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Nguruthos IX
PEN 15 CLUB
1739
|
Posted - 2013.09.18 23:19:00 -
[61] - Quote
Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models.
correct |
Dysnomia Pandora
Third Rock From The Sun
23
|
Posted - 2013.09.18 23:20:00 -
[62] - Quote
CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry.
Oh wow i did know that. Wel it explaines why i see the same people so much in matches. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2377
|
Posted - 2013.09.18 23:21:00 -
[63] - Quote
Monkey MAC wrote:Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models. Ones that are play tested are shells, they miss alot of coding, le reload animation, hip, to scope, scope to hip, how the bullets look, lighging effects from the gun, lighting on the gun, finalised stats, being added to infantry system being worked into current objects, all take a lot of time!!
I don't think it takes 4 months though.
Mass Effect 3 had a multiplayer mode with its own little dev team, right? It was just a side-mode to a larger game, and they had a separate much smaller team to work on that. Mass Effect 3 also uses the Unreal Engine, so modeling/rendering, etc. is similar. Both are also online shooters.
Mass Effect 3 launched in March of that year.
Resurgence expansion launched in April (1 month later): 2 new maps, 6 more playable characters, 3 new weapons, 4 new consumable items
the Rebellion expansion launched that May for it (2 months later): 2 new maps, 3 new weapons, 6 new playable characters, new equipment slot, new game objective/mode
Earth was released in July (4 months later): 3 new maps, 3 new weapons, 6 more playable characters, 5 weapon mods, 11 gear upgrades, new objective/mode, new difficultly level
Retaliation was released in October (7 months later): 6 variant maps add environmental conditions changing the nature of battle, 16 new characters, 3 weapons, a new enemy faction, 3 new ammo types, 5 new types of gear
Reckoning was released in February (11 months later): 6 more characters, 7 weapons, 5 weapon mods, 2 gear upgrades
These expansions included newly modeled/animated/rendered/voiced/etc. weapons, characters (player models), and maps. Within 1 month of release 3 weapons modeled, animated, etc. and integrated with all prior existing models, and the new 6 characters. In two months, 3 more weapons, 6 more characters, 2 more maps, and in 4 months, another 3 weapons, 6 characters, etc.
All of this happened at the same time as weapons being balanced (balance was tweaked weekly), bug fixes, gameplay mode expansion, and adding new maps.
So, in 4 months, that's 7 maps, 9 weapons, and 18 characters (about 9 actually different models, though you can adjust appearance on them) aside from the other stuff they did. The weapons were also moddable (you can add things like barrel extensions and scopes that visually change the weapon).
In 4 months in Dust, (since Fanfest had the weapons playable) we've seen ZERO new suits, ZERO new weapons, and some new maps.
It takes time to model and animate things, but as another dev team shows using the same engine - it doesn't take that long.
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Anarchide
Greedy Bastards
657
|
Posted - 2013.09.18 23:25:00 -
[64] - Quote
Toxic community sucks |
DUST Fiend
OSG Planetary Operations Covert Intervention
6351
|
Posted - 2013.09.18 23:28:00 -
[65] - Quote
Anarchide wrote:Toxic community sucks We're only toxic because they kept poring waste all over us...
