|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 22:49:00 -
[1] - Quote
I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 22:57:00 -
[2] - Quote
Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!!
We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable. |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:06:00 -
[3] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:I dont see how CCP can be so slow at making single items. Sure maps, and all that will take a long time, but single items themselves take very VERY little. I worked on a dev team and we used the unreal engine (before we switched). It took us (a four man team) about 8 hours to make a new weapon. Now this is without skill coding and such but still. Really, do tell, I wanna hear the lot!! We made a chainsaw and I spend 6 hours cutting threw different body parts of cows to get the right sound files for it. It was enjoyable. And what this was a fully functional weapon, was implementable into your game? I mean me and a few guys took 80 hours to make a bb gun, with unlimited ammo, and no reload!
Yep, we did this a lot, we'd be play testing and one of us would say "hey, know what weapon I'd like to see in game" then we spent a day or two straight working on it, adding it and then play testing the next day. God I miss those guys, RIP Dave. ; __ ; |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:13:00 -
[4] - Quote
Monkey MAC wrote:
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!?
Was called Epic Bar Fight and was never released, our programmer Dave passed away from cancer and we fell apart after that. Was a small indie game, first person melee combat. I was the sound tech / engineer. |
Mossellia Delt
Militaires Sans Jeux
296
|
Posted - 2013.09.18 23:17:00 -
[5] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
Well screw my lecturer then ill take lessons from you, whats your game called was it ever released!?
Was called Epic Bar Fight and was never released, our programmer Dave passed away from cancer and we fell apart after that. Was a small indie game, first person melee combat. I was the sound tech / engineer. Aah!
I remember I couldnt get the sound right for punching someone in the face and Jason the other programmer told me to punch him in the nose and we recorded that for the sound file lol. |
|
|
|