMG turn into shotgun range garbage, and only recently started getting better...then they **** on it again with the recoil. I've been slow, easy to hit and UP with ****** up armor.
They recently said new weapons are coming in 1.5. How excited was i to know new weapons are finally coming, with CCP saying the next weapons to come out will probably include a new Heavy weapon. Ya know, since the entire game I've had ONLY TWO to use?
It's not happening in 1.5. Find a post of be bitching and whining like an entitled ******, and then get angry at a dev for POLITELY responding. Yes I'm content.
Grow up. |
Foundation Seldon
Gespenster Kompanie Villore Accords
106
|
Posted - 2013.09.18 18:22:00 -
[38] - Quote
The legend345 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing). Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys. Dont insult the little playerbase you have left.
Wow, what? FoxFour asked the OP a simple question because it's clear he had seriously unrealistic expectations for what he genuinely believed could be accomplished in a 1-2 month period given the delay and you define that as "insulting the little playerbase they have left"? What the hell? There's a clear disconnect between what the players THINK is easy peazy content that the developers can pop out whenever they want and what's realistically able to be accomplished given man hours / resource allocation and Fox is trying to highlight that fact.
I'm sorry if the truth of things is "weak" and "unfair". |
Nguruthos IX
PEN 15 CLUB
1729
|
Posted - 2013.09.18 18:25:00 -
[39] - Quote
Duran Lex wrote:Holy **** at these responses.
CCP, put the entire vehicle rebalancing back on the shelf and bust out other developments.
These entitled little ungrateful pricks don't deserve balanced vehicles.
For fucks sake.
Edit - BTW, what i said is an insult. Asking ONE guy a legit question for "expecting" thousands of hours of manpower of code isn't a ******* insult. It's called being polite. Go ******* yell at your mommy to raise you better if you can't handle a polite response from someone.
The irony of this being a complaint about "polite responses".
|
Xocoyol Zaraoul
Superior Genetics
1081
|
Posted - 2013.09.18 18:31:00 -
[40] - Quote
One advantage of having an overly-busy life is that I'm too tired to get mad at DUST 514... Or care, really, when "tentative" patch notes are delayed. *shrugs* |
|
Skyhound Solbrave
Rough Riders..
240
|
Posted - 2013.09.18 19:13:00 -
[41] - Quote
Lol@theseresponses. A bunch of children who probably don't know the first thing about game development trying to act like designers.
Seriously guys, the last thing we need is for CCP to rush any more content. No, you're not allowed to be OP again. |
Monkey MAC
killer taxi company General Tso's Alliance
540
|
Posted - 2013.09.18 19:27:00 -
[42] - Quote
Skyhound Solbrave wrote:Lol@theseresponses. A bunch of children who probably don't know the first thing about game development trying to act like designers.
Seriously guys, the last thing we need is for CCP to rush any more content. No, you're not allowed to be OP again.
Thank F#@&$/@^ God, Someone gets it!! |
knight of 6
SVER True Blood Public Disorder.
285
|
Posted - 2013.09.18 19:27:00 -
[43] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
concept art modeling animation coding while(!Balenced) { balancing play testing } patch notesing shipping poorly balanced community play testing community thread making community complaining about balance dev silence rebalencing hot fix coding hotfix deployment hotfix over compensates community waits for buff, patiently
thousands. as for respecs I have no idea how you even begin to code that... |
The legend345
TeamPlayers EoN.
960
|
Posted - 2013.09.18 19:41:00 -
[44] - Quote
Foundation Seldon wrote:The legend345 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing). Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys. Dont insult the little playerbase you have left. Wow, what? FoxFour asked the OP a simple question because it's clear he had seriously unrealistic expectations for what he genuinely believed could be accomplished in a 1-2 month period given the delay and you define that as "insulting the little playerbase they have left"? What the hell? There's a clear disconnect between what the players THINK is easy peazy content that the developers can pop out whenever they want and what's realistically able to be accomplished given man hours / resource allocation and Fox is trying to highlight that fact. I'm sorry if the truth of things is "weak" and "unfair". I took it as a sarcastic remark. |
Nguruthos IX
PEN 15 CLUB
1733
|
Posted - 2013.09.18 19:45:00 -
[45] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Hey FourFox, I have a better idea. How about you tell us how many man-hours each of those items would take?
This way nobody will have unreal expectations and we can better estimate when features may be arriving. There's no need to be defensive, this post was not entirely in earnest.
However I may be laboring under some misapprehensions. I thought vehicle work started way back and was intended to release with 1.4. I thought the concept art and most of these racial models were revealed at FanFest. I thought CCP stated they already intended for new turrets to come out around or at 1.5, and so some of that work had been completed. I thought dropship cloaking had been written about in a dev blog like 4 years ago and the design team had some grasp over how they wanted to implement that. I thought we'd already seen models and or art for the MAV, and two jets. Not the jets from Carbon build that were shown flying in a demo long ago, but new models for Unreal that included animations for landing gear and such.
And I thought doing a respec is more a matter of reviewing petitions and clicking some buttons, hence the need for some streamlined system to be built there. That might imply some man hours, but surely just stating to the community that there will be a respec process in the future for racial replacements would not take more than a day to discuss and deliver.
|
Nguruthos IX
PEN 15 CLUB
1733
|
Posted - 2013.09.18 19:47:00 -
[46] - Quote
knight of 6 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? thousands. as for respecs I have no idea how you even begin to code that...
I guess you have not done much programming with databases then. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2373
|
Posted - 2013.09.18 22:19:00 -
[47] - Quote
Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models. |
Monkey MAC
killer taxi company General Tso's Alliance
549
|
Posted - 2013.09.18 22:38:00 -
[48] - Quote
Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models.
Ones that are play tested are shells, they miss alot of coding, le reload animation, hip, to scope, scope to hip, how the bullets look, lighging effects from the gun, lighting on the gun, finalised stats, being added to infantry system being worked into current objects, all take a lot of time!! |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 22:49:00 -
[49] - Quote
I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. |
Monkey MAC
killer taxi company General Tso's Alliance
551
|
Posted - 2013.09.18 22:52:00 -
[50] - Quote
Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still.
Really, do tell, I wanna hear the lot!! |
|
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 22:57:00 -
[51] - Quote
Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!!
We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:03:00 -
[52] - Quote
Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!! We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable.
And what this was a fully functional weapon, was implementable into your game? I mean me and a few guys took 80 hours to make a bb gun, with unlimited ammo, and no reload! |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:06:00 -
[53] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!! We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable. And what this was a fully functional weapon, was implementable into your game? I mean me and a few guys took 80 hours to make a bb gun, with unlimited ammo, and no reload!
Yep, we did this a lot, we'd be play testing and one of us would say "hey, know what weapon I'd like to see in game" then we spent a day or two straight working on it, adding it and then play testing the next day. God I miss those guys, RIP Dave. ; __ ; |
Dysnomia Pandora
Third Rock From The Sun
23
|
Posted - 2013.09.18 23:07:00 -
[54] - Quote
The legend345 wrote:Foundation Seldon wrote:The legend345 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing). Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys. Dont insult the little playerbase you have left. Wow, what? FoxFour asked the OP a simple question because it's clear he had seriously unrealistic expectations for what he genuinely believed could be accomplished in a 1-2 month period given the delay and you define that as "insulting the little playerbase they have left"? What the hell? There's a clear disconnect between what the players THINK is easy peazy content that the developers can pop out whenever they want and what's realistically able to be accomplished given man hours / resource allocation and Fox is trying to highlight that fact. I'm sorry if the truth of things is "weak" and "unfair". I took it as a sarcastic remark.
Wowza yeah sarcasm from a dev thats what we need right now at this point of the game. A dev in this point in the game has no right to use sarcasm on its players. Dont forget 50k players is childsplay compared to the few mil that play either CoD or BF. Thank god you have people that play this game, so you better take care of the little playerbase you got. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:10:00 -
[55] - Quote
Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!! We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable. And what this was a fully functional weapon, was implementable into your game? I mean me and a few guys took 80 hours to make a bb gun, with unlimited ammo, and no reload! Yep, we did this a lot, we'd be play testing and one of us would say "hey, know what weapon I'd like to see in game" then we spent a day or two straight working on it, adding it and then play testing the next day. God I miss those guys, RIP Dave. ; __ ;
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!? |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:13:00 -
[56] - Quote
Monkey MAC wrote:
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!?
Was called Epic Bar Fight and was never released, our programmer Dave passed away from cancer and we fell apart after that. Was a small indie game, first person melee combat. I was the sound tech / engineer. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
300
|
Posted - 2013.09.18 23:14:00 -
[57] - Quote
I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:14:00 -
[58] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!?
Was called Epic Bar Fight and was never released, our programmer Dave passed away from cancer and we fell apart after that. Was a small indie game, first person melee combat. I was the sound tech / engineer.
