ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
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Posted - 2013.09.08 22:52:00 -
[1] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Hard to fit stealth, speed, hacking, AND uplinks while still using a valid weapon (except the knives). My ADV G-Scout uses cardiacs to insure I'm not caught walking and a codebreaker for obvious reasons. This means I have no space for dampeners! I would love for the scouts base profile to be lowered at least to the point were Level five skills alone is enough to avoid the basics without the need of an actual mod. This would mean that to counter scouts you would actually have to spec at least 3 points in scanners instead of spending less then a days worth of sp for a dam flux.
I do, however, agree with you on the point of scouts playing smarter. Managed to sneak to the enemy's side of the map and completely secure a defended outpost alone with the help of 2 tactically placed uplinks, flux nades, increased hacking, SMG, and nova knives.
The scout suit is, in the words of Stich, "Broken, but still good... yea, still good" and I can't see myself using anything else.
`Sigh. Just another fun game of DUST. |