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Thread Statistics | Show CCP posts - 1 post(s) |
Nguruthos IX
PEN 15 CLUB
1721
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Posted - 2013.09.18 15:16:00 -
[1] - Quote
~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
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Nguruthos IX
PEN 15 CLUB
1722
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Posted - 2013.09.18 15:23:00 -
[2] - Quote
DUST Fiend wrote:I wouldn't hold your breath on any of those But they've got a whole extra month
=D |
Nguruthos IX
PEN 15 CLUB
1722
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Posted - 2013.09.18 15:27:00 -
[3] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
To do it right, or to do it at all?
Oh I'm sure you could have a terribly unbalanced, buggy as hell, prototype of each of them given 2 months, right? :P
That's assuming some work has already been done, as we've seen some jet models, racial variant models, etc. |
Nguruthos IX
PEN 15 CLUB
1723
|
Posted - 2013.09.18 15:57:00 -
[4] - Quote
Obviously it's a lot to do the original 1.5, and any few of these things I listed.
However what brought us to this place, in part, was a lack of foresight (Probably via Blam). It will be more difficult to balance new vehicles and turrets if they are not included at 1.6 or quickly in a consequent patch. Especially if by then it's not already planned what sort of fittings, roles, and features they will have.
On a side note, the total man hours promise future racial respecs is not too high. It takes acknowledgement of the problem, admitting it, having a team conversation about it, and writing up a dev blog explaining how racial respecs will work and why they are fair or the right thing to do. |
Nguruthos IX
PEN 15 CLUB
1725
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Posted - 2013.09.18 16:00:00 -
[5] - Quote
DeathwindRising wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? a respec for vehicle users? you tell me since youve done respecs before... whats the problem now? your hands cramped or something for falling over?
Apparently it looks like they have not built a good automated system for respecs yet. Hence why it was a pain to do last time.
Might be something to consider making, given the slow trickle of new content and inevitable balance passes, skill changes, core mechanic alteration, and in some cases Complete Overhauls (see 1.6 vehicles). |
Nguruthos IX
PEN 15 CLUB
1726
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Posted - 2013.09.18 16:22:00 -
[6] - Quote
Coleman Gray wrote:Their never coming out, I gave up hoping, Vehicles have needed somthing for ages and it gets delayed, yet if it was a nerf they'd e all over that ****
maybe thats the one optimistic take away here lol. |
Nguruthos IX
PEN 15 CLUB
1726
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Posted - 2013.09.18 17:17:00 -
[7] - Quote
Aikuchi Tomaru wrote:Nguruthos IX wrote:~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content. Don't need that. Just save your SP.
Herp Derp
So if you want to play an amarr dropship but they won't be out for 3 years, then either don't play dust, or waste your SP.
Brilliant plan!
Same goes for all the suits missing racials and weapons and so forth. |
Nguruthos IX
PEN 15 CLUB
1729
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Posted - 2013.09.18 18:25:00 -
[8] - Quote
Duran Lex wrote:Holy **** at these responses.
CCP, put the entire vehicle rebalancing back on the shelf and bust out other developments.
These entitled little ungrateful pricks don't deserve balanced vehicles.
For fucks sake.
Edit - BTW, what i said is an insult. Asking ONE guy a legit question for "expecting" thousands of hours of manpower of code isn't a ******* insult. It's called being polite. Go ******* yell at your mommy to raise you better if you can't handle a polite response from someone.
The irony of this being a complaint about "polite responses".
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Nguruthos IX
PEN 15 CLUB
1733
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Posted - 2013.09.18 19:45:00 -
[9] - Quote
CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours?
Hey FourFox, I have a better idea. How about you tell us how many man-hours each of those items would take?
This way nobody will have unreal expectations and we can better estimate when features may be arriving. There's no need to be defensive, this post was not entirely in earnest.
However I may be laboring under some misapprehensions. I thought vehicle work started way back and was intended to release with 1.4. I thought the concept art and most of these racial models were revealed at FanFest. I thought CCP stated they already intended for new turrets to come out around or at 1.5, and so some of that work had been completed. I thought dropship cloaking had been written about in a dev blog like 4 years ago and the design team had some grasp over how they wanted to implement that. I thought we'd already seen models and or art for the MAV, and two jets. Not the jets from Carbon build that were shown flying in a demo long ago, but new models for Unreal that included animations for landing gear and such.