PH3AR THE MUT4NTS!! |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:28:00 -
[66] - Quote
Zeylon Rho wrote:Monkey MAC wrote:Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models. Ones that are play tested are shells, they miss alot of coding, le reload animation, hip, to scope, scope to hip, how the bullets look, lighging effects from the gun, lighting on the gun, finalised stats, being added to infantry system being worked into current objects, all take a lot of time!! I don't think it takes 4 months though. Mass Effect 3 had a multiplayer mode with its own little dev team, right? It was just a side-mode to a larger game, and they had a separate much smaller team to work on that. Mass Effect 3 also uses the Unreal Engine, so modeling/rendering, etc. is similar. Both are also online shooters. Mass Effect 3 launched in March of that year. Resurgence expansion launched in April (1 month later): 2 new maps, 6 more playable characters, 3 new weapons, 4 new consumable items the Rebellion expansion launched that May for it (2 months later): 2 new maps, 3 new weapons, 6 new playable characters, new equipment slot, new game objective/mode Earth was released in July (4 months later): 3 new maps, 3 new weapons, 6 more playable characters, 5 weapon mods, 11 gear upgrades, new objective/mode, new difficultly level Retaliation was released in October (7 months later): 6 variant maps add environmental conditions changing the nature of battle, 16 new characters, 3 weapons, a new enemy faction, 3 new ammo types, 5 new types of gear Reckoning was released in February (11 months later): 6 more characters, 7 weapons, 5 weapon mods, 2 gear upgrades These expansions included newly modeled/animated/rendered/voiced/etc. weapons, characters (player models), and maps. Within 1 month of release 3 weapons modeled, animated, etc. and integrated with all prior existing models, and the new 6 characters. In two months, 3 more weapons, 6 more characters, 2 more maps, and in 4 months, another 3 weapons, 6 characters, etc. All of this happened at the same time as weapons being balanced (balance was tweaked weekly), bug fixes, gameplay mode expansion, and adding new maps. So, in 4 months, that's 7 maps, 9 weapons, and 18 characters (about 9 actually different models, though you can adjust appearance on them) aside from the other stuff they did. The weapons were also moddable (you can add things like barrel extensions and scopes that visually change the weapon). In 4 months in Dust, (since Fanfest had the weapons playable) we've seen ZERO new suits, ZERO new weapons, and some new maps. It takes time to model and animate things, but as another dev team shows using the same engine - it doesn't take that long. Yes true, but also consider larger dev team Many characters came from pre-exsisting models Most weapons used were infact already developed majority of maps were 1 player arenas
so really your looking at 3maps, 4 weapons, 2 characters and then people slated it because pistols were too powerful despite the fact it was co op! |
Seymor Krelborn
DUST University Ivy League
974
|
Posted - 2013.09.18 23:29:00 -
[67] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
22 minutes... |
Buster Friently
Rosen Association
1695
|
Posted - 2013.09.18 23:36:00 -
[68] - Quote
Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users:
http://eve-offline.net/?server=dust
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3630
|
Posted - 2013.09.18 23:43:00 -
[69] - Quote
Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust In case you didn't notice, he just made a statement that would actually speak to the effectiveness of the new matchmaking system, since it would of course be trying to put him in battles with people of his skill level.
But he blames it on declining player count.
lul |
DUST Fiend
OSG Planetary Operations Covert Intervention
6355
|
Posted - 2013.09.18 23:48:00 -
[70] - Quote
Mobius Wyvern wrote:Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust In case you didn't notice, he just made a statement that would actually speak to the effectiveness of the new matchmaking system, since it would of course be trying to put him in battles with people of his skill level. But he blames it on declining player count. lul It's actually both. I know the outcome of most games before they even start because it's like we're all in one little classroom and everyone knows what everyone else is studying.
Having static builds is so boring because it's so painfully predictable.
:/ |
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Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:49:00 -
[71] - Quote
Buster Friently wrote:Dysnomia Pandora wrote:CommanderBolt wrote:I feel evil for saying, but there is not 50k players playing dust at once. That is total in EVE universe (Eve Online and Dust) There's usually only 10% of that number on dust. That's why we worry. Oh wow i did know that. Wel it explaines why i see the same people so much in matches. Actually, we're currently topping out at just over 3k concurrent users: http://eve-offline.net/?server=dust
Actually we've been topping 4,500 nukerous times in the last week and month!! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2378
|
Posted - 2013.09.19 00:10:00 -
[72] - Quote
Monkey MAC wrote: Yes true, but also consider larger dev team Many characters came from pre-exsisting models Most weapons used were infact already developed majority of maps were 1 player arenas
so really your looking at 3maps, 4 weapons, 2 characters and then people slated it because pistols were too powerful despite the fact it was co op!
