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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 01:51:00 -
[1] - Quote
On the left we have a Gallente Scout with base stats. On the right we have a Gallente Scout with all skills level five.
Base All Lvl 5
Profile: 45 30 Precision: 45 41 Range: 10 23
Alright, so now that we know that - throw all that **** out the window because it doesn't matter to anyone else but you now that TacNet doesn't have shared vision. It doesn't matter to anyone but you, the Scout.
Which effectively means that, since you're the only one using that information, the only point in having those skills is for YOU to find targets.
Speed Tanking? Kiss that goodbye, Aim Assist is pretty damn good and players can now hit what they're aiming for.
Stealth Tanking? Not much better considering that your profile is only 30, meaning that ANY (that's right, ALL OF THEM) Prototype Active Scanner (including one of the Aurum ones, available at level 1) can detect you. INCLUDING the Flux Active Scanner with 20,000 m effective scan area.
That is unless you have Profile Dampeners. But guess what? There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't.
So here's what I have to say.....
I. *******. Warned. All. Of. You.
http://blindmanmoon.blogspot.com/2013/08/perfecting-roles-active-scanners.html http://blindmanmoon.blogspot.com/2013/07/perfecting-roles-scout.html http://blindmanmoon.blogspot.com/2013/07/coding-and-its-relation-to.html
https://forums.dust514.com/default.aspx?g=posts&m=1132728 https://forums.dust514.com/default.aspx?g=posts&m=1123426 https://forums.dust514.com/default.aspx?g=posts&t=96217
So, thanks to all the players, CCP and the CPM who apparently completely discounted everything that I (AND MANY OTHERS) crusaded for - the Scout is officially the indisputably most broken role in the game and there's going to be AT LEAST another month until -anything- (and I mean ANYTHING) is done to fix it.
Never been more pissed off in my life....
.... and I don't even play Scouts....
Edit: Want to fix this ****, make it so that Scouts are the only role that has shared TacNet vision - then maybe the bonuses will make some kind of sense. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
403
|
Posted - 2013.09.05 01:55:00 -
[2] - Quote
wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 01:57:00 -
[3] - Quote
Billi Gene wrote:wait a minute... so fitting dampeners to get around without being scanned works?
unless its a proto scanner... to which the direct counter is a proto suit?
/end_sarcasm
btw.. your squad can see your targets was the impression i got.
They can't.
The problem is that -ANY- proto scanner, including the one that has a 20,000m scan area can pick you up. So there's no point in using any other scanner besides that one because it has the best range and you're not sacrificing anything to get it.
Unless you use the Focused SPECIFICALLY to find Scouts, but considering they're dead anyway what's the point. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
230
|
Posted - 2013.09.05 01:58:00 -
[4] - Quote
Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't.
...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2672
|
Posted - 2013.09.05 02:00:00 -
[5] - Quote
Krom Ganesh wrote:Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't. ...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi.
Lawl, so the Logi is again better at something that another role should be good at. |
Shotty GoBang
Intara Direct Action Caldari State
879
|
Posted - 2013.09.05 02:36:00 -
[6] - Quote
Thanks, Aeon. Seriously, thanks for everything.
In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while we wait for 1.6.
Hotfix Ideas:
- Drastically reduce the cost of Light/Scout Suits.
- Dial down Aim-Assist or make us more resistant to it.
- Reduce damage at range of ARs and ScRs.
- Add to Scout base statistics (Stamina, Speed, CPU, PG, HP).
- Add to Scout base Scan Radius.
- Improve Scout base Scan Profile/Precision.
These are short-term "numeric" buffs which again would "help" more than "fix" the Scout. I've put up and opinion-piece on how the Devs might go about fixing Scouts in the long run (i.e. come 1.6):
https://forums.dust514.com/default.aspx?g=posts&t=107513
^ I've always respected your approach to problem-solving, so I'd very much appreciate your input here should you have time.
Thanks Again, Shotty GoBang |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2674
|
Posted - 2013.09.05 02:58:00 -
[7] - Quote
Shotty GoBang wrote:Thanks, Aeon. Seriously, thanks for everything. In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while we wait for 1.6. Hotfix Ideas: - Drastically reduce the cost of Light/Scout Suits.
- Dial down Aim-Assist or make us more resistant to it.
- Reduce damage at range of ARs and ScRs.
- Add to Scout base statistics (Stamina, Speed, CPU, PG, HP).
- Add to Scout base Scan Radius.
- Improve Scout base Scan Profile/Precision.
