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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 01:51:00 -
[1] - Quote
On the left we have a Gallente Scout with base stats. On the right we have a Gallente Scout with all skills level five.
Base All Lvl 5
Profile: 45 30 Precision: 45 41 Range: 10 23
Alright, so now that we know that - throw all that **** out the window because it doesn't matter to anyone else but you now that TacNet doesn't have shared vision. It doesn't matter to anyone but you, the Scout.
Which effectively means that, since you're the only one using that information, the only point in having those skills is for YOU to find targets.
Speed Tanking? Kiss that goodbye, Aim Assist is pretty damn good and players can now hit what they're aiming for.
Stealth Tanking? Not much better considering that your profile is only 30, meaning that ANY (that's right, ALL OF THEM) Prototype Active Scanner (including one of the Aurum ones, available at level 1) can detect you. INCLUDING the Flux Active Scanner with 20,000 m effective scan area.
That is unless you have Profile Dampeners. But guess what? There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't.
So here's what I have to say.....
I. *******. Warned. All. Of. You.
http://blindmanmoon.blogspot.com/2013/08/perfecting-roles-active-scanners.html http://blindmanmoon.blogspot.com/2013/07/perfecting-roles-scout.html http://blindmanmoon.blogspot.com/2013/07/coding-and-its-relation-to.html
https://forums.dust514.com/default.aspx?g=posts&m=1132728 https://forums.dust514.com/default.aspx?g=posts&m=1123426 https://forums.dust514.com/default.aspx?g=posts&t=96217
So, thanks to all the players, CCP and the CPM who apparently completely discounted everything that I (AND MANY OTHERS) crusaded for - the Scout is officially the indisputably most broken role in the game and there's going to be AT LEAST another month until -anything- (and I mean ANYTHING) is done to fix it.
Never been more pissed off in my life....
.... and I don't even play Scouts....
Edit: Want to fix this ****, make it so that Scouts are the only role that has shared TacNet vision - then maybe the bonuses will make some kind of sense. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
403
|
Posted - 2013.09.05 01:55:00 -
[2] - Quote
wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 01:57:00 -
[3] - Quote
Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got.
They can't.
The problem is that -ANY- proto scanner, including the one that has a 20,000m scan area can pick you up. So there's no point in using any other scanner besides that one because it has the best range and you're not sacrificing anything to get it.
Unless you use the Focused SPECIFICALLY to find Scouts, but considering they're dead anyway what's the point. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
230
|
Posted - 2013.09.05 01:58:00 -
[4] - Quote
Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't.
...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 02:00:00 -
[5] - Quote
Krom Ganesh wrote:Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't. ...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi.
Lawl, so the Logi is again better at something that another role should be good at. |
Shotty GoBang
Intara Direct Action Caldari State
879
|
Posted - 2013.09.05 02:36:00 -
[6] - Quote
Thanks, Aeon. Seriously, thanks for everything.
In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while we wait for 1.6.
Hotfix Ideas:
- Drastically reduce the cost of Light/Scout Suits.
- Dial down Aim-Assist or make us more resistant to it.
- Reduce damage at range of ARs and ScRs.
- Add to Scout base statistics (Stamina, Speed, CPU, PG, HP).
- Add to Scout base Scan Radius.
- Improve Scout base Scan Profile/Precision.
These are short-term "numeric" buffs which again would "help" more than "fix" the Scout. I've put up and opinion-piece on how the Devs might go about fixing Scouts in the long run (i.e. come 1.6):
https://forums.dust514.com/default.aspx?g=posts&t=107513
^ I've always respected your approach to problem-solving, so I'd very much appreciate your input here should you have time.
Thanks Again, Shotty GoBang |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2674
|
Posted - 2013.09.05 02:58:00 -
[7] - Quote
Shotty GoBang wrote:Thanks, Aeon. Seriously, thanks for everything. In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while we wait for 1.6. Hotfix Ideas: - Drastically reduce the cost of Light/Scout Suits.
- Dial down Aim-Assist or make us more resistant to it.
- Reduce damage at range of ARs and ScRs.
- Add to Scout base statistics (Stamina, Speed, CPU, PG, HP).
- Add to Scout base Scan Radius.
- Improve Scout base Scan Profile/Precision.
These are short-term "numeric" buffs which again would help more than than fix the floundering Scout. I've put up and opinion-piece on how the Devs might go about fixing Scouts in the long run (i.e. come 1.6): https://forums.dust514.com/default.aspx?g=posts&t=107513^ I've always respected your approach to problem-solving, so I'd very much appreciate your input here should you have time. Thanks Again, Shotty GoBang
I'll check it out when I'm not on Tera, thanks mate. |
Jadek Menaheim
WarRavens League of Infamy
68
|
Posted - 2013.09.05 03:28:00 -
[8] - Quote
Aeon Amadi wrote:Krom Ganesh wrote:Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't. ...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi. Lawl, so the Logi is again better at something that another role should be good at.
Actually, all proto-frame logis have the ability to stealth tank as at least four low slots are required (on a medium or light frame) to effectively break the scan threshold with complex profile dampeners. In addition to the Gallente Scout, the Gallente Proto Assault variant has the necessary four low slots to stealth tank (rather than armor tank). Just food for thought.