It wasn't the full Mass Effect 3 dev team, it was a separate smaller dev team doing just the Multi-player. Though it's a bit difficult to separate how much of the asset creation was on the MP team's side (at least some of it was, from the forum discussion post-release), it seemed like they were handing off MP creations to the main team for their later content.
The majority of the weapons released weren't in the single-player game - they became optional downloads for single-player later. It was the last two expansions that added old single-player weapons to MP. If you count all of the ones that were, the weapon model count of the base multiplayer is much higher than Dust's as well. Kishock, Harrier, Krysae, Reegar, etc. weren't in the single player.
Though, the models apparently exist for Dust Weapons too, as of 4 months ago - and looked "great". As I recall, wasn't the Combat Rifle model going to be a sort of "extended" SMG model anyway. Many of the animations, etc. should be applicable either way there.
Shepard was the only "playable" model in any previous game (and ME3), and so they took models which may have never been animated outside of cutscenes and made them character-usable and combat-ready. That's the case with Volus, etc. Most of the humans utilized Shepard-ish animations with models that probably existed for his armor sets (with some exceptions). Anyway you hack it, it's a lot of unique-appearing models. The animation in Dust is relatively simpler, as the models/movement are differentiated less than if you compare, say, Volus-Krogan-Turian-Salarian-Quarian. Many of the models existed (not all of them), but they hadn't been usable.
People didn't complain nearly as much in ME3 about the changes as people do in Dust. I think that's because balance changes were a weekly thing for the longest time, and weapons/damage were constantly being tweaked. Balance doesn't receive nearly that much attention in Dust. Though I don't think people complaining/not complaining really changes the facts of the content release.
Point being I guess, they released 9 weapons (with customizable models) and 9 new character models (also customizable) to the game that weren't there as of release (regardless of when they were preparing them) while balancing, adding new gameplay, and other items.
Dust released none of either in the same time frame.
I'm saying that's a big gap working with the same engine, and Dust weapons don't have customizable models, etc. either. If they "planned" it and that's how they pulled it off in 4 months, that just means Dust should've been planned better. |
Atiim
Living Like Larry Schwag
14
|
Posted - 2013.09.19 00:12:00 -
[73] - Quote
Ignoble Son wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? A couple of days max. Because at this point I'm just sick and tired of waiting, and really don't give a **** anymore. Here look I'll demonstrate: "New turret types": Minmatar small turret: Take three small missile turrets and scale them down in size. Angle them upward. Attach them to the top of one turret stand. Take the mass driver projectile animation bend the arc on the projectile flight path and extend the flight time. Paint the whole thing redish brown. Specs are eyeballed, best ballpark. The community can play test it for us. Simple numerical modifications can be made in the following several days after release. BLAM!!!! Minmatar small artillery turret. Minmatar large turret: Take the large missile turret and angle the turret upward. Take the animation from the massdriver projectile and scale up the size a little. Do the same as above with the projectile flight path. Paint the thing redish brown. Eyeballed stats. BLAM!!!!-áMinmatar large artillery turret. Amarr small turret: Combine a blaster turret and the animation from the laser rifle. Scale the laser animation up in size a bit. Paint the whole thing gold. Eyeballed stats. BLAM!!!! Amarr laser turret. Amarr large turret: Same as above. BLAM!!!! Done. "A respec for vehicle users": We've already seen how this works. Start immediately. BLAM!!!! Done. "Dropship cloaking": Module is activated dropship animation is removed. Nothing fancy just gone. Specs are eyeballed. BLAM!!!! Dropship cloaking. Done! "A new vehicle type": Speeder: Take the animation from the LAV. Split the animation down the center. Cut roughly one meter from the center side of each half. Reattach both halves. Take the animation, and, -áfrom front to rear end, squish the animation together slightly (should only have two wheels after it is done). Stats are eyeballed. BLAM!!!! Speeders. Race variants: Take the Gallente stuff (tanks, LAVs, speeders) and paint it gold. All stats are eyeballed for community testing. BLAM!!!! Amarr suff. Take the Caldari stuff and paint it redish brown. Copy and past some of the art from the Minmatar medium frame dropsuit (like canisters and all that other crap, scale them up a bit) and slap that stuff onto the Cal vehicles.-áAll stats are eyeballed for community testing. BLAM!!!! Minmatar stuff. BLAM!!!! Done!!!! Do you and everybody else realize that for every new game mechanic that's requested they have to actually code it? What did you think that the dev's have magic powers and can just pull an entire redesigned mechanic or item out of a hat?
