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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
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Posted - 2013.09.05 01:51:00 -
[1] - Quote
On the left we have a Gallente Scout with base stats. On the right we have a Gallente Scout with all skills level five.
Base All Lvl 5
Profile: 45 30 Precision: 45 41 Range: 10 23
Alright, so now that we know that - throw all that **** out the window because it doesn't matter to anyone else but you now that TacNet doesn't have shared vision. It doesn't matter to anyone but you, the Scout.
Which effectively means that, since you're the only one using that information, the only point in having those skills is for YOU to find targets.
Speed Tanking? Kiss that goodbye, Aim Assist is pretty damn good and players can now hit what they're aiming for.
Stealth Tanking? Not much better considering that your profile is only 30, meaning that ANY (that's right, ALL OF THEM) Prototype Active Scanner (including one of the Aurum ones, available at level 1) can detect you. INCLUDING the Flux Active Scanner with 20,000 m effective scan area.
That is unless you have Profile Dampeners. But guess what? There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't.
So here's what I have to say.....
I. *******. Warned. All. Of. You.
http://blindmanmoon.blogspot.com/2013/08/perfecting-roles-active-scanners.html http://blindmanmoon.blogspot.com/2013/07/perfecting-roles-scout.html http://blindmanmoon.blogspot.com/2013/07/coding-and-its-relation-to.html
https://forums.dust514.com/default.aspx?g=posts&m=1132728 https://forums.dust514.com/default.aspx?g=posts&m=1123426 https://forums.dust514.com/default.aspx?g=posts&t=96217
So, thanks to all the players, CCP and the CPM who apparently completely discounted everything that I (AND MANY OTHERS) crusaded for - the Scout is officially the indisputably most broken role in the game and there's going to be AT LEAST another month until -anything- (and I mean ANYTHING) is done to fix it.
Never been more pissed off in my life....
.... and I don't even play Scouts....
Edit: Want to fix this ****, make it so that Scouts are the only role that has shared TacNet vision - then maybe the bonuses will make some kind of sense. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
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Posted - 2013.09.05 01:57:00 -
[2] - Quote
Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got.
They can't.
The problem is that -ANY- proto scanner, including the one that has a 20,000m scan area can pick you up. So there's no point in using any other scanner besides that one because it has the best range and you're not sacrificing anything to get it.
Unless you use the Focused SPECIFICALLY to find Scouts, but considering they're dead anyway what's the point. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
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Posted - 2013.09.05 02:00:00 -
[3] - Quote
Krom Ganesh wrote:Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't. ...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi.
Lawl, so the Logi is again better at something that another role should be good at. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2674
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Posted - 2013.09.05 02:58:00 -
[4] - Quote
Shotty GoBang wrote:Thanks, Aeon. Seriously, thanks for everything. In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while we wait for 1.6. Hotfix Ideas: - Drastically reduce the cost of Light/Scout Suits.
- Dial down Aim-Assist or make us more resistant to it.
- Reduce damage at range of ARs and ScRs.
- Add to Scout base statistics (Stamina, Speed, CPU, PG, HP).
- Add to Scout base Scan Radius.
- Improve Scout base Scan Profile/Precision.
These are short-term "numeric" buffs which again would help more than than fix the floundering Scout. I've put up and opinion-piece on how the Devs might go about fixing Scouts in the long run (i.e. come 1.6): https://forums.dust514.com/default.aspx?g=posts&t=107513^ I've always respected your approach to problem-solving, so I'd very much appreciate your input here should you have time. Thanks Again, Shotty GoBang
I'll check it out when I'm not on Tera, thanks mate. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2675
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Posted - 2013.09.05 07:02:00 -
[5] - Quote
Toby Flenderson wrote:Krom Ganesh wrote:
Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking)
Haha nice eye.
Useless, redundant information that has no effect on the conveyance on what is being brought up.
If we're going to just laugh at this, not take it seriously and nitpick the **** out of it, maybe we should just remove Scouts all together and just be done with it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
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Posted - 2013.09.05 19:43:00 -
[6] - Quote
Varoth Drac wrote:I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic scanners with just the suit and maybe lvl 1 in dampening. The dampening modules should be for assault suits that want to try stealth. As soon as anyone starts sacrificing their limited slots and resources on dampeners they should get major benefits. You should not have to equip more than one. A scout with a basic profile dampener should be invisible to an advanced scanner, and so on.