Armar Logistics ak.0 Gallente Logistics gk.0 Caldari Logistics ck.0 Minmatar Logistics ck.0
Gallente Scout gk.0 Gallente Assault gk.0 |
Toby Flenderson
research lab The Superpowers
11
|
Posted - 2013.09.05 03:45:00 -
[9] - Quote
Krom Ganesh wrote:
Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking)
Haha nice eye. |
OZAROW
WarRavens League of Infamy
480
|
Posted - 2013.09.05 04:41:00 -
[10] - Quote
So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2675
|
Posted - 2013.09.05 07:02:00 -
[11] - Quote
Toby Flenderson wrote:Krom Ganesh wrote:
Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking)
Haha nice eye.
Useless, redundant information that has no effect on the conveyance on what is being brought up.
If we're going to just laugh at this, not take it seriously and nitpick the **** out of it, maybe we should just remove Scouts all together and just be done with it. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
796
|
Posted - 2013.09.05 07:51:00 -
[12] - Quote
Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already. |
Korvin Lomont
United Pwnage Service RISE of LEGION
124
|
Posted - 2013.09.05 08:03:00 -
[13] - Quote
Thats not my experiance I really get scanned noch every two minutes as no one knows where the party is. That is the direct impact of the removed shared teamview well and of course that evryone runs around blindly in search of enemies. This hurts especially on the larger ambush maps... |
dustwaffle
Ill Omens
463
|
Posted - 2013.09.05 08:23:00 -
[14] - Quote
OZAROW wrote:So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! So the Scout gets less than 15db. Cue the whines from people with Proto Scanners, "Why can't my best scanner scan scouts WTF CCP!"
Same difference |
Your Absolut End
Neanderthal Nation Public Disorder.
167
|
Posted - 2013.09.05 08:47:00 -
[15] - Quote
Well scouts are the weakest Suits and therefore should be the weakest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore. |
Protected Void
STRONG-ARMED BANDITS
78
|
Posted - 2013.09.05 09:41:00 -
[16] - Quote
Your Absolut End wrote: However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you.
Uh, no, that's wrong:
- If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it gets slightly easier or harder to kill. Us scouts have no other advantages than lowered radar visibility. The speed isn't really an advantage as long as assaults are pretty damned near as fast as us, plus the fact that the improved aiming makes sure we're dead before we can even hit the sprint button. If we're spotted, we're dead.
- The counter to us being unscannable (if we sacrifice a crapload of slots and/or sink millions of SP into the relevant skills) is to turn around. Stop looking just the way you're running or shooting, and we're just as easily spotted as anyone else.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
128
|
Posted - 2013.09.05 10:19:00 -
[17] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Without a role that grants you some ways to earn WP stealth means nothing especially if you regard the crappy scanradius any dropsuit has with the removal of teamview any suit has become more stealthy even a heavy can sneak up to you.
The only slight advantage a scout may have is against scanners but even the avanced scanner can get you even with maxed skills thats a shame. |
OZAROW
WarRavens League of Infamy
496
|
Posted - 2013.09.05 11:18:00 -
[18] - Quote
Please help the scouts an put your likes an signs here https://forums.dust514.com/default.aspx?g=posts&m=1264361#post1264361 Thanks for the support |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.09.05 11:37:00 -
[19] - Quote
I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic scanners with just the suit and maybe lvl 1 in dampening. The dampening modules should be for assault suits that want to try stealth. As soon as anyone starts sacrificing their limited slots and resources on dampeners they should get major benefits. You should not have to equip more than one. A scout with a basic profile dampener should be invisible to an advanced scanner, and so on. |
Rogatien Merc
Red Star. EoN.
1001
|
Posted - 2013.09.05 11:51:00 -
[20] - Quote
I-Shayz-I wrote:Oh, and not many people use scanners ... o da **** u 'bouts ta see... |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
|
Posted - 2013.09.05 19:43:00 -
[21] - Quote
Varoth Drac wrote:I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic scanners with just the suit and maybe lvl 1 in dampening. The dampening modules should be for assault suits that want to try stealth. As soon as anyone starts sacrificing their limited slots and resources on dampeners they should get major benefits. You should not have to equip more than one. A scout with a basic profile dampener should be invisible to an advanced scanner, and so on.
I certainly don't think that -ALL- Prototype Scanners should be able to defeat them. Their entire premise is to be able to have the option to stealth tank (what with speed tanking being stupid now) and considering that damn near any suit has better capabilities at doing it it just goes to show that without any notable role, Scouts are useless and should just be removed from the game entirely.
Why use the vanilla Prototype Active Scanner when you can use the Focused with it's 15 db Precision? Or the Flux with it's massive scan range? Or even the Quantum with it's 25 sec reveal timer?
Doesn't really matter because all of them will pick up any scout that hasn't sacrificed his already waning survivability for profile dampeners - which invariably sacrifices his only true defense which is speed. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
263
|
Posted - 2013.09.06 09:12:00 -
[22] - Quote
Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
|
Posted - 2013.09.06 10:54:00 -
[23] - Quote
CommanderBolt wrote:Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty.
Just wait until they start giving points for using the Active Scanner, lmfao. I advocated for that but now that I'm seeing the results of it's use I'm wanting to recant that statement. |
lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 11:19:00 -
[24] - Quote
Protected Void wrote: If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it gets slightly easier or harder to kill. Us scouts have no other advantages than lowered radar visibility. The speed isn't really an advantage as long as assaults are pretty damned near as fast as us, plus the fact that the improved aiming makes sure we're dead before we can even hit the sprint button. If we're spotted, we're dead.