Aah! |
Buster Friently
Rosen Association
1693
|
Posted - 2013.09.18 23:16:00 -
[59] - Quote
Skyhound Solbrave wrote:Lol@theseresponses. A bunch of children who probably don't know the first thing about game development trying to act like designers.
Seriously guys, the last thing we need is for CCP to rush any more content. No, you're not allowed to be OP again.
Actually, Dust desperately needs new content, broken or otherwise.
There's no such thing as new players without new content.
|
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:17:00 -
[60] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!?
Was called Epic Bar Fight and was never released, our programmer Dave passed away from cancer and we fell apart after that. Was a small indie game, first person melee combat. I was the sound tech / engineer. Aah!
I remember I couldnt get the sound right for punching someone in the face and Jason the other programmer told me to punch him in the nose and we recorded that for the sound file lol. |
|
Nguruthos IX
PEN 15 CLUB
1739
|
Posted - 2013.09.18 23:19:00 -
[61] - Quote
Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models.
correct |
Dysnomia Pandora
Third Rock From The Sun
23
|
Posted - 2013.09.18 23:20:00 -
[62] - Quote
CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry.
Oh wow i did know that. Wel it explaines why i see the same people so much in matches. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2377
|
Posted - 2013.09.18 23:21:00 -
[63] - Quote
Monkey MAC wrote:Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models. Ones that are play tested are shells, they miss alot of coding, le reload animation, hip, to scope, scope to hip, how the bullets look, lighging effects from the gun, lighting on the gun, finalised stats, being added to infantry system being worked into current objects, all take a lot of time!!
I don't think it takes 4 months though.
Mass Effect 3 had a multiplayer mode with its own little dev team, right? It was just a side-mode to a larger game, and they had a separate much smaller team to work on that. Mass Effect 3 also uses the Unreal Engine, so modeling/rendering, etc. is similar. Both are also online shooters.
Mass Effect 3 launched in March of that year.
Resurgence expansion launched in April (1 month later): 2 new maps, 6 more playable characters, 3 new weapons, 4 new consumable items
the Rebellion expansion launched that May for it (2 months later): 2 new maps, 3 new weapons, 6 new playable characters, new equipment slot, new game objective/mode
Earth was released in July (4 months later): 3 new maps, 3 new weapons, 6 more playable characters, 5 weapon mods, 11 gear upgrades, new objective/mode, new difficultly level
Retaliation was released in October (7 months later): 6 variant maps add environmental conditions changing the nature of battle, 16 new characters, 3 weapons, a new enemy faction, 3 new ammo types, 5 new types of gear
Reckoning was released in February (11 months later): 6 more characters, 7 weapons, 5 weapon mods, 2 gear upgrades
These expansions included newly modeled/animated/rendered/voiced/etc. weapons, characters (player models), and maps. Within 1 month of release 3 weapons modeled, animated, etc. and integrated with all prior existing models, and the new 6 characters. In two months, 3 more weapons, 6 more characters, 2 more maps, and in 4 months, another 3 weapons, 6 characters, etc.
All of this happened at the same time as weapons being balanced (balance was tweaked weekly), bug fixes, gameplay mode expansion, and adding new maps.
So, in 4 months, that's 7 maps, 9 weapons, and 18 characters (about 9 actually different models, though you can adjust appearance on them) aside from the other stuff they did. The weapons were also moddable (you can add things like barrel extensions and scopes that visually change the weapon).
In 4 months in Dust, (since Fanfest had the weapons playable) we've seen ZERO new suits, ZERO new weapons, and some new maps.
It takes time to model and animate things, but as another dev team shows using the same engine - it doesn't take that long.
|
Anarchide
Greedy Bastards
657
|
Posted - 2013.09.18 23:25:00 -
[64] - Quote
Toxic community sucks |
DUST Fiend
OSG Planetary Operations Covert Intervention
6351
|
Posted - 2013.09.18 23:28:00 -
[65] - Quote
Anarchide wrote:Toxic community sucks We're only toxic because they kept poring waste all over us...
PH3AR THE MUT4NTS!! |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:28:00 -
[66] - Quote
Zeylon Rho wrote:Monkey MAC wrote:Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models. Ones that are play tested are shells, they miss alot of coding, le reload animation, hip, to scope, scope to hip, how the bullets look, lighging effects from the gun, lighting on the gun, finalised stats, being added to infantry system being worked into current objects, all take a lot of time!! I don't think it takes 4 months though. Mass Effect 3 had a multiplayer mode with its own little dev team, right? It was just a side-mode to a larger game, and they had a separate much smaller team to work on that. Mass Effect 3 also uses the Unreal Engine, so modeling/rendering, etc. is similar. Both are also online shooters. Mass Effect 3 launched in March of that year. Resurgence expansion launched in April (1 month later): 2 new maps, 6 more playable characters, 3 new weapons, 4 new consumable items the Rebellion expansion launched that May for it (2 months later): 2 new maps, 3 new weapons, 6 new playable characters, new equipment slot, new game objective/mode Earth was released in July (4 months later): 3 new maps, 3 new weapons, 6 more playable characters, 5 weapon mods, 11 gear upgrades, new objective/mode, new difficultly level Retaliation was released in October (7 months later): 6 variant maps add environmental conditions changing the nature of battle, 16 new characters, 3 weapons, a new enemy faction, 3 new ammo types, 5 new types of gear Reckoning was released in February (11 months later): 6 more characters, 7 weapons, 5 weapon mods, 2 gear upgrades These expansions included newly modeled/animated/rendered/voiced/etc. weapons, characters (player models), and maps. Within 1 month of release 3 weapons modeled, animated, etc. and integrated with all prior existing models, and the new 6 characters. In two months, 3 more weapons, 6 more characters, 2 more maps, and in 4 months, another 3 weapons, 6 characters, etc. All of this happened at the same time as weapons being balanced (balance was tweaked weekly), bug fixes, gameplay mode expansion, and adding new maps. So, in 4 months, that's 7 maps, 9 weapons, and 18 characters (about 9 actually different models, though you can adjust appearance on them) aside from the other stuff they did. The weapons were also moddable (you can add things like barrel extensions and scopes that visually change the weapon). In 4 months in Dust, (since Fanfest had the weapons playable) we've seen ZERO new suits, ZERO new weapons, and some new maps. It takes time to model and animate things, but as another dev team shows using the same engine - it doesn't take that long. Yes true, but also consider larger dev team Many characters came from pre-exsisting models Most weapons used were infact already developed majority of maps were 1 player arenas
so really your looking at 3maps, 4 weapons, 2 characters and then people slated it because pistols were too powerful despite the fact it was co op! |
Seymor Krelborn
DUST University Ivy League
974
|
Posted - 2013.09.18 23:29:00 -
[67] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
22 minutes... |
Buster Friently
Rosen Association
1695
|
Posted - 2013.09.18 23:36:00 -
[68] - Quote
Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users:
http://eve-offline.net/?server=dust
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3630
|
Posted - 2013.09.18 23:43:00 -
[69] - Quote
Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust In case you didn't notice, he just made a statement that would actually speak to the effectiveness of the new matchmaking system, since it would of course be trying to put him in battles with people of his skill level.
But he blames it on declining player count.
lul |
DUST Fiend
OSG Planetary Operations Covert Intervention
6355
|
Posted - 2013.09.18 23:48:00 -
[70] - Quote
Mobius Wyvern wrote:Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust In case you didn't notice, he just made a statement that would actually speak to the effectiveness of the new matchmaking system, since it would of course be trying to put him in battles with people of his skill level. But he blames it on declining player count. lul It's actually both. I know the outcome of most games before they even start because it's like we're all in one little classroom and everyone knows what everyone else is studying.
Having static builds is so boring because it's so painfully predictable.
:/ |
|
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:49:00 -
[71] - Quote
Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust
Actually we've been topping 4,500 nukerous times in the last week and month!! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2378
|
Posted - 2013.09.19 00:10:00 -
[72] - Quote
Monkey MAC wrote: Yes true, but also consider larger dev team Many characters came from pre-exsisting models Most weapons used were infact already developed majority of maps were 1 player arenas
so really your looking at 3maps, 4 weapons, 2 characters and then people slated it because pistols were too powerful despite the fact it was co op!
It wasn't the full Mass Effect 3 dev team, it was a separate smaller dev team doing just the Multi-player. Though it's a bit difficult to separate how much of the asset creation was on the MP team's side (at least some of it was, from the forum discussion post-release), it seemed like they were handing off MP creations to the main team for their later content.
The majority of the weapons released weren't in the single-player game - they became optional downloads for single-player later. It was the last two expansions that added old single-player weapons to MP. If you count all of the ones that were, the weapon model count of the base multiplayer is much higher than Dust's as well. Kishock, Harrier, Krysae, Reegar, etc. weren't in the single player.