I certainly don't think that -ALL- Prototype Scanners should be able to defeat them. Their entire premise is to be able to have the option to stealth tank (what with speed tanking being stupid now) and considering that damn near any suit has better capabilities at doing it it just goes to show that without any notable role, Scouts are useless and should just be removed from the game entirely.
Why use the vanilla Prototype Active Scanner when you can use the Focused with it's 15 db Precision? Or the Flux with it's massive scan range? Or even the Quantum with it's 25 sec reveal timer?
Doesn't really matter because all of them will pick up any scout that hasn't sacrificed his already waning survivability for profile dampeners - which invariably sacrifices his only true defense which is speed. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
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Posted - 2013.09.06 10:54:00 -
[7] - Quote
CommanderBolt wrote:Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty.
Just wait until they start giving points for using the Active Scanner, lmfao. I advocated for that but now that I'm seeing the results of it's use I'm wanting to recant that statement. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2692
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Posted - 2013.09.06 22:20:00 -
[8] - Quote
lrian Locust wrote:Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty, you got me good yesterday! I'll get you back ;)
Honestly, Gallente hallmark on CQC combat - and the AR is pretty good for distances up to 40m
But I find it interesting that the efficiency rating slowly drops down from there, instead of a sharp decline like the Laser Rifle which goes from 100% damage at 70m to almost nothing at 85m
Being as the Gallente Assault suit and AR is my chosen specialization, I propose that we wait for two things:
1.) CCP has stated they're going to make the range difference between the Assault Rifle and Scrambler Rifle more noticeable in 1.5 - I'm not sure how I feel about this because they both have the same DPS (Assault Scrambler Rifle anyway) and giving one more range than the other feels counter-intuitive when they both perform the same.
2.) Combat and Rail Rifles. Because of obvious reasons.
If they did change the damage at range though I think it should get more hip-fire accuracy as a means of retaining it's high damage, close quarters role and it would allow for more of the Gallente combat philosophy - high damage, mobile armor tanking. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2704
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Posted - 2013.09.07 00:58:00 -
[9] - Quote
Cass Caul wrote:1) Aeon is full of misrepresented fact.
Basic Scanner is 40, Advanced Scanner is 36, and Proto Scanner is 28. There is 1 scanner that goes to 15, but it is twice the cost of the others, has lowest range, and the shortest duration. And the fitting is costly. Nearly all the pub match guys, even in teh matchmaking from the 20M+ SP groups, will be running ADV for cost and fitting effectiveness.
2) Nearly irrelevant but a Gallente Scout can beat 15 with 3 complex and 1 basic dampener.
3) My "Good" suit has 1 kincat, 1 CardReg, 1 plate, and 1 Repair in the low slots. Last build, where everyone could see me magically that was what i did best in for slaying. It is still great. However, my "Scan" suit that I had from day 1 of Uprising, which is 3 range amps and 1 profile dampener, is doing fantastic (and actually useful). I'm killing more and dying less. average is about 18-21 kills and 0-3 deaths per match.
We know Scouts are getting "Something" to balance them in 1.5 or (more likely 1.6) so for know, just run it like you used to. The Minmatar Scout just needs to sacrifice 1 lowslot to be invisible to proto scanners just like the Gallente Scouts. Complaing that a Scout suit shouldn't have already specialized into Scanning skills, and specifically Profile Dampening, is just ridiculous. Those skills are far more effective than Armor Upgrades and Shield Upgrades for the Scouts.
I touch on all of this with my blog posts and pretty much repeat everything you're saying here with extensive detail. The Minmatar scout simply doesn't have the slots to be able to beat a Focused Active Scanner. Of which Logistics are far better suited to be able to stealth tank against because they have plenty of versatility and slot options to fit Complex Profile Dampeners as well as tank and a damn good weapon.