The counter to us being unscannable (if we sacrifice a crapload of slots and/or sink millions of SP into the relevant skills) is to turn around. Stop looking just the way you're running or shooting, and we're just as easily spotted as anyone else.
[/list]
Also, the reduced turning speed for assaults and heavies makes it impossible for scouts to dance around them anymore. And KB/M users can turn 180 degrees at the touch of a button.
Scout suits need a dampening buff. They're only marginally better than a militia assault. To hide effectively from scanners, you need to sacrifice SP into dampening, electronics and use half of your slots and a lot of CPU for dampening modules. That's hardly worth it.
|
lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 11:24:00 -
[25] - Quote
Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty, you got me good yesterday! I'll get you back ;) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2692
|
Posted - 2013.09.06 22:20:00 -
[26] - Quote
lrian Locust wrote:Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty, you got me good yesterday! I'll get you back ;)
Honestly, Gallente hallmark on CQC combat - and the AR is pretty good for distances up to 40m
But I find it interesting that the efficiency rating slowly drops down from there, instead of a sharp decline like the Laser Rifle which goes from 100% damage at 70m to almost nothing at 85m
Being as the Gallente Assault suit and AR is my chosen specialization, I propose that we wait for two things:
1.) CCP has stated they're going to make the range difference between the Assault Rifle and Scrambler Rifle more noticeable in 1.5 - I'm not sure how I feel about this because they both have the same DPS (Assault Scrambler Rifle anyway) and giving one more range than the other feels counter-intuitive when they both perform the same.
2.) Combat and Rail Rifles. Because of obvious reasons.
If they did change the damage at range though I think it should get more hip-fire accuracy as a means of retaining it's high damage, close quarters role and it would allow for more of the Gallente combat philosophy - high damage, mobile armor tanking. |
Cass Caul
Namtar Elite Gallente Federation
74
|
Posted - 2013.09.07 00:48:00 -
[27] - Quote
1) Aeon is full of misrepresented fact.
Basic Scanner is 40, Advanced Scanner is 36, and Proto Scanner is 28. There is 1 scanner that goes to 15, but it is twice the cost of the others, has lowest range, and the shortest duration. And the fitting is costly. Nearly all the pub match guys, even in teh matchmaking from the 20M+ SP groups, will be running ADV for cost and fitting effectiveness.
2) Nearly irrelevant but a Gallente Scout can beat 15 dB with 3 complex and 1 basic dampener. And even with 5 dampeners a Gal Logi can't get below 15
3) My "Good" suit has 1 kincat, 1 CardReg, 1 plate, and 1 Repair in the low slots. Last build, where everyone could see me magically that was what i did best in for slaying. It is still great. However, my "Scan" suit that I had from day 1 of Uprising, which is 3 range amps and 1 profile dampener, is doing fantastic (and actually useful). I'm killing more and dying less. average is about 18-21 kills and 0-3 deaths per match.
We know Scouts are getting "Something" to balance them in 1.5 or (more likely 1.6) so for know, just run it like you used to. The Minmatar Scout just needs to sacrifice 1 lowslot to be invisible to proto scanners just like the Gallente Scouts.
Complaing that a Scout suit shouldn't have already specialized into Scanning skills, and specifically Profile Dampening, is just ridiculous. Those skills are far more effective than Armor Upgrades and Shield Upgrades for the Scouts. |
Maken Tosch
DUST University Ivy League
4043
|
Posted - 2013.09.07 00:53:00 -
[28] - Quote
@ccp
I Can Haz Cloaking Equipment? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2704
|
Posted - 2013.09.07 00:58:00 -
[29] - Quote
Cass Caul wrote:1) Aeon is full of misrepresented fact.
Basic Scanner is 40, Advanced Scanner is 36, and Proto Scanner is 28. There is 1 scanner that goes to 15, but it is twice the cost of the others, has lowest range, and the shortest duration. And the fitting is costly. Nearly all the pub match guys, even in teh matchmaking from the 20M+ SP groups, will be running ADV for cost and fitting effectiveness.
2) Nearly irrelevant but a Gallente Scout can beat 15 with 3 complex and 1 basic dampener.
3) My "Good" suit has 1 kincat, 1 CardReg, 1 plate, and 1 Repair in the low slots. Last build, where everyone could see me magically that was what i did best in for slaying. It is still great. However, my "Scan" suit that I had from day 1 of Uprising, which is 3 range amps and 1 profile dampener, is doing fantastic (and actually useful). I'm killing more and dying less. average is about 18-21 kills and 0-3 deaths per match.
We know Scouts are getting "Something" to balance them in 1.5 or (more likely 1.6) so for know, just run it like you used to. The Minmatar Scout just needs to sacrifice 1 lowslot to be invisible to proto scanners just like the Gallente Scouts. Complaing that a Scout suit shouldn't have already specialized into Scanning skills, and specifically Profile Dampening, is just ridiculous. Those skills are far more effective than Armor Upgrades and Shield Upgrades for the Scouts.
I touch on all of this with my blog posts and pretty much repeat everything you're saying here with extensive detail. The Minmatar scout simply doesn't have the slots to be able to beat a Focused Active Scanner. Of which Logistics are far better suited to be able to stealth tank against because they have plenty of versatility and slot options to fit Complex Profile Dampeners as well as tank and a damn good weapon.