And I thought doing a respec is more a matter of reviewing petitions and clicking some buttons, hence the need for some streamlined system to be built there. That might imply some man hours, but surely just stating to the community that there will be a respec process in the future for racial replacements would not take more than a day to discuss and deliver.
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Nguruthos IX
PEN 15 CLUB
1733
|
Posted - 2013.09.18 19:47:00 -
[10] - Quote
knight of 6 wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? thousands. as for respecs I have no idea how you even begin to code that...
I guess you have not done much programming with databases then. |
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Nguruthos IX
PEN 15 CLUB
1739
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Posted - 2013.09.18 23:19:00 -
[11] - Quote
Zeylon Rho wrote:Hmm, didn't the ships, suits, etc. have concept art and some modeling done back at fanfest? If so, then the path to completion is something more like finishing up the modeling and the design element that is "stats/balance". The weapons were apparently usable back in fanfest (referring to the missing rifles here), as the dev talked about how nice they looked and how they felt to play with. That was... May?
So, I would think the amount of man-hours for the missing rifles/pistols specifically (if they already had models and were being play-tested) would be relatively small; it's more a matter of balance, and the theoretical role/range profile/etc. was already talked about in a blog since then. Fanfest was over 4 months ago now.
So, on that logic, the weapons should've have already been released if they were already at the point of being tested and having models back then. It makes you wonder on that point if they just withhold things for balancing purposes, since if they don't really get balanced till after being released to us, it might be quicker to have us in on that element.
The vehicles/suits that are missing weren't modeled/playable at the time of fanfest. So, that's basically 2 missing dropships, 2 missing havs, 2 missing lavs, 2 missing light suits, and 3 missing heavy suits (ignore things like missing MCCs, RDVs, etc. for the moment since those are more cosmetic and impact player experience to a lesser degree.). So, of 11 missing models as of four months ago, how are finished now? Presumably the people making maps aren't the same ones making these models.
correct |
Nguruthos IX
PEN 15 CLUB
1744
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Posted - 2013.09.19 04:12:00 -
[12] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
TEN. YEAR. PLAN.
I'll be sure to tell my grandchildren. They should be pretty excited |
Nguruthos IX
PEN 15 CLUB
1745
|
Posted - 2013.09.19 04:32:00 -
[13] - Quote
Godin Thekiller wrote:Sgt Kirk wrote:OP is asking for too much. but still 1.6 better have more **** than 1.5 was offering.
I'm starting to get a little put off by this game. Which, in all my time I've just been frustrated. Never put off That's why I said, "On and around the vehicle update." I also would add the pilot suit to that list. Also, since you birng it up, why haven't the devs been working on them?
Mostly because they have no idea what they want to do with vehicles and by extension pilot suits.
I agree with whoever said that Dust needs some new content fast, even unbalanced or buggy ("since that's how we get it anyways"), before the game dries out anymore.
Basically the risk of releasing unpolished content, at this point, does not out weigh the risk of releasing nothing. And again, it'll come out that way anyhow so why not speed up that process and include us in it earlier. |
Nguruthos IX
PEN 15 CLUB
1745
|
Posted - 2013.09.19 06:29:00 -
[14] - Quote
I'm sensing some tension in here.. |
Nguruthos IX
PEN 15 CLUB
1751
|
Posted - 2013.09.19 15:22:00 -
[15] - Quote
Severus Smith wrote:Himiko Kuronaga wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? If you have to ask that question, you need a bigger budget. If you think that throwing more money at a coding problem will make it happen faster you need to get the f*** out of IT. Listen, I am a software developer. I work on applications for oil companies, brokerage firms and large energy companies with project budgets larger than CCP's annual income. Coding accounts for <40% of our time. Most of it is is investigation, design, approval, mockup, approval, (then coding), then unit tests, then fixing, then unit tests again, then QA pass, then staging release, then more QA tests, then full integration tests, then production release planning, then the production mock release, then (finally) the production release. They are on a 1 month agile release cycle which means 1 week of investigation, design, approval. Then a 2 week sprint of coding. Then 1 week of QA, integration testing and release. And that's if everything works out perfectly. If they find a nasty bug then they miss the release and make it to the next one. Throwing money at a problem helps to bring on more resources to spread out work. But suddenly adding 10 more programmers wont speed things up, in fact (most times) it slows things down as you need to dedicate man hours to training the new resources and deal with the bugs they will introduce due to not being familiar with the code. Eventually they will get up to speed, but even then you'll probably run into the problem of "too many hands in the cookie jar" which causes you to have to divvy up tasks into micro-projects which causes a nightmare with code merges / task management. - You yell when CCP doesn't tell you what's coming in the next patch. - Then when they do tell you whats coming you yell when it's delayed due to it being buggy and scream "release it anyway". - Then when they do release it anyway you yell that they don't know what they're doing and the new feature is broken and shouldn't have been released.- Then they don't tell you **** and you yell but they ignore you because no matter what they do you're going to yell. So for everyone commenting here who doesn't work as a programmer, shut up. I don't come into your workplace and tell you how to flip burgers faster...