Though, the models apparently exist for Dust Weapons too, as of 4 months ago - and looked "great". As I recall, wasn't the Combat Rifle model going to be a sort of "extended" SMG model anyway. Many of the animations, etc. should be applicable either way there.
Shepard was the only "playable" model in any previous game (and ME3), and so they took models which may have never been animated outside of cutscenes and made them character-usable and combat-ready. That's the case with Volus, etc. Most of the humans utilized Shepard-ish animations with models that probably existed for his armor sets (with some exceptions). Anyway you hack it, it's a lot of unique-appearing models. The animation in Dust is relatively simpler, as the models/movement are differentiated less than if you compare, say, Volus-Krogan-Turian-Salarian-Quarian. Many of the models existed (not all of them), but they hadn't been usable.
People didn't complain nearly as much in ME3 about the changes as people do in Dust. I think that's because balance changes were a weekly thing for the longest time, and weapons/damage were constantly being tweaked. Balance doesn't receive nearly that much attention in Dust. Though I don't think people complaining/not complaining really changes the facts of the content release.
Point being I guess, they released 9 weapons (with customizable models) and 9 new character models (also customizable) to the game that weren't there as of release (regardless of when they were preparing them) while balancing, adding new gameplay, and other items.
Dust released none of either in the same time frame.
I'm saying that's a big gap working with the same engine, and Dust weapons don't have customizable models, etc. either. If they "planned" it and that's how they pulled it off in 4 months, that just means Dust should've been planned better. |
Atiim
Living Like Larry Schwag
14
|
Posted - 2013.09.19 00:12:00 -
[73] - Quote
Ignoble Son wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? A couple of days max. Because at this point I'm just sick and tired of waiting, and really don't give a **** anymore. Here look I'll demonstrate: "New turret types": Minmatar small turret: Take three small missile turrets and scale them down in size. Angle them upward. Attach them to the top of one turret stand. Take the mass driver projectile animation bend the arc on the projectile flight path and extend the flight time. Paint the whole thing redish brown. Specs are eyeballed, best ballpark. The community can play test it for us. Simple numerical modifications can be made in the following several days after release. BLAM!!!! Minmatar small artillery turret. Minmatar large turret: Take the large missile turret and angle the turret upward. Take the animation from the massdriver projectile and scale up the size a little. Do the same as above with the projectile flight path. Paint the thing redish brown. Eyeballed stats. BLAM!!!!-áMinmatar large artillery turret. Amarr small turret: Combine a blaster turret and the animation from the laser rifle. Scale the laser animation up in size a bit. Paint the whole thing gold. Eyeballed stats. BLAM!!!! Amarr laser turret. Amarr large turret: Same as above. BLAM!!!! Done. "A respec for vehicle users": We've already seen how this works. Start immediately. BLAM!!!! Done. "Dropship cloaking": Module is activated dropship animation is removed. Nothing fancy just gone. Specs are eyeballed. BLAM!!!! Dropship cloaking. Done! "A new vehicle type": Speeder: Take the animation from the LAV. Split the animation down the center. Cut roughly one meter from the center side of each half. Reattach both halves. Take the animation, and, -áfrom front to rear end, squish the animation together slightly (should only have two wheels after it is done). Stats are eyeballed. BLAM!!!! Speeders. Race variants: Take the Gallente stuff (tanks, LAVs, speeders) and paint it gold. All stats are eyeballed for community testing. BLAM!!!! Amarr suff. Take the Caldari stuff and paint it redish brown. Copy and past some of the art from the Minmatar medium frame dropsuit (like canisters and all that other crap, scale them up a bit) and slap that stuff onto the Cal vehicles.-áAll stats are eyeballed for community testing. BLAM!!!! Minmatar stuff. BLAM!!!! Done!!!! Do you and everybody else realize that for every new game mechanic that's requested they have to actually code it? What did you think that the dev's have magic powers and can just pull an entire redesigned mechanic or item out of a hat?
Gosh the dev's already have enough on their plate as it is. I'm assuming that you don't know how hard it is to code a game, because if you did you wouldn't be complaining. I doubt the dev's even have time to sit down and play their own !@#$%$ game!
Plus last time I checked this game is FREE (not saying that should mean anything), but at least pretend that you are appreciative.
PS There is no such thing as BLAM!!!!! done. It actually takes more than half a second. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
198
|
Posted - 2013.09.19 00:39:00 -
[74] - Quote
I wouldn't be surprised if we only get the combat rifle for new content.
Please CCP, at least release all the racial AR's and pistols for 1.6.
Would it be too much to ask for the Mag-Sec SMG? |
Himiko Kuronaga
SyNergy Gaming EoN.
1526
|
Posted - 2013.09.19 00:57:00 -
[75] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
If you have to ask that question, you need a bigger budget. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
394
|
Posted - 2013.09.19 00:59:00 -
[76] - Quote
Delaying 1.5 patch material seems to be one of the final nails in the coffin; We will get a couple new guns and a new map, whoop-dee-f**cking-do... Still doesn't change the fact this game is still very stale, and even a few WP balances won't keep me playing, as even just GTA V arriving on my doorstep made me stop for over 2 days of playing (until cap resets).
I can't wait for the future of Dust 514, but it is a VERY long time from now - until then, I'll be afking while doing schoolwork or eating.
Note: I love the fact that AFKing is pure net profit. When this game gets good in a few years to a decade (if it lives longer than the Sony-CCP contract entails for), I'll be a rich man. |
ladwar
Dead Six Initiative Lokun Listamenn
1638
|
Posted - 2013.09.19 01:03:00 -
[77] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? so you are saying vehicles reblancing is getting pushed again? |
ReGnUM Public Relations
EoN Public Relations
521
|
Posted - 2013.09.19 01:30:00 -
[78] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Out of curiosity, with almost 2 years of testing, tweaking, and progress do you think Dust is where it should be? |
Promethius Franklin
DUST University Ivy League
198
|
Posted - 2013.09.19 03:47:00 -
[79] - Quote
Dysnomia Pandora wrote:The legend345 wrote:Foundation Seldon wrote:The legend345 wrote:CCP FoxFour wrote: Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing). Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys. Dont insult the little playerbase you have left. Wow, what? FoxFour asked the OP a simple question because it's clear he had seriously unrealistic expectations for what he genuinely believed could be accomplished in a 1-2 month period given the delay and you define that as "insulting the little playerbase they have left"? What the hell? There's a clear disconnect between what the players THINK is easy peazy content that the developers can pop out whenever they want and what's realistically able to be accomplished given man hours / resource allocation and Fox is trying to highlight that fact. I'm sorry if the truth of things is "weak" and "unfair". I took it as a sarcastic remark. Wowza yeah sarcasm from a dev thats what we need right now at this point of the game. A dev in this point in the game has no right to use sarcasm on its players. Dont forget 50k players is childsplay compared to the few mil that play either CoD or BF. Thank god you have people that play this game, so you better take care of the little playerbase you got. I don't get how either of you saw that as sarcastic. |
Spkr4theDead
International-Fleet
745
|
Posted - 2013.09.19 03:48:00 -
[80] - Quote
Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN. |
|
Nguruthos IX
PEN 15 CLUB
1744
|
Posted - 2013.09.19 04:12:00 -
[81] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN.
I'll be sure to tell my grandchildren. They should be pretty excited |
XxGhazbaranxX
Bannana Boat Corp
372
|
Posted - 2013.09.19 04:17:00 -
[82] - Quote
TBH it doesn't matter how many man hours it takes. The problem is the community doesn't know how many it does take. Therefore they have unrealistic expectations. To be honest, dust was hastily called finished way before it was finished. I would have considered it finished, and I know lots of the community would agree, when at least all the racial variant suits where done.
By calling the game finished CCP gave the community an excuse to be exceedingly harsh when it comes to scrutinizing updates and timetables.
I for one don't care too much. If you need time, take it but remember that the deadline is when the game is no longer sustainable and it is directly related to how happy the player base is. I guess CCP should give the player base an idea of how long a certain aspect of the game the games to program. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6387
|
Posted - 2013.09.19 04:17:00 -
[83] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN. FAN GOGGLES |
Godin Thekiller
Hellstorm Inc League of Infamy
743
|
Posted - 2013.09.19 04:25:00 -
[84] - Quote
Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off
That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them? |
Nguruthos IX
PEN 15 CLUB
1745
|
Posted - 2013.09.19 04:32:00 -
[85] - Quote
Godin Thekiller wrote:Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them?
Mostly because they have no idea what they want to do with vehicles and by extension pilot suits.
I agree with whoever said that Dust needs some new content fast, even unbalanced or buggy ("since that's how we get it anyways"), before the game dries out anymore.