I'll record a video of my use of the Prototype Flux Active Scanner and show you how it's nigh impossible to get past it, even as a scout. You're lit up for 8 seconds, but that's plenty of time for my team to figure out where you're going and what your intentions are.
Take your pick, speed tank and get found or stealth tank and not be able to get away. Your choice. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
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Posted - 2013.09.07 16:15:00 -
[10] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
Scout buff or legitimate role that no-one else can do better than them? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
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Posted - 2013.09.07 21:49:00 -
[11] - Quote
Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff.
Than you read it wrong.
Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill.
Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem.
Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on.
In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there.
Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2713
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Posted - 2013.09.07 22:55:00 -
[12] - Quote
Awesome Pantaloons wrote:
Ideally, the Scout is meant to be a very fast flanker and... scout. They get into enemy territory quickly, scope out the situation, maybe drop some uplinks, and get out. They would theoretically have the power to eliminate unwary opponents who may see them while they are sneaking about. Scouting is all about getting into the enemy's business without them knowing and then getting out just as fast. That is what the Scout SHOULD be capable of. A very skilled player can do this. It is certainly not easy and requires a great deal of smarts and preparedness as well as the ability to make quick decisions. I think the Scout needs tweaking to make this role easier, for sure. Cloaking modules being a unique feature for them might be one possibility. Just a thought.
That's all well and good but you can't make use of extended scan range when no-one else can see it but you unless you plan on relaying a bunch of information personally over the mic - at which point you'd be better off looking down the scope of a sniper rifle.
They're not well built for flanking either considering how much QQ people spat on the forums about scouts being too hard to hit (really? their entire purpose?) so they nerfed the absolute dog **** out of them with hit detection fixes and strafe speed caps. Toss on a Kinetic Catalyzer or two on an Assault Suit and you're still better geared for that role.
Then, lastly, they barely have enough PG/CPU to use speed modules let alone any sort of resource intensive equipment like Drop Uplinks - part of the major problem with their design. Also, not having extra equipment slots makes it so that they can't use active scanners (required for scoutly duties) and drop uplinks at the same time, not that it matters considering they couldn't fit them in the first place. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2715
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Posted - 2013.09.08 21:25:00 -
[13] - Quote
OZAROW wrote:Aeon is precision mods to scan a low db so I don't need a scanner? How low can I scan? So if gallente is for dampeners, I could use a mini as a hunter?
All skills level 5 = 41
One Complex Precision Enhancer = 32.8 (rounds to 33) Two Complex Precision Enhancers = 26.24 (rounds to 26) Three Complex Precision Enhancers = 20.99 (rounds to 21)
Wouldn't really matter though because a Gallente Scout is the only one who could fit three at once, sacrificing speed tank/stealth abilities and even then his scan range is only 23 meters. With that much investment you could just throw on an active scanner and not only have more range but potentially have better precision without having to sacrifice on your own survivability.
Detection is only good if you're alive. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2718
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Posted - 2013.09.08 21:58:00 -
[14] - Quote
Arkena Wyrnspire wrote:Using the ADV scanners, I've yet to have a 'some margin of error' message, and I know there have been scouts I've scanned down.
I've actually received hate mail from a scout who was - with the utmost assurance - positive I could not have seen him.
Little did he know I had a prototype Quantum scanner and had revealed him half a minute ago. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2787
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Posted - 2013.09.09 10:09:00 -
[15] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
Precision doesn't need to beat profile in line of sight and what is considered line of sight is like, 90 degrees and extends out as far as your minimap will go. Basically, if you even glimpse at them on screen (not even physically seeing them as a player) they pop up on the minimap, regardless of profile. I have a video on this somewhere.
Another thing is when you're near an enemy objective/structure you also show up on the map as of recent. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
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Posted - 2013.09.12 13:31:00 -
[16] - Quote
The Robot Devil wrote:Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got. Sounds balanced to me.