Gosh the dev's already have enough on their plate as it is. I'm assuming that you don't know how hard it is to code a game, because if you did you wouldn't be complaining. I doubt the dev's even have time to sit down and play their own !@#$%$ game!
Plus last time I checked this game is FREE (not saying that should mean anything), but at least pretend that you are appreciative.
PS There is no such thing as BLAM!!!!! done. It actually takes more than half a second. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
198
|
Posted - 2013.09.19 00:39:00 -
[74] - Quote
I wouldn't be surprised if we only get the combat rifle for new content.
Please CCP, at least release all the racial AR's and pistols for 1.6.
Would it be too much to ask for the Mag-Sec SMG? |
Himiko Kuronaga
SyNergy Gaming EoN.
1526
|
Posted - 2013.09.19 00:57:00 -
[75] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
If you have to ask that question, you need a bigger budget. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
394
|
Posted - 2013.09.19 00:59:00 -
[76] - Quote
Delaying 1.5 patch material seems to be one of the final nails in the coffin; We will get a couple new guns and a new map, whoop-dee-f**cking-do... Still doesn't change the fact this game is still very stale, and even a few WP balances won't keep me playing, as even just GTA V arriving on my doorstep made me stop for over 2 days of playing (until cap resets).
I can't wait for the future of Dust 514, but it is a VERY long time from now - until then, I'll be afking while doing schoolwork or eating.
Note: I love the fact that AFKing is pure net profit. When this game gets good in a few years to a decade (if it lives longer than the Sony-CCP contract entails for), I'll be a rich man. |
ladwar
Dead Six Initiative Lokun Listamenn
1638
|
Posted - 2013.09.19 01:03:00 -
[77] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? so you are saying vehicles reblancing is getting pushed again? |
ReGnUM Public Relations
EoN Public Relations
521
|
Posted - 2013.09.19 01:30:00 -
[78] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Out of curiosity, with almost 2 years of testing, tweaking, and progress do you think Dust is where it should be? |
Promethius Franklin
DUST University Ivy League
198
|
Posted - 2013.09.19 03:47:00 -
[79] - Quote
Dysnomia Pandora wrote:The legend345 wrote:Foundation Seldon wrote:The legend345 wrote:CCP FoxFour wrote: Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
I'm going to be honest. That is a weak unfair thing to say (assuming you have sarcasm behind it). You have no right to be dishing out sarcasm this game is nothing more then mediocre (hype/promises mean nothing). Also to answer your question i've never seen a game with so little progress from beta to release. I'll be honest to say i don't know but its not like efficiency is a strong point for you guys. Dont insult the little playerbase you have left. Wow, what? FoxFour asked the OP a simple question because it's clear he had seriously unrealistic expectations for what he genuinely believed could be accomplished in a 1-2 month period given the delay and you define that as "insulting the little playerbase they have left"? What the hell? There's a clear disconnect between what the players THINK is easy peazy content that the developers can pop out whenever they want and what's realistically able to be accomplished given man hours / resource allocation and Fox is trying to highlight that fact. I'm sorry if the truth of things is "weak" and "unfair". I took it as a sarcastic remark. Wowza yeah sarcasm from a dev thats what we need right now at this point of the game. A dev in this point in the game has no right to use sarcasm on its players. Dont forget 50k players is childsplay compared to the few mil that play either CoD or BF. Thank god you have people that play this game, so you better take care of the little playerbase you got. I don't get how either of you saw that as sarcastic. |
Spkr4theDead
International-Fleet
745
|
Posted - 2013.09.19 03:48:00 -
[80] - Quote
Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN. |
|
Nguruthos IX
PEN 15 CLUB
1744
|
Posted - 2013.09.19 04:12:00 -
[81] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN.