Basically the risk of releasing unpolished content, at this point, does not out weigh the risk of releasing nothing. And again, it'll come out that way anyhow so why not speed up that process and include us in it earlier. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
241
|
Posted - 2013.09.19 05:57:00 -
[86] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
well if i was a smart ass. I would say at least 3 months to get it down right. ya'll have had a couple of years. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
125
|
Posted - 2013.09.19 06:02:00 -
[87] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Here we go with the excuses. Checked numbers lately? Better hurry up. I love how CCP sticks to their game, not every company has such a commitment to quality |
Nguruthos IX
PEN 15 CLUB
1745
|
Posted - 2013.09.19 06:29:00 -
[88] - Quote
I'm sensing some tension in here.. |
KalOfTheRathi
Black Phoenix Mercenaries
728
|
Posted - 2013.09.19 07:20:00 -
[89] - Quote
Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Thank you! I nearly laughed myself to death.
Since 1.5 is delayed there is no hope for anything on this list. Not a single one. In fact, if it wasn't delayed there was little to no hope for any of those items as well.
A very good Troll. |
Monkey MAC
killer taxi company General Tso's Alliance
561
|
Posted - 2013.09.19 07:35:00 -
[90] - Quote
Nguruthos IX wrote:Godin Thekiller wrote:Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them? Mostly because they have no idea what they want to do with vehicles and by extension pilot suits. I agree with whoever said that Dust needs some new content fast, even unbalanced or buggy ("since that's how we get it anyways"), before the game dries out anymore. Basically the risk of releasing unpolished content, at this point, does not out weigh the risk of releasing nothing. And again, it'll come out that way anyhow so why not speed up that process and include us in it earlier.
They are gonna include us in it, they have delayed, but we are gonna get to see the metrics!! Pilot Suits have had work put in, but since that was before blam changed out for wolfman, now they are trying to build vehicles from the ground up!!
|
|
Jack McReady
DUST University Ivy League
565
|
Posted - 2013.09.19 08:04:00 -
[91] - Quote
DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over? if anything, there should be a respec for everyone. there were so many changes, it would just be fair (or atleast a respc when all racial suits and weapons are ingame) |
Monkey MAC
killer taxi company General Tso's Alliance
561
|
Posted - 2013.09.19 08:07:00 -
[92] - Quote
Jack McReady wrote:DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over? if anything, there should be a respec for everyone. there were so many changes, it would just be fair (or atleast a respc when all racial suits, weapons and vehicles are ingame)
Would like to point out that CCP said no respecs, so respecs will take 0hrs cause you ain't getting one! |
Jack McReady
DUST University Ivy League
566
|
Posted - 2013.09.19 08:09:00 -
[93] - Quote
Monkey MAC wrote:Jack McReady wrote:DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over? if anything, there should be a respec for everyone. there were so many changes, it would just be fair (or atleast a respc when all racial suits, weapons and vehicles are ingame) Would like to point out that CCP said no respecs, so respecs will take 0hrs cause you ain't getting one! we will see :)
|
Ferocitan
Planetary Response Organization Test Friends Please Ignore
85
|
Posted - 2013.09.19 09:50:00 -
[94] - Quote
Guys and gals; This will be a major change to the vehicle tree. Like it was to the dropsuit tree when that recieved a respec. I'll give respec or SP refund on vehiclw skills a 75% chance after my own feelings. Yet still I'm saving up skillpoints or using them in core skills like vehicle fitting skills and upgradeskills giving vehicle resists. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
343
|
Posted - 2013.09.19 13:39:00 -
[95] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT.
Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release.
They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one.
Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management.
- You yell when CCP doesn't tell you what's coming in the next patch.
- Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway".
- Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released.
- Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell.
So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster... |
Atiim
Living Like Larry Schwag
17
|
Posted - 2013.09.19 13:44:00 -
[96] - Quote
Severus Smith wrote:Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT. Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release. They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one. Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management. - You yell when CCP doesn't tell you what's coming in the next patch. - Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway". - Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released. - Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell. So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster... Amen. Finally, another programmer who realizes that everything actually takes time. |
Monkey MAC
killer taxi company General Tso's Alliance
566
|
Posted - 2013.09.19 13:46:00 -
[97] - Quote
Severus Smith wrote:Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT. Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release. They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one. Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management. - You yell when CCP doesn't tell you what's coming in the next patch. - Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway". - Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released. - Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell. So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster...
I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
|
CHICAGOCUBS4EVER
teamplayers EoN.
1704
|
Posted - 2013.09.19 13:50:00 -
[98] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
don't really care.
out of curiosity how many wasted man hours have been spent on NOT fixing the previous man hours spent 'fixing' broken areas of this game?
the entire concept of required development time for 'NEW' content is just beyond me.
the man hours already spent in previous 'new' content or the time already spent addressing 'issues' I would hope would be a multiplier of the time required for new content, cause lets face it, it takes months to 'fix' something and many things STILL have not been addressed that have been around since May (and in some cases longer...)
wouldn't recommend opening this rabbit hole.. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
343
|
Posted - 2013.09.19 14:06:00 -
[99] - Quote
Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies (cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps.
I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely). |
Awesome Pantaloons
Tech Guard General Tso's Alliance
35
|
Posted - 2013.09.19 14:06:00 -
[100] - Quote
Well you know, all of those things could be possibly... if they didn't have just one man working on each category (e.g. vehicles, maps, weapons, dropsuits, etc.). If CCP had a proper team with multiple members working on each, production of updates could speed up greatly. |
|
Mortedeamor
Hellstorm Inc League of Infamy
276
|
Posted - 2013.09.19 14:06:00 -
[101] - Quote
CCP FoxFour wrote:[quote=Nguruthos IX]~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
whatever you do dont waste your time listening to this guy dust does not need new vehicles it needs whats here to be fixed you cannot add things into a broken foundation and expect them to work. why on earth would ccp waste their time providing new vehicles and turret types when what we have is so destroyed. they need to sit down and dedicate they're time to eradicating blams blasphemy from new eden. add new vehicles, new turret types what are you thinking pfft you should just quit dust |
Severus Smith
Ikomari-Onu Enforcement Caldari State
344
|
Posted - 2013.09.19 14:14:00 -
[102] - Quote
Awesome Pantaloons wrote:Well you know, all of those things could be possibly... if they didn't have just one man working on each category (e.g. vehicles, maps, weapons, dropsuits, etc.). If CCP had a proper team with multiple members working on each, production of updates could speed up greatly. *facepalm*
More stupid to add to the discussion, thank you.
They have teams! CCP FoxFour and Nullabor are on one team doing FW related stuff. Then there are a bunch of other teams in Shanghai. Each team probably has 2-4 developers, 1 BSA (maybe), and is overseen by a PM and a supervisor. Design is slow, coding isn't easy, and QA is annoying (but necessary). I am on a team of 8 right now and it has taken us 2 months to nail down a final design with the business (and this is usual).
But sure, here's a task for you. Here's a trillion dollars (huge budget) and 100,000 people (huge resources) go build me Fusion reactor in a month. You have the money and people. KTHNX!
|
Monkey MAC
killer taxi company General Tso's Alliance
567
|
Posted - 2013.09.19 14:15:00 -
[103] - Quote
Severus Smith wrote:Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies ( cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps. I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely).
Awsome, Im currently getting a degree, got 2nd class (2% of a 1st) last year, am doing mysql, and javascript. Learning .NET MVC next year conveniently, and have a Cisco CCNA1 qualification already!!
I'm aiming to get into the inhouse development team forba larger corporation, where each soultion has its own intricate little factors!! |
Severus Smith
Ikomari-Onu Enforcement Caldari State
345
|
Posted - 2013.09.19 14:25:00 -
[104] - Quote
Monkey MAC wrote:Severus Smith wrote:Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies ( cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps. I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely). Awsome, Im currently getting a degree, got 2nd class (2% of a 1st) last year, am doing mysql, and javascript. Learning .NET MVC next year conveniently, and have a Cisco CCNA1 qualification already!! I'm aiming to get into the inhouse development team forba larger corporation, where each soultion has its own intricate little factors!! Good work, sounds like you have got a plan.
Study these design patterns. RIght now they may not help if concepts such as Interfaces, Abstract Classes, or the difference between Client and Server code are unknown to you (took me awhile). But once you get those concepts down these design patterns help land you big jobs (interviewers love to ask about the Factory Pattern or how to implement a Singleton) and make things a lot easier. |
Monkey MAC
killer taxi company General Tso's Alliance
568
|
Posted - 2013.09.19 14:34:00 -
[105] - Quote
Severus Smith wrote:Monkey MAC wrote:Severus Smith wrote:Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies ( cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps. I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely). Awsome, Im currently getting a degree, got 2nd class (2% of a 1st) last year, am doing mysql, and javascript. Learning .NET MVC next year conveniently, and have a Cisco CCNA1 qualification already!! I'm aiming to get into the inhouse development team forba larger corporation, where each soultion has its own intricate little factors!! Good work, sounds like you have got a plan. Study these design patterns. RIght now they may not help if concepts such as Interfaces, Abstract Classes, or the difference between Client and Server code are unknown to you (took me awhile). But once you get those concepts down these design patterns help land you big jobs (interviewers love to ask about the Factory Pattern or how to implement a Singleton) and make things a lot easier.