You'll never see me complaining about something that gets added and "shouldn't have been released yet". Just saying. I think the majority of people are with me, that the risk of buggy or unpolished content is not nearly as bad as stagnation at this point. I'm not saying game crashing, PS3 melting bugs are okay, but there is a certain balance here where perfection is not worth the wait.
What if they had chosen not to release 1.4 because of the squad deployment bug? Imagining that they knew about it to some degree, would waiting till yesterday to release patch 1.4 really have been worth it? Or more likely another couple days to match their downtime schedules. I'd say probably not.
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Nguruthos IX
PEN 15 CLUB
1751
|
Posted - 2013.09.19 15:28:00 -
[16] - Quote
Severus Smith wrote:Monkey MAC wrote:[quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing?
Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore your resume without one). Learn .NET MVC which is what is in demand right now, and consider adding emphasis on javascript libraries like JQuery, Breeze, Durandal and Knockout. Those are getting big, but could also bubble and die like previous web technologies ( cough cough Silverlight). DB knowledge in SQL Server and Oracle always helps. I am lucky and work in Houston, TX which isn't really known as a "Tech City". However, since we have a lot of the big oil / energy companies here (and more keep coming) there's as large amount of demand for software developers to overhaul their systems and reduce costs. Look for places like that to move to. Where demand for developers is growing quickly but supply is low. Avoid places like Silicon Valley because everyone and their mother who wants to be in software goes there (like Hollywood for actors and New York for MBAs). So you're fighting a lot of competition (but it could pay off handsomely). On topic: People, please stop whining at CCP. And offering solutions like "throw more money at it" or "code faster" just shows that you're ignorant to software development and need to stop commenting about it.
My solution is a compromise. Agile development to some degree is about having a hold-in-your hand tangible, product by the end of that run to show how things are coming along. A material demo that provides some insight into what's actually being accomplished.
I'm just saying lower the standards a bit and get something out there, functional is fine. Balanced is unnecessary since that will take live deployment and several months of observation and iteration to achieve regardless. It's worse for the health of the game if at the end of the month you've pushed back your objectives and all there is to show is "some bug fixes, menu changes, and a squad finding feature which is largely unnecessary, nobody asked for, and few will use".
Lets face it, Dust is still in beta at best. Lets quit pretending and embrace this reality as a way to advance the game better. We're the beta testers, accustomed to terrible bugs and broken balance. Give it to us and let's get this show on the road. |
Nguruthos IX
PEN 15 CLUB
1752
|
Posted - 2013.09.19 15:31:00 -
[17] - Quote
Mortedeamor wrote:CCP FoxFour wrote:[quote=Nguruthos IX]~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
whatever you do dont waste your time listening to this guy dust does not need new vehicles it needs whats here to be fixed you cannot add things into a broken foundation and expect them to work. why on earth would ccp waste their time providing new vehicles and turret types when what we have is so destroyed. they need to sit down and dedicate they're time to eradicating blams blasphemy from new eden. add new vehicles, new turret types what are you thinking pfft you should just quit dust
I won't need to quit dust, if at this rate it's going to do a pretty good job of ending itself first. Needs some life-injection at a point. They can't spend the next year just fixing things from before, that's what they spend the last few years doing basically.
With no forward progress Dust is diminishing to a point of critical concern for anyone interested in it's long term survival. |
Nguruthos IX
PEN 15 CLUB
1753
|
Posted - 2013.09.19 15:40:00 -
[18] - Quote
Point is, we're more efficient at finding bugs than CCP anyways.
If we wait for CCP to find and squash all bugs before a release, then we'd be waiting an extra month or more. Besides that, we're still going to get bugs anyways.
So, use the playerbase, AKA beta testers to test anything resembling functional and then patch it up after.