I'll record a video of my use of the Prototype Flux Active Scanner and show you how it's nigh impossible to get past it, even as a scout. You're lit up for 8 seconds, but that's plenty of time for my team to figure out where you're going and what your intentions are.
Take your pick, speed tank and get found or stealth tank and not be able to get away. Your choice. |
Spec Ops Cipher
Seraphim Initiative..
534
|
Posted - 2013.09.07 01:23:00 -
[30] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore. You've never been in a scout suit before have you? |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
|
Posted - 2013.09.07 02:08:00 -
[31] - Quote
Just on principle a Lv5 scout with two complex dampeners should beat any scan. |
OZAROW
WarRavens League of Infamy
581
|
Posted - 2013.09.07 07:25:00 -
[32] - Quote
dustwaffle wrote:OZAROW wrote:So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! So the Scout gets less than 15db. Cue the whines from people with Proto Scanners, "Why can't my best scanner scan scouts WTF CCP!" Same difference Shouldn't be able to hence scout, but all scouts should have a pd db of 40 so we can all get under the 15 |
Iron Wolf Saber
Den of Swords
8121
|
Posted - 2013.09.07 08:05:00 -
[33] - Quote
Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. |
Django Quik
Dust2Dust. Top Men.
1398
|
Posted - 2013.09.07 09:24:00 -
[34] - Quote
Scouts should not have to add extra modules to be scouty. That should be innate to the role and though it is a little now, it's nowhere near enough.
Dampening, range and precision modules should be intended for medium suits that want to be more scouty. Damage and HP mods are for scouts that want to be more assaulty or mediums that want to be more heavy-y.
Granted scouts should not be invisible to all scanners without skills and one mod but two is excessive and with our already low CPU/PG, needing two slots to be properly stealthy is just far too much.
That said, in the half a dozen 1.4 games I've played so far, no one's even tried to scan me. My squads always have at least one active scanner in them though and they're massively helpful. When there's WP reward for scanning, you'll see so many more of them around. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
|
Posted - 2013.09.07 16:15:00 -
[35] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
Scout buff or legitimate role that no-one else can do better than them? |
Awesome Pantaloons
Tech Guard General Tso's Alliance
24
|
Posted - 2013.09.07 16:49:00 -
[36] - Quote
Guys, honestly, I've got to say that I don't see much of a difference... if anything, I'm doing better as a scout. I usually roll heavy or mediums, but I have some scout fits and an all scout alt. I still do very well with them using adv and std gear. I haven't had any really bad matches since the update. Maybe I'm playing Scout wrong, so I'm good with it? Lol |
Garrett Blacknova
Codex Troopers
3888
|
Posted - 2013.09.07 17:08:00 -
[37] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
|
Posted - 2013.09.07 21:49:00 -
[38] - Quote
Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff.
Than you read it wrong.
Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill.
Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem.
Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on.
In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there.
Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this. |
ShinyJay
Destruction Reapers The Superpowers
36
|
Posted - 2013.09.07 22:01:00 -
[39] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. Than you read it wrong. Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill. Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem. Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on. In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there. Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this.
for those that are lazy, scouts need a clear and unique role that only they can perform, not any other suit. i can't even tell what their role is in this game and i been a scout since I started playing this game. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
24
|
Posted - 2013.09.07 22:11:00 -
[40] - Quote
ShinyJay wrote:Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. Than you read it wrong. Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill. Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem. Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on. In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there. Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this. for those that are lazy, scouts need a clear and unique role that only they can perform, not any other suit. i can't even tell what their role is in this game and i been a scout since I started playing this game.
Ideally, the Scout is meant to be a very fast flanker and... scout. They get into enemy territory quickly, scope out the situation, maybe drop some uplinks, and get out. They would theoretically have the power to eliminate unwary opponents who may see them while they are sneaking about. Scouting is all about getting into the enemy's business without them knowing and then getting out just as fast. That is what the Scout SHOULD be capable of. A very skilled player can do this. It is certainly not easy and requires a great deal of smarts and preparedness as well as the ability to make quick decisions. I think the Scout needs tweaking to make this role easier, for sure. Cloaking modules being a unique feature for them might be one possibility. Just a thought. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2713
|
Posted - 2013.09.07 22:55:00 -
[41] - Quote
Awesome Pantaloons wrote:
Ideally, the Scout is meant to be a very fast flanker and... scout. They get into enemy territory quickly, scope out the situation, maybe drop some uplinks, and get out. They would theoretically have the power to eliminate unwary opponents who may see them while they are sneaking about. Scouting is all about getting into the enemy's business without them knowing and then getting out just as fast. That is what the Scout SHOULD be capable of. A very skilled player can do this. It is certainly not easy and requires a great deal of smarts and preparedness as well as the ability to make quick decisions. I think the Scout needs tweaking to make this role easier, for sure. Cloaking modules being a unique feature for them might be one possibility. Just a thought.
That's all well and good but you can't make use of extended scan range when no-one else can see it but you unless you plan on relaying a bunch of information personally over the mic - at which point you'd be better off looking down the scope of a sniper rifle.
They're not well built for flanking either considering how much QQ people spat on the forums about scouts being too hard to hit (really? their entire purpose?) so they nerfed the absolute dog **** out of them with hit detection fixes and strafe speed caps. Toss on a Kinetic Catalyzer or two on an Assault Suit and you're still better geared for that role.