Cool thanks, I do have a BASIC knowledge of Interfaces, abstract classes etc. I used one in java for my my coursdwork, I was gonna get 98% on it, but the file got corrupted after submission so they gave me 0%, theynwouldn't let me resubmit becauseI passed the year anyway, and ppotentially missed out on a -ú300 scholarship award!! Gargh! |
DeathwindRising
ROGUE SPADES EoN.
54
|
Posted - 2013.09.19 14:40:00 -
[106] - Quote
Mortedeamor wrote:CCP FoxFour wrote:[quote=Nguruthos IX]~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
whatever you do dont waste your time listening to this guy dust does not need new vehicles it needs whats here to be fixed you cannot add things into a broken foundation and expect them to work. why on earth would ccp waste their time providing new vehicles and turret types when what we have is so destroyed. they need to sit down and dedicate they're time to eradicating blams blasphemy from new eden. add new vehicles, new turret types what are you thinking pfft you should just quit dust
sounds like this game wasnt ready to be released CCP lol.... shouldve stayed in beta like we freakin told you to haha.
live and learn i guess |
Autoaim Bot514
Kameira Lodge Amarr Empire
69
|
Posted - 2013.09.19 14:58:00 -
[107] - Quote
I told ccp how to fix vehicles last year. Deaf ears. Bitter. |
norttheantiv
D3LTA FORC3 Inver Brass
26
|
Posted - 2013.09.19 15:05:00 -
[108] - Quote
CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? don't really care. out of curiosity how many wasted man hours have been spent on NOT fixing the previous man hours spent 'fixing' broken areas of this game? the entire concept of required development time for 'NEW' content is just beyond me. the man hours already spent in previous 'new' content or the time already spent addressing 'issues' I would hope would be a multiplier of the time required for new content, cause lets face it, it takes months to 'fix' something and many things STILL have not been addressed that have been around since May (and in some cases longer...) wouldn't recommend opening this rabbit hole..
This |
scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 15:10:00 -
[109] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
It's not our job to figure out the man hours on this ... thats yours...everybody just wants you guys to keep your word....I'm A/V so i could care less what happens with the tanks..but you guys...CCP...talked up the viehicle 1.5 patch and everybody just jumped on your bandwagon...you guys built up everybody for this let down....just like your dated weekly forum dev updates post..that is religously late 5-10 days..actually often started with some sort of week excuse about a headache or a dog eating it or something...
There are far too many problems with this game that need to be adressed like-
Dying when you jump out of a dropship the squads are super messed up, i havnt even seen a warroom in 2 days and played in matches that have 16 people each side with no squad anywhere when in a tank you cant render crap from 20 meters my 15 million sp character does about the same as my free militia alt at least a half dozen glitch spots on the map where snipers sit every match that you cant hit 1 in 3 matches for me i end up playing nobody
Do i need to go on...there are tons more...this is all more important than you having a shiney proto tank and some racial bounses.....
And for the record....I feel like this comment from the Dev was a little rude...I might be the only one but, I feel that we are customers and you are selling a service..I know its hard sometimes but ...I manage a restaurant and If a guest asked me where his steak was, and i responded "do you know how long it takes to cook'? I would get fired....exspeacially if i told him it would take 10 minuites and he asked me 10 minuites later..like this senario
Smile and say sorry...even if you dont mean it...thats buisness..But I'm good t my job..everybody is not so lucky
|
Nguruthos IX
PEN 15 CLUB
1751
|
Posted - 2013.09.19 15:22:00 -
[110] - Quote
Severus Smith wrote:Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT. Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release. They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one. Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management. - You yell when CCP doesn't tell you what's coming in the next patch. - Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway". - Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released.- Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell. So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster...
You'll never see me complaining about something that gets added and "shouldn't have been released yet". Just saying. I think the majority of people are with me, that the risk of buggy or unpolished content is not nearly as bad as stagnation at this point. I'm not saying game crashing, PS3 melting bugs are okay, but there is a certain balance here where perfection is not worth the wait.
What if they had chosen not to release 1.4 because of the squad deployment bug? Imagining that they knew about it to some degree, would waiting till yesterday to release patch 1.4 really have been worth it? Or more likely another couple days to match their downtime schedules. I'd say probably not.
|
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
346
|
Posted - 2013.09.19 15:22:00 -
[111] - Quote
scuba678 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? It's not our job to figure out the man hours on this ... thats yours...everybody just wants you guys to keep your word....I'm A/V so i could care less what happens with the tanks..but you guys...CCP...talked up the viehicle 1.5 patch and everybody just jumped on your bandwagon...you guys built up everybody for this let down....just like your dated weekly forum dev updates post..that is religously late 5-10 days..actually often started with some sort of week excuse about a headache or a dog eating it or something... There are far too many problems with this game that need to be adressed like- Dying when you jump out of a dropship the squads are super messed up, i havnt even seen a warroom in 2 days and played in matches that have 16 people each side with no squad anywhere when in a tank you cant render crap from 20 meters my 15 million sp character does about the same as my free militia alt at least a half dozen glitch spots on the map where snipers sit every match that you cant hit 1 in 3 matches for me i end up playing nobody Do i need to go on...there are tons more...this is all more important than you having a shiney proto tank and some racial bounses..... And for the record....I feel like this comment from the Dev was a little rude...I might be the only one but, I feel that we are customers and you are selling a service..I know its hard sometimes but ...I manage a restaurant and If a guest asked me where his steak was, and i responded "do you know how long it takes to cook'? I would get fired....exspeacially if i told him it would take 10 minuites and he asked me 10 minuites later..like this senario Smile and say sorry...even if you dont mean it...thats buisness..But I'm good t my job..everybody is not so lucky Everyone has been yelling for information. "Tell us whats coming!", "Whats in the next patch?", "Why aren't you telling us things!?" and then when they do tell you and something happens we get people like you yelling "You built us up and lied!", "You're rude!", "Don't tell me how to do my job (manage a restaurant) here's how you should do your job (list of things to fix)"
Please, shut up.
Either ask for information and politely accept it when they give you further information about why it didn't work. Or be quiet and let them release things when they are ready.
I don't come into your restaurant and expect my steak to be in front of me in 1 minute. Nor do I go to the back and curse out your cook for "lying to me" when my steak comes out medium well instead of medium rare. I wait for my food, politely send it back, wait for the correction, and still pay at the end because I am an adult with intelligence and manners. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
346
|
Posted - 2013.09.19 15:27:00 -
[112] - Quote
Nguruthos IX wrote:Severus Smith wrote:Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT. Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release. They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one. Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management. - You yell when CCP doesn't tell you what's coming in the next patch. - Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway". - Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released.- Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell. So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster... You'll never see me complaining about something that gets added and "shouldn't have been released yet". Just saying. I think the majority of people are with me, that the risk of buggy or unpolished content is not nearly as bad as stagnation at this point. I'm not saying game crashing, PS3 melting bugs are okay, but there is a certain balance here where perfection is not worth the wait. What if they had chosen not to release 1.4 because of the squad deployment bug? Imagining that they knew about it to some degree, would waiting till yesterday to release patch 1.4 really have been worth it? Or more likely another couple days to match their downtime schedules. I'd say probably not. Really, how many flame threads were there about the Matchmaking glich, or the shotgun glich, or the squad deploy glich on patch day. People were threatening bodily harm over that stuff. CCP fixed it within three days but there was a literal s**tstorm on the forums of mouthbreathing tards who wanting nothing more than to flame out CCP for failing as a company.
Of course that reception makes them want to release buggy releases in the future. Of course.
No, they want to make sure it is perfect. Because the mob of idiots here will lynch them if it isn't perfect. People need to grow up and stop expecting this game to get a major "Jesus feature" (to quote another thread) every month. They will try but with a 2 week code sprint they can only do so much. Some months will be awesome. Others will be lackluster. But there will be releases every month and the game will keep moving forward. |
Nguruthos IX
PEN 15 CLUB
1751
|
Posted - 2013.09.19 15:28:00 -
[113] - Quote
Severus Smith wrote:Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies ( cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps. I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely). On topic: People, please stop whining at CCP. And offering solutions like "throw more money at it" or "code faster" just shows that you're ignorant to software development and need to stop commenting about it.
My solution is a compromise. Agile development to some degree is about having a hold-in-your hand tangible, product by the end of that run to show how things are coming along. A material demo that provides some insight into what's actually being accomplished.