These are short-term "numeric" buffs which again would help more than than fix the floundering Scout. I've put up and opinion-piece on how the Devs might go about fixing Scouts in the long run (i.e. come 1.6): https://forums.dust514.com/default.aspx?g=posts&t=107513^ I've always respected your approach to problem-solving, so I'd very much appreciate your input here should you have time. Thanks Again, Shotty GoBang
I'll check it out when I'm not on Tera, thanks mate. |
Jadek Menaheim
WarRavens League of Infamy
68
|
Posted - 2013.09.05 03:28:00 -
[8] - Quote
Aeon Amadi wrote:Krom Ganesh wrote:Aeon Amadi wrote:There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doesn't. ...That's not completely correct. The proto gal scout is the only scout that can avoid it, but apparently so can the gal logi. Lawl, so the Logi is again better at something that another role should be good at.
Actually, all proto-frame logis have the ability to stealth tank as at least four low slots are required (on a medium or light frame) to effectively break the scan threshold with complex profile dampeners. In addition to the Gallente Scout, the Gallente Proto Assault variant has the necessary four low slots to stealth tank (rather than armor tank). Just food for thought.
Armar Logistics ak.0 Gallente Logistics gk.0 Caldari Logistics ck.0 Minmatar Logistics ck.0
Gallente Scout gk.0 Gallente Assault gk.0 |
Toby Flenderson
research lab The Superpowers
11
|
Posted - 2013.09.05 03:45:00 -
[9] - Quote
Krom Ganesh wrote:
Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking)
Haha nice eye. |
OZAROW
WarRavens League of Infamy
480
|
Posted - 2013.09.05 04:41:00 -
[10] - Quote
So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2675
|
Posted - 2013.09.05 07:02:00 -
[11] - Quote
Toby Flenderson wrote:Krom Ganesh wrote:
Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking)
Haha nice eye.
Useless, redundant information that has no effect on the conveyance on what is being brought up.
If we're going to just laugh at this, not take it seriously and nitpick the **** out of it, maybe we should just remove Scouts all together and just be done with it. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
796
|
Posted - 2013.09.05 07:51:00 -
[12] - Quote
Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already. |
Korvin Lomont
United Pwnage Service RISE of LEGION
124
|
Posted - 2013.09.05 08:03:00 -
[13] - Quote
Thats not my experiance I really get scanned noch every two minutes as no one knows where the party is. That is the direct impact of the removed shared teamview well and of course that evryone runs around blindly in search of enemies. This hurts especially on the larger ambush maps... |
dustwaffle
Ill Omens
463
|
Posted - 2013.09.05 08:23:00 -
[14] - Quote
OZAROW wrote:So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! So the Scout gets less than 15db. Cue the whines from people with Proto Scanners, "Why can't my best scanner scan scouts WTF CCP!"
Same difference |
Your Absolut End
Neanderthal Nation Public Disorder.
167
|
Posted - 2013.09.05 08:47:00 -
[15] - Quote
Well scouts are the weakest Suits and therefore should be the weakest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore. |
Protected Void
STRONG-ARMED BANDITS
78
|
Posted - 2013.09.05 09:41:00 -
[16] - Quote
Your Absolut End wrote: However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you.
Uh, no, that's wrong:
- If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it gets slightly easier or harder to kill. Us scouts have no other advantages than lowered radar visibility. The speed isn't really an advantage as long as assaults are pretty damned near as fast as us, plus the fact that the improved aiming makes sure we're dead before we can even hit the sprint button. If we're spotted, we're dead.
- The counter to us being unscannable (if we sacrifice a crapload of slots and/or sink millions of SP into the relevant skills) is to turn around. Stop looking just the way you're running or shooting, and we're just as easily spotted as anyone else.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
128
|
Posted - 2013.09.05 10:19:00 -
[17] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Without a role that grants you some ways to earn WP stealth means nothing especially if you regard the crappy scanradius any dropsuit has with the removal of teamview any suit has become more stealthy even a heavy can sneak up to you.
The only slight advantage a scout may have is against scanners but even the avanced scanner can get you even with maxed skills thats a shame. |
OZAROW
WarRavens League of Infamy
496
|
Posted - 2013.09.05 11:18:00 -
[18] - Quote
Please help the scouts an put your likes an signs here https://forums.dust514.com/default.aspx?g=posts&m=1264361#post1264361 Thanks for the support |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.09.05 11:37:00 -
[19] - Quote
I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic scanners with just the suit and maybe lvl 1 in dampening. The dampening modules should be for assault suits that want to try stealth. As soon as anyone starts sacrificing their limited slots and resources on dampeners they should get major benefits. You should not have to equip more than one. A scout with a basic profile dampener should be invisible to an advanced scanner, and so on. |
Rogatien Merc
Red Star. EoN.
