Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
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Posted - 2013.09.20 19:49:00 -
[1] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Are you ..... trying to imply you don't have a pipeline for new content set up?
Your graphics team is constantly doing 1-off solutions? Each turret and vehicle is custom built, there is no workflow to slightly modify and tweak, all or nothing?
Is your DB that unorganized that you can't run a query and get the total number of SPs by category, add it to another column, and then 0 out the others?
Are new features really that ungodly difficult to impliment that any suggestion that the game actually get finished gets met with dev snark and no real answer?
You want numbers, here you go.
All racial variants introduced.
Artwork - 5-10k$ to get an Asian company to do your assets for you. Done in 1-2 weeks. Everything. Including rework. Your art team sucks and drags ass, recognize it now and outsource your art.
Initial Implimentation - 2 point task. Dev takes existing vehicles, clones them, applies the new artwork. (placeholder art can be used while waiting for outsourcing)
Tech artist makes sure new models and textures dont suck, normals aren't screwed, and collision volumes don't act weird. 2 point task.
Tuning - 5 point task, 1 engineer 1 designer. Introduce individual flavor by tweaking numbers and playtesting.
UI work - 2 point task. 1 UI dev updates all the relevent market, inventory, fitting, etc. windows.
Total time, 2 weeks. Total staff, 3 engineers, 1 designer, outsourcing firm. Total cost. 15-25k $, depending on staff.
New turrets, as above.
Respec, 1 engineer. 1 SQL query. 2 hours to run the query (worst case scenario, accomplished during long patch downtime).
Don't make molehills into mountains, and try and make this more complex than it really is. EVE players have been given the "art team is overworked" excuse for years. YOUR ART TEAM BLOWS GOATS, OUTSOURCE THAT SHIZZZ. |