I'm just saying lower the standards a bit and get something out there, functional is fine. Balanced is unnecessary since that will take live deployment and several months of observation and iteration to achieve regardless. It's worse for the health of the game if at the end of the month you've pushed back your objectives and all there is to show is "some bug fixes, menu changes, and a squad finding feature which is largely unnecessary, nobody asked for, and few will use".
Lets face it, Dust is still in beta at best. Lets quit pretending and embrace this reality as a way to advance the game better. We're the beta testers, accustomed to terrible bugs and broken balance. Give it to us and let's get this show on the road. |
Nguruthos IX
PEN 15 CLUB
1752
|
Posted - 2013.09.19 15:31:00 -
[114] - Quote
Mortedeamor wrote:CCP FoxFour wrote:[quote=Nguruthos IX]~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
whatever you do dont waste your time listening to this guy dust does not need new vehicles it needs whats here to be fixed you cannot add things into a broken foundation and expect them to work. why on earth would ccp waste their time providing new vehicles and turret types when what we have is so destroyed. they need to sit down and dedicate they're time to eradicating blams blasphemy from new eden. add new vehicles, new turret types what are you thinking pfft you should just quit dust
I won't need to quit dust, if at this rate it's going to do a pretty good job of ending itself first. Needs some life-injection at a point. They can't spend the next year just fixing things from before, that's what they spend the last few years doing basically.
With no forward progress Dust is diminishing to a point of critical concern for anyone interested in it's long term survival. |
Nguruthos IX
PEN 15 CLUB
1753
|
Posted - 2013.09.19 15:40:00 -
[115] - Quote
Point is, we're more efficient at finding bugs than CCP anyways.
If we wait for CCP to find and squash all bugs before a release, then we'd be waiting an extra month or more. Besides that, we're still going to get bugs anyways.
So, use the playerbase, AKA beta testers to test anything resembling functional and then patch it up after.
I used to think a separate, real, beta server would be a waste of resources. But at this point it's looking like the best idea. |
scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 15:43:00 -
[116] - Quote
Severus Smith wrote:scuba678 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? It's not our job to figure out the man hours on this ... thats yours...everybody just wants you guys to keep your word....I'm A/V so i could care less what happens with the tanks..but you guys...CCP...talked up the viehicle 1.5 patch and everybody just jumped on your bandwagon...you guys built up everybody for this let down....just like your dated weekly forum dev updates post..that is religously late 5-10 days..actually often started with some sort of week excuse about a headache or a dog eating it or something... There are far too many problems with this game that need to be adressed like- Dying when you jump out of a dropship the squads are super messed up, i havnt even seen a warroom in 2 days and played in matches that have 16 people each side with no squad anywhere when in a tank you cant render crap from 20 meters my 15 million sp character does about the same as my free militia alt at least a half dozen glitch spots on the map where snipers sit every match that you cant hit 1 in 3 matches for me i end up playing nobody Do i need to go on...there are tons more...this is all more important than you having a shiney proto tank and some racial bounses..... And for the record....I feel like this comment from the Dev was a little rude...I might be the only one but, I feel that we are customers and you are selling a service..I know its hard sometimes but ...I manage a restaurant and If a guest asked me where his steak was, and i responded "do you know how long it takes to cook'? I would get fired....exspeacially if i told him it would take 10 minuites and he asked me 10 minuites later..like this senario Smile and say sorry...even if you dont mean it...thats buisness..But I'm good t my job..everybody is not so lucky Everyone has been yelling for information. "Tell us whats coming!", "Whats in the next patch?", "Why aren't you telling us things!?" and then when they do tell you and something happens we get people like you yelling "You built us up and lied!", "You're rude!", "Don't tell me how to do my job (manage a restaurant) here's how you should do your job (list of things to fix)" Please, shut up. Either ask for information and politely accept it when they give you further information about why it didn't work. Or be quiet and let them release things when they are ready. I don't come into your restaurant and expect my steak to be in front of me in 1 minute. Nor do I go to the back and curse out your cook for "lying to me" when my steak comes out medium well instead of medium rare. I wait for my food, politely send it back, wait for the correction, and still pay at the end because I am an adult with intelligence and manners.
NO, ill say what i want dummy
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
347
|
Posted - 2013.09.19 15:45:00 -
[117] - Quote
Nguruthos IX wrote:Point is, we're more efficient at finding bugs than CCP anyways.
If we wait for CCP to find and squash all bugs before a release, then we'd be waiting an extra month or more. Besides that, we're still going to get bugs anyways.
So, use the playerbase, AKA beta testers to test anything resembling functional and then patch it up after.
I used to think a separate, real, beta server would be a waste of resources. But at this point it's looking like the best idea. I do agree on the separate beta server. So does CCP. However, Sony doesn't. So until the time that CCP can convince Sony to let them release a Beta Client they're stuck with internal and production only. |
scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 15:47:00 -
[118] - Quote
scuba678 wrote:Severus Smith wrote:scuba678 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? It's not our job to figure out the man hours on this ... thats yours...everybody just wants you guys to keep your word....I'm A/V so i could care less what happens with the tanks..but you guys...CCP...talked up the viehicle 1.5 patch and everybody just jumped on your bandwagon...you guys built up everybody for this let down....just like your dated weekly forum dev updates post..that is religously late 5-10 days..actually often started with some sort of week excuse about a headache or a dog eating it or something... There are far too many problems with this game that need to be adressed like- Dying when you jump out of a dropship the squads are super messed up, i havnt even seen a warroom in 2 days and played in matches that have 16 people each side with no squad anywhere when in a tank you cant render crap from 20 meters my 15 million sp character does about the same as my free militia alt at least a half dozen glitch spots on the map where snipers sit every match that you cant hit 1 in 3 matches for me i end up playing nobody Do i need to go on...there are tons more...this is all more important than you having a shiney proto tank and some racial bounses..... And for the record....I feel like this comment from the Dev was a little rude...I might be the only one but, I feel that we are customers and you are selling a service..I know its hard sometimes but ...I manage a restaurant and If a guest asked me where his steak was, and i responded "do you know how long it takes to cook'? I would get fired....exspeacially if i told him it would take 10 minuites and he asked me 10 minuites later..like this senario Smile and say sorry...even if you dont mean it...thats buisness..But I'm good t my job..everybody is not so lucky Everyone has been yelling for information. "Tell us whats coming!", "Whats in the next patch?", "Why aren't you telling us things!?" and then when they do tell you and something happens we get people like you yelling "You built us up and lied!", "You're rude!", "Don't tell me how to do my job (manage a restaurant) here's how you should do your job (list of things to fix)" Please, shut up. Either ask for information and politely accept it when they give you further information about why it didn't work. Or be quiet and let them release things when they are ready. I don't come into your restaurant and expect my steak to be in front of me in 1 minute. Nor do I go to the back and curse out your cook for "lying to me" when my steak comes out medium well instead of medium rare. I wait for my food, politely send it back, wait for the correction, and still pay at the end because I am an adult with intelligence and manners. NO, ill say what i want dummy
Its a forum where you post your opinions....if people were to "shut up" then forums wouldnt exist...and its fitted tht i put an intelegent post outlining problems that need to be adressed and following up with "actual statments" that are based in FACT and all you got is "shut up"....5 year olds shouldnt be in the forums anyway.. |
Buster Friently
Rosen Association
1697
|
Posted - 2013.09.19 15:51:00 -
[119] - Quote
Monkey MAC wrote:Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust Actually we've been topping 4,500 nukerous times in the last week and month!!
Yes, all before 1.4. Notice how, back at launch, we topped out at about 9300. Some might point to the continuous decline, and precipitous dropoff after 1.4 as evidence of a problem.
Far be it for me to do that.
Hail AR 514. Go AR or go home.
|
scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 15:54:00 -
[120] - Quote
If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too |
|
Caeli SineDeo
Imperfects Negative-Feedback
695
|
Posted - 2013.09.19 16:00:00 -
[121] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Couple seconds. :P
New turrets and drop ship cloaking will be the hardest of the bunch. 200 man hours each if all goes well unknown if things go to hell.
Racial varient of all vehicles. I think that would be the easiest. You have the sockets built. just creating a graphical design around the sockets might be hard means you develop the track systems differently so around 100-150 per new race around 200-300 for both amar and.
new vehicle types not needed. |
Nguruthos IX
PEN 15 CLUB
1753
|
Posted - 2013.09.19 16:05:00 -
[122] - Quote
Caeli SineDeo wrote: New turrets and drop ship cloaking will be the hardest of the bunch. 200 man hours each if all goes well unknown if things go to hell.
Racial varient of all vehicles. I think that would be the easiest. You have the sockets built. just creating a graphical design around the sockets might be hard means you develop the track systems differently so around 100-150 per new race around 200-300 for both amar and.
new vehicle types not needed.