I used to think a separate, real, beta server would be a waste of resources. But at this point it's looking like the best idea. |
Nguruthos IX
PEN 15 CLUB
1753
|
Posted - 2013.09.19 16:05:00 -
[19] - Quote
Caeli SineDeo wrote: New turrets and drop ship cloaking will be the hardest of the bunch. 200 man hours each if all goes well unknown if things go to hell.
Racial varient of all vehicles. I think that would be the easiest. You have the sockets built. just creating a graphical design around the sockets might be hard means you develop the track systems differently so around 100-150 per new race around 200-300 for both amar and.
new vehicle types not needed.
I'll refer you to my other post.
Nguruthos IX wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? Hey FourFox, I have a better idea. How about you tell us how many man-hours each of those items would take? This way nobody will have unreal expectations and we can better estimate when features may be arriving. There's no need to be defensive, this post was not entirely in earnest. However I may be laboring under some misapprehensions. I thought vehicle work started way back and was intended to release with 1.4. I thought the concept art and most of these racial models were revealed at FanFest. I thought CCP stated they already intended for new turrets to come out around or at 1.5, and so some of that work had been completed. I thought dropship cloaking had been written about in a dev blog like 4 years ago and the design team had some grasp over how they wanted to implement that. I thought we'd already seen models and or art for the MAV, and two jets. Not the jets from Carbon build that were shown flying in a demo long ago, but new models for Unreal that included animations for landing gear and such. And I thought doing a respec is more a matter of reviewing petitions and clicking some buttons, hence the need for some streamlined system to be built there. That might imply some man hours, but surely just stating to the community that there will be a respec process in the future for racial replacements would not take more than a day to discuss and deliver.
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Nguruthos IX
PEN 15 CLUB
1754
|
Posted - 2013.09.19 16:21:00 -
[20] - Quote
Severus Smith wrote:scuba678 wrote:If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisness model ehh??maybe for a video game.
Just ask your team leader at burger king about it I,m sure he will teach you a thing or too At first I was willing to believe you managed a restaurant. But now, not believing it as much. I hate the be the "grammar police" but my god what is it with forums that makes people so incapable of capitalizing their f***ing I's and using proper spelling / punctuation. As for your "argument" no. The customer paying, and then being screwed later, is a poor business model. However I do not understand how this applies to CCP or DUST since this is a free, let me underline that for you again, free to play game. So it could be s*** not worthy of anyone's time and you still didn't lose a dime for it. Also, I bet if you were giving away free steaks and some brat was making a scene about the quality of steak you were serving and why weren't they USDA Prime cuts you'd tell him to shove off. He's not paying you for the steak. You don't need him sitting around everyone else moaning about how crappy your service is when you're serving him a free meal.
completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off, but really it'd not in anyone's interest to be rude like that.
Back to the topic at hand, as a software developer you are aware of real world constraints. Of which deadlines are a large factor. You can't spend 100 years writing the perfect software for a customer who has long since died or gone bankrupt.
Time for CCP does not translate as finitely as a deadline, but there is certainly a number. Invisible, somewhere in this deterministic universe there is a point at which the game could fail for lack of delivering content X by time Y. Hard to pinpoint but hard to ignore.
The signs do not look good, and something has to give. There is also the possibility of a game being sustained, but still a failed success. Look at how many MMO's in the past couple years even have released with such high potential, only to crash down instantly. (Most of which suffered from bad launch syndrome as well. Could that be a precursor ?) Many resorting to FTP models after that, and some simply dying. If the best Dust can hope to do is struggle along, barely scraping by enough players to break even then it's as good as dead. |
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Nguruthos IX
PEN 15 CLUB
1761
|
Posted - 2013.09.20 20:26:00 -
[21] - Quote
Bubbles moon wrote:Zekain K wrote:CCP FoxFour wrote:Nguruthos IX wrote:~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type
~The promise that with each introduction of new racial variants, partial respecs will be offered since CCP decided to release Dust without over half of it's content.
These would be a good reason for having to wait another month.
Out of curiosity, how long do you think each one of those line items would take in terms of man hours? You guys had a full year to get this **** done But as far as we've heard, your art team is still stuck in the concept art stage of doodling pictures on their tablts. A ******* YEAR OF NOTHING BUT CONCEPT ART. exactly where is the finished art... what the hell are the artists there doing... *speaking professional game artist...*
What sort of art do you work on?
can you do drawings / 3d models and animation?
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