Then, lastly, they barely have enough PG/CPU to use speed modules let alone any sort of resource intensive equipment like Drop Uplinks - part of the major problem with their design. Also, not having extra equipment slots makes it so that they can't use active scanners (required for scoutly duties) and drop uplinks at the same time, not that it matters considering they couldn't fit them in the first place. |
hgghyujh
Expert Intervention Caldari State
87
|
Posted - 2013.09.07 23:58:00 -
[42] - Quote
YES! scouts would get a defined and useful roll by being the only ones with a shared tacnet. This is only a small prat of what needs to be done to fix scouts but it would give scouts a reason for being. |
OZAROW
WarRavens League of Infamy
585
|
Posted - 2013.09.08 16:22:00 -
[43] - Quote
Aeon is precision mods to scan a low db so I don't need a scanner? How low can I scan? So if gallente is for dampeners, I could use a mini as a hunter? |
OZAROW
WarRavens League of Infamy
585
|
Posted - 2013.09.08 16:24:00 -
[44] - Quote
I didn't explain enough, so since gallente can stack pd cause of the lows the mini could stack precision mods an act like a predator? |
Crash Monster
Snipers Anonymous
1291
|
Posted - 2013.09.08 16:49:00 -
[45] - Quote
Your Absolut End wrote:However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you.
If we're close enough to be that big of a problem anyone in your squad could take a look around once in a while and upon spotting us fire a round or two.
Given the risk taken to sneak in close that seems a reasonable trade off.
|
Mac Dac
Wraith Shadow Guards
179
|
Posted - 2013.09.08 17:22:00 -
[46] - Quote
most people don't use dampeners so the basic scanner is good enough for some squads.
also i ran a basic light gallente frame yesterday with jus 2 basic dampeners and prevented a lot of scans. went 5:0 in a light and prevented all scans too. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 17:53:00 -
[47] - Quote
you are not the only one. EVERYONE who plays scout knew what was happenning. Scout has been slowly spiraling into the toilet drain for many patches now. This just shows the lack of professionalism in CCP's offices. I don't buy this 'slowly and steadily the game will be getting better'. CCP has the audacity to release a broken product where from the get go there is a terrible skew in balancing. So, does not impress me as paradox at all. More like business as usual. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 17:58:00 -
[48] - Quote
I-Shayz-I wrote:Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already.
lols give it two weeks. every logi will cary one prototype scanner. is it not obvious that every logi will be skilling into scanners this patch? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 18:00:00 -
[49] - Quote
OZAROW wrote:I didn't explain enough, so since gallente can stack pd cause of the lows the mini could stack precision mods an act like a predator?
What specifically do precision mods affect? being able to pick a signature 10 meters away from you? is that really helpful? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2715
|
Posted - 2013.09.08 21:25:00 -
[50] - Quote
OZAROW wrote:Aeon is precision mods to scan a low db so I don't need a scanner? How low can I scan? So if gallente is for dampeners, I could use a mini as a hunter?
All skills level 5 = 41
One Complex Precision Enhancer = 32.8 (rounds to 33) Two Complex Precision Enhancers = 26.24 (rounds to 26) Three Complex Precision Enhancers = 20.99 (rounds to 21)
Wouldn't really matter though because a Gallente Scout is the only one who could fit three at once, sacrificing speed tank/stealth abilities and even then his scan range is only 23 meters. With that much investment you could just throw on an active scanner and not only have more range but potentially have better precision without having to sacrifice on your own survivability.
Detection is only good if you're alive. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3111
|
Posted - 2013.09.08 21:27:00 -
[51] - Quote
Using the ADV scanners, I've yet to have a 'some margin of error' message, and I know there have been scouts I've scanned down. |
Terram Nenokal
Namtar Elite Gallente Federation
169
|
Posted - 2013.09.08 21:55:00 -
[52] - Quote
Buff scout speed Buff scout profile damp
slap an active scanner on it and cruise around like an invisible Kenyan.
Sounds scouty to me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2718
|
Posted - 2013.09.08 21:58:00 -
[53] - Quote
Arkena Wyrnspire wrote:Using the ADV scanners, I've yet to have a 'some margin of error' message, and I know there have been scouts I've scanned down.
I've actually received hate mail from a scout who was - with the utmost assurance - positive I could not have seen him.
Little did he know I had a prototype Quantum scanner and had revealed him half a minute ago. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
|
Posted - 2013.09.08 22:52:00 -
[54] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Hard to fit stealth, speed, hacking, AND uplinks while still using a valid weapon (except the knives). My ADV G-Scout uses cardiacs to insure I'm not caught walking and a codebreaker for obvious reasons. This means I have no space for dampeners! I would love for the scouts base profile to be lowered at least to the point were Level five skills alone is enough to avoid the basics without the need of an actual mod. This would mean that to counter scouts you would actually have to spec at least 3 points in scanners instead of spending less then a days worth of sp for a dam flux.
I do, however, agree with you on the point of scouts playing smarter. Managed to sneak to the enemy's side of the map and completely secure a defended outpost alone with the help of 2 tactically placed uplinks, flux nades, increased hacking, SMG, and nova knives.
The scout suit is, in the words of Stich, "Broken, but still good... yea, still good" and I can't see myself using anything else.