I'll refer you to my other post.
Nguruthos IX wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Hey FourFox, I have a better idea. How about you tell us how many man-hours each of those items would take? This way nobody will have unreal expectations and we can better estimate when features may be arriving. There's no need to be defensive, this post was not entirely in earnest. However I may be laboring under some misapprehensions. I thought vehicle work started way back and was intended to release with 1.4. I thought the concept art and most of these racial models were revealed at FanFest. I thought CCP stated they already intended for new turrets to come out around or at 1.5, and so some of that work had been completed. I thought dropship cloaking had been written about in a dev blog like 4 years ago and the design team had some grasp over how they wanted to implement that. I thought we'd already seen models and or art for the MAV, and two jets. Not the jets from Carbon build that were shown flying in a demo long ago, but new models for Unreal that included animations for landing gear and such. And I thought doing a respec is more a matter of reviewing petitions and clicking some buttons, hence the need for some streamlined system to be built there. That might imply some man hours, but surely just stating to the community that there will be a respec process in the future for racial replacements would not take more than a day to discuss and deliver.
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
347
|
Posted - 2013.09.19 16:06:00 -
[123] - Quote
scuba678 wrote:If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too At first I was willing to believe you managed a restaurant. But now, not believing it as much. I hate the be the "grammar police" but my god what is it with forums that makes people so incapable of capitalizing their f***ing I's and using proper spelling / punctuation.
As for your "argument" no. The customer paying, and then being screwed later, is a poor business model. However I do not understand how this applies to CCP or DUST since this is a free, let me underline that for you again, free to play game. So it could be s*** not worthy of anyone's time and you still didn't lose a dime for it.
Also, I bet if you were giving away free steaks and some brat was making a scene about the quality of steak you were serving and why weren't they USDA Prime cuts you'd tell him to shove off. He's not paying you for the steak. You don't need him sitting around everyone else moaning about how crappy your service is when you're serving him a free meal. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
347
|
Posted - 2013.09.19 16:16:00 -
[124] - Quote
Caeli SineDeo wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Couple seconds. :P New turrets and drop ship cloaking will be the hardest of the bunch. 200 man hours each if all goes well unknown if things go to hell. Racial varient of all vehicles. I think that would be the easiest. You have the sockets built. just creating a graphical design around the sockets might be hard means you develop the track systems differently so around 100-150 per new race around 200-300 for both amar and. new vehicle types not needed. No. Dropship cloaking alone is more than 200 hours. You're looking at a new art effect (cloak shimmer) which means 1 artist for 1 week (40 hours) minimum. New icons which means a UI artist for 2 - 3 days (24 hours) minimum. 3 to 4 developers (1 for data layer, 1+ for mid layer, 1 for engine) for 2 weeks (240 - 320 hours) minimum. 2 QA testers (1 for data / mid layer, 1 for engine / ui) for 1 week (80 hours). Unknown bugs.
So that's roughly 400 - 480 hours of work for dropship cloaking alone and doesn't include design, documentation, approval, integration and playtesting. You divide that up among 10 guys and that's still over a month for one feature.
This stuff takes a lot longer than bang head on keyboard for 3 days = dropship cloaking.
|
Nguruthos IX
PEN 15 CLUB
1754
|
Posted - 2013.09.19 16:21:00 -
[125] - Quote
Severus Smith wrote:scuba678 wrote:If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too At first I was willing to believe you managed a restaurant. But now, not believing it as much. I hate the be the "grammar police" but my god what is it with forums that makes people so incapable of capitalizing their f***ing I's and using proper spelling / punctuation. As for your "argument" no. The customer paying, and then being screwed later, is a poor business model. However I do not understand how this applies to CCP or DUST since this is a free, let me underline that for you again, free to play game. So it could be s*** not worthy of anyone's time and you still didn't lose a dime for it. Also, I bet if you were giving away free steaks and some brat was making a scene about the quality of steak you were serving and why weren't they USDA Prime cuts you'd tell him to shove off. He's not paying you for the steak. You don't need him sitting around everyone else moaning about how crappy your service is when you're serving him a free meal.
completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off, but really it'd not in anyone's interest to be rude like that.
Back to the topic at hand, as a software developer you are aware of real world constraints. Of which deadlines are a large factor. You can't spend 100 years writing the perfect software for a customer who has long since died or gone bankrupt.
Time for CCP does not translate as finitely as a deadline, but there is certainly a number. Invisible, somewhere in this deterministic universe there is a point at which the game could fail for lack of delivering content X by time Y. Hard to pinpoint but hard to ignore.
The signs do not look good, and something has to give. There is also the possibility of a game being sustained, but still a failed success. Look at how many MMO's in the past couple years even have released with such high potential, only to crash down instantly. (Most of which suffered from bad launch syndrome as well. Could that be a precursor ?) Many resorting to FTP models after that, and some simply dying. If the best Dust can hope to do is struggle along, barely scraping by enough players to break even then it's as good as dead. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
347
|
Posted - 2013.09.19 16:31:00 -
[126] - Quote
Nguruthos IX wrote:completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off, but really it'd not in anyone's interest to be rude like that.
Back to the topic at hand, as a software developer you are aware of real world constraints. Of which deadlines are a large factor. You can't spend 100 years writing the perfect software for a customer who has long since died or gone bankrupt.
Time for CCP does not translate as finitely as a deadline, but there is certainly a number. Invisible, somewhere in this deterministic universe there is a point at which the game could fail for lack of delivering content X by time Y. Hard to pinpoint but hard to ignore.
The signs do not look good, and something has to give. There is also the possibility of a game being sustained, but still a failed success. Look at how many MMO's in the past couple years even have released with such high potential, only to crash down instantly. Many resorting to FTP models after that, and some simply dying. If the best Dust can hope to do is struggle along, barely scraping by enough players to break even then it's as good as dead. Ok, you've got a head on your shoulders and are right. I am not saying this game is perfect. Or that CCP should go back to biannual releases where the entire thing is perfect. Big stuff needs to change, and it will (hopefully next month).
However, the point of issue I am having is with the mob of idiots who froth at the mouth for information on upcoming releases, then when the get it froth at the mouth again when said releases are pushed back due to them being incomplete. It's this attitude that makes developers use the much hated Soon(tm) timeframe. Because the mob can't seem to grasp the simple concept that, in software development, nothing is concrete. Bugs happen, code breaks, and other tasks become higher priority. Things get pushed back or re imagined, or shelved for a myriad of reasons. So, if we want CCP to tell us things like release dates or what will be coming soon we can't scream like immature children when they get pushed back. These dates / deliverables are estimates. They even present them as estimates but the mob writes "X item (confirmed)" a million times and then expects it as a promise and screams about how CCP lied to them when it doesn't happen that month. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
460
|
Posted - 2013.09.19 16:34:00 -
[127] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Don't you guys just *wish very hard* and the things are ready for release? I just think without an EP now to give you that extra boost of power, your wishes are firing at half-strength.
|
Spkr4theDead
International-Fleet
758
|
Posted - 2013.09.19 16:37:00 -
[128] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Probably go fast when you vikings aren't feasting. |
Zekain K
Expert Intervention Caldari State
432
|
Posted - 2013.09.19 16:56:00 -
[129] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? You guys had a full year to get this **** done But as far as we've heard, your art team is still stuck in the concept art stage of doodling pictures on their tablts.
A ******* YEAR OF NOTHING BUT CONCEPT ART.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
1004
|
Posted - 2013.09.19 16:59:00 -
[130] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Not as long as you guys take.
Bazinga. |
|
Smooth Assassin
Stardust incorporation
180
|
Posted - 2013.09.19 17:21:00 -
[131] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Ouch 1.6 its not on his list? |
scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 17:39:00 -
[132] - Quote
Nguruthos IX wrote:Severus Smith wrote:scuba678 wrote:If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too At first I was willing to believe you managed a restaurant. But now, not believing it as much. I hate the be the "grammar police" but my god what is it with forums that makes people so incapable of capitalizing their f***ing I's and using proper spelling / punctuation. As for your "argument" no. The customer paying, and then being screwed later, is a poor business model. However I do not understand how this applies to CCP or DUST since this is a free, let me underline that for you again, free to play game. So it could be s*** not worthy of anyone's time and you still didn't lose a dime for it. Also, I bet if you were giving away free steaks and some brat was making a scene about the quality of steak you were serving and why weren't they USDA Prime cuts you'd tell him to shove off. He's not paying you for the steak. You don't need him sitting around everyone else moaning about how crappy your service is when you're serving him a free meal. completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off, but really it'd not in anyone's interest to be rude like that. Back to the topic at hand, as a software developer you are aware of real world constraints. Of which deadlines are a large factor. You can't spend 100 years writing the perfect software for a customer who has long since died or gone bankrupt. Time for CCP does not translate as finitely as a deadline, but there is certainly a number. Invisible, somewhere in this deterministic universe there is a point at which the game could fail for lack of delivering content X by time Y. Hard to pinpoint but hard to ignore. The signs do not look good, and something has to give. There is also the possibility of a game being sustained, but still a failed success. Look at how many MMO's in the past couple years even have released with such high potential, only to crash down instantly. (Most of which suffered from bad launch syndrome as well. Could that be a precursor ?) Many resorting to FTP models after that, and some simply dying. If the best Dust can hope to do is struggle along, barely scraping by enough players to break even then it's as good as dead.