It's hardly balanced when the Flux Scanner has a scan range of 20,000 meters. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2796
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Posted - 2013.09.12 13:38:00 -
[17] - Quote
Chilled Pill wrote:Korvin Lomont wrote:
In order to beat the focussed scanner yu need a scout gk0, invest roughly 1.8 mil SP (compared to 470K to use the scanner) and two or three profiledampener. Equiping three profiledampers leaves yu quite vulnerable only one low slot left and not very much CPU/PG to fit anything else
This is another one of my gripes about being a Scout. It is incredibly SP intensive to be able to fit well, and in its current form, even when you fit it well, its level of usefulness in competitive PC play is extremely low at best. And to counter its best assets, you need only invest a pittance of SP. While some Scout specialists out there might be able to do very well, they are an elite few. The Scout community and a few advocates have very well articulated the plight of the class, and continue to do so. And most of the counter arguments are posted by people who have limited to no knowledge or understanding of what it's truly like.
Well, what about if we mixed dropsuit precision in with Active Scanners so that only those players who put some SP into Precision Enhancement/Range Amplification can effectively utilize it as a hard Scout counter? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2824
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Posted - 2013.09.12 16:06:00 -
[18] - Quote
Chilled Pill wrote:Suggested a 'Chance to scan' concept the other day when I was in a Scouts United squad. It will depend on the difference between Scan Precision of the active scanner VS the Profile of the ones being scanned. Got a -1 from Marauder.....
Maybe give a side bonus to people with low profile signatures: they get scanned down but the lower profile sig the faster your dot disappears on tac net.
Would be nice to have an equipment that produces false readings on a scanner. EWAR baby.
***edit:
PS. How does the 'Margin of Error' mechanic on Active Scanners work exactly anyway? Do you get false readings? Do the dot on the tacnet appear meters away from where the actual person is? What is the meaning of life?
Basically if I scan in your direction and all of your buddies light up but you don't because your profile defeated the scan it will tell me "some margin of error" so that I know there's -something- in there that didn't get picked up. It's sort of a BS mechanic but, hey, at least you're not on the minimap. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2921
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Posted - 2013.09.15 07:03:00 -
[19] - Quote
lrian Locust wrote:calvin b wrote:You are wrong I run 2 advance dampners and have yet to run into a scanner that can pick me up and I am a Cal Logi. We're talking about scouts. And they can't fit 2 advanced dampeners and anything else to be of use. So what's your point?
Even then, doesn't really matter considering that even with all skills level five 2 Enhanced Profile Dampeners would only drop his profile down to about 29 (there's a rounding system in place)
So, while he probably hasn't been scanned down out on the field by anyone else - any of my Prototype Active Scanners could pin him down. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2923
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Posted - 2013.09.15 13:25:00 -
[20] - Quote
mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term)
Easier solution is just put a flag on the equipment module that says "scout only = true" |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2924
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Posted - 2013.09.15 15:53:00 -
[21] - Quote
Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon!
It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2929
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Posted - 2013.09.15 18:02:00 -
[22] - Quote
Shotty GoBang wrote:Aeon Amadi wrote: It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
I wholeheartedly agree. The original Predator was clearly a noob. He got negative WP for all those dishonorable kills. On a more serious note, there are dozens of ways to balance cloak. Hoping CCP makes it a Scout exclusive. Otherwise, Logis will still be better Scouts than Scouts.
Better stealth tank due to slot layouts Inherent armor HP regen Minmatar Logi better at hacking Better survivability Better resource allocation
Just saying - about the only Scouts have on anyone is base movement speed. Gallente bonuses are nigh useless now. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2938
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Posted - 2013.09.16 14:20:00 -
[23] - Quote
CommanderBolt wrote:Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon! It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own. CPM is the biggest bunch of absolute jokers ever. IWS is the only one I ever even see on the forums and he is a joker. The rest of them? What the fudge do they do? Bunch of kurwas.
Quite the contrary, they actually do quite a bit:
https://forums.dust514.com/default.aspx?g=posts&t=85551&find=unread
Hans is my go too guy, honestly. Nova Knife is a little eccentric but he's a close second. While IWS and I often disagree on things (a lot) we at least try to maintain civility with one another.
Laurent and Kain I'm indifferent about. Kain's a little too close to Mavado and his ilk for my preference.
Then there's Jenza who started moving months ago and I've not heard anything from her since, but I'm told she still makes the summit meetings. |
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