`Sigh. Just another fun game of DUST. |
Mac Dac
Wraith Shadow Guards
179
|
Posted - 2013.09.09 02:44:00 -
[55] - Quote
you all underestimate the dedicated scout.
they aren't stupid but clever. A truely steathly scout could break the 15db threshold if they wanted to but its taking them some time to adequately prep for the task. I think i can hear the menus of fits being tweaked and tecniques being developed as i write this.
trust me this only makes the kill sweeter for those proud few scouts. Besides scouts have been dieing for over a year now and they still manage to be an annoyance on the battlefield. |
Grief PK
D3LTA FORC3 Inver Brass
54
|
Posted - 2013.09.09 03:25:00 -
[56] - Quote
+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ... |
Torneido Achura
The Suicide Kingz
33
|
Posted - 2013.09.09 03:25:00 -
[57] - Quote
Doesn't modules work like if you have two -25% profile dampeners, then you're actually reducing 50% of your profile? I think one of the devs explained it that way in some post, nevertheless we need statistics on the fitting menus.. add it to the list
|
Jathniel
G I A N T EoN.
864
|
Posted - 2013.09.09 03:32:00 -
[58] - Quote
Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns". |
Morathi III
Red Star. EoN.
220
|
Posted - 2013.09.09 04:05:00 -
[59] - Quote
Jathniel wrote:Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns". Why not a sneak dmg bonus in dust? Can't say if that can be good or not for dust but i think a 10% dmg bonus for every one are unseen can be good for scout. |
Grief PK
D3LTA FORC3 Inver Brass
58
|
Posted - 2013.09.09 04:07:00 -
[60] - Quote
Jathniel wrote:Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns".
*FINSH HIM* !! <-- I want it! |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2787
|
Posted - 2013.09.09 10:09:00 -
[61] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Precision doesn't need to beat profile in line of sight and what is considered line of sight is like, 90 degrees and extends out as far as your minimap will go. Basically, if you even glimpse at them on screen (not even physically seeing them as a player) they pop up on the minimap, regardless of profile. I have a video on this somewhere.
Another thing is when you're near an enemy objective/structure you also show up on the map as of recent. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:49:00 -
[62] - Quote
This thread needs more attention.
CCP scouts could really do with some extra role ability. A second equipment slot added with some changes to tac net and enough pg / cpu to fit everything and maybe just maybe having the paper thin hp drawback will be worthwhile for the added REAL scouting ability. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:51:00 -
[63] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
This guy says everything I have experienced.
Its got to the point where I'm not even using my light suit now, ive gone back to a dragonfly assault suit and just threw on an AR with some hit points. I find I can escape better than any of my light suits can.... shocking really. |
Korvin Lomont
United Pwnage Service RISE of LEGION
172
|
Posted - 2013.09.12 12:22:00 -
[64] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Thats basicly right a scanner cannot kill anyone. But the scanner is the main reason you in Line of sight. Imagine you sneak behind a guy that doesn't notice you, you are ready for the kill and bam you got scanned now your are blinking like a christmas tree on everybodies tachnet and all of a sudden you in LOS. Now you can retreat but with exensive use of scanners i get scanned ever 30 seconds so sneaking has been practically removed from the game.
Mac Dac wrote:you all underestimate the dedicated scout.
they aren't stupid but clever. A truely steathly scout could break the 15db threshold if they wanted to but its taking them some time to adequately prep for the task. I think i can hear the menus of fits being tweaked and tecniques being developed as i write this.
trust me this only makes the kill sweeter for those proud few scouts. Besides scouts have been dieing for over a year now and they still manage to be an annoyance on the battlefield.
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else |
Korvin Lomont
United Pwnage Service RISE of LEGION
172
|
Posted - 2013.09.12 12:27:00 -
[65] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
CCP wants to look at scouts. CCP said they want to try to give scouts some love in 1.5 but only if the vehicle rebalancing goes well so don't expect anything prior to 1.6. |
The Robot Devil
Molon Labe. RISE of LEGION
975
|
Posted - 2013.09.12 12:42:00 -
[66] - Quote
Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got.
Sounds balanced to me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
|
Posted - 2013.09.12 13:31:00 -
[67] - Quote
The Robot Devil wrote:Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got. Sounds balanced to me.
It's hardly balanced when the Flux Scanner has a scan range of 20,000 meters. |
Chilled Pill
Pro Hic Immortalis
191
|
Posted - 2013.09.12 13:34:00 -
[68] - Quote
Korvin Lomont wrote:
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else
This is another one of my gripes about being a Scout. It is incredibly SP intensive to be able to fit well, and in it's current form, even when you fit it well, its level of usefulness in competitive PC play is extremely low at best. And to counter its best assets, you need only invest a pittance of SP.
While some Scout specialists out there might be able to do very well, they are an elite few.
The Scout community and a few advocates have very well articulated the plight of the class, and continue to do so. And most of the counter arguments are posted by people who have limited to no knowledge or understanding of what it's truly like. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
|
Posted - 2013.09.12 13:38:00 -
[69] - Quote
Chilled Pill wrote:Korvin Lomont wrote:
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else
This is another one of my gripes about being a Scout. It is incredibly SP intensive to be able to fit well, and in its current form, even when you fit it well, its level of usefulness in competitive PC play is extremely low at best. And to counter its best assets, you need only invest a pittance of SP. While some Scout specialists out there might be able to do very well, they are an elite few. The Scout community and a few advocates have very well articulated the plight of the class, and continue to do so. And most of the counter arguments are posted by people who have limited to no knowledge or understanding of what it's truly like.
