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Grief PK
D3LTA FORC3 Inver Brass
54
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Posted - 2013.09.09 03:25:00 -
[1] - Quote
+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ... |
Grief PK
D3LTA FORC3 Inver Brass
58
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Posted - 2013.09.09 04:07:00 -
[2] - Quote
Jathniel wrote:Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns".
*FINSH HIM* !! <-- I want it! |
Grief PK
D3LTA FORC3 Inver Brass
73
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Posted - 2013.09.15 04:58:00 -
[3] - Quote
Aeon Amadi wrote:Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life? Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap.
Being on the mini map does not matter, being able to choose to engage or disengage does. Even if you are not on their mini map, if you have committed to an approach and they turn around it is IMPOSSIBLE to disengage and run off ... you just die |
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