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CommanderBolt
A.N.O.N.Y.M.O.U.S.
263
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Posted - 2013.09.06 09:12:00 -
[1] - Quote
Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
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Posted - 2013.09.12 11:49:00 -
[2] - Quote
This thread needs more attention.
CCP scouts could really do with some extra role ability. A second equipment slot added with some changes to tac net and enough pg / cpu to fit everything and maybe just maybe having the paper thin hp drawback will be worthwhile for the added REAL scouting ability. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
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Posted - 2013.09.12 11:51:00 -
[3] - Quote
Grief PK wrote:+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ...
This guy says everything I have experienced.
Its got to the point where I'm not even using my light suit now, ive gone back to a dragonfly assault suit and just threw on an AR with some hit points. I find I can escape better than any of my light suits can.... shocking really. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
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Posted - 2013.09.15 10:56:00 -
[4] - Quote
I-Shayz-I wrote:Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already.
Problem is they dont last on the radar for 25 seconds do they? Also the best scanner, the one I always use is the 15db one as it has reasonable stats all around, but scans consistently for 5 whole seconds. Its great. The only downside is the lengthy recharge time before you can scan again. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
294
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Posted - 2013.09.16 09:28:00 -
[5] - Quote
Aeon Amadi wrote:Shotty GoBang wrote:Aeon Amadi wrote:mikegunnz wrote:I'm wondering,
If/when CCP makes some form of cloaking device... what would prevent logi, assault, or heavy from using it? If other classes can also use it, doesn't that also defeat the scouts' affect?
This might be a crazy idea, but what about giving the scout a specialized slot that ONLY scouts have. One that would carry cloaking devices (and perhaps other specialized devices in the future) Sort of like how the Heavy is the only class to have a "heavy weapon" slot. Maybe take away the grenade slot, and replace it with the "stealth equipment" slot. (for lack of a better term) Easier solution is just put a flag on the equipment module that says "scout only = true" Active Camo! ... just build it right in ... no "mod" nonsense ... don't have enough PG/CPU as is http://www.youtube.com/watch?v=OHW2EEgX7FE^ (00:15) Like this for shotgunners http://www.youtube.com/watch?v=NrDG4sPul8w^ (01:40) Like this for snipers Balance!? ... don't worry about Balance :p ... we can deal with that later ... Scouts are sooo squishy Sexual Tyrannosaurus!? ... yes, we must borrow this as well ... maybe for a new heavy suit ... commando, sentinel, sexual tyrannosaurus - Shotty GoBang o/ Aeon! It's pretty well known that the CPM are unanimous that no-one should ever be able to Predator kill someone. I disagree'd but... to each their own.
CPM is the biggest bunch of absolute jokers ever. IWS is the only one I ever even see on the forums and he is a joker. The rest of them? What the fudge do they do? Bunch of kurwas. |
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