Well, what about if we mixed dropsuit precision in with Active Scanners so that only those players who put some SP into Precision Enhancement/Range Amplification can effectively utilize it as a hard Scout counter? |
Chilled Pill
Pro Hic Immortalis
193
|
Posted - 2013.09.12 13:52:00 -
[70] - Quote
Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life? |
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Roofer Madness
A.N.O.N.Y.M.O.U.S.
246
|
Posted - 2013.09.12 15:56:00 -
[71] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty. Just wait until they start giving points for using the Active Scanner, lmfao. I advocated for that but now that I'm seeing the results of it's use I'm wanting to recant that statement.
I don't think the problem is the scanner really. I think the problem is the scout suit is gimped. There is no reason why a scout suit should have to waste low slots on an already underpowered suit for profile dampening. It should be an inherent scout trait without use of modules.
All I know is I had a minmitar scout pop up behind me when I was using my scanner. He was nearly invisible. He killed me with the swiftness of a ninja. First time that's happened. I hope to see more of it in the future. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2824
|
Posted - 2013.09.12 16:06:00 -
[72] - Quote
Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life?
Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap. |
Grief PK
D3LTA FORC3 Inver Brass
73
|
Posted - 2013.09.15 04:58:00 -
[73] - Quote
Aeon Amadi wrote:Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life? Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap.
Being on the mini map does not matter, being able to choose to engage or disengage does. Even if you are not on their mini map, if you have committed to an approach and they turn around it is IMPOSSIBLE to disengage and run off ... you just die |
calvin b
Molon Labe. RISE of LEGION
536
|
Posted - 2013.09.15 05:15:00 -
[74] - Quote
You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. |
lrian Locust
DUST University Ivy League
115
|
Posted - 2013.09.15 05:37:00 -
[75] - Quote
calvin b wrote:You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. We're talking about scouts. And they can't fit 2 advanced dampeners and anything else to be of use. So what's your point?
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2921
|
Posted - 2013.09.15 07:03:00 -
[76] - Quote
lrian Locust wrote:calvin b wrote:You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. We're talking about scouts. And they can't fit 2 advanced dampeners and anything else to be of use. So what's your point?
Even then, doesn't really matter considering that even with all skills level five 2 Enhanced Profile Dampeners would only drop his profile down to about 29 (there's a rounding system in place)
So, while he probably hasn't been scanned down out on the field by anyone else - any of my Prototype Active Scanners could pin him down. |
Shotty GoBang
Pro Hic Immortalis
1125
|
Posted - 2013.09.15 07:18:00 -
[77] - Quote
Active Camo? Innate Cloaking? Smaller Hitbox? Slot/Equipment Reconfig? Back-Stab Multiplier? Speed differentiation? Mobility differentiation? Aim-Assist immunity?
This is an FPS and Scouts will seek out blood. At present, we fight at disadvantage, no matter how clever. Relegation to a support/recon role will show many a skilled and dedicated shooter the door.
I'm curious as to what CCP has in store for us down the road. It'd be nice if they clued us in ... something to look forward to and so on. It'd also be nice if they threw us a short-term bone. We have waited rather patiently, build after build.
- Shotty GoBang |
Mossellia Delt
Militaires Sans Jeux
258
|
Posted - 2013.09.15 08:07:00 -
[78] - Quote
I just want my speedy scout back, as a scout, I could care less if my scan reading is picked up, I want to be able to dodge bullets like I did EVER OTHER PATCH before 1.4 and have my enemies flee in terror as I knived them one by one only to leave a single heavy crying in the corner. |
Purona
The Vanguardians
64
|
Posted - 2013.09.15 09:11:00 -
[79] - Quote
45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB
put on one prototype dampener and its brought down to 18
enough to evade everything but duvolle active scanner which was probably specifically created to catch any scout that didn't run at least 2 advanced profile dampeners with max skills
this game is all about sacrifices you have to sacrifice to be the best at someting
you want to disappear off radar going to have to sacrifice some armor or stamina and speed mods maybe for some profile dampeners and maybe cpu mods |
Django Quik
Dust2Dust. Top Men.
1442
|
Posted - 2013.09.15 10:32:00 -
[80] - Quote
Purona wrote:45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB
put on one prototype dampener and its brought down to 18
enough to evade everything but duvolle active scanner which was probably specifically created to catch any scout that didn't run at least 2 advanced profile dampeners with max skills
this game is all about sacrifices you have to sacrifice to be the best at someting
you want to disappear off radar going to have to sacrifice some armor or stamina and speed mods maybe for some profile dampeners and maybe cpu mods That's wrong - should be x(1-.35), which is .65. And in any case it does them sequentially not additionally, so it would be x.25 x.9 (PD skill only gives 2% bonus per level). |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:56:00 -
[81] - Quote
I-Shayz-I wrote:Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already.
Problem is they dont last on the radar for 25 seconds do they? Also the best scanner, the one I always use is the 15db one as it has reasonable stats all around, but scans consistently for 5 whole seconds. Its great. The only downside is the lengthy recharge time before you can scan again. |
Yan Darn
DUST University Ivy League
139
|
Posted - 2013.09.15 11:36:00 -
[82] - Quote
From what I've seen, CCP has never given any indication of what they want for the scout or how they plan to improve the scout. Either they don't know or they are in the process of cooking something up. It's 50/50 IMO.