I'll be sure to tell my grandchildren. They should be pretty excited |
XxGhazbaranxX
Bannana Boat Corp
372
|
Posted - 2013.09.19 04:17:00 -
[82] - Quote
TBH it doesn't matter how many man hours it takes. The problem is the community doesn't know how many it does take. Therefore they have unrealistic expectations. To be honest, dust was hastily called finished way before it was finished. I would have considered it finished, and I know lots of the community would agree, when at least all the racial variant suits where done.
By calling the game finished CCP gave the community an excuse to be exceedingly harsh when it comes to scrutinizing updates and timetables.
I for one don't care too much. If you need time, take it but remember that the deadline is when the game is no longer sustainable and it is directly related to how happy the player base is. I guess CCP should give the player base an idea of how long a certain aspect of the game the games to program. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6387
|
Posted - 2013.09.19 04:17:00 -
[83] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN. FAN GOGGLES |
Godin Thekiller
Hellstorm Inc League of Infamy
743
|
Posted - 2013.09.19 04:25:00 -
[84] - Quote
Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off
That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them? |
Nguruthos IX
PEN 15 CLUB
1745
|
Posted - 2013.09.19 04:32:00 -
[85] - Quote
Godin Thekiller wrote:Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them?
Mostly because they have no idea what they want to do with vehicles and by extension pilot suits.
I agree with whoever said that Dust needs some new content fast, even unbalanced or buggy ("since that's how we get it anyways"), before the game dries out anymore.
Basically the risk of releasing unpolished content, at this point, does not out weigh the risk of releasing nothing. And again, it'll come out that way anyhow so why not speed up that process and include us in it earlier. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
241
|
Posted - 2013.09.19 05:57:00 -
[86] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
well if i was a smart ass. I would say at least 3 months to get it down right. ya'll have had a couple of years. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
125
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Posted - 2013.09.19 06:02:00 -
[87] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Here we go with the excuses. Checked numbers lately? Better hurry up. I love how CCP sticks to their game, not every company has such a commitment to quality |
Nguruthos IX
PEN 15 CLUB
1745
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Posted - 2013.09.19 06:29:00 -
[88] - Quote
I'm sensing some tension in here.. |
KalOfTheRathi
Black Phoenix Mercenaries
728
|
Posted - 2013.09.19 07:20:00 -
[89] - Quote
Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Thank you! I nearly laughed myself to death.
Since 1.5 is delayed there is no hope for anything on this list. Not a single one. In fact, if it wasn't delayed there was little to no hope for any of those items as well.
A very good Troll. |
Monkey MAC
killer taxi company General Tso's Alliance
561
|
Posted - 2013.09.19 07:35:00 -
[90] - Quote
Nguruthos IX wrote:Godin Thekiller wrote:Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them? Mostly because they have no idea what they want to do with vehicles and by extension pilot suits. I agree with whoever said that Dust needs some new content fast, even unbalanced or buggy ("since that's how we get it anyways"), before the game dries out anymore. Basically the risk of releasing unpolished content, at this point, does not out weigh the risk of releasing nothing. And again, it'll come out that way anyhow so why not speed up that process and include us in it earlier.
They are gonna include us in it, they have delayed, but we are gonna get to see the metrics!! Pilot Suits have had work put in, but since that was before blam changed out for wolfman, now they are trying to build vehicles from the ground up!!
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