1001
|
Posted - 2013.09.05 11:51:00 -
[20] - Quote
I-Shayz-I wrote:Oh, and not many people use scanners ... o da **** u 'bouts ta see... |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
|
Posted - 2013.09.05 19:43:00 -
[21] - Quote
Varoth Drac wrote:I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic scanners with just the suit and maybe lvl 1 in dampening. The dampening modules should be for assault suits that want to try stealth. As soon as anyone starts sacrificing their limited slots and resources on dampeners they should get major benefits. You should not have to equip more than one. A scout with a basic profile dampener should be invisible to an advanced scanner, and so on.
I certainly don't think that -ALL- Prototype Scanners should be able to defeat them. Their entire premise is to be able to have the option to stealth tank (what with speed tanking being stupid now) and considering that damn near any suit has better capabilities at doing it it just goes to show that without any notable role, Scouts are useless and should just be removed from the game entirely.
Why use the vanilla Prototype Active Scanner when you can use the Focused with it's 15 db Precision? Or the Flux with it's massive scan range? Or even the Quantum with it's 25 sec reveal timer?
Doesn't really matter because all of them will pick up any scout that hasn't sacrificed his already waning survivability for profile dampeners - which invariably sacrifices his only true defense which is speed. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
263
|
Posted - 2013.09.06 09:12:00 -
[22] - Quote
Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2689
|
Posted - 2013.09.06 10:54:00 -
[23] - Quote
CommanderBolt wrote:Ok here is my experience.
I run the prototype basic Minmatar light suit, I dont have skills for scout suit up yet and I still cant decide if I want the super stealthy option with 4 lows or the Minmatar shielded scout version, but with less stealth.
I only have dampening at level 3, but I run with one advanced profile dampener and as of yet I have not been scanned.
I run with the proto active scanner, the duvolle 15Db one. Every time I am scanned (so far) it tells me I have prevented enemy scanning. Also with my 15Db I have yet to encounter someone that I couldn't scan.
That being said I imagine that will change now that everyone and there mum will want prototype scanners and stuff.
However scout survivability with the new aimbot feature, well its a hard life being a scout. People with militia rifles only have to look at me funny and I'm gone.
Gone are the days of jumping over peoples heads and strafing around fat heavies with the shotty.
Just wait until they start giving points for using the Active Scanner, lmfao. I advocated for that but now that I'm seeing the results of it's use I'm wanting to recant that statement. |
lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 11:19:00 -
[24] - Quote
Protected Void wrote: If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it gets slightly easier or harder to kill. Us scouts have no other advantages than lowered radar visibility. The speed isn't really an advantage as long as assaults are pretty damned near as fast as us, plus the fact that the improved aiming makes sure we're dead before we can even hit the sprint button. If we're spotted, we're dead.
The counter to us being unscannable (if we sacrifice a crapload of slots and/or sink millions of SP into the relevant skills) is to turn around. Stop looking just the way you're running or shooting, and we're just as easily spotted as anyone else.
[/list]
Also, the reduced turning speed for assaults and heavies makes it impossible for scouts to dance around them anymore. And KB/M users can turn 180 degrees at the touch of a button.
Scout suits need a dampening buff. They're only marginally better than a militia assault. To hide effectively from scanners, you need to sacrifice SP into dampening, electronics and use half of your slots and a lot of CPU for dampening modules. That's hardly worth it.
|
lrian Locust
DUST University Ivy League
75
|
Posted - 2013.09.06 11:24:00 -
[25] - Quote
Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty, you got me good yesterday! I'll get you back ;) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2692
|
Posted - 2013.09.06 22:20:00 -
[26] - Quote
lrian Locust wrote:Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty, you got me good yesterday! I'll get you back ;)
Honestly, Gallente hallmark on CQC combat - and the AR is pretty good for distances up to 40m
But I find it interesting that the efficiency rating slowly drops down from there, instead of a sharp decline like the Laser Rifle which goes from 100% damage at 70m to almost nothing at 85m
Being as the Gallente Assault suit and AR is my chosen specialization, I propose that we wait for two things:
1.) CCP has stated they're going to make the range difference between the Assault Rifle and Scrambler Rifle more noticeable in 1.5 - I'm not sure how I feel about this because they both have the same DPS (Assault Scrambler Rifle anyway) and giving one more range than the other feels counter-intuitive when they both perform the same.