1.4 buffed scouting - as in the playstyle/role, which I'm happy about. The fact that I could be doing this better in another frame is what stings. I've invested too many SP in Gal scout (I'm only 5mil) - I think I misunderstood DUST maths and thought lv3 Racial and precision could get me under advanced scanners, but first match I was in I was getting scanned down - I'm guessing proto-scanners aren't that popular (yet...) so...
On that note - if there was one suit type that could beat a proto scanner without taking up more than one low slot at max skills, you'd think it'd be a scout.
Do not forget, you still get a margin of error and can use combination of flux and normal/quantum to track a scout down. A logi can do this solo, or two whatevers as a team. It should require some actual skills to track a scout. I run active scanner myself btw.
Right now you don't need many actual skills to reveal a scout, in game or otherwise. Just point and scan you proto scanner.
Now just think how much actual and in game skill it takes to play scout in the face of this.
Anything you don't pick up, will be so horribly gimped (and expensive) in comparison to just the guy wielding a proto scanner, you can afford to just wait until they just reveal themselves. Hell, keep running scans and force that scout to stay in cover - cause ultimately they then still have to avoid actual eyes.
Can you imagine being Solid Snake or Adam Jensen and then at any given point, all enemies on the map either know where you are or at least know a) someone is there b) the general direction you are in?
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Shotty GoBang
Pro Hic Immortalis
1130
|
Posted - 2013.09.15 12:42:00 -
[83] - Quote
Yan Darn wrote: Can you imagine being Solid Snake or Adam Jensen and then at any given point, all enemies on the map either know where you are or at least know a) someone is there b) the general direction you are in?
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mikegunnz
The Solecism of Limitation
645
|
Posted - 2013.09.15 13:09:00 -
[84] - Quote
I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2923
|
Posted - 2013.09.15 13:25:00 -
[85] - Quote
mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term)
Easier solution is just put a flag on the equipment module that says "scout only = true" |
Shotty GoBang
Pro Hic Immortalis
1132
|
Posted - 2013.09.15 15:42:00 -
[86] - Quote
Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true"
Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is
http://www.youtube.com/watch?v=OHW2EEgX7FE ^ (00:15) Like this for shotgunners
http://www.youtube.com/watch?v=NrDG4sPul8w ^ (01:40) Like this for snipers
Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy
Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus
- Shotty GoBang
o/ Aeon! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2924
|
Posted - 2013.09.15 15:53:00 -
[87] - Quote
Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon!
It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
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Shotty GoBang
Pro Hic Immortalis
1135
|
Posted - 2013.09.15 16:01:00 -
[88] - Quote
Aeon Amadi wrote: It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
I wholeheartedly agree. The original Predator was clearly a noob. He got negative WP for all those dishonorable kills.
On a more serious note, there are dozens of ways to balance cloak. Hoping CCP makes it a Scout exclusive. Otherwise, Logis will still be better Scouts than Scouts.
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mikegunnz
The Solecism of Limitation
646
|
Posted - 2013.09.15 16:14:00 -
[89] - Quote
I just assumed the cloak would have to be active (not passive) Probably should have some sort of time limit while activated, and a recharge time. (maybe 15sec active, 15sec recharge?)
Totally invisible while standing still, but auto de-cloaked if you move. Differentiation between different tiers could be: Proto makes you fully cloaked when still. Adv makes you fully cloaked, but you are detectable (with a "predator-like" shimmer from maybe 3-5m away) Std is similar to adv, but perhaps detectable range could be 7-10m.
You could even have "allotek or duvolle" variants. This could tie in to fixing the issue where scouts are easily detected with scanners. Maybe there is one variant at the adv and proto level. It trades longer detectable OPTICAL range (can visually see shimmer from further than normal counterpart) but reduces the scan profile by an additional 20% while active. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2929
|
Posted - 2013.09.15 18:02:00 -
[90] - Quote
Shotty GoBang wrote:Aeon Amadi wrote: It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
I wholeheartedly agree. The original Predator was clearly a noob. He got negative WP for all those dishonorable kills. On a more serious note, there are dozens of ways to balance cloak. Hoping CCP makes it a Scout exclusive. Otherwise, Logis will still be better Scouts than Scouts.
Better stealth tank due to slot layouts Inherent armor HP regen Minmatar Logi better at hacking Better survivability Better resource allocation
Just saying - about the only Scouts have on anyone is base movement speed. Gallente bonuses are nigh useless now. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
294
|
Posted - 2013.09.16 09:28:00 -
[91] - Quote
Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon! It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
CPM is the biggest bunch of absolute jokers ever. IWS is the only one I ever even see on the forums and he is a joker. The rest of them? What the fudge do they do? Bunch of kurwas. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2938
|
Posted - 2013.09.16 14:20:00 -
[92] - Quote
CommanderBolt wrote:Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon! It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own. CPM is the biggest bunch of absolute jokers ever. IWS is the only one I ever even see on the forums and he is a joker. The rest of them? What the fudge do they do? Bunch of kurwas.
Quite the contrary, they actually do quite a bit:
https://forums.dust514.com/default.aspx?g=posts&t=85551&find=unread
Hans is my go too guy, honestly. Nova Knife is a little eccentric but he's a close second. While IWS and I often disagree on things (a lot) we at least try to maintain civility with one another.
Laurent and Kain I'm indifferent about. Kain's a little too close to Mavado and his ilk for my preference.
Then there's Jenza who started moving months ago and I've not heard anything from her since, but I'm told she still makes the summit meetings. |
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