The customer is always right......I didnt invent that statement...it has existed for many years.....no matter what you say it will be and its being said for a reason. Any buisness that does not follow this simple guideline will fall to the competion who does.
Your gonna call me on grammer and Capitalization..spelling?really...im busy trying to AFK farm 3 characters right now and out of al the tasks I'm handling right now having a conversation with somebody who is very clearly not thinking withlogic is not high enough priority for spelling and grammer
I didnt even realize that i was posting with my alt right now...but for the record...I am challenging you to a fight with my main
-me and you in a squad(no marking or orbitals)
Most WP wins 10 million from the other...and loser posts no more on this thread...
Everybody see's this so go ahead let me know where and when
Lets see how confident you are with your 600,000 sp and your free fits
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scuba678
The.Red.Kings
4
|
Posted - 2013.09.19 17:41:00 -
[133] - Quote
scuba678 wrote:Nguruthos IX wrote:Severus Smith wrote:scuba678 wrote:If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too At first I was willing to believe you managed a restaurant. But now, not believing it as much. I hate the be the "grammar police" but my god what is it with forums that makes people so incapable of capitalizing their f***ing I's and using proper spelling / punctuation. As for your "argument" no. The customer paying, and then being screwed later, is a poor business model. However I do not understand how this applies to CCP or DUST since this is a free, let me underline that for you again, free to play game. So it could be s*** not worthy of anyone's time and you still didn't lose a dime for it. Also, I bet if you were giving away free steaks and some brat was making a scene about the quality of steak you were serving and why weren't they USDA Prime cuts you'd tell him to shove off. He's not paying you for the steak. You don't need him sitting around everyone else moaning about how crappy your service is when you're serving him a free meal. completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off, but really it'd not in anyone's interest to be rude like that. Back to the topic at hand, as a software developer you are aware of real world constraints. Of which deadlines are a large factor. You can't spend 100 years writing the perfect software for a customer who has long since died or gone bankrupt. Time for CCP does not translate as finitely as a deadline, but there is certainly a number. Invisible, somewhere in this deterministic universe there is a point at which the game could fail for lack of delivering content X by time Y. Hard to pinpoint but hard to ignore. The signs do not look good, and something has to give. There is also the possibility of a game being sustained, but still a failed success. Look at how many MMO's in the past couple years even have released with such high potential, only to crash down instantly. (Most of which suffered from bad launch syndrome as well. Could that be a precursor ?) Many resorting to FTP models after that, and some simply dying. If the best Dust can hope to do is struggle along, barely scraping by enough players to break even then it's as good as dead. The customer is always right......I didnt invent that statement...it has existed for many years.....no matter what you say it will be and its being said for a reason. Any buisness that does not follow this simple guideline will fall to the competion who does. Your gonna call me on grammer and Capitalization..spelling?really...im busy trying to AFK farm 3 characters right now and out of al the tasks I'm handling right now having a conversation with somebody who is very clearly not thinking withlogic is not high enough priority for spelling and grammer I didnt even realize that i was posting with my alt right now...but for the record...I am challenging you to a fight with my main -me and you in a squad(no marking or orbitals) Most WP wins 10 million from the other...and loser posts no more on this thread... Everybody see's this so go ahead let me know where and when Lets see how confident you are with your 600,000 sp and your free fits
If you dont have 10 million..i will except any amount at anytime..for this challenge |
Severus Smith
Ikomari-Onu Enforcement Caldari State
348
|
Posted - 2013.09.19 18:45:00 -
[134] - Quote
scuba678 wrote:The customer is always right......I didnt invent that statement...it has existed for many years.....no matter what you say it will be and its being said for a reason. Any buisness that does not follow this simple guideline will fall to the competion who does.
Your gonna call me on grammer and Capitalization..spelling?really...im busy trying to AFK farm 3 characters right now and out of al the tasks I'm handling right now having a conversation with somebody who is very clearly not thinking withlogic is not high enough priority for spelling and grammer
I didnt even realize that i was posting with my alt right now...but for the record...I am challenging you to a fight with my main
-me and you in a squad(no marking or orbitals)
Most WP wins 10 million from the other...and loser posts no more on this thread...
Everybody see's this so go ahead let me know where and when
Lets see how confident you are with your 600,000 sp and your free fits
oO
Well now everyone, s*** just got real. He went and got his pullups in a twist and now is calling down a fight with his main! Forget logic and intelligence; video games are the ultimate argument decider!
Yeah... I'm gonna decline. I'm busy at work right now, and tonight I have plans with my wife; so I'll leave you to take your childish virtual duels elsewhere.
As for the grammar part, I'll admit that was a low point on my part. I removed it from my OP a minute after I posted it. Unfortunately for me someone snagged it in a quote before I hit the submit edit button. Apologies. I still don't get why people don't use better grammar on forums (or emails and text messages) but it was low to call you out specifically on it.
Back on topic: I wish people would stop and just think about these requests and realize that they aren't easy or quick to make. Hence CCP FoxFours question. |
Xender17
Ahrendee Mercenaries EoN.
641
|
Posted - 2013.09.19 19:02:00 -
[135] - Quote
All devs be like. "I'm gonna level up every weapon skill to 3" No devs be like. "I'm gonna level up HAV operation to skill to 1" |
Orca Amsel
Subdreddit Test Alliance Please Ignore
459
|
Posted - 2013.09.19 19:54:00 -
[136] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Out of curiosity how many man hours have you guys wasted developing this game over the past 7 years? |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
49
|
Posted - 2013.09.20 19:49:00 -
[137] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Are you ..... trying to imply you don't have a pipeline for new content set up?
Your graphics team is constantly doing 1-off solutions? Each turret and vehicle is custom built, there is no workflow to slightly modify and tweak, all or nothing?
Is your DB that unorganized that you can't run a query and get the total number of SPs by category, add it to another column, and then 0 out the others?
Are new features really that ungodly difficult to impliment that any suggestion that the game actually get finished gets met with dev snark and no real answer?
You want numbers, here you go.
All racial variants introduced.
Artwork - 5-10k$ to get an Asian company to do your assets for you. Done in 1-2 weeks. Everything. Including rework. Your art team sucks and drags ass, recognize it now and outsource your art.
Initial Implimentation - 2 point task. Dev takes existing vehicles, clones them, applies the new artwork. (placeholder art can be used while waiting for outsourcing)
Tech artist makes sure new models and textures dont suck, normals aren't screwed, and collision volumes don't act weird. 2 point task.
Tuning - 5 point task, 1 engineer 1 designer. Introduce individual flavor by tweaking numbers and playtesting.
UI work - 2 point task. 1 UI dev updates all the relevent market, inventory, fitting, etc. windows.
Total time, 2 weeks. Total staff, 3 engineers, 1 designer, outsourcing firm. Total cost. 15-25k $, depending on staff.
New turrets, as above.
Respec, 1 engineer. 1 SQL query. 2 hours to run the query (worst case scenario, accomplished during long patch downtime).
Don't make molehills into mountains, and try and make this more complex than it really is. EVE players have been given the "art team is overworked" excuse for years. YOUR ART TEAM BLOWS GOATS, OUTSOURCE THAT SHIZZZ. |
Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:22:00 -
[138] - Quote
Zekain K wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? You guys had a full year to get this **** done But as far as we've heard, your art team is still stuck in the concept art stage of doodling pictures on their tablts. A ******* YEAR OF NOTHING BUT CONCEPT ART.
exactly where is the finished art... what the hell are the artists there doing... *speaking professional game artist...* |
Nguruthos IX
PEN 15 CLUB
1761
|
Posted - 2013.09.20 20:26:00 -
[139] - Quote
Bubbles moon wrote:Zekain K wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? You guys had a full year to get this **** done But as far as we've heard, your art team is still stuck in the concept art stage of doodling pictures on their tablts. A ******* YEAR OF NOTHING BUT CONCEPT ART. exactly where is the finished art... what the hell are the artists there doing... *speaking professional game artist...*
What sort of art do you work on?
can you do drawings / 3d models and animation?
|
Sparta447
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.10.19 18:40:00 -
[140] - Quote
DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over?
exactly and the reason they had the respec last time was for the new skills and suits ad stuf... now there not bringing in new stuf but their dramatically changing it! |
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