2.) Combat and Rail Rifles. Because of obvious reasons.
If they did change the damage at range though I think it should get more hip-fire accuracy as a means of retaining it's high damage, close quarters role and it would allow for more of the Gallente combat philosophy - high damage, mobile armor tanking. |
Cass Caul
Namtar Elite Gallente Federation
74
|
Posted - 2013.09.07 00:48:00 -
[27] - Quote
1) Aeon is full of misrepresented fact.
Basic Scanner is 40, Advanced Scanner is 36, and Proto Scanner is 28. There is 1 scanner that goes to 15, but it is twice the cost of the others, has lowest range, and the shortest duration. And the fitting is costly. Nearly all the pub match guys, even in teh matchmaking from the 20M+ SP groups, will be running ADV for cost and fitting effectiveness.
2) Nearly irrelevant but a Gallente Scout can beat 15 dB with 3 complex and 1 basic dampener. And even with 5 dampeners a Gal Logi can't get below 15
3) My "Good" suit has 1 kincat, 1 CardReg, 1 plate, and 1 Repair in the low slots. Last build, where everyone could see me magically that was what i did best in for slaying. It is still great. However, my "Scan" suit that I had from day 1 of Uprising, which is 3 range amps and 1 profile dampener, is doing fantastic (and actually useful). I'm killing more and dying less. average is about 18-21 kills and 0-3 deaths per match.
We know Scouts are getting "Something" to balance them in 1.5 or (more likely 1.6) so for know, just run it like you used to. The Minmatar Scout just needs to sacrifice 1 lowslot to be invisible to proto scanners just like the Gallente Scouts.
Complaing that a Scout suit shouldn't have already specialized into Scanning skills, and specifically Profile Dampening, is just ridiculous. Those skills are far more effective than Armor Upgrades and Shield Upgrades for the Scouts. |
Maken Tosch
DUST University Ivy League
4043
|
Posted - 2013.09.07 00:53:00 -
[28] - Quote
@ccp
I Can Haz Cloaking Equipment? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2704
|
Posted - 2013.09.07 00:58:00 -
[29] - Quote
Cass Caul wrote:1) Aeon is full of misrepresented fact.
Basic Scanner is 40, Advanced Scanner is 36, and Proto Scanner is 28. There is 1 scanner that goes to 15, but it is twice the cost of the others, has lowest range, and the shortest duration. And the fitting is costly. Nearly all the pub match guys, even in teh matchmaking from the 20M+ SP groups, will be running ADV for cost and fitting effectiveness.
2) Nearly irrelevant but a Gallente Scout can beat 15 with 3 complex and 1 basic dampener.
3) My "Good" suit has 1 kincat, 1 CardReg, 1 plate, and 1 Repair in the low slots. Last build, where everyone could see me magically that was what i did best in for slaying. It is still great. However, my "Scan" suit that I had from day 1 of Uprising, which is 3 range amps and 1 profile dampener, is doing fantastic (and actually useful). I'm killing more and dying less. average is about 18-21 kills and 0-3 deaths per match.
We know Scouts are getting "Something" to balance them in 1.5 or (more likely 1.6) so for know, just run it like you used to. The Minmatar Scout just needs to sacrifice 1 lowslot to be invisible to proto scanners just like the Gallente Scouts. Complaing that a Scout suit shouldn't have already specialized into Scanning skills, and specifically Profile Dampening, is just ridiculous. Those skills are far more effective than Armor Upgrades and Shield Upgrades for the Scouts.
I touch on all of this with my blog posts and pretty much repeat everything you're saying here with extensive detail. The Minmatar scout simply doesn't have the slots to be able to beat a Focused Active Scanner. Of which Logistics are far better suited to be able to stealth tank against because they have plenty of versatility and slot options to fit Complex Profile Dampeners as well as tank and a damn good weapon.
I'll record a video of my use of the Prototype Flux Active Scanner and show you how it's nigh impossible to get past it, even as a scout. You're lit up for 8 seconds, but that's plenty of time for my team to figure out where you're going and what your intentions are.
Take your pick, speed tank and get found or stealth tank and not be able to get away. Your choice. |
Spec Ops Cipher
Seraphim Initiative..
534
|
Posted - 2013.09.07 01:23:00 -
[30] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore. You've never been in a scout suit